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Commit Graph

8332 Commits

Author SHA1 Message Date
arabek
b6cfa5c9b9 Fix build with cotire and clang-8.0 branch
Without this patch, build fails when using
cotire, because pch headers are missing
the pthread flag when using Clang
2019-07-08 03:38:18 +01:00
Eladash
6d65d3424f rsx: Clamp fragment shaders address 2019-07-06 20:58:18 +03:00
Eladash
4c2fb54b99 Fix possible inconsistencies for sys_memory mem stats report 2019-07-04 22:35:22 +03:00
kd-11
ad10eb391e vk: Reuse discarded memory whenever possible instead of recreating new
objects
- Memory allocations are surprisingly expensive when spammed
2019-07-03 15:52:16 +03:00
kd-11
71e809a78b rsx: Implement dma abort in case of a reset after misprediction 2019-07-03 15:52:16 +03:00
kd-11
0f11939faf vk: Refactor gc 2019-07-03 15:52:16 +03:00
kd-11
ae93b417ec vk: Handle emergency commandbuffer close with dangling queries
- TODO: Refactoring
2019-07-03 15:52:16 +03:00
kd-11
d69e8288ad vk: Restructure commandbuffer submission into tagged event IDs
- Tagged eventIDs can be used to safely delete resources that are no
longer used
- TODO: Expand gc to collect images as well
- TODO: Fix the texture cache to avoid over-allocating image resources
2019-07-03 15:52:16 +03:00
kd-11
ce04a797c3 vk: Fix event signal race when speculation fails to avoid a cache miss
- TODO: Proper GC for stale events
2019-07-03 15:52:16 +03:00
Malcolm Jestadt
b5d5113803 gl: Workaround slow PBO usage with Mesa
-Mesa is currently fastest with GL_STREAM_COPY
-See a338dc0186
-Also see https://bugs.freedesktop.org/show_bug.cgi?id=111043
2019-07-03 11:28:29 +03:00
msuih
690cdff0d3 Minor fixes
- Fix a typo in OpenAL
- Fix typo in cellHttp.h
- Unused variables in catch
- Use 64-bit shifts
- Use use_count with shared pointers, unique is depracated and getting removed
- Explicitly cast boolean to int
- Signed/unsigned issues with loop variables
- Fix missing return statement (the code path is unreachable, but compiler wants a return)
- */ ouside of comment
- Fix duplicate layout name
2019-07-01 04:33:23 +03:00
msuih
1e0289bcb2 Update libusb 2019-07-01 04:33:23 +03:00
msuih
503e023815 Explicitly downcast integers 2019-07-01 04:33:23 +03:00
msuih
d57124d075 Explicitly cast size_t to integer types 2019-07-01 04:33:23 +03:00
msuih
146e43b6ec Do not use negative unsigned literals 2019-07-01 04:33:23 +03:00
msuih
13a557fe67 Silence some warnings
These are technically UB but work just fine
2019-07-01 04:20:00 +03:00
msuih
3d8389457e Disable more 3rdparty warnings 2019-07-01 04:20:00 +03:00
Eladash
2bce367488 Fixup for fixup (#6153)
* Fixup for fixup

* Fix memory ordering for MTRSX

volatile doesnt block reordering.

