Implement helper functions balanced_wait_until and balanced_awaken
They include new path for Windows 8.1+ (WaitOnAddress)
shared_mutex, cond_variable, cond_one, cond_x16 modified to use it
Added helper function utils::popcnt16
Replace most semaphore<> with shared_mutex
lf_queue<>: unbound FIFO queue with dynamic linked-list
lf_value<>: concurrently-assignable value readable without locking at the cost of memory (using dynamic linked list)
Add atomic_t<>::compare_exchange
Rewrite to use unsigned arithmetic, shrink to u32
Ensure zero default unlocked state (will need it later)
Inline all public methods, rewrite lock_upgrade()
Remove try_lock_degrade(), lock_degrade() methods
Implement lock_downgrade() (now trivial)
Remove is_reading(), added is_free()
Added reader_lock::try_upgrade()
- ASSUME now uses __builtin_assume in clang
- ASSERT defined as a wrapper around verify
- AUDIT aliases ASSERT when _DEBUG or _AUDIT are set, otherwise empty
* CMake: Refactor build to multiple libraries
- Refactor CMake build system by creating separate libraries for
different components
- Create interface libraries for most dependencies and add 3rdparty::*
ALIAS targets for ease of use and use them to try specifying correct
dependencies for each target
- Prefer 3rdparty:: ALIAS when linking dependencies
- Exclude xxHash subdirectory from ALL build target
- Add USE_SYSTEM_ZLIB option to select between using included ZLib and
the ZLib in CMake search path
* Add cstring include to Log.cpp
* CMake: Add 3rdparty::glew interface target
* Add Visual Studio CMakeSettings.json to gitignore
* CMake: Move building and finding LLVM to 3rdparty/llvm.cmake script
- LLVM is now built under 3rdparty/ directory in the binary directory
* CMake: Move finding Qt5 to 3rdparty/qt5.cmake script
- Script has to be included in rpcs3/CMakeLists.txt because it defines
Qt5::moc target which isn't available in that folder if it is
included in 3rdparty directory
- Set AUTOMOC and AUTOUIC properties for targets requiring them (rpcs3
and rpcs3_ui) instead of setting CMAKE_AUTOMOC and CMAKE_AUTOUIC so
those properties are not defined for all targets under rpcs3 dir
* CMake: Remove redundant code from rpcs3/CMakeLists.txt
* CMake: Add BUILD_LLVM_SUBMODULE option instead of hardcoded check
- Add BUILD_LLVM_SUBMODULE option (defaults to ON) to allow controlling
usage of the LLVM submodule.
- Move option definitions to root CMakeLists
* CMake: Remove separate Emu subtargets
- Based on discussion in pull request #5032, I decided to combine
subtargets under Emu folder back to a single rpcs3_emu target
* CMake: Remove utilities, loader and crypto targets: merge them to Emu
- Removed separate targets and merged them into rpcs3_emu target as
recommended in pull request (#5032) conversations. Separating targets
probably later in a separate pull request
* Fix relative includes in pad_thread.cpp
* Fix Travis-CI cloning all submodules needlessly
Preprocess . and .. correctly
Don't use recursive locking
Also use std::string_view
Fix format system for std::string and std::string_view
Fix fmt::merge for std::string_view
Remove vm::ptr operator %
This was a bad idea but explicit_bool_t was created almost for it
Other removed types are unused and have little to no meaning
Remove "atomic operator" classes
Remove test, test_and_set, test_and_reset, test_and_complement global functions
Simplify atomic_t<> with constexpr if, remove some garbage
Redesign bs_t<> to use class, mark its methods constexpr
Implement atomic_bs_t<> for optimizations
Remove unused __bitwise_ops concept (should be in other header anyway)
Bitsets can now be tested via safe bool conversion
Utilities/Log.cpp: In member function 'void logs::file_writer::log(logs::level, const char*, std::size_t)':
Utilities/Log.cpp:559:9: error: 'memcpy' is not a member of 'std'
