papermario/include/common_structs.h

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#ifndef _COMMON_STRUCTS_H_
#define _COMMON_STRUCTS_H_
#include "ultra64.h"
#include "types.h"
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#include "si.h"
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typedef struct Vec3f {
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/* 0x00 */ f32 x;
/* 0x04 */ f32 y;
/* 0x08 */ f32 z;
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} Vec3f; // size = 0x0C
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typedef struct Matrix4f {
/* 0x00 */ f32 mtx[4][4];
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} Matrix4f; // size = 0x40
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typedef struct Matrix4s {
/* 0x00 */ s16 whole[4][4];
/* 0x20 */ s16 frac[4][4];
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} Matrix4s; // size = 0x40
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typedef struct CamPosSettings {
/* 0x00 */ f32 boomYaw;
/* 0x04 */ f32 boomLength;
/* 0x08 */ f32 boomPitch;
/* 0x0C */ f32 viewPitch;
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/* 0x10 */ struct Vec3f position;
} CamPosSettings; // size = 0x1C
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typedef struct PartnerData {
/* 0x00 */ u8 enabled;
/* 0x01 */ u8 level;
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/* 0x02 */ s16 unk_02[3];
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} PartnerData; // size = 0x08
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typedef struct HeapNode {
/* 0x00 */ UNK_PTR next;
/* 0x04 */ s32 length;
/* 0x08 */ s16 allocated;
/* 0x0A */ s16 entryID;
/* 0x0C */ s32 capacity;
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} HeapNode; // size = 0x10
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typedef struct NpcBlurData {
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/* 0x00 */ char unk_00[4];
/* 0x04 */ f32 xpos[20];
/* 0x54 */ f32 ypos[20];
/* 0xA4 */ f32 zpos[20];
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} NpcBlurData; // size = 0xF4
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typedef struct Npc {
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/* 0x000 */ s32 flags;
/* 0x004 */ UNK_PTR onUpdate; /* run before anything else for this npc in the npc update step */
/* 0x008 */ UNK_PTR onRender; /* run after the display list for this npc is built */
/* 0x00C */ f32 yaw;
/* 0x010 */ f32 planarFlyDist; /* also used for speech, temp0? */
/* 0x014 */ f32 jumpScale; /* also used for speech, temp1? */
/* 0x018 */ f32 moveSpeed;
/* 0x01C */ f32 jumpVelocity;
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/* 0x020 */ struct NpcBlurData* blurData; /* related to movement somehow... */
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/* 0x024 */ char unk_24[4];
/* 0x028 */ u32 currentAnim;
/* 0x02C */ char unk_2C[4];
/* 0x030 */ f32 animationSpeed;
/* 0x034 */ char unk_34[4];
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/* 0x038 */ struct Vec3f pos;
/* 0x044 */ struct Vec3f rotation;
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/* 0x050 */ char unk_50[4];
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/* 0x054 */ struct Vec3f scale;
/* 0x060 */ struct Vec3f moveToPos;
/* 0x06C */ struct Vec3f colliderPos; /* used during collision with player */
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/* 0x078 */ s32 shadowIndex;
/* 0x07C */ f32 shadowScale;
/* 0x080 */ char unk_80[8];
/* 0x088 */ s16 isFacingAway;
/* 0x08A */ s16 yawCamOffset;
/* 0x08C */ char unk_8C[2];
/* 0x08E */ s16 duration; /* formerly interp_counter */
/* 0x090 */ s16 homePos[3];
/* 0x096 */ char unk_96[14];
/* 0x0A4 */ u8 npcID;
/* 0x0A5 */ char unk_A5;
/* 0x0A6 */ s16 collisionRadius;
/* 0x0A8 */ s16 collisionHeight;
/* 0x0AA */ u8 renderMode;
/* 0x0AB */ char unk_AB[661];
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} Npc; // size = 0x340
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typedef struct PlayerData {
/* 0x000 */ u8 bootsLevel;
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/* 0x001 */ s8 hammerLevel;
/* 0x002 */ s8 curHP;
/* 0x003 */ s8 curMaxHP;
/* 0x004 */ u8 hardMaxHP;
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/* 0x005 */ s8 curFP;
/* 0x006 */ s8 curMaxFP;
/* 0x007 */ u8 hardMaxFP;
/* 0x008 */ u8 maxBP;
/* 0x009 */ u8 level;
/* 0x00A */ u8 hasActionCommands;
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/* 0x00B */ char unk_0B;
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/* 0x00C */ s16 coins;
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/* 0x00E */ s8 fortressKeyCount;
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/* 0x00F */ u8 starPieces;
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/* 0x010 */ s8 starPoints;
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/* 0x011 */ char unk_11;
/* 0x012 */ u8 currentPartner;
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/* 0x013 */ char unk_13;
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/* 0x014 */ struct PartnerData partners[12];
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/* 0x074 */ s16 keyItems[32];
/* 0x0B4 */ s16 badges[128];
/* 0x1B4 */ s16 invItems[10];
/* 0x1C8 */ s16 storedItems[32];
/* 0x208 */ s16 equippedBadges[64];
/* 0x288 */ char unk_288;
/* 0x289 */ u8 merleeSpellType;
/* 0x28A */ u8 merleeCastsLeft;
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/* 0x28B */ char unk_28B;
/* 0x28C */ s16 merleeTurnCount;
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/* 0x28E */ s8 maxStarPower;
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/* 0x28F */ char unk_28F;
/* 0x290 */ s16 specialBarsFilled;
/* 0x292 */ char unk_292[2];
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/* 0x294 */ s16 otherHitsTaken;
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/* 0x296 */ s16 unk_296;
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/* 0x298 */ s16 hitsTaken;
/* 0x29A */ s16 hitsBlocked;
/* 0x29C */ s16 playerFirstStrikes;
/* 0x29E */ s16 enemyFirstStrikes;
/* 0x2A0 */ s16 powerBounces;
/* 0x2A2 */ s16 battlesCount;
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/* 0x2A4 */ s16 unk_2A4[4];
/* 0x2AC */ s32 unk_2AC;
/* 0x2B0 */ s32 unk_2B0;
/* 0x2B4 */ u32 totalCoinsEarned;
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/* 0x2B8 */ s16 idleFrameCounter; /* frames with no inputs, overflows ever ~36 minutes of idling */
/* 0x2BA */ char unk_2BA[2];
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/* 0x2BC */ s32 frameCounter; /* increases by 2 per frame */
/* 0x2C0 */ s16 quizzesAnswered;
/* 0x2C2 */ s16 quizzesCorrect;
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/* 0x2C4 */ s32 unk_2C4[12];
/* 0x2F4 */ s32 unk_2F4[12];
/* 0x324 */ char unk_324;
/* 0x328 */ s32 unk_328;
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/* 0x32C */ s16 starPiecesCollected;
/* 0x32E */ s16 jumpGamePlays;
/* 0x330 */ s32 jumpGameTotal; /* all-time winnings, max = 99999 */
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/* 0x334 */ s16 jumpGameRecord;
/* 0x336 */ s16 smashGamePlays;
/* 0x338 */ s32 smashGameTotal; /* all-time winnings, max = 99999 */
