papermario/src/code_f2470_len_27f0.c

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#include "common.h"
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Npc* resolve_npc(ScriptInstance* script, NpcId npcIdOrPtr) {
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if (npcIdOrPtr == NpcId_SELF) {
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return get_npc_safe(script->ownerID);
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} else if (npcIdOrPtr >= -270000000) {
return get_npc_safe(npcIdOrPtr);
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} else {
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return (Npc*) npcIdOrPtr;
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}
}
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INCLUDE_ASM(code_f2470_len_27f0, set_npc_animation);
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ApiStatus DeleteNpc(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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Npc* npcPtr = get_npc_unsafe(get_variable(script, *ptrReadPos++));
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if (npcPtr) {
free_npc(npcPtr);
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return ApiStatus_DONE2;
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}
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return ApiStatus_DONE2;
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}
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ApiStatus GetNpcPointer(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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NpcId npcID = get_variable(script, *ptrReadPos++);
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Bytecode varNPC = *ptrReadPos++;
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set_variable(script, varNPC, get_npc_safe(npcID));
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return ApiStatus_DONE2;
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}
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INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcPos);
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INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcRotation);
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ApiStatus SetNpcScale(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
f32 sizeX = get_float_variable(script, *ptrReadPos++);
f32 sizeY = get_float_variable(script, *ptrReadPos++);
f32 sizeZ = get_float_variable(script, *ptrReadPos++);
Npc* npcPtr = resolve_npc(script, npcID);
if (npcPtr != NULL) {
s32 todo = 1; // TODO: Figure out why this variable and subsequent if block is required for matching
if (todo) {
npcPtr->scale.x = sizeX;
npcPtr->scale.y = sizeY;
npcPtr->scale.z = sizeZ;
}
return ApiStatus_DONE2;
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}
return ApiStatus_DONE2;
}
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ApiStatus SetNpcCollisionSize(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
s32 height = get_variable(script, *ptrReadPos++);
s32 radius = get_variable(script, *ptrReadPos++);
Npc* npcPtr = resolve_npc(script, npcID);
if (npcPtr != NULL) {
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s32 todo = 1; // TODO: Figure out why this variable and subsequent if block is required for matching
if (todo) {
npcPtr->collisionHeight = height;
npcPtr->collisionRadius = radius;
}
return ApiStatus_DONE2;
}
return ApiStatus_DONE2;
}
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ApiStatus SetNpcSpeed(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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NpcId npcID = get_variable(script, *ptrReadPos++);
f32 speed = get_float_variable(script, *ptrReadPos);
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Npc* npcPtr = resolve_npc(script, npcID);
if(npcPtr != NULL) {
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npcPtr->moveSpeed = speed;
return ApiStatus_DONE2;
}
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return ApiStatus_DONE2;
}
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ApiStatus SetNpcJumpscale(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
f32 jumpScale = get_float_variable(script, *ptrReadPos);
Npc* npcPtr = resolve_npc(script, npcID);
if(npcPtr != NULL) {
npcPtr->jumpScale = jumpScale;
return ApiStatus_DONE2;
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}
return ApiStatus_DONE2;
}
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ApiStatus SetNpcAnimation(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
s32 animation = get_variable(script, *ptrReadPos);
Npc* npcPtr = resolve_npc(script, npcID);
if (npcPtr != NULL) {
set_npc_animation(npcPtr, animation);
return ApiStatus_DONE2;
}
return ApiStatus_DONE2;
}
ApiStatus GetNