Emmanuel Gil Peyrot
7e4d142682
Remove GSL as we don’t use it anymore
2019-11-09 19:30:06 +01:00
Emmanuel Gil Peyrot
f76720ceb0
Remove extraneous ::narrow<int>() calls
...
GSL’s gsl::span didn’t use the correct type for its index_type, which is
why they were needed.
2019-11-09 19:30:06 +01:00
Emmanuel Gil Peyrot
72cdf0b04c
Replace gsl::span’s implementation with tcbrindle’s
...
This implementation optimises correctly on all relevant compilers,
unlike GSL’s which gave extremely slow code on any compiler other than
MSVC.
Supersedes #6948 .
2019-11-09 19:30:06 +01:00
Emmanuel Gil Peyrot
25144caf12
Add tcbrindle’s span implementation
2019-11-09 19:30:06 +01:00
Nekotekina
a83cbf63c6
Remove gsl::finally only use
2019-11-09 19:30:06 +01:00
Emmanuel Gil Peyrot
ef368c5171
rsx: Replace gsl::byte with C++17’s std::byte
2019-11-09 19:30:05 +01:00
Nekotekina
6ea02c23a0
Fix SSSE3 usage in PPUInterpreter.cpp
...
Fixup
2019-11-09 20:39:56 +03:00
Nekotekina
1cca00ec3a
Fix SSSE3 usage in PPUThread.cpp
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Remove legacy ifdefs, allow SSSE3 usage in AppImages.
2019-11-09 20:10:59 +03:00
Nekotekina
191675bf31
Remove gsl::finally only use
2019-11-09 19:11:01 +03:00
Nekotekina
0d629743ca
cellSysCache: poison opened cache files on cache clear
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Make opened files return CELL_EIO after cache clear.
2019-11-09 14:50:41 +03:00
Nekotekina
73ee6abb0f
cellSysCache: return /dev_hdd1 root
...
It simplifies internal logic a little.
2019-11-09 14:43:19 +03:00
Nekotekina
e0bc276205
cellSysCache: keep mounted /dev_hdd1 after exitspawn
2019-11-09 14:43:19 +03:00
kd-11
7072489a6e
rsx: Implement point sprite coordinate generation
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- When the point sprite flag is set, overrides the input similar to the
2D mask. The returned X and Y values are always the gl_PointCoord values
for the fragment.
- Stacks with the 2D mask to override the z and w coordinates.
2019-11-09 12:50:53 +03:00
Nekotekina
81c61e230f
Use std::from_chars in Emulator::SetUsr
2019-11-08 19:27:11 +03:00
Nekotekina
218758183d
Avoid exceptions in cfg::try_to_int64 and cfg::try_to_enum_value
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Use std::from_chars plus minimal hex prefix support.
2019-11-08 19:27:11 +03:00
Nekotekina
ccac9d4777
Remove throwing and catching cpu_flag::stop
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Since there is spu_runtime::g_escape function now.
2019-11-08 19:27:11 +03:00
Nekotekina
e74a311931
GDB: remove wrong_checksum_exception
2019-11-08 19:27:11 +03:00
Nekotekina
587ae17aa2
Simplify fmt::throw_exception
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Gradual exception deprecation: disallow choosing exception type.
However, the function itself can remain here forever.
2019-11-08 19:27:11 +03:00
Nekotekina
b338014639
Don't throw in operators _u16 _u32 _u64
2019-11-08 19:27:11 +03:00
Nekotekina
742bd633d8
Remove fs::file::set_delete
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Since it's Windows-only functionality with limited use.
2019-11-08 19:27:11 +03:00
Nekotekina
d6087978b5
Fix vfs::host::unlink (Win32)
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Use fs::get_virtual_device properly.
2019-11-08 19:27:11 +03:00
kd-11
63673b1a9f
rsx: Implement full color remap for the D24S8->ARGB8 converter
2019-11-08 19:11:59 +03:00
Nekotekina
24fdd24808
Fix vfs::host::remove_all
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Separate WIN32-specific logic.
Don't call fs::remove_all on WIN32 path.