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/* 0x33C */ s16 smashGameRecord;
/* 0x33E */ char unk_33E[2];
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} PlayerData; // size = 0x340
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typedef struct Trigger {
/* 0x00 */ s16 genericFlagIndex;
/* 0x02 */ char unk_02[2];
/* 0x04 */ s16 crateFlagIndex;
/* 0x06 */ s16 panelFlagIndex;
/* 0x08 */ s32 colliderID;
/* 0x0C */ UNK_FUN_PTR(functionHandler);
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/* 0x10 */ Bytecode* scriptStart;
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/* 0x14 */ struct ScriptInstance* runningScript;
/* 0x18 */ s32 priority;
/* 0x1C */ s32 scriptVars[3];
/* 0x28 */ char unk_28[12];
/* 0x34 */ s32 runningScriptID;
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} Trigger; // size = 0x38
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typedef struct Enemy {
/* 0x00 */ s32 flags;
/* 0x04 */ u8 encounterIndex;
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/* 0x05 */ s8 encountered;
/* 0x06 */ u8 scriptGroup; /* scripts launched for this npc controller will be assigned this group */
/* 0x07 */ char unk_07;
/* 0x08 */ s16 npcID;
/* 0x0A */ s16 spawnPos[3];
/* 0x10 */ char unk_10[8];
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/* 0x18 */ struct StaticNpcSettings* npcSettings;
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/* 0x1C */ Bytecode* initBytecode;
/* 0x20 */ Bytecode* interactBytecode;
/* 0x24 */ Bytecode* aiBytecode;
/* 0x28 */ Bytecode* hitBytecode;
/* 0x2C */ Bytecode* auxBytecode;
/* 0x30 */ Bytecode* defeatBytecode;
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/* 0x34 */ struct ScriptInstance* initScript;
/* 0x38 */ struct ScriptInstance* interactScript;
/* 0x3C */ struct ScriptInstance* aiScript;
/* 0x40 */ struct ScriptInstance* hitScript;
/* 0x44 */ struct ScriptInstance* auxScript;
/* 0x48 */ struct ScriptInstance* defeatScript;
/* 0x4C */ s32 initScriptID;
/* 0x50 */ s32 interactScriptID;
/* 0x54 */ s32 aiScriptID;
/* 0x58 */ s32 hitScriptID;
/* 0x5C */ s32 auxScriptID;
/* 0x60 */ s32 defeatScriptID;
/* 0x64 */ char unk_64[8];
/* 0x6C */ s32 varTable[16];
/* 0xAC */ char unk_AC[12];
/* 0xB8 */ s32 unkSettings24;
/* 0xBC */ char unk_BC[16];
/* 0xCC */ UNK_PTR animList;
/* 0xD0 */ UNK_PTR territoryData;
/* 0xD4 */ UNK_PTR dropTables;
/* 0xD8 */ u32 tattleString;
/* 0xDC */ char unk_DC[20];
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} Enemy; // size = 0xF0
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typedef struct StaticNpcSettings {
/* 0x00 */ char unk_00[4];
/* 0x04 */ s16 height;
/* 0x06 */ s16 radius;
/* 0x08 */ UNK_PTR otherAI;
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/* 0x0C */ Bytecode* interactScript;
/* 0x10 */ Bytecode* aiScript;
/* 0x14 */ Bytecode* hitScript;
/* 0x18 */ Bytecode* auxScript;
/* 0x1C */ Bytecode* defeatScript;
/* 0x20 */ s32 flags;
/* 0x24 */ char unk_24[4];
/* 0x28 */ s16 level;
/* 0x2A */ s16 unkFlags;
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} StaticNpcSettings; // size = 0x2C
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typedef struct ScriptInstance {
/* 0x000 */ u8 state;
/* 0x001 */ u8 currentArgc;
/* 0x002 */ u8 currentOpcode;
/* 0x003 */ u8 priority;
/* 0x004 */ u8 groupFlags;
/* 0x005 */ u8 blocked; /* 1 = blocking */
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/* 0x006 */ s8 loopDepth; /* how many nested loops we are in, >= 8 hangs forever */
/* 0x007 */ s8 switchDepth; /* how many nested switches we are in, max = 8 */
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/* 0x008 */ Bytecode* ptrNextLine;
/* 0x00C */ Bytecode* ptrReadPos;
/* 0x010 */ u8 labelIndices[16];
/* 0x020 */ UNK_PTR labelPositions[16];
/* 0x060 */ s32 deleted; /* set to zero in KillScript when malloc'd */
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/* 0x064 */ struct ScriptInstance* blockingParent; /* parent? */
/* 0x068 */ struct ScriptInstance* childScript;
/* 0x06C */ struct ScriptInstance* parentScript; /* brother? */
/* 0x070 */ s32 functionTemp[4];
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/* 0x080 */ API_FUN(callFunction);
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/* 0x084 */ s32 varTable[16];
/* 0x0C4 */ s32 varFlags[3];
/* 0x0D0 */ s32 loopStartTable[8];
/* 0x0F0 */ s32 loopCounterTable[8];
/* 0x110 */ u8 switchBlockState[8];
/* 0x118 */ s32 switchBlockValue[8];
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/* 0x138 */ s32* buffer;
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/* 0x13C */ s32* array;
/* 0x140 */ s32* flagArray;
/* 0x144 */ s32 uniqueID;
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/* 0x148 */ struct Enemy* ownerActorID; /* controller*, battle ID, trigger* */
/* 0x14C */ u32 ownerID; /* can be an npcID, a triggerID, a trigger ptr */
/* 0x150 */ f32 timeScale;
/* 0x154 */ f32 frameCounter;
/* 0x158 */ s32 unk_158;
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/* 0x15C */ Bytecode* ptrFirstLine;
/* 0x160 */ Bytecode* ptrSavedPosition;
/* 0x164 */ Bytecode* ptrCurrentLine;
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} ScriptInstance; // size = 0x168
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typedef struct Entity {
/* 0x00 */ s32 flags;
/* 0x04 */ char unk_04[7];
/* 0x0B */ u8 alpha; /* reported by rain */
/* 0x0C */ s16 aabb[3];
/* 0x12 */ char unk_12[4];
/* 0x16 */ s16 shadowIndex;
/* 0x18 */ char unk_18[16];
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/* 0x28 */ Bytecode* boundScript;
/* 0x2C */ char unk_2C[12];
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/* 0x38 */ struct StaticEntityData* static_data;
/* 0x3C */ char unk_3C[4];
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/* 0x40 */ struct Trigger* trigger;
/* 0x44 */ s32* vertexData;
/* 0x48 */ f32 position[3];
/* 0x54 */ f32 scale[3];
/* 0x60 */ f32 rotation[3];
/* 0x6C */ char unk_6C[4];
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/* 0x70 */ struct Matrix4f* inverseTransformMatrix; /* world-to-local */
/* 0x74 */ char unk_74[60];
/* 0xB0 */ u8 radius; /* Created by retype action */
/* 0xB1 */ char unk_B1[71];
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} Entity; // size = 0xF8
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typedef struct StaticEntityData {
/* 0x00 */ s16 flags;
/* 0x02 */ s16 argSize;
/* 0x04 */ char unk_04[8];
/* 0x0C */ UNK_FUN_PTR(unk_data_func);
/* 0x10 */ UNK_PTR unk_data_ptr1;
/* 0x14 */ UNK_PTR unk_data_ptr2;
/* 0x18 */ s32 dmaStart;
/* 0x1C */ s32 dmaEnd;
/* 0x20 */ char unk_20[4];
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} StaticEntityData; // size = 0x24
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typedef struct MusicPlayer {
/* 0x00 */ s16 unkFlags;
/* 0x02 */ char unk_02[2];
/* 0x04 */ s32 fadeOutTime;
/* 0x08 */ s32 fadeInTime;
/* 0x0C */ char unk_0C[4];
/* 0x10 */ s32 songID;
/* 0x14 */ s32 variation;
/* 0x18 */ char unk_18[24];
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} MusicPlayer; // size = 0x30
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typedef struct StaticNpc {
/* 0x000 */ s32 ID;