* ugh
2019-06-30 12:47:42 +03:00
Eladash
43f919c04b Fixup after #6143 (#6146)
vm::spu max address was overflowing resulting in issues, so cast to u64 where needed. Fixes #6145.
    Use vm::get_addr instead of manually substructing vm::base(0) from pointer in texture cache code.
    Prefer std::atomic_thread_fence over _mm_?fence(), adjust usage to be more correct.
    Used sequantially consistent ordering in semaphore_release for TSX path as well.
    Improved memory ordering for sys_rsx_context_iounmap/map.
    Fixed sync bugs in HLE gcm because of not using atomic instructions.
    Use release memory barrier in lwsync for PPU LLVM, according to this xbox360 programming guide lwsync is a hw release memory barrier.
    Also use release barrier where lwsync was originally used in liblv2 sys_lwmutex and cellSync.
    Use acquire barrier for isync instruction, see https://devblogs.microsoft.com/oldnewthing/20180814-00/?p=99485
2019-06-29 18:48:42 +03:00
Eladash
1ee7b91646 Refactoring (#6143)
Prefer vm::ptr<>::ptr over vm::get_addr.
    Prefer vm::_ptr/base over vm::g_base_addr with offset.
    Added methods atomic_t<>::bts and atomic_t<>::btr .
    Removed obsolute rsx:🧵:Read/WriteIO32 methods.
    Removed wrong check in semaphore_release.
    Added handling for PUTRx commands for RawSPU MFC proxy.
    Prefer overloaded methods of v128 instead of _mm_... in VPKSHUS ppu interpreter precise.
    Fixed more potential overflows that may result in wrong behaviour.
    Added io/size alignment check for sys_rsx_context_iounmap.
    Added rsx::constants::local_mem_base which represents RSX local memory base address.
    Removed obsolute rsx:🧵:main_mem_addr/ioSize/ioAddress members.
2019-06-29 01:27:49 +03:00
msuih
e043412be4 Add timeout for vulkan device enumeration 2019-06-28 23:34:13 +03:00
JohnHolmesII
232a35b6fc Various small warning fixes
-Indentation warnings
-prevent shift overflow
-This was declared extern in all contexts. Remove this for initialization
-Fix main return types. OH CANADA!
-Silence extraneos 'unused expression' warning
-Force use return value (warning)
-Remove tautological compare copy-pasta (char always < 256)
2019-06-28 01:45:29 +03:00
JohnHolmesII
948c1df969 Remove unecessary vulkan loader check var, per kd 2019-06-28 01:45:29 +03:00
JohnHolmesII
a124ec4a26 Remove braces around shader source strings (warnings) 2019-06-28 01:45:29 +03:00
JohnHolmesII
d0eae7bab1 Fix -Wsign-compare a little bit
Explicitly mark loop types (per review)
2019-06-28 01:45:29 +03:00
JohnHolmesII
22917084d9 Explcitly mark overflow in various SIMD functions. Doing so silently
created warnings.
2019-06-28 01:40:52 +03:00
JohnHolmesII
ebb1ae6408 Properly ignore SIMD macros to avoid warning 2019-06-28 01:40:52 +03:00
JohnHolmesII
23094b48bb Fix warnings related to -Wswitch
Add default cases.
Move default breaks to newline
Add proper handling in some instances.
Add missing enums to switches
2019-06-28 01:40:52 +03:00
JohnHolmesII
be521ff0ab Fix warnings related to parentheses 2019-06-25 20:36:32 -07:00
JohnHolmesII
32f8f40a4a Disable warnings for stb_image.cpp. Should this file be moved to
3rdparty?
2019-06-25 20:36:32 -07:00
JohnHolmesII
1fcf62fdf0 asmjit cleaned up their cmake warnings (no code change) 2019-06-25 20:36:32 -07:00
JohnHolmesII
27fca2ed33 CMake refactor 2019-06-25 20:36:32 -07:00
Nekotekina
1641be5e0c Fix UTF-8 BOM in vm.cpp 2019-06-25 22:21:56 +03:00
Malcolm Jestadt
31afd046b0 lv2: sys_timer_usleep improvements for linux
-The minimum quantum on linux appears to be 50 microseconds by default, not 100
-Do not wait for the last quantum to avoid sleeping too long
2019-06-25 20:20:05 +01:00
kd-11
9ce7b8a401 vk: Add LLVM8 warning for RADV drivers 2019-06-25 20:50:54 +03:00
kd-11
009c55fcba vk: Fix broken layout stream on first draw call 2019-06-25 20:50:54 +03:00
kd-11
4ff77a8555 rsx: Improve balancing of the offloader thread
- Use two counters to avoid atomic operations
- Yield instead of sleeping because some games are very sensitive to timing
2019-06-25 20:50:54 +03:00
kd-11
8249d51aa8 vk: Optimize occlusion pool management
- Do not consume a slot every draw call, instead batch as many draws as possible
- Since renderpasses are dispatched per-draw-clause, keeping occlusion queries outside the renderpasses works fine
- If renderpasses are reorganized, occlusion tasks will have to be reorganized again
2019-06-25 20:50:54 +03:00
kd-11
1ee675e1f4 facepalm of the year
- Typo fix
- This check leads to forever relocating memory if size never exceeds capacity!
2019-06-25 20:50:54 +03:00
kd-11
2b9c315374 rsx: Use rpcs3 thread construct for the offloader thread 2019-06-25 20:50:54 +03:00
kd-11
d26b25816d rsx: Improve profiling setup
- Avoid spamming QPC when not needed
- Free performance when debug overlay is not enabled
2019-06-25 20:50:54 +03:00
kd-11
b893a75002 rsx: Rework RSX offloading
- Use a lockless queue
- Do not enqueue small transfers
2019-06-25 20:50:54 +03:00
kd-11
c32c1b0a62 gl: Minor API tweaks
- Avoid spamming the driver with samplerParameter calls unless the parameters have actually changed
2019-06-25 20:50:54 +03:00
kd-11
6a32f716db rsx: Reimplement vertex layout streaming
- Remove string comparisons from the hot-path!
- Use attribute streaming and push constants to avoid forcing a descriptor block copy every other draw call/pass.
  While this isn't so bad on nvidia cards, it makes AMD cards a slideshow.
2019-06-25 20:50:54 +03:00
kd-11
59ee74a275 rsx: Disable vertex cache if multithreaded memory access is enabled
- When multithreaded RSX is enabled, the vertex cache just lowers performance
- The small cost of upload is paid by the asynchronous thread, allowing RSX to work optimally
2019-06-25 20:50:54 +03:00
kd-11
0fa3bcc336 rsx: Asynchronous data transfer 2019-06-25 20:50:54 +03:00
kd-11
358169507c rsx: Use SSE to accelerate index buffer uploads 2019-06-25 20:50:54 +03:00
kd-11
b645ebdb04 vk: Refactor device management and improve driver detection 2019-06-25 20:50:54 +03:00
kd-11
25bba9bf56 vk: API update
- use KHRONOS_validation instead of LUNARG_standard_validation which is deprecated
2019-06-25 20:50:54 +03:00
kd-11
f113cfe5c0 vk: Avoid some useless memory barriers
- Do format conversions only when necessary
2019-06-25 20:50:54 +03:00