1
0
mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-22 10:42:36 +01:00
Commit Graph

4030 Commits

Author SHA1 Message Date
Vincent Lejeune
e7591439f4 Add Guidelines Support Library 2016-01-08 00:59:08 +01:00
vlj
fef0b1dd46 Merge pull request #1409 from vlj/fix-mention-bot
Hopefully fix mention bot's ignore list
2016-01-08 00:51:29 +01:00
Raul Tambre
3281a1982e Hopefully fix mention bot's ignore list 2016-01-07 23:46:32 +01:00
DHrpcs3
b8486a489d Merge pull request #1406 from RPCS3/minor_fixes
Minor fixes
2016-01-07 22:02:35 +02:00
DHrpcs3
f97d791fe8 PSF loader: implemented 0x0004 entry format 2016-01-07 21:22:36 +02:00
DHrpcs3
657a6c9511 elf64 loader: fixed too small primary stack size usage 2016-01-07 18:14:15 +02:00
vlj
38514c291d Merge pull request #1404 from vlj/fix-tests
Add shlwapi.lib to rpcs3-tests link dependencies.
2016-01-07 02:08:03 +01:00
Vincent Lejeune
f138be2e6c Add shlwapi.lib to rpcs3-tests link dependencies. 2016-01-07 01:47:52 +01:00
DHrpcs3
ecda02c099 Merge pull request #1402 from RPCS3/rsx
RSX emulation improvements
2016-01-06 15:25:28 +02:00
DHrpcs3
e9560da4e2 nv3089::image_in: use in_x/in_y & out_x/out_y 2016-01-06 13:47:05 +02:00
DHrpcs3
6406cece57 nv3089::image_in: fixed reading from tiled regions 2016-01-06 13:30:26 +02:00
DHrpcs3
f7e787958e fixed nv3089::image_in scale value 2016-01-06 13:30:25 +02:00
DHrpcs3
8912b9880e rsx: initialize vertex textures on reset 2016-01-06 13:30:25 +02:00
DHrpcs3
3ac9e0933f gl: fixed nv4097_clear_surface & front face selection
added window shader and clip plane constants to GCM.h
2016-01-06 13:30:25 +02:00
DHrpcs3
c1be0cf3bf Added missed files 2016-01-06 13:30:24 +02:00
DHrpcs3
48919330d7 rsx methods moved from rsx thread 2016-01-06 13:30:24 +02:00
DHrpcs3
ba12c489ec gl: using tiled region for read/write color buffers and flip
gl: fixed flip buffer row length
compilation fixes
2016-01-06 13:30:23 +02:00
DHrpcs3
dbccf5fbad gl: fixed multiple textures binding 2016-01-06 13:30:23 +02:00
DHrpcs3
509bbddac1 OpenGL renderer: use pitch as image row length
Fixed rsx_utils code style
2016-01-06 13:30:23 +02:00
DHrpcs3
11ccc498fd Reimplemented nv3089::image_in 2016-01-06 13:30:22 +02:00
DHrpcs3
836d14c8af rsx::pad_texture & rsx::convert_linear_swizzle moved to rsx_utils
Added rsx::convert_scale_image & rsx::clip_image to rsx_utils
2016-01-06 13:30:22 +02:00
DHrpcs3
5a4babb0fd Implemented basic tiled regions support 2016-01-06 13:30:22 +02:00
B1ackDaemon
4e08d35661 Merge pull request #1371 from chaoren/path
Fix configuration path creation.
2016-01-06 08:14:53 +02:00
Chaoren Lin
7186b72a56 Fix configuration path creation.
* Simplify create_path
* More sane permissions
* Create entire path of configuration directory
2016-01-05 22:01:46 -05:00
DHrpcs3
2b40ebdbc0 Merge pull request #1395 from vlj/rsx
rsx/common/d3d12/gl: Implement draw inline array support
2016-01-05 21:36:44 +02:00
Vincent Lejeune
cae2d929ab rsx/common/d3d12/gl: Implement draw inline array support 2016-01-05 00:31:47 +01:00
DHrpcs3
34336ebfce Merge pull request #1393 from vlj/d3d12
D3d12: Fixes
2016-01-04 18:25:51 +02:00
Vincent Lejeune
f38d0e92e7 d3d12: Avoid implicit cast from int to bool in CHECK_HRESULT macro 2016-01-03 21:51:39 +01:00
Vincent Lejeune
854365e6ce d3d12: Reenable missing case for CELL_GCM_PRIMITIVE_LINE_LOOP 2016-01-03 21:51:38 +01:00
Zangetsu38
3529554c88 d3d12: Fix Super Dub 'a' Dub 2016-01-03 21:51:37 +01:00
Zangetsu38
2a1f19b776 d3d12: Fix for BIT.TRIP Runner2 2016-01-03 21:51:35 +01:00
Vincent Lejeune
324b2da3ec d3d12: Recreate RTTs if size doesn't match.
Fix Bomberman Ultra
2016-01-03 21:51:34 +01:00
Vincent Lejeune
07f6896622 d3d12: Throw if program failed to build. 2016-01-03 21:51:33 +01:00
Vincent Lejeune
8417e21e8d d3d12: Set command heap only when necessary. 2016-01-03 21:51:31 +01:00
DHrpcs3
404b15b3c3 Merge pull request #1385 from vlj/build
Put XAudio and OpenAL files in separate projects.
2016-01-03 22:36:47 +02:00
Vincent Lejeune
02473324f4 Put XAudio and OpenAL files in separate projects. 2016-01-03 21:01:11 +01:00
DHrpcs3
ed68e864c2 Merge pull request #1377 from vlj/rsx-debug
rsx-debug: Dump some more opcodes.
2016-01-03 20:47:40 +02:00
Vincent Lejeune
bc3065939f rsx-debug: dump anti aliasing control 2016-01-03 19:16:50 +01:00
Vincent Lejeune
d1e91433ad rsx-debug: Dump anti aliasing mode. 2016-01-03 19:16:49 +01:00
Vincent Lejeune
4e7e895822 rsx-debug: Dump some more opcodes. 2016-01-03 19:16:48 +01:00
Ivan
2bccf3f2af Merge pull request #1390 from vlj/rsx
rsx/common: Fix program state cache Shader program comparaison.
2016-01-03 18:19:37 +03:00
Vincent Lejeune
3586c7613a rsx/common: Fix program state cache Shader program comparaison.
Comparaison was not taking the last instruction of shader into account.
Also remove "constant masking" since it wasn't actually usefull.