/* 0x004 */ struct StaticNpcSettings* npcSettings;
/* 0x008 */ s32 spawnPos[3];
/* 0x014 */ s32 flags;
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/* 0x018 */ Bytecode* initScript;
/* 0x01C */ char unk_1C[8];
/* 0x024 */ s32 spawnYaw;
/* 0x028 */ s16 itemDrops[25];
/* 0x05A */ s16 heartDrops[32];
/* 0x09A */ s16 flowerDrops[32];
/* 0x0DA */ s16 minCoinBonus;
/* 0x0DC */ s16 maxCoinBonus;
/* 0x0DE */ char unk_DE[2];
/* 0x0E0 */ s32 movementData[48];
/* 0x1A0 */ s32 animations[16];
/* 0x1E0 */ char unk_1E0[8];
/* 0x1E8 */ UNK_PTR extraAnimations;
/* 0x1EC */ s32 tattle;
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} StaticNpc; // size = 0x1F0
typedef struct MenuIcon {
/* 0x00 */ u32 flags;
/* 0x04 */ u32* readPos;
/* 0x08 */ u32* startReadPos;
/* 0x0C */ u32* ptrPropertyList;
/* 0x10 */ u32* imageAddr;
/* 0x14 */ u32* paletteAddr;
/* 0x18 */ u32 memOffset;
/* 0x1C */ char unk_1C[24];
/* 0x34 */ f32 widthScaleF; /* X.10 fmt (divide by 1024.0 to get float) */
/* 0x38 */ f32 heightScaleF; /* X.10 fmt (divide by 1024.0 to get float) */
/* 0x3C */ s16 renderPosX;
/* 0x3E */ s16 renderPosY;
/* 0x40 */ u8 screenPosOffset[2];
/* 0x42 */ u8 worldPosOffset[3];
/* 0x45 */ char unk_45[2];
/* 0x47 */ u8 updateTimer;
/* 0x48 */ u8 sizeX; /* screen size? */
/* 0x49 */ u8 sizeY; /* screen size? */
/* 0x4A */ char unk_4A[10];
} MenuIcon; // size = 0x54
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typedef struct UiStatus {
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/* 0x00 */ s32 hpIconIndexes[2];
/* 0x08 */ s32 fpIconIndexes[2];
/* 0x10 */ s32 coinIconIndex;
/* 0x14 */ s32 coinIconIndex2; /* purpose? */
/* 0x18 */ s32 starpointsIconIndex;
/* 0x1C */ s32 starpointsIconIndex2; /* purpose? */
/* 0x20 */ s32 iconIndex8;
/* 0x24 */ s32 iconIndex9;
/* 0x28 */ s32 iconIndexA;
/* 0x2C */ s32 iconIndexB;
/* 0x30 */ s32 iconIndexC;
/* 0x34 */ s16 drawPosX; /* overall x-offset for whole UI */
/* 0x36 */ s16 drawPosY; /* modulated as it appears, goes away */
/* 0x38 */ s16 showTimer;
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/* 0x3A */ s8 hidden;
/* 0x3B */ s8 unk_3B[2];
/* 0x3D */ u8 displayHP;
/* 0x3E */ u8 displayFP;
/* 0x3F */ char unk_3F;
/* 0x40 */ s16 displayCoins;
/* 0x42 */ s16 displayStarpoints;
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/* 0x44 */ s8 ignoreChanges; /* set != 0 to prevent automatic opening from HP/FP changes */
/* 0x45 */ s8 unk_45[2];
/* 0x47 */ s8 disabled; /* set != 0 for menu to be disabled completely */
/* 0x48 */ s16 displaySP;
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/* 0x4A */ s8 hpBlinking; /* bool */
/* 0x4B */ u8 hpBlinkCounter;
/* 0x4C */ u8 hpBlinkTimer; /* until stop */
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/* 0x4D */ s8 fpBlinking; /* bool */
/* 0x4E */ u8 fpBlinkCounter;
/* 0x4F */ u8 fpBlinkTimer; /* until stop */
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/* 0x50 */ s8 spBlinking;
/* 0x51 */ u8 spBlinkCounter;
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/* 0x52 */ s8 starpointsBlinking; /* bool */
/* 0x53 */ u8 starpointsBlinkCounter;
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/* 0x54 */ s8 coinsBlinking; /* bool */
/* 0x55 */ u8 coinsBlinkCounter;
/* 0x56 */ u8 coinsBlinkTimer; /* until stop */
/* 0x57 */ char unk_57[3];
/* 0x5A */ u8 spBarsToBlink; /* how many sp bars to blink */
/* 0x5B */ char unk_5B;
/* 0x5C */ s32 iconIndex10;
/* 0x60 */ s32 iconIndex11;
/* 0x64 */ s32 iconIndex12;
/* 0x68 */ s32 iconIndex13;
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/* 0x6C */ s8 unk_6C[4];
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} UiStatus; // size = 0x70
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typedef struct Collider {
/* 0x00 */ s32 flags;
/* 0x04 */ s16 nextSibling;
/* 0x06 */ s16 firstChild;
/* 0x08 */ s16 parentModelIndex;
/* 0x0A */ s16 numTriangles;
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/* 0x0C */ struct ColliderTriangle* triangleTable;
/* 0x10 */ struct ColliderBoundingBox* aabb;
/* 0x14 */ char unk_14[4];
/* 0x18 */ f32* vertexTable[3];
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} Collider; // size = 0x1C
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typedef struct Camera {
/* 0x000 */ s16 flags;
/* 0x002 */ s16 moveFlags;
/* 0x004 */ s16 mode;
/* 0x006 */ u16 unk_06;
/* 0x008 */ u16 unk_08;
/* 0x00A */ s16 viewportW;
/* 0x00C */ s16 viewportH;
/* 0x00E */ s16 viewportStartX;
/* 0x010 */ s16 viewportStartY;
/* 0x012 */ s16 nearClip;
/* 0x014 */ s16 farClip;
/* 0x016 */ char unk_16[2];
/* 0x018 */ f32 vfov;
/* 0x01C */ s16 unk_1C;
/* 0x01E */ s16 unk_1E;
/* 0x020 */ s16 unk_20;
/* 0x022 */ s16 unk_22;
/* 0x024 */ char unk_24[6];
/* 0x02A */ s16 zoomPercent;
/* 0x02C */ s16 backgroundColor[3];
/* 0x032 */ s16 targetScreenCoords[3];
/* 0x038 */ s16 perspNorm;
/* 0x03A */ char unk_3A[2];
/* 0x03C */ f32 lookAt_eye[3];
/* 0x048 */ f32 lookAt_obj[3];
/* 0x054 */ f32 unk_54;
/* 0x058 */ f32 unk_58;
/* 0x05C */ f32 unk_5C;
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/* 0x060 */ struct Vec3f targetPos;
/* 0x06C */ f32 currentYaw;
/* 0x070 */ char unk_70[4];
/* 0x074 */ f32 currentBoomYaw;
/* 0x078 */ f32 currentBoomLength;
/* 0x07C */ f32 currentYOffset;
/* 0x080 */ char unk_80[4];
/* 0x084 */ f32 trueRotation[3];
/* 0x090 */ f32 currentBlendedYawNegated;
/* 0x094 */ f32 currentPitch;
/* 0x098 */ char unk_98[60];
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/* 0x0D4 */ struct Matrix4f perspectiveMatrix;
/* 0x114 */ struct Matrix4f viewMtxPlayer; /* centers on player */
/* 0x154 */ struct Matrix4f viewMtxLeading; /* leads player slightly */
/* 0x194 */ struct Matrix4f viewMtxShaking; /* used while ShakeCam is active */
/* 0x1D4 */ char unk_1D4[48];
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/* 0x204 */ struct Matrix4s* unkMatrix;
/* 0x208 */ char unk_208[572];
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/* 0x444 */ struct Zone* prevZone;
/* 0x448 */ struct Zone* currentZone;
/* 0x44C */ struct CamPosSettings initialSettings; /* for start of blend between zones */
/* 0x468 */ struct CamPosSettings targetSettings; /* goal for blend between zones */
/* 0x484 */ f32 sinInterpAlpha;
/* 0x488 */ f32 linearInterp;
/* 0x48C */ f32 linearInterpScale; /* 3.0? */
/* 0x490 */ f32 moveSpeed;
/* 0x494 */ char unk_494[28];
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/* 0x4B0 */ struct Vec3f movePos;
/* 0x4BC */ char unk_4BC[28];
/* 0x4D8 */ s32 controllerType;
/* 0x4DC */ f32 controllerBoomLen;
/* 0x4E0 */ f32 controllerBoomPitch;
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/* 0x4E4 */ struct Vec3f posA;
/* 0x4F0 */ struct Vec3f posB;
/* 0x4FC */ f32 controllerViewPitch;
/* 0x500 */ char unk_500[4];
/* 0x504 */ s16 boolTargetPlayer;
/* 0x506 */ char unk_506[2];
/* 0x508 */ s32 panPhase;
/* 0x50C */ f32 leadAmount;
/* 0x510 */ char unk_510[36];
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/* 0x534 */ struct ColliderBoundingBox* aabbForZoneBelow;
/* 0x538 */ char unk_538[32];
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} Camera; // size = 0x558
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typedef struct BattleStatus {
