papermario/src/state_battle.c

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#include "common.h"
#include "nu/nusys.h"
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#include "hud_element.h"
#include "ld_addrs.h"
#include "sprite.h"
#include "battle/battle.h"
#include "model.h"
u16* D_800778A0[] = {
D_8038F800, D_803B5000, D_803DA800
};
s32 D_800778AC[] = {
0x00000000, 0xFFFFFF00, 0xFFFFFF00, 0x00000000, 0x00000000
};
// BSS
extern s32 D_800A0904;
extern s32 D_800A0908;
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void state_init_battle(void) {
D_800A0900 = 5;
}
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void state_step_battle(void) {
u32 currentBattleSelection;
u32 currentBattleIndex;
if (D_800A0900 == 5) {
if (nuGfxCfb[1] != nuGfxCfb_ptr) {
return;
}
D_800A0900--;
gOverrideFlags |= GLOBAL_OVERRIDES_8;
nuContRmbForceStop();
}
if (D_800A0900 >= 0) {
if (D_800A0900 > 0) {
D_800A0900--;
return;
} else {
D_800A0900 = -1;
nuGfxSetCfb(D_800778A0, 2);
nuContRmbForceStopEnd();
sfx_stop_env_sounds();
func_8003B1A8();
gGameStatusPtr->isBattle = TRUE;
backup_map_collision_data();
func_8002D160();
func_802B20B4();
sfx_clear_env_sounds(0);
currentBattleSelection = UNPACK_BTL_AREA(gCurrentBattleID);
currentBattleIndex = UNPACK_BTL_INDEX(gCurrentBattleID);
if (gGameStatusPtr->peachFlags & PEACH_STATUS_FLAG_IS_PEACH ||
(currentBattleSelection == BTL_AREA_KKJ && currentBattleIndex == 0)) {
gGameStatusPtr->peachFlags |= PEACH_STATUS_FLAG_IS_PEACH;
spr_init_sprites(PLAYER_SPRITES_PEACH_BATTLE);
} else {
spr_init_sprites(PLAYER_SPRITES_MARIO_BATTLE);
}
clear_model_data();
clear_sprite_shading_data();
reset_background_settings();
clear_entity_models();
clear_animator_list();
clear_worker_list();
hud_element_set_aux_cache(NULL, 0);
hud_element_clear_cache();
reset_status_menu();
clear_item_entity_data();
clear_script_list();
clear_npcs();
clear_entity_data(1);
clear_trigger_data();
dma_copy(_16C8E0_ROM_START, _16C8E0_ROM_END, _16C8E0_VRAM);
initialize_battle();
btl_save_world_cameras();
load_battle_section();
D_800A0904 = gPlayerStatusPtr->animFlags;
gPlayerStatusPtr->animFlags &= ~PA_FLAG_40;
D_800A0908 = get_time_freeze_mode();
set_time_freeze_mode(TIME_FREEZE_NORMAL);
gOverrideFlags &= ~GLOBAL_OVERRIDES_8;
if (D_800A0900 >= 0) {
return;
}
}
}
update_encounters();
btl_update();
update_npcs();
update_item_entities();
update_effects();
func_80116674();
update_cameras();
}
void state_drawUI_battle(void) {
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draw_encounter_ui();
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if (D_800A0900 < 0) {
btl_draw_ui();
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}
}
void state_init_end_battle(void) {
gOverrideFlags |= GLOBAL_OVERRIDES_8;
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nuContRmbForceStop();
D_800A0900 = 5;
}
void state_step_end_battle(void) {
PlayerStatus* playerStatus = &gPlayerStatus;
PlayerData* playerData = &gPlayerData;
if (D_800A0900 >= 0) {
D_800A0900--;
if (D_800A0900 == 0) {
MapSettings* mapSettings;
MapConfig* mapConfig;
D_800A0900 = -1;
nuGfxSetCfb(D_800778A0, 3);
gOverrideFlags &= ~GLOBAL_OVERRIDES_8;
nuContRmbForceStopEnd();
sfx_stop_env_sounds();
mapSettings = get_current_map_settings();
mapConfig = &gAreas[gGameStatusPtr->areaID].maps[gGameStatusPtr->mapID];
btl_restore_world_cameras();
gGameStatusPtr->isBattle = FALSE;
func_8005AF84();
func_8002ACDC();
sfx_clear_env_sounds(1);
gGameStatusPtr->peachFlags &= ~PEACH_STATUS_FLAG_IS_PEACH;
battle_heap_create();
spr_init_sprites(gGameStatusPtr->playerSpriteSet);
init_model_data();
init_sprite_shading_data();
init_entity_models();
reset_animator_list();
init_worker_list();
hud_element_set_aux_cache(0, 0);
init_hud_element_list();
init_item_entity_list();
init_script_list();
init_npc_list();
init_entity_data();
init_trigger_list();
if (gGameStatusPtr->demoFlags & 1) {
npc_reload_all();
playerStatus->animFlags = D_800A0904;
set_game_mode(GAME_MODE_DEMO);
} else {
void* mapShape;
u32 sizeTemp;
partner_init_after_battle(playerData->currentPartner);
load_map_script_lib();
mapShape = load_asset_by_name(wMapShapeName, &sizeTemp);
decode_yay0(mapShape, &D_80210000);
general_heap_free(mapShape);
initialize_collision();
restore_map_collision_data();
if (mapConfig->dmaStart != NULL) {
dma_copy(mapConfig->dmaStart, mapConfig->dmaEnd, mapConfig->dmaDest);
}
load_map_bg(mapConfig->bgName);
if (mapSettings->background != NULL) {
read_background_size(mapSettings->background);
} else {
set_background_size(296, 200, 12, 20);
}
load_model_textures(mapSettings->modelTreeRoot, get_asset_offset(wMapTexName, &sizeTemp), sizeTemp);
calculate_model_sizes();
npc_reload_all();
playerStatus->animFlags = D_800A0904;
if (D_800A0908 != 0) {
set_time_freeze_mode(D_800A0908);
}
set_game_mode(GAME_MODE_CHANGE_MAP);
}
}
}
}
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void state_drawUI_end_battle(void) {
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}