brian218
44a1df4353
usb_device: Updated control_transfer in order to prevent some games from being frozen
2022-10-15 14:38:43 +02:00
Megamouse
13b3c78c7f
Input: fix MMJOY axis identification
2022-10-15 13:17:16 +02:00
Megamouse
e362c2c078
Input: fix some type warnings
2022-10-15 13:17:16 +02:00
Megamouse
814adbb8c4
Input: simplify InitPadConfig
2022-10-15 13:17:16 +02:00
Megamouse
cf86b6c107
Input: keep old port status when reconnecting ldd pads
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The port status might not change currently, but it should be more correct this way.
2022-10-12 22:30:09 +02:00
Megamouse
12a83e5a1c
Input: simplify unnecessarily complex ldd reload
2022-10-12 22:30:09 +02:00
Megamouse
0f769eec81
Input: log more pad information
2022-10-12 21:01:02 +02:00
kd-11
0737c788fc
rsx: Fix parsing of broken command streams with hanging begin/end commands without a pair.
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- While these are game bugs, the parser shouldn't break on encountering them.
2022-10-12 11:19:52 +03:00
kd-11
3fe9aea5b5
rsx/overlays: Allow some basic communication from the UI components to the backend renderers
2022-10-11 23:13:12 +02:00
Megamouse
ab6ba848b8
overlays: simplify overlay_media_list_dialog
2022-10-11 23:13:12 +02:00
Elad Ashkenazi
0a38800e44
Savestates: fix endless renaming of used savestates ( #12780 )
2022-10-11 17:02:25 +03:00
kd-11
6be5618d22
config: Add missing option
2022-10-11 14:00:34 +03:00
kd-11
95d9462a71
settings: Remove misleading comment
2022-10-11 14:00:34 +03:00
kd-11
e05cd9f47b
qt: Add translation for shader precision
2022-10-11 14:00:34 +03:00
kd-11
aa09302ca0
Clean up some unnecessary changes
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- Hopefully nothing breaks 🤞
2022-10-11 14:00:34 +03:00
kd-11
6d6b9fd269
Qt: Apply tooltip hover to parent groupbox.
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Co-authored-by: Megamouse <studienricky89@googlemail.com>
2022-10-11 14:00:34 +03:00
kd-11
6d265452cf
rsxqt: Fix shader precision tooltip
2022-10-11 14:00:34 +03:00
kd-11
65d20f2d08
gl: Add mesa support for polygon offset
2022-10-11 14:00:34 +03:00
kd-11
a229e30b08
rsx: Implement RSX-compliant polygon offset
2022-10-11 14:00:34 +03:00
kd-11
d246a37b11
rsx: Move fp16 toggle to a global shader precision option
2022-10-11 14:00:34 +03:00
brian218
e839595053
Implemented sys_game_get_system_sw_version()
2022-10-11 08:32:49 +02:00
brian218
a711eb31f4
Corrected the implementation of sys_game_board_storage_read()
2022-10-11 08:32:49 +02:00
brian218
b117a6d4cd
Improved the compatibility of USIO for old versions of games
2022-10-11 07:51:21 +02:00
Megamouse
36b1004e26
cubeb: ignore callbacks for unknown streams or contexts
2022-10-11 00:09:28 +02:00
Megamouse
c75c47fdd2
cubeb: add some more logging and error checks
2022-10-11 00:09:28 +02:00
Megamouse
0f626c8d30
Qt: delay first log frame update
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This fixes the log not scrolling automatically when we first open RPCS3 with a low log level.
2022-10-10 23:21:49 +02:00
Megamouse
021783dcc1
Qt: throw if a translation is expected in GetLocalizedSetting
2022-10-10 22:46:42 +02:00
Megamouse
1f339862db
Qt: add missing translation comment
2022-10-10 22:46:42 +02:00
Megamouse
4446d9ce4b
cellSubDisplay: add error checks
2022-10-10 21:26:27 +02:00
Elad Ashkenazi
92b08a4faf
rsx: Fixup a bug after mfc list optimization ( #12782 )
2022-10-10 04:04:41 +03:00
brian218
d311b4bd53
Update sys_game_board_storage_read()
2022-10-09 21:05:10 +03:00
Eladash
a6dfc3be2f
SPU: Enable the MFC list optimization for Atomic RSX FIFO
2022-10-09 19:27:46 +03:00
Eladash
750e7b73e3
Optimize vm::range_lock a bit
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Bad conditions led to optimization misses and long-generated code.
2022-10-09 19:27:46 +03:00
Eladash
6a36967e6f
SPU: Inline and batch MFC list transfers
2022-10-09 19:27:46 +03:00
kd-11
d6d7ade6e3
vk: Reload state on dynamic state changed
2022-10-09 03:00:39 +03:00
shinra-electric
151d98df51
Update based on feedback by GovanifY
2022-10-09 02:16:08 +03:00
shinra-electric
fa744e53d3
Replace sprintf with snprintf to silence compiler warning
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This fixes the following compiler deprecation warning
`warning: 'sprintf' is deprecated: This function is provided for compatibility reasons only. Due to security concerns inherent in the design of sprintf(3), it is highly recommended that you use snprintf(3) instead.`
2022-10-09 02:16:08 +03:00
Elad Ashkenazi
e0df2c584f
rsx: Attempt to fix frame limiter
2022-10-09 01:33:40 +03:00
kd-11
3c88477270
Fixup for scissor/viewport invalidation rules
2022-10-07 15:27:54 +03:00
kd-11
df46e5137c
gl: Fix texture reconstruction logic
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- Use correct target types
- Fix key generation to apply differently for each target type
2022-10-07 11:53:34 +03:00
kd-11
ffe8133865
vk: Avoid unnecessary dynamic state updates
2022-10-07 11:53:34 +03:00
kd-11
7140e82189
rsx: Fix program invalidation rules
2022-10-07 11:53:34 +03:00
Elad Ashkenazi
cb743da215
sys_spu: fixup raw spu destroy regression
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Caused a missed cpu_thread::state notification which is required now.
2022-10-06 12:23:51 +03:00
Elad Ashkenazi
4d24ba1f35
PPU Precompilation: Abort compilation as soon as possible on Emu.Stop()
2022-10-06 12:23:51 +03:00
kd-11
87411da95f
gl: Explicitly declare gl_Position as invariant when using MESA
2022-10-06 06:41:24 +03:00
Eladash
d25d1ecb3a
LV2: Avoid using multi-variable atomic waiting on cpu_thread::state wait
2022-10-04 16:28:34 +03:00
Eladash
2a00a88e2a
SPU LLVM: don't force-enter process_mfc_cmd() because it's slower
2022-10-04 16:28:34 +03:00
Eladash
b01220d2c5
debugger: Don't refresh no-thread window at a high rate
2022-10-04 16:28:34 +03:00
Eladash
58dd2bff41
Savestates: Fix unintentional pause when saving with HLE VDEC contexts
2022-10-04 14:14:38 +03:00
Eladash
f34773ed73
Savestates: Make Ctrl+R work when not ingame
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Restore old behavior of Ctrl+R making it restart emulation when stoppped.
2022-10-04 14:14:38 +03:00