std::memcpy(pos, text, frag);
^~~~~~
Utilities/Log.cpp:559:9: note: suggested alternative: 'empty'
std::memcpy(pos, text, frag);
^~~~~~
empty
Utilities/Log.cpp:560:9: error: 'memcpy' is not a member of 'std'
std::memcpy(m_fptr, text + frag, size - frag);
^~~~~~
Utilities/Log.cpp:560:9: note: suggested alternative: 'empty'
std::memcpy(m_fptr, text + frag, size - frag);
^~~~~~
empty
Utilities/Log.cpp:564:9: error: 'memcpy' is not a member of 'std'
std::memcpy(pos, text, size);
^~~~~~
Utilities/Log.cpp:564:9: note: suggested alternative: 'empty'
std::memcpy(pos, text, size);
^~~~~~
empty
Utilities/sync.h: In member function 'int futex(int*, int, int, const timespec*, int*, int)::futex_map::operator()(int*, int, int, const timespec*, int*, uint)':
Utilities/sync.h:110:20: error: 'find' is not a member of 'std'
map.erase(std::find(map.find(uaddr), map.end(), ref));
^~~~
Utilities/sync.h:110:20: note: suggested alternative: 'rend'
map.erase(std::find(map.find(uaddr), map.end(), ref));
^~~~
rend
Build SPU cache after PPU, fix mixing progress
SPU ASMJIT: add support for Giga mode
SPU ASMJIT: use the same spu.log location as SPU LLVM
SPU: improve spu.log disasm
SPU: improve trampolines, unify with SPU ASMJIT
SPU: decode interrupt handler address from BR/BRA at 0x0
SPU LLVM: support Mega/Giga modes
SPU LLVM: implement function chunks
SPU LLVM: use PHI nodes, value visibility across basic blocks
SPU LLVM: implement function chunk table
New simple memory manager for LLVM (bugfix)
Drop _xbegin family intrinsics due to bad codegen
Implemented `notifier` class, replacing vm::notify
Minor optimization: detach transactions from global mutex on TSX path
Minor optimization: don't acquire vm::passive_lock on PPU on TSX path
Utilities/VirtualMemory.cpp:123:8: error: use of undeclared identifier 'errno'
if (errno != EEXIST)
^
Utilities/VirtualMemory.cpp:123:17: error: use of undeclared identifier 'EEXIST'
if (errno != EEXIST)
^
Use permissions to make it inaccessible
On Windows, autodelete the file
Implement fs::unread for this purpose
Rename fs::unshare to fs::lock
Fix fs::lock correctness
Utilities/Thread.cpp:1644:2: error: use of undeclared identifier 'pthread_setname_np'; did you mean 'pthread_set_name_np'?
pthread_setname_np(pthread_self(), m_name.substr(0, 15).c_str());
^~~~~~~~~~~~~~~~~~
pthread_set_name_np
/usr/include/pthread_np.h:58:6: note: 'pthread_set_name_np' declared here
void pthread_set_name_np(pthread_t, const char *);
^
* Made GDB debugger working with IDA
* Added async interrupts support
* Report proper thread after pausing
* Support attaching debugger before running app
* Input: further work on remapping Xinput and begin work on remapping DS4
* Input: Improve pad_settings_dialog a bit and begin Remapping for XInput
* Input: begin evdev remapping and change all handlers to use cfg::string
* Input: finish work on remapping evdev
and some more crap
* Input: finish work on remapping Xinput and DS4
* Input: add DS4 Colors to DS4 config
* Input: Improve DS4 deadzone scaling
Jarves made some mistakes, so I'll fix them in the follow up commit
* Input: fix Jarves fixes on DS4 deadzone
and remove unnecessary usage of toUtf8
* Input: add primitive batterychecks to XInput and DS4
* Input: add mmjoystick remapping
* Input: Fix evdev and some Vibration issues
* Input: adjust capabilities to fix stick input for games like LoS 2
also fix threshold slider minimum
also add ps button to all the handlers
* Input: Further evdev work
based on danilaml code review and own debugging:
Fixed path issue, <= 0 issue, some captures, const, axis with same codes.
Adds a map to each device that differentiates negative and positive axis mappings.
adjusted rest of the file to tabs (ListDevices and beginning of threadProc)
* Input: use 20ms vibration update time for xbox one elite controllers.