/* 0x000 */ s32 flags1;
/* 0x004 */ s32 flags2;
/* 0x008 */ s32 varTable[16];
/* 0x048 */ u8 currentSubmenu;
/* 0x049 */ char unk_49[10];
/* 0x053 */ u8 stratsLastCursorPos;
/* 0x054 */ char unk_54[36];
/* 0x078 */ u8 totalStarPoints;
/* 0x079 */ u8 pendingStarPoints; /* how many to add */
/* 0x07A */ u8 incrementStarPointDelay; /* related to star points, set to 0x28 when they are dropped */
/* 0x07B */ u8 damageTaken;
/* 0x07C */ u8 changePartnerAllowed;
/* 0x07D */ char unk_7D[10];
/* 0x087 */ u8 blockResult; /* 0 = fail, 1 = success, -1 = mashed */
/* 0x088 */ u8 itemUsesLeft; /* set to 2 for doublke dip, 3 for triple */
/* 0x089 */ u8 hpDrainCount;
/* 0x08A */ char unk_8A;
/* 0x08B */ u8 hustleTurns; /* numTurns from hustle drink, normally 0 */
/* 0x08C */ char unk_8C[2];
/* 0x08E */ u8 initialEnemyCount; /* used for SP award bonus */
/* 0x08F */ char unk_8F[7];
/* 0x096 */ u8 hammerCharge;
/* 0x097 */ u8 jumpCharge;
/* 0x098 */ char unk_98;
/* 0x099 */ u8 dangerFlags; /* 1 = danger, 2 = peril */
/* 0x09A */ u8 outtaSightActive;
/* 0x09B */ u8 turboChargeTurnsLeft;
/* 0x09C */ u8 turboChargeAmount; /* unused? */
/* 0x09D */ u8 waterBlockTurnsLeft;
/* 0x09E */ u8 waterBlockAmount; /* unused? */
/* 0x09F */ char unk_9F[5];
/* 0x0A4 */ u8 cloudNineTurnsLeft;
/* 0x0A5 */ u8 cloudNineDodgeChance; /* = 50% */
/* 0x0A6 */ char unk_A6[2];
/* 0x0A8 */ s32 cloudNineEffect;
/* 0x0AC */ char unk_AC[2];
/* 0x0AE */ u8 hammerLossTurns;
/* 0x0AF */ u8 jumpLossTurns;
/* 0x0B0 */ u8 itemLossTurns;
/* 0x0B1 */ char unk_B1[3];
/* 0x0B4 */ UNK_FUN_PTR(preUpdateCallback);
/* 0x0B8 */ char unk_B8[4];
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/* 0x0BC */ struct ScriptInstance* controlScript; /* control handed over to this when changing partners */
/* 0x0C0 */ s32 controlScriptID;
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/* 0x0C4 */ struct ScriptInstance* camMovementScript;
/* 0x0C8 */ s32 camMovementScriptID;
/* 0x0CC */ char unk_CC[12];
/* 0x0D8 */ struct Actor* playerActor;
/* 0x0DC */ struct Actor* partnerActor;
/* 0x0E0 */ struct Actor* enemyActors[24];
/* 0x0E4 */ char unk_E4[92];
/* 0x140 */ s16 enemyIDs[24];
/* 0x170 */ char unk_170;
/* 0x171 */ u8 numEnemyActors;
/* 0x172 */ char unk_172[6];
/* 0x178 */ u8 moveCategory;
/* 0x179 */ char unk_179;
/* 0x17A */ s16 selectedItemID;
/* 0x17C */ s16 selectedMoveID;
/* 0x17E */ s16 currentAttackDamage;
/* 0x180 */ s16 lastAttackDamage;
/* 0x182 */ char unk_182[2];
/* 0x184 */ s32 currentTargetListFlags; /* set when creating a target list, also obtain from the flags field of moves */
/* 0x188 */ s32 currentAttackElement;
/* 0x18C */ s32 currentAttackEventSuppression;
/* 0x190 */ s32 currentAttackStatus;
/* 0x194 */ u8 statusChance;
/* 0x195 */ u8 statusDuration;
/* 0x196 */ char unk_196;
/* 0x197 */ u8 targetHomeIndex; /* some sort of home idnex used for target list construction */
/* 0x198 */ u8 powerBounceCounter;
/* 0x199 */ u8 wasStatusInflicted; /* during last attack */
/* 0x19A */ char unk_19A[6];
/* 0x1A0 */ s16 currentTargetID; /* selected? */
/* 0x1A2 */ u8 currentTargetPart; /* selected? */
/* 0x1A3 */ char unk_1A3;
/* 0x1A4 */ s16 currentTargetID2;
/* 0x1A6 */ u8 currentTargetPart2;
/* 0x1A7 */ u8 battlePhase;
/* 0x1A8 */ s16 attackerActorID;
/* 0x1AA */ char unk_1AA[4];
/* 0x1AE */ s16 submenuIcons[24]; /* icon IDs */
/* 0x1DE */ u8 submenuMoves[24]; /* move IDs */
/* 0x1F6 */ u8 submenuEnabled[24];
/* 0x20E */ u8 submenuMoveCount;
/* 0x20F */ char unk_20F;
/* 0x210 */ s32 currentButtonsDown;
/* 0x214 */ s32 currentButtonsPressed;
/* 0x218 */ s32 currentButtonsHeld;
/* 0x21C */ f32 stickX;
/* 0x220 */ f32 stickY;
/* 0x224 */ s32 inputBitmask;
/* 0x228 */ s32 dpadX; /* 0-360 */
/* 0x22C */ s32 dpadY; /* 0-60 */
/* 0x230 */ s32 holdInputBuffer[64];
/* 0x330 */ s32 pushInputBuffer[64];
/* 0x430 */ u8 holdInputBufferPos;
/* 0x431 */ u8 inputBufferPos;
/* 0x432 */ char unk_432[6];
/* 0x438 */ s32* foregroundModelList;
/* 0x43C */ UNK_PTR turboChargeCounter;
/* 0x440 */ u8 tattleFlags[27];
/* 0x45B */ char unk_45B[17];
/* 0x46C */ s32 battleState; /* 0 = load assets, 1 = create actors, 4 = start scripts, 7 & 8 = unk */
/* 0x470 */ char unk_470[10];
/* 0x47A */ u8 currentBattleSection;
/* 0x47B */ char unk_47B[21];
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} BattleStatus; // size = 0x490
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typedef struct TextureHeader {
/* 0x00 */ s8 name[32];
/* 0x20 */ s16 auxW;
/* 0x22 */ s16 mainW;
/* 0x24 */ s16 auxH;
/* 0x26 */ s16 mainH;
/* 0x28 */ char unk_28;
/* 0x29 */ u8 extraTiles;
/* 0x2A */ u8 colorCombine;
/* 0x2B */ u8 fmt;
/* 0x2C */ u8 bitDepth;
/* 0x2D */ u8 wrapH;
/* 0x2E */ u8 wrapV;
/* 0x2F */ u8 filtering;
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} TextureHeader; // size = 0x30
typedef struct StaticActorData {
/* 0x00 */ s32 flags;
/* 0x04 */ char unk_04;
/* 0x05 */ u8 type;
/* 0x06 */ u8 level;
/* 0x07 */ u8 maxHP;
/* 0x08 */ s16 partCount;
/* 0x0A */ char unk_0A[2];
/* 0x0C */ struct StaticActorPart** partsData;
/* 0x10 */ UNK_PTR script;
/* 0x14 */ UNK_PTR statusTable;
/* 0x18 */ u8 escapeChance;
/* 0x19 */ u8 airLiftChance;
/* 0x1A */ u8 spookChance;
/* 0x1B */ u8 baseStatusChance;
/* 0x1C */ u8 upAndAwayChance;
/* 0x1D */ u8 spinSmashReq;
/* 0x1E */ u8 powerBounceChance;
/* 0x1F */ u8 coinReward;
/* 0x20 */ u8 size[2];
/* 0x22 */ u8 hpBarOffset[2];
/* 0x24 */ u8 statusIconOffset[2];
/* 0x26 */ u8 statusMessageOffset[2];
} StaticActorData; // size = 0x28
typedef struct StaticMove {
/* 0x00 */ s32 moveNameID;
/* 0x04 */ s32 flags;
/* 0x08 */ s32 worldDescID;
/* 0x0C */ s32 menuDescID;
/* 0x10 */ u8 battleSubmenu;
/* 0x11 */ u8 costFP;
/* 0x12 */ u8 costBP;
/* 0x13 */ u8 actionCommandID;
} StaticMove; // size = 0x14
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typedef struct CollisionData {
/* 0x00 */ f32* vertices[3];
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/* 0x04 */ struct Collider* collider_list;
/* 0x08 */ struct ColliderBoundingBox** aabbs;
/* 0x0C */ s16 numColliders;
/* 0x0E */ char unk_0E[2];
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} CollisionData; // size = 0x10
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typedef struct Model {
/* 0x00 */ s16 flags;
/* 0x02 */ s16 modelID;
/* 0x04 */ char unk_04[4];
/* 0x08 */ s32* modelNode;
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/* 0x0C */ struct ModelGroupData* groupData;
/* 0x10 */ s32* currentSpecialMatrix;
/* 0x14 */ char unk_14[4];
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/* 0x18 */ struct Matrix4s specialMatrix;
/* 0x58 */ struct Matrix4f transformMatrix;
/* 0x98 */ f32 center[3]; /* Created by retype action */
/* 0xA4 */ u8 texPannerID;
/* 0xA5 */ u8 specialDisplayListID;
/* 0xA6 */ u8 renderMode; /* Created by retype action */
/* 0xA7 */ char unk_A7;
/* 0xA8 */ u8 textureID;
/* 0xA9 */ char unk_A9[7];
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} Model; // size = 0xB0
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typedef struct AnimatedMesh {
/* 0x000 */ s32 flags;
/* 0x004 */ u8 renderMode;
/* 0x005 */ char unk_05[3];
/* 0x008 */ u32* animation1;
/* 0x00C */ u32* animation2;