Fix DBZ: Burst Limits, SH3 and likely much more games.
2016-01-02 00:47:51 +01:00
Ivan
b1c8c0a448 Merge pull request #1362 from achurch/cellL10n-sjis
cellL10n: Implement SJIS<->Unicode conversions.
2016-01-02 02:26:25 +03:00
Andrew Church
5a18c3f8ea Allow a null destination pointer for cellL10n functions. 2015-12-31 19:12:32 +09:00
Andrew Church
3055de0444 cellL10n: Implement SJIS<->Unicode conversions. 2015-12-31 19:12:32 +09:00
Ivan
6811195345 Merge pull request #1383 from vlj/rsx
rsx/common/d3d12/gl: Use separate vertex array/vertex register states.
2015-12-31 11:33:55 +03:00
Vincent Lejeune
5f12a4f7b5 rsx/common/d3d12/gl: Use separate vertex array/vertex register states. 2015-12-30 17:04:34 +01:00
Ivan
e748fc294b Merge pull request #1382 from vlj/llvm
Llvm: Increase test runs and implement TWI/TW/TDI/TD
2015-12-30 17:46:42 +03:00
Vincent Lejeune
082815f93e llvm: Implement trap instructions 2015-12-29 22:25:19 +01:00
Vincent Lejeune
2da52d0309 llvm: Increase test runs. 2015-12-29 22:25:13 +01:00