2019-11-07 21:21:21 +03:00
RipleyTom
4ff6acf6ba
Fixes evdev settings & multiple pads handling
2019-11-07 15:02:01 +03:00
Eladash
af0bd7136d
PPU Disasm: Fix RC OE enabled instructions view
2019-11-07 14:09:23 +03:00
kd-11
8d1505752f
rsx: Validate depth test setup to avoid address contention
2019-11-07 11:32:44 +03:00
Megamouse
77ac875b0b
Qt: adjust custom context menu positions
2019-11-06 19:26:29 +01:00
Nekotekina
03b9ee27c5
Virtualize cellSysCache
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Allows caches from multiple games to coexist.
Also change the way of handling cache IDs (file-less).
2019-11-06 14:12:43 +03:00
kd-11
508ffcb775
vk: Compute kernel fixups
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- Adhere to workgroup count limits as exposed by the GPU vendor.
They already execute properly even when going beyond the limits but this removes validation noise.
- Fix invocation counts for deswizzle kernel. The count was incorrect if blocksize was not 4, causing a bunch of useless work to be done.
2019-11-05 22:07:22 +03:00
kd-11
99d71fdc2a
vk: Implement layer batching for the GPU swizzle decoder
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- Handles all LODs per layer meaning cubemaps are now fully handled in 6 passes instead of 6 * (log2(width)) passes.
- Handles all LODs of a 3D texture in one pass as well.
- The improvements do warrant dropping down the number of allowed compute invocations a bit
2019-11-05 22:07:22 +03:00
kd-11
7a0b94f343
vk: Minor compute optimizations
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- Remove use of uniform buffers for compute static data. Use push
constants instead.
- Minor touchups to the deswizzle code to avoid redundant data copies.
2019-11-05 22:07:22 +03:00
kd-11
1266b63135
vk: Enable gpu deswizzling
2019-11-05 22:07:22 +03:00
kd-11
9cd3530c98
rsx: Set up framework for hw deswizzle
2019-11-05 22:07:22 +03:00
Nekotekina
531afe0f97
atomic2: fix pessimisations
2019-11-04 22:53:26 +03:00
Nekotekina
ec25deed2b
atomic2: fix corruption bug
2019-11-04 22:52:45 +03:00
Nekotekina
be306afae9
atomic2: add TSX path for multi_cas
2019-11-04 22:52:24 +03:00
Nekotekina
1f9250e39a
Linux: disable update check at startup if not running from AppImage
2019-11-04 22:52:03 +03:00
Nekotekina
da135fbfcc
SPU LLVM: Disable "special" branch patchpoints
2019-11-04 22:52:03 +03:00
kd-11
57d3c9e171
rsx: Take empty queries into account for engines that spam report reads.
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- Some games will spam the report queue with requests but have zpass
statistics enabled.
2019-11-04 18:48:41 +03:00
kd-11
2a8f2c64d2
rsx: Implement report transfer deferring
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- Allow delaying report flushes triggered by image_in or buffer_notify
- When the report is ready, all the delayed transfers will automatically
be done.
- TODO: Make this configurable?
2019-11-04 18:48:41 +03:00
kd-11
3e0f9dff4d
vk: Improve zcull synchronization
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- Use zcull sync hints more aggressively
2019-11-04 18:48:41 +03:00
kd-11
fe3c290d03
vk: Reimplement occlusion result reading
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- Implement partial result reads
2019-11-04 18:48:41 +03:00
kd-11
51e0eaaddc
rsx: Implement backend notification for upcoming zcull reads
2019-11-04 18:48:41 +03:00
kd-11
df63de8f16
rsx: Allow u32 restart index with full index width
2019-11-04 16:56:34 +03:00
kd-11
6b3af09fa5
vk: Improved crash message for missing MSAA features
2019-11-04 16:56:34 +03:00
ipkpjersi
8ed45a0553
Qt: Fixed plurals of time played strings ( #6937 )
2019-11-03 21:22:23 +01:00
Silent
e1638b9326
Fix context menu showing twice in Game List
2019-11-03 20:13:20 +01:00
Eladash
7475be99ab
lv2: Check ipc_key value if object is process shared
2019-11-03 14:59:47 +03:00
Eladash
d2f3ada312
bf_t: Remove <limits> lib dependency
2019-11-03 14:59:47 +03:00
eladash
33fe0fdd6b
Add missng check for key in cellAudioSetNotifyEventQueue
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key is checked once according to hw test.
2019-11-03 14:59:47 +03:00