/* 0x010 */ char unk_10[136];
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/* 0x098 */ struct Matrix4s mtx;
/* 0x0D8 */ char unk_D8[500];
/* 0x2CC */ s32 time;
/* 0x2D0 */ char unk_2D0[16];
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} AnimatedMesh; // size = 0x2E0
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typedef struct PrintHandle {
/* 0x000 */ char unk_00[16];
/* 0x010 */ s8* printbuf; /* Created by retype action */
/* 0x014 */ char unk_14[1344];
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} PrintHandle; // size = 0x554
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typedef struct OtherPrint {
/* 0x00 */ char unk_00[16];
/* 0x10 */ f32 stringScaleH;
/* 0x14 */ f32 stringScaleW;
/* 0x18 */ f32 characterScaleH;
/* 0x1C */ f32 characterScaleW;
/* 0x20 */ char unk_20[32];
/* 0x40 */ s32 currentPosX;
/* 0x44 */ char unk_44[16];
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} OtherPrint; // size = 0x54
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typedef struct ColliderBoundingBox {
/* 0x00 */ f32 min[3];
/* 0x0C */ f32 max[3];
/* 0x18 */ s32 flagsForCollider;
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} ColliderBoundingBox; // size = 0x1C
typedef struct StaticItem {
/* 0x00 */ s32 nameString;
/* 0x04 */ s16 iconID;
/* 0x06 */ s16 badgeSortPriority;
/* 0x08 */ s32 targetFlags;
/* 0x0C */ s16 sellValue;
/* 0x0E */ char unk_0E[2];
/* 0x10 */ s32 menuString;
/* 0x14 */ s32 itemString;
/* 0x18 */ s16 typeFlags;
/* 0x1A */ u8 moveID;
/* 0x1B */ u8 potencyA;
/* 0x1C */ u8 potencyB;
/* 0x1D */ char unk_1D[3];
} StaticItem; // size = 0x20
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typedef struct Effect {
/* 0x00 */ char unk_00[32];
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} Effect; // size = 0x20
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typedef struct ItemEntity {
/* 0x00 */ s32 flags;
/* 0x04 */ s16 boundVar; /* see make_item_entity */
/* 0x06 */ char unk_06[2];
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/* 0x08 */ struct Vec3f position;
/* 0x14 */ struct ItemEntityPhysicsData* physicsData;
/* 0x18 */ s16 itemID; /* into item table, also worldIconID */
/* 0x1A */ u8 state;
/* 0x1B */ u8 type;
/* 0x1C */ u8 pickupDelay; /* num frames before item can be picked up */
/* 0x1D */ char unk_1D;
/* 0x1E */ s16 wsFaceAngle; /* < 0 means none */
/* 0x20 */ s16 shadowIndex;
/* 0x22 */ char unk_22[2];
/* 0x24 */ u32* readPos;
/* 0x28 */ u32* savedReadPos;
/* 0x2C */ char unk_2C[2];
/* 0x2E */ u8 unkCounter;
/* 0x2F */ char unk_2F;
/* 0x30 */ f32 scale;
/* 0x34 */ char unk_34[40];
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} ItemEntity; // size = 0x5C
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typedef struct ModelNode {
/* 0x00 */ s32 type; /* 2 = model */
/* 0x04 */ UNK_PTR displayList;
/* 0x08 */ s32 numProperties;
/* 0x0C */ UNK_PTR propertyList;
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/* 0x10 */ struct ModelGroupData* groupData;
} ModelNode; // size = 0x14
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typedef struct StaticShadowData {
/* 0x00 */ s16 flags;
/* 0x02 */ char unk_02[34];
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} StaticShadowData; // size = 0x24
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typedef struct SpriteComponent {
/* 0x00 */ char unk_00[8];
/* 0x08 */ s16** readPos;
/* 0x0C */ f32 waitTime;
/* 0x10 */ s32 loopCounter;
/* 0x14 */ s32 currentRaster;
/* 0x18 */ s32 currentPalette;
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/* 0x1C */ struct Vec3f posOffset;
/* 0x28 */ struct Vec3f compPos;
/* 0x34 */ struct Vec3f rotation;
/* 0x40 */ struct Vec3f scale;
/* 0x4C */ char unk_4C[4];
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} SpriteComponent; // size = 0x50
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typedef struct PrintContext {
/* 0x000 */ s8* string;
/* 0x004 */ s16 bufPos;
/* 0x006 */ char unk_06[2];
/* 0x008 */ s32 stringID;
/* 0x00C */ char unk_0C[4];
/* 0x010 */ u8 buffer[1024];
/* 0x410 */ char unk_410[68];
/* 0x454 */ u8 font;
/* 0x455 */ char unk_455;
/* 0x456 */ s16 startPosX;
/* 0x458 */ s16 startPosY;
/* 0x45A */ char unk_45A[45];
/* 0x487 */ u8 unkArraySize;
/* 0x488 */ s16 unkArrayunkLength[4];
/* 0x490 */ char unk_490[108];
/* 0x4FC */ s32 stateFlags;
/* 0x500 */ char unk_500[9];
/* 0x509 */ u8 lerpElpasedTime;
/* 0x50A */ s16 startX;
/* 0x50C */ s16 startY;
/* 0x50E */ char unk_50E[6];
/* 0x514 */ s16 sizeY;
/* 0x516 */ s16 sizeX;
/* 0x518 */ char unk_518[19];
/* 0x52B */ u8 currentImageIndex;
/* 0x52C */ char unk_52C[10];
/* 0x536 */ s16 height;
/* 0x538 */ s16 width;
/* 0x53A */ char unk_53A[30];
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} PrintContext; // size = 0x558
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typedef struct GameStatus {
/* 0x000 */ u32 currentButtons;
/* 0x004 */ u32 altCurrentButtons; /* input used for batte when flag 80000 set */
/* 0x008 */ char unk_08[8];
/* 0x010 */ u32 pressedButtons; /* bits = 1 for frame of button press */
/* 0x014 */ u32 altPressedButtons; /* input used for batte when flag 80000 set */
/* 0x018 */ char unk_18[8];
/* 0x020 */ u32 heldButtons; /* bits = 1 every 4th frame during hold */
/* 0x024 */ u32 altHeldButtons; /* input used for batte when flag 80000 set */
/* 0x028 */ char unk_28[8];
/* 0x030 */ u32 prevButtons; /* from previous frame */
/* 0x034 */ char unk_34[12];
/* 0x040 */ u8 stickX; /* with deadzone */
/* 0x041 */ u8 altStickX; /* input used for batte when flag 80000 set */
/* 0x042 */ char unk_42[2];
/* 0x044 */ u8 stickY; /* with deadzone */
/* 0x045 */ u8 altStickY; /* input used for batte when flag 80000 set */
/* 0x046 */ char unk_46[34];
/* 0x068 */ s16 demoButtonInput;
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/* 0x06A */ s8 demoStickX;
/* 0x06B */ s8 demoStickY;
/* 0x06C */ s32 mainScriptID;
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/* 0x070 */ s8 isBattle;
/* 0x071 */ s8 demoState; /* (0 = not demo, 1 = map demo, 2 = demo map changing) */
/* 0x072 */ u8 nextDemoScene; /* which part of the demo to play next */
/* 0x073 */ u8 contBitPattern;
/* 0x074 */ char unk_74[4];
/* 0x078 */ u8 disableScripts;
/* 0x079 */ char unk_79;
/* 0x07A */ s8 musicEnabled;
/* 0x07B */ char unk_7B[3];
/* 0x07E */ u8 peachFlags; /* (1 = isPeach, 2 = isTransformed, 4 = hasUmbrella) */
/* 0x07F */ u8 peachDisguise; /* (1 = koopatrol, 2 = hammer bros, 3 = clubba) */
/* 0x080 */ char unk_80[6];
/* 0x086 */ s16 areaID; /* Created by retype action */
/* 0x088 */ s16 prevArea;
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/* 0x08A */ s16 changedArea; /* (1 = yes) */
/* 0x08C */ s16 mapID;
/* 0x08E */ s16 entryID;
/* 0x090 */ char unk_90[4];
/* 0x094 */ f32 exitAngle;
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/* 0x098 */ struct Vec3f playerPos;
/* 0x0A4 */ f32 playerYaw;
/* 0x0A8 */ char unk_A8[4];
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/* 0x0AC */ s8 loadMenuState;
/* 0x0AD */ u8 menuCounter;
/* 0x0AE */ char unk_AE[8];
/* 0x0B6 */ s16 bootAlpha;
/* 0x0B8 */ s16 bootBlue;
/* 0x0BA */ s16 bootGreen;
/* 0x0BC */ s16 bootRed;