* Input: Fix return type of Clamp()
* Input: Evdev Fix
* Input: Evdev Optional GetNextButtonPress
presumably better than the other
* Input: review changes
* Input: evdev: fix wrong index in axis handling
move bindpadtodevice down to keep consistency between handlers and not get crazy
* Input: evdev: fix expensive add_device in GetNextButtonPress
* cleanup
* Input: mmjoy: fix type
* Input: evdev: final fixes
* Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4
* Input: add deadzone preview by passing necessary values in callback
use 0.5 of max value for threshold in pad dialog
* Input: get rid of all-uppercase variables
* Thread: unbreak on BSDs after dbc9bdfe02
Utilities/Thread.cpp:1920:2: error: unknown type name 'cpu_set_t'; did you mean 'cpusetid_t'?
cpu_set_t cs;
^~~~~~~~~
cpusetid_t
/usr/include/sys/types.h:84:22: note: 'cpusetid_t' declared here
typedef __cpusetid_t cpusetid_t;
^
Utilities/Thread.cpp:1921:2: error: use of undeclared identifier 'CPU_ZERO'
CPU_ZERO(&cs);
^
Utilities/Thread.cpp:1922:2: error: use of undeclared identifier 'CPU_SET'
CPU_SET(core, &cs);
^
Utilities/Thread.cpp:1923:48: error: unknown type name 'cpu_set_t'; did you mean 'cpusetid_t'?
pthread_setaffinity_np(pthread_self(), sizeof(cpu_set_t), &cs);
^~~~~~~~~
cpusetid_t
* JIT: use MAP_32BIT on Linux and FreeBSD
Unless RLIMIT_DATA is low enough FreeBSD by default reserves lower 2Gb
for brk(2) style heap, ignoring mmap(2) address hint requested by RPCS3.
Passing MAP_32BIT fixes the following crash
Assertion failed: ((Type == ELF::R_X86_64_32 && (Value <= UINT32_MAX)) || (Type == ELF::R_X86_64_32S && ((int64_t)Value <= INT32_MAX && (int64_t)Value >= INT32_MIN))), function resolveX86_64Relocation, file /usr/ports/devel/llvm40/work/llvm-4.0.1.src/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldELF.cpp, line 287.
* build: unbreak -DVULKAN_PREBUILT with system glslang on Unix
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:4:10: fatal error: '../../../../Vulkan/glslang/SPIRV/GlslangToSpv.h' file not found
#include "../../../../Vulkan/glslang/SPIRV/GlslangToSpv.h"
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
rpcs3/CMakeFiles/rpcs3.dir/Emu/RSX/VK/VKCommonDecompiler.cpp.o: In function `vk::compile_glsl_to_spv(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >&, glsl::program_domain, std::__1::vector<unsigned int, std::__1::allocator<unsigned int> >&)':
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x50e): undefined reference to `glslang::TProgram::TProgram()'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x51d): undefined reference to `glslang::TShader::TShader(EShLanguage)'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x542): undefined reference to `glslang::TShader::setStrings(char const* const*, int)'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x581): undefined reference to `glslang::TShader::parse(TBuiltInResource const*, int, EProfile, bool, bool, EShMessages, glslang::TShader::Includer&)'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x5d6): undefined reference to `glslang::TProgram::link(EShMessages)'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x5f1): undefined reference to `glslang::GlslangToSpv(glslang::TIntermediate const&, std::__1::vector<unsigned int, std::__1::allocator<unsigned int> >&, glslang::SpvOptions*)'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x5ff): undefined reference to `glslang::TShader::getInfoLog()'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x61a): undefined reference to `glslang::TShader::getInfoDebugLog()'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x630): undefined reference to `glslang::TShader::~TShader()'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x63c): undefined reference to `glslang::TProgram::~TProgram()'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x6d2): undefined reference to `glslang::TShader::~TShader()'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x6de): undefined reference to `glslang::TProgram::~TProgram()'
rpcs3/CMakeFiles/rpcs3.dir/Emu/RSX/VK/VKCommonDecompiler.cpp.o: In function `vk::initialize_compiler_context()':
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x6f5): undefined reference to `glslang::InitializeProcess()'
rpcs3/CMakeFiles/rpcs3.dir/Emu/RSX/VK/VKCommonDecompiler.cpp.o: In function `vk::finalize_compiler_context()':
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x856): undefined reference to `glslang::FinalizeProcess()'
* build/msvc: add missing glslang include directory after 6bb3f1b4d7
"c:\projects\rpcs3\rpcs3\VKGSRender.vcxproj" (default target) (15) ->
(ClCompile target) ->
Emu\RSX\VK\VKCommonDecompiler.cpp(4): fatal error C1083: Cannot open include file: 'SPIRV/GlslangToSpv.h': No such file or directory [c:\projects\rpcs3\rpcs3\VKGSRender.vcxproj]
rsx/vk/shaders_cache: Move vp control mask to dynamic state
rsx/vk/gl: adds a shader cache for GL. Also Separates pipeline storage for each backend
rsx: Add more texture state variables to the cache