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Commit Graph

14280 Commits

Author SHA1 Message Date
Eladash
87797e117e sys_spu: Some more fixes of wait flag misuse 2022-10-16 20:55:36 +03:00
Eladash
a5cc9a5517 Update cellFsGetDirectoryEntries to use wait flag correctly 2022-10-16 20:55:36 +03:00
Eladash
806acf8cd0 sys_fs: Fixed placement of check_state() and add some bugfixes 2022-10-16 20:55:36 +03:00
kd-11
04f6302ecc Fix decode shader compilation 2022-10-16 19:58:30 +03:00
kd-11
1df977fae2 gl: Avoid including unnecessary headers 2022-10-16 19:58:30 +03:00
kd-11
9105c2cf4a gl: Refactor capabilities and add GLSL version detection support. 2022-10-16 19:58:30 +03:00
kd-11
6d43fcf8fb gl: Fall back to renderpass decoder on ATI drivers 2022-10-16 19:58:30 +03:00
Megamouse
fafae1cbb5 cellRtc: Fix some param checks 2022-10-15 19:56:53 +02:00
brian218
419e673d5b Fix USIO Backup behavior 2022-10-15 14:38:43 +02:00
brian218
48f47de95c Added USB passthrough for H050 USJ PCB 2022-10-15 14:38:43 +02:00
brian218
44a1df4353 usb_device: Updated control_transfer in order to prevent some games from being frozen 2022-10-15 14:38:43 +02:00
Megamouse
13b3c78c7f Input: fix MMJOY axis identification 2022-10-15 13:17:16 +02:00
Megamouse
e362c2c078 Input: fix some type warnings 2022-10-15 13:17:16 +02:00
Megamouse
814adbb8c4 Input: simplify InitPadConfig 2022-10-15 13:17:16 +02:00
Megamouse
cf86b6c107 Input: keep old port status when reconnecting ldd pads
The port status might not change currently, but it should be more correct this way.
2022-10-12 22:30:09 +02:00
Megamouse
12a83e5a1c Input: simplify unnecessarily complex ldd reload 2022-10-12 22:30:09 +02:00
Megamouse
0f769eec81 Input: log more pad information 2022-10-12 21:01:02 +02:00
kd-11
0737c788fc rsx: Fix parsing of broken command streams with hanging begin/end commands without a pair.
- While these are game bugs, the parser shouldn't break on encountering them.
2022-10-12 11:19:52 +03:00
kd-11
3fe9aea5b5 rsx/overlays: Allow some basic communication from the UI components to the backend renderers 2022-10-11 23:13:12 +02:00
Megamouse
ab6ba848b8 overlays: simplify overlay_media_list_dialog 2022-10-11 23:13:12 +02:00
Elad Ashkenazi
0a38800e44
Savestates: fix endless renaming of used savestates (#12780) 2022-10-11 17:02:25 +03:00
kd-11
6be5618d22 config: Add missing option 2022-10-11 14:00:34 +03:00
kd-11
95d9462a71 settings: Remove misleading comment 2022-10-11 14:00:34 +03:00
kd-11
e05cd9f47b qt: Add translation for shader precision 2022-10-11 14:00:34 +03:00
kd-11
aa09302ca0 Clean up some unnecessary changes
- Hopefully nothing breaks 🤞
2022-10-11 14:00:34 +03:00
kd-11
6d6b9fd269 Qt: Apply tooltip hover to parent groupbox.
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2022-10-11 14:00:34 +03:00
kd-11
6d265452cf rsxqt: Fix shader precision tooltip 2022-10-11 14:00:34 +03:00
kd-11
65d20f2d08 gl: Add mesa support for polygon offset 2022-10-11 14:00:34 +03:00
kd-11
a229e30b08 rsx: Implement RSX-compliant polygon offset 2022-10-11 14:00:34 +03:00
kd-11
d246a37b11 rsx: Move fp16 toggle to a global shader precision option 2022-10-11 14:00:34 +03:00
brian218
e839595053 Implemented sys_game_get_system_sw_version() 2022-10-11 08:32:49 +02:00
brian218
a711eb31f4 Corrected the implementation of sys_game_board_storage_read() 2022-10-11 08:32:49 +02:00
brian218
b117a6d4cd Improved the compatibility of USIO for old versions of games 2022-10-11 07:51:21 +02:00
Megamouse
36b1004e26 cubeb: ignore callbacks for unknown streams or contexts 2022-10-11 00:09:28 +02:00
Megamouse
c75c47fdd2 cubeb: add some more logging and error checks 2022-10-11 00:09:28 +02:00
Megamouse
0f626c8d30 Qt: delay first log frame update
This fixes the log not scrolling automatically when we first open RPCS3 with a low log level.
2022-10-10 23:21:49 +02:00
Megamouse
021783dcc1 Qt: throw if a translation is expected in GetLocalizedSetting 2022-10-10 22:46:42 +02:00
Megamouse
1f339862db Qt: add missing translation comment 2022-10-10 22:46:42 +02:00
Megamouse
4446d9ce4b cellSubDisplay: add error checks 2022-10-10 21:26:27 +02:00
Elad Ashkenazi
92b08a4faf
rsx: Fixup a bug after mfc list optimization (#12782) 2022-10-10 04:04:41 +03:00
brian218
d311b4bd53 Update sys_game_board_storage_read() 2022-10-09 21:05:10 +03:00
Eladash
a6dfc3be2f SPU: Enable the MFC list optimization for Atomic RSX FIFO 2022-10-09 19:27:46 +03:00
Eladash
750e7b73e3 Optimize vm::range_lock a bit
Bad conditions led to optimization misses and long-generated code.
2022-10-09 19:27:46 +03:00
Eladash
6a36967e6f SPU: Inline and batch MFC list transfers 2022-10-09 19:27:46 +03:00
kd-11
d6d7ade6e3 vk: Reload state on dynamic state changed 2022-10-09 03:00:39 +03:00
shinra-electric
151d98df51 Update based on feedback by GovanifY 2022-10-09 02:16:08 +03:00
shinra-electric
fa744e53d3 Replace sprintf with snprintf to silence compiler warning
This fixes the following compiler deprecation warning

`warning: 'sprintf' is deprecated: This function is provided for compatibility reasons only.  Due to security concerns inherent in the design of sprintf(3), it is highly recommended that you use snprintf(3) instead.`
2022-10-09 02:16:08 +03:00
Elad Ashkenazi
e0df2c584f rsx: Attempt to fix frame limiter 2022-10-09 01:33:40 +03:00
kd-11
3c88477270 Fixup for scissor/viewport invalidation rules 2022-10-07 15:27:54 +03:00
kd-11
df46e5137c gl: Fix texture reconstruction logic
- Use correct target types
- Fix key generation to apply differently for each target type
2022-10-07 11:53:34 +03:00