/* 0x0BE */ char unk_BE[106];
/* 0x128 */ f32 playerTraceNormal[3];
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/* 0x134 */ u16 frameCounter;
/* 0x136 */ char unk_136[2];
/* 0x138 */ s32 nextRNG;
/* 0x13C */ char unk_13C[4];
/* 0x140 */ UNK_PTR shopItemData;
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/* 0x144 */ struct Shop* mapShop;
/* 0x148 */ s16 enableBackground; /* (bit 2 is also used for something) */
/* 0x14A */ s16 backgroundMinW;
/* 0x14C */ s16 backgroundMinH;
/* 0x14E */ s16 backgroundMaxW;
/* 0x150 */ s16 backgroundMaxH;
/* 0x152 */ s16 backgroundXOffset; /* (used for parallax scroll) */
/* 0x154 */ UNK_PTR backgroundRaster;
/* 0x158 */ UNK_PTR backgroundPalette;
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/* 0x15C */ s16 unk_15C;
/* 0x15E */ char unk_15E[0x2];
/* 0x160 */ s16 savedPos[3];
/* 0x166 */ s8 saveSlot;
/* 0x167 */ u8 loadType; /* (0 = from map, 1 = from main menu) */
/* 0x168 */ s32 saveCount;
/* 0x16C */ char unk_16C[12];
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} GameStatus; // size = 0x178
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typedef struct PartnerAnimations {
/* 0x00 */ char unk_00[36];
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} PartnerAnimations; // size = 0x24
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typedef struct Shadow {
/* 0x00 */ s32 flags;
/* 0x04 */ char unk_04[12];
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/* 0x10 */ struct Vec3f position;
/* 0x1C */ struct Vec3f scale;
/* 0x28 */ char unk_28[80];
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} Shadow; // size = 0x78
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typedef struct PushBlockGrid {
/* 0x00 */ s8* cells;
/* 0x04 */ u8 numCellsX;
/* 0x05 */ u8 numCellsZ;
/* 0x06 */ char unk_06[2];
/* 0x08 */ s32 centerPos[3];
/* 0x14 */ UNK_FUN_PTR(dropCallback);
/* 0x18 */ char unk_18[4];
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} PushBlockGrid; // size = 0x1C
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typedef struct ItemEntityPhysicsData {
/* 0x00 */ f32 verticalVelocity;
/* 0x04 */ f32 gravity; /* 2 = normal, 1 = low gravity, higher values never 'settle' */
/* 0x08 */ char unk_08[4];
/* 0x0C */ f32 constVelocity;
/* 0x10 */ f32 velx;
/* 0x14 */ f32 velz;
/* 0x18 */ f32 moveAngle;
/* 0x1C */ char unk_1C[8];
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} ItemEntityPhysicsData; // size = 0x24
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typedef struct RenderTask {
/* 0x00 */ s32 renderMode;
/* 0x04 */ s32 dist; /* value between 0 and -10k */
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/* 0x08 */ struct Model* model;
/* 0x0C */ UNK_FUN_PTR(fpBuildDL); /* function for making display list for model */
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} RenderTask; // size = 0x10
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typedef struct SelectableTarget {
/* 0x00 */ s16 actorID;
/* 0x02 */ s16 partID; /* sometimes loaded as byte from 0x3 */
/* 0x04 */ s16 pos[3];
/* 0x0A */ char unk_0A[7];
/* 0x11 */ u8 homeCol; /* from xpos --> 0-3 */
/* 0x12 */ u8 homeRow; /* from ypos --> 0-3 */
/* 0x13 */ u8 layer; /* from zpos? --> 0-1 */
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} SelectableTarget; // size = 0x14
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typedef struct ActorPartMovement {
/* 0x00 */ char unk_00[12];
/* 0x0C */ f32 goalPos[3];
/* 0x18 */ char unk_18[12];
/* 0x24 */ f32 jumpScale;
/* 0x28 */ f32 moveSpeed;
/* 0x2C */ char unk_2C[32];
/* 0x4C */ s32 varTable[16];
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} ActorPartMovement; // size = 0x8C
typedef struct ActorPart {
/* 0x00 */ s32 flags;
/* 0x04 */ s32 targetFlags; /* initialized to 0 */
/* 0x08 */ struct StaticActorPart* staticData;
/* 0x0C */ struct ActorPart* nextPart;
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/* 0x10 */ struct ActorPartMovement* movement;
/* 0x14 */ s16 partOffset[3];
/* 0x1A */ s16 visualOffset[3];
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/* 0x20 */ struct Vec3f partOffsetFloat;
/* 0x2C */ struct Vec3f absolutePosition;
/* 0x38 */ struct Vec3f rotation;
/* 0x44 */ s16 rotationPivotOffset[3];
/* 0x4A */ char unk_4A[2];
/* 0x4C */ f32 scale[3];
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/* 0x58 */ struct Vec3f currentPos;
/* 0x64 */ f32 yaw;
/* 0x68 */ s16 unkOffset[2];
/* 0x6C */ s16 targetOffset[2];
/* 0x70 */ s16 unk;
/* 0x72 */ u8 size[2];
/* 0x74 */ u8 verticalStretch;
/* 0x75 */ char unk_75[3];
/* 0x78 */ u32* defenseTable;
/* 0x7C */ s32 eventFlags;
/* 0x80 */ s32 partFlags3;
/* 0x84 */ char unk_84[4];
/* 0x88 */ s32 currentAnimation;
/* 0x8C */ char unk_8C[4];
/* 0x90 */ f32 animationRate;
/* 0x94 */ u32* idleAnimations;
/* 0x98 */ s16 opacity;
/* 0x9A */ char unk_9A[2];
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/* 0x9C */ struct Shadow* shadow;
/* 0xA0 */ f32 shadowScale;
/* 0xA4 */ s32 partTypeData[6];
/* 0xBC */ s16 actorTypeData2b[2];
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/* 0xC0 */ struct DecorationTable* decorationTable; /* initialized to 0 */
} ActorPart; // size = 0xC4
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typedef struct ColliderTriangle {
/* 0x00 */ f32* v1[3]; /* note: the order of v1,2,3 is reversed from the ijk in the hit file */
/* 0x04 */ f32* v2[3];
/* 0x08 */ f32* v3[3];
/* 0x0C */ f32 e13[3]; /* = v3 - v1 */
/* 0x18 */ f32 e21[3]; /* = v1 - v2 */
/* 0x24 */ f32 e32[3]; /* = v2 - v3 */
/* 0x30 */ f32 normal[3];
/* 0x3C */ s16 oneSided; /* 1 = yes, 0 = no */
/* 0x3E */ char unk_3E[2];
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} ColliderTriangle; // size = 0x40
typedef struct StaticPartner {
/* 0x00 */ s32 dmaStart;
/* 0x04 */ s32 dmaEnd;
/* 0x08 */ s32 dmaDest;
/* 0x0C */ s32 isFlying;
/* 0x10 */ UNK_FUN_PTR(fpInit);
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/* 0x14 */ Bytecode* spScriptA;
/* 0x18 */ Bytecode* spScriptB;
/* 0x1C */ Bytecode* spScriptC;
/* 0x20 */ Bytecode* spScriptD;
/* 0x24 */ s32 idleAnim;
/* 0x28 */ UNK_FUN_PTR(fpFuncA);
/* 0x2C */ UNK_FUN_PTR(fpFuncB);
/* 0x30 */ UNK_FUN_PTR(fpFuncC);
/* 0x34 */ UNK_FUN_PTR(fpFuncD);
/* 0x38 */ UNK_FUN_PTR(fpFuncE);
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/* 0x3C */ Bytecode* spScriptX;
} StaticPartner; // size = 0x40
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typedef struct FontRasterSet {
/* 0x00 */ u8 sizeX;
/* 0x01 */ u8 sizeY;
/* 0x02 */ char unk_02[10];
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} FontRasterSet; // size = 0x0C
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typedef struct TriggerBp {
/* 0x00 */ s32 flags;
/* 0x04 */ s16 colliderIndex;
/* 0x06 */ char unk_06[2];
/* 0x08 */ s32 flagIndex;
/* 0x0C */ UNK_FUN_PTR(function);
/* 0x10 */ char unk_10[8];
/* 0x18 */ s32 inputArg3;
/* 0x1C */ char unk_1C[4];
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} TriggerBp; // size = 0x20
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typedef struct CollisionStatus {
/* 0x00 */ s16 pushingAgainstWall; /* FFFF = none for all below VVV */
/* 0x02 */ s16 currentFloor; /* valid on touch */
/* 0x04 */ s16 lastTouchedFloor; /* valid after jump */
/* 0x06 */ s16 floorBelow;
/* 0x08 */ s16 currentCeiling; /* valid on touching with head */
/* 0x0A */ char unk_0A[8];
/* 0x12 */ s16 currentWall;
/* 0x14 */ s16 lastWallHammered; /* valid when smashing */
/* 0x16 */ s16 touchingWallTrigger; /* 0/1 */
/* 0x18 */ s16 bombetteExploded; /* 0 = yes, FFFF = no */
/* 0x1A */ char unk_1A[2];
/* 0x1C */ f32 bombetteExplositionPos[3];
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} CollisionStatus; // size = 0x28
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typedef struct DecorationTable {
/* 0x000 */ char unk_00[2012];
/* 0x7DC */ s16 scale[16];
/* 0x7FC */ s16 posX[16];
/* 0x81C */ s16 posY[16];
/* 0x83C */ s16 posZ[16];
/* 0x85C */ u8 rotationPivotOffsetX[16];
/* 0x86C */ u8 rotationPivotOffsetY[16];
/* 0x87C */ u8 rotX[16];
/* 0x88C */ u8 rotY[16];
/* 0x89C */ u8 rotZ[16];
/* 0x8AC */ u8 effectType; /* 0 = blur, 14 = none? */
/* 0x8AD */ char unk_8AD[11];
/* 0x8B8 */ u8 decorationType[2];
/* 0x8BA */ char unk_8BA[46];
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} DecorationTable; // size = 0x8E8
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typedef struct Shop {
/* 0x000 */ char unk_00[20];
/* 0x014 */ UNK_PTR staticItemPositions;
/* 0x018 */ UNK_PTR staticInventory;
/* 0x01C */ UNK_PTR staticPriceList;
/* 0x020 */ char unk_20[828];
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} Shop; // size = 0x35C
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typedef struct Encounter {
/* 0x00 */ s32 count;
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/* 0x04 */ struct Enemy* enemy[16];
/* 0x08 */ char unk_08[60];
/* 0x44 */ s16 battle;
/* 0x46 */ s16 stage;
/* 0x48 */ s16 encounterID;
/* 0x4A */ char unk_4A[2];
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} Encounter; // size = 0x4C
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typedef struct PlayerPathElement {
/* 0x00 */ char unk_00[4];
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/* 0x04 */ struct Vec3f pos;
} PlayerPathElement; // size = 0x10
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typedef struct AnimatedModel {
/* 0x00 */ s32 animModelID;
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/* 0x04 */ struct Vec3f pos; /* Created by retype action */
/* 0x10 */ struct Vec3f rot;
/* 0x1C */ struct Vec3f scale;
/* 0x28 */ struct Matrix4s* mtx;
/* 0x2C */ char unk_2C[60];
/* 0x68 */ u32 currentAnimData;
/* 0x6C */ char unk_6C[4];
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} AnimatedModel; // size = 0x70
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typedef struct CollisionHeader {
/* 0x00 */ s16 numColliders;
/* 0x02 */ char unk_02[2];
/* 0x04 */ s32 treeOffset;
/* 0x08 */ s16 numVerts;
/* 0x0A */ char unk_0A[2];
/* 0x0C */ s32 triangleTableOffset;
/* 0x10 */ s16 bbTableSize;
/* 0x12 */ char unk_12[2];
/* 0x14 */ s32 bbTableOffset;
/* 0x18 */ char unk_18[8];
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} CollisionHeader; // size = 0x20
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typedef struct Zone {
/* 0x00 */ s32 type;
/* 0x04 */ f32 boomLength;
/* 0x08 */ f32 boomPitch;
/* 0x0C */ f32 pos[6];
/* 0x24 */ f32 viewPitch;
/* 0x28 */ s32 flag;
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} Zone; // size = 0x2C
typedef struct Actor {
/* 0x000 */ s32 flags;
/* 0x004 */ char unk_04[4];
/* 0x008 */ struct StaticActorData* staticActorData;
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/* 0x00C */ struct Vec3f moveCurrentPos;
/* 0x018 */ struct Vec3f moveGoalPos;
/* 0x024 */ struct Vec3f moveEndPos; /* where other actors should target this one at. saved before partner switching */
/* 0x030 */ char unk_30[24];
/* 0x048 */ f32 jumpAccel;
/* 0x04C */ f32 moveSpeed;
/* 0x050 */ f32 jumpVelocity;
/* 0x054 */ f32 moveAngle;
/* 0x058 */ f32 moveDistance; /* 2D projection, used for jump */
/* 0x05C */ f32 bounceDivisor;
/* 0x060 */ char unk_60[4];
/* 0x064 */ s32 animJumpRise;
/* 0x068 */ s32 animJumpFall;
/* 0x06C */ s32 animJumpLand;
/* 0x070 */ s16 moveTime;
/* 0x072 */ s16 moveArcAmplitude;
/* 0x074 */ char unk_74[3];
/* 0x077 */ u8 jumpPartIndex;
/* 0x078 */ char unk_78[16];
/* 0x088 */ s32 varTable[16];
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/* 0x0C8 */ struct Vec3f flyCurrentPos;
/* 0x0D4 */ struct Vec3f flyGoalPos;
/* 0x0E0 */ struct Vec3f flyTempPos; /* used for start in fly functions, end in flyrun functions */
/* 0x0EC */ char unk_EC[24];
/* 0x104 */ f32 flyJumpAccel;
/* 0x108 */ f32 flySpeed;
/* 0x10C */ f32 flyJumpVelocity;
/* 0x110 */ f32 flyAngleYaw;
/* 0x114 */ f32 flyDistance;
/* 0x118 */ f32 flyElapsed;
/* 0x11C */ char unk_11C[4];
/* 0x120 */ s16 flyTime;
/* 0x122 */ s16 flyArcAmplitude;
/* 0x124 */ char unk_124[17];
/* 0x135 */ u8 footStepCounter;
/* 0x136 */ u8 actorType;
/* 0x137 */ char unk_137;
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/* 0x138 */ struct Vec3f homePos;
/* 0x144 */ struct Vec3f currentPos;
/* 0x150 */ s16 otherPosheadOffset[3];
/* 0x156 */ s16 healthBarPosition[3];
/* 0x15C */ f32 rotation[3];
/* 0x168 */ s16 rotationPivotOffset[3];
/* 0x16E */ char unk_16E[2];
/* 0x170 */ f32 scale[3];
/* 0x17C */ f32 scaleModifier[3]; /* multiplies normal scale factors componentwise */
/* 0x188 */ f32 scalingFactor;
/* 0x18C */ f32 yaw;
/* 0x190 */ u8 size[2];
/* 0x192 */ s16 actorID;
/* 0x194 */ char unk_194[8];
/* 0x19C */ s32 actorTypeData1[6]; /* 4 = jump sound */
/* 0x1B4 */ s16 actorTypeData1b[2];
/* 0x1B8 */ u8 currentHP;
/* 0x1B9 */ u8 maxHP;
/* 0x1BA */ char unk_1BA[2];
/* 0x1BC */ u8 hpFraction; /* used to render HP bar */
/* 0x1BD */ char unk_1BD[3];
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/* 0x1C0 */ Bytecode* idleCode;
/* 0x1C4 */ Bytecode* takeTurnCode;
/* 0x1C8 */ Bytecode* onHitCode;
/* 0x1CC */ Bytecode* onTurnChangeCode;
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/* 0x1D0 */ struct ScriptInstance* idleScript;
/* 0x1D4 */ struct ScriptInstance* takeTurnScript;
/* 0x1D8 */ struct ScriptInstance* onHitScript;
/* 0x1DC */ struct ScriptInstance* onTurnChangeScript;
/* 0x1E0 */ s32 idleScriptID;
/* 0x1E4 */ s32 takeTurnID;
/* 0x1E8 */ s32 onHitID;
/* 0x1EC */ s32 onTurnChangeID;
/* 0x1F0 */ u8 lastEventType;
/* 0x1F1 */ u8 turnPriority;
/* 0x1F2 */ u8 enemyIndex; /* actorID = this | 200 */
/* 0x1F3 */ u8 numParts;
/* 0x1F4 */ struct ActorPart* partsTable;
/* 0x1F8 */ s16 lastDamageTaken;
/* 0x1FA */ s16 hpChangeCounter;
/* 0x1FC */ s16 damageCounter;
/* 0x1FE */ char unk_1FE[9];
/* 0x207 */ u8 extraCoinBonus;
/* 0x208 */ char unk_208[4];
/* 0x20C */ u32* statusTable;
/* 0x210 */ u8 debuff;
/* 0x211 */ u8 debuffDuration;
/* 0x212 */ u8 staticStatus; /* 0B = yes */
/* 0x213 */ u8 staticDuration;
/* 0x214 */ u8 stoneStatus; /* 0C = yes */
/* 0x215 */ u8 stoneDuration;
/* 0x216 */ u8 koStatus; /* 0D = yes */
/* 0x217 */ u8 koDuration;
/* 0x218 */ u8 transStatus; /* 0E = yes */
/* 0x219 */ u8 transDuration;
/* 0x21A */ char unk_21A[2];
/* 0x21C */ u8 status;
/* 0x21D */ char unk_21D[3];
/* 0x220 */ u8 bGlowing;
/* 0x221 */ u8 attackBoost;
/* 0x222 */ u8 defenseBoost;
/* 0x223 */ u8 chillOutAmount; /* attack reduction */
/* 0x224 */ u8 chillOutTurns;
/* 0x225 */ char unk_225[7];
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/* 0x22C */ struct SelectableTarget targetData[24];
/* 0x40C */ u8 targetListLength;
/* 0x40D */ u8 targetIndexList[24]; /* into targetData */
/* 0x425 */ u8 selectedTargetIndex; /* into target index list */
/* 0x426 */ u8 targetPartIndex;
/* 0x427 */ char unk_427;
/* 0x428 */ s16 targetActorID;
/* 0x42A */ char unk_42A[2];
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/* 0x42C */ struct Shadow* shadow; /* might be shadow ID */
/* 0x430 */ f32 shadowScale; /* = actor size / 24.0 */
/* 0x434 */ s16 renderMode; /* initially 0xD, set to 0x22 if any part is transparent */
/* 0x436 */ char unk_436[2];
/* 0x438 */ s32 x[2]; /* ??? see FUN_80253974 */
/* 0x440 */ struct MenuIcon* ptrDefuffIcon;
} Actor; // size = 0x444
typedef struct StaticActorPart {
/* 0x00 */ s32 flags;
/* 0x04 */ u8 index;
/* 0x05 */ u8 posOffset[3];
/* 0x08 */ u8 targetOffset[2];
/* 0x0A */ s16 opacity;
/* 0x0C */ u32* idleAnimations;
/* 0x10 */ u32* defenseTable;
/* 0x14 */ s32 eventFlags;
/* 0x18 */ s32 flags3;
/* 0x1C */ char unk_1C[8];
} StaticActorPart; // size = 0x24
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typedef struct TileDescriptor {
/* 0x00 */ s8 name[32];
/* 0x20 */ s16 auxW;
/* 0x22 */ s16 mainW;
/* 0x24 */ s16 auxH;
/* 0x26 */ s16 mainH;
/* 0x28 */ char unk_28;
/* 0x29 */ u8 extraTiles;
/* 0x2A */ u8 colorCombine;
/* 0x2B */ u8 fmt;
/* 0x2C */ u8 bitDepth;
/* 0x2D */ u8 wrapH;
/* 0x2E */ u8 wrapV;
/* 0x2F */ u8 filtering;
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} TileDescriptor; // size = 0x30
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typedef struct BackgroundHeader {
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/* 0x00 */ UNK_PTR raster;
/* 0x04 */ UNK_PTR palette;
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/* 0x08 */ u16 startX;
/* 0x0A */ u16 startY;
/* 0x0C */ u16 width;
/* 0x0E */ u16 height;
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} BackgroundHeader; // size = 0x10
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typedef struct ModelGroupData {
/* 0x00 */ UNK_PTR transformMatrix;
/* 0x04 */ UNK_PTR lightingGroup;
/* 0x08 */ s32 numLights;
/* 0x0C */ s32 numChildren;
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/* 0x10 */ struct ModelNode** childList;
} ModelGroupData; // size = 0x14
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typedef struct FontData {
/* 0x00 */ char unk_00[24];
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} FontData; // size = 0x18
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typedef struct Crash {
/* 0x000 */ char unk_00[20];
/* 0x014 */ s32 threadID;
/* 0x018 */ char unk_18[12];
/* 0x024 */ s64 AT; /* Created by retype action */
/* 0x02C */ s64 V0; /* Created by retype action */
/* 0x034 */ s64 V1; /* Created by retype action */
/* 0x03C */ s64 A0; /* Created by retype action */
/* 0x044 */ s64 A1; /* Created by retype action */
/* 0x04C */ s64 A2; /* Created by retype action */
/* 0x054 */ s64 A3;
/* 0x05C */ char unk_5C[16];
/* 0x06C */ s32 T2;
/* 0x070 */ char unk_70[168];
/* 0x118 */ s32 SR; /* Created by retype action */
/* 0x11C */ s32 PC;
/* 0x120 */ s32 interrupt;
/* 0x124 */ s32 VA; /* Created by retype action */
/* 0x128 */ char unk_128[208];
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} Crash; // size = 0x1F8
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typedef struct PlayerStatus {
/* 0x000 */ s32 flags;
/* 0x004 */ u32 animFlags;
/* 0x008 */ s16 framesOnGround; /* Number of frames since last jump landed */
/* 0x00A */ char unk_0A[2];
/* 0x00C */ u8 peachDisguise;
/* 0x00D */ char unk_0D[5];
/* 0x012 */ s16 moveFrames;
/* 0x014 */ u8 enableCollisionOverlapsCheck;
/* 0x015 */ u8 statusMenuCounterinputEnabledCounter; /* whether the C-up menu can appear */
/* 0x016 */ s16 lastGoodPosition[3];
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/* 0x01C */ struct Vec3f extraVelocity;
/* 0x028 */ struct Vec3f position;
/* 0x034 */ char unk_34[16];
/* 0x044 */ f32 decorationPos[2];
/* 0x04C */ char unk_4C[4];
/* 0x050 */ f32 jumpApexHeight;
/* 0x054 */ s32 currentSpeed;
/* 0x058 */ f32 walkSpeed;
/* 0x05C */ f32 runSpeed;
/* 0x060 */ char unk_60[8];
/* 0x068 */ f32 normalPitch;
/* 0x06C */ char unk_6C[4];
/* 0x070 */ f32 gravityIntegrator[4];
/* 0x080 */ f32 targetYaw;
/* 0x084 */ f32 currentYaw;
/* 0x088 */ char unk_88[24];
/* 0x0A0 */ f32 heading;
/* 0x0A4 */ char unk_A4[4];
/* 0x0A8 */ f32 spriteFacingAngle; /* angle of sprite, relative to camera, from 0 to 180 */
/* 0x0AC */ char unk_AC[4];
/* 0x0B0 */ s16 colliderHeight;
/* 0x0B2 */ s16 colliderDiameter;
/* 0x0B4 */ u8 actionState;
/* 0x0B5 */ u8 prevActionState;
/* 0x0B6 */ u8 fallState;
/* 0x0B7 */ char unk_B7;
/* 0x0B8 */ s32 anim;
/* 0x0BC */ char unk_BC[2];
/* 0x0BE */ u8 renderMode;
/* 0x0BF */ char unk_BF;
/* 0x0C0 */ u32* decorationList;
/* 0x0C4 */ char unk_C4[8];
/* 0x0CC */ s32 shadowID;
/* 0x0D0 */ char unk_D0[12];
/* 0x0DC */ s32 currentButtons;
/* 0x0E0 */ s32 pressedButtons;
/* 0x0E4 */ s32 heldButtons;
/* 0x0E8 */ f32 stickAxis[2];
/* 0x0F0 */ s32 currentButtonsBuffer[10];
/* 0x118 */ s32 pressedButtonsBuffer[10];
/* 0x140 */ s32 heldButtonsBuffer[10];
/* 0x168 */ f32 stickXBuffer[10];
/* 0x190 */ f32 stickYBuffer[10];
/* 0x1B8 */ s32 inputBufPos;
/* 0x1BC */ char unk_1BC[204];
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} PlayerStatus; // size = 0x288
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typedef struct AnimatedModelNode {
/* 0x00 */ u32* displayList;
/* 0x04 */ s16 rot[3]; /* range = -180,180 */
/* 0x0A */ char unk_0A[34];
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} AnimatedModelNode; // size = 0x2C
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typedef struct EncounterStatus {
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/* 0x00 */ s32 flags;
/* 0x04 */ u8 eFirstStrike; /* 0 = none, 1 = player, 2 = enemy */
/* 0x05 */ u8 hitType; /* 1 = none/enemy, 2 = jump */
/* 0x06 */ u8 hitTier; /* 0 = normal, 1 = super, 2 = ultra */
/* 0x07 */ char unk_07[2];
/* 0x09 */ u8 battleOutcome; /* 0 = won, 1 = lost */
/* 0x0A */ char unk_0A;
/* 0x0B */ u8 merleeCoinBonus; /* triple coins when != 0 */
/* 0x0C */ u8 damageTaken; /* valid after battle */
/* 0x0D */ char unk_0D;
/* 0x0E */ s16 coinsEarned; /* valid after battle */
/* 0x10 */ char unk_10;
/* 0x11 */ u8 allowFleeing;
/* 0x12 */ char unk_12;
/* 0x13 */ u8 dropWhackaBump;
/* 0x14 */ s32 songID;
/* 0x18 */ char unk_18[4];
/* 0x1C */ u8 numEncounters; /* number of encounters for current map (in list) */
/* 0x1D */ char unk_1D[3];
/* 0x20 */ u8 mapID;
/* 0x21 */ char unk_21[3];
/* 0x24 */ s32* npcGroupList;
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/* 0x28 */ struct Encounter* enounterList[24];
/* 0x2C */ char unk_2C[92];
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/* 0x88 */ struct Encounter* currentEncounter;
/* 0x8C */ struct Enemy* currentEnemy;
/* 0x90 */ char unk_90[4];
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} EncounterStatus; // size = 0x94
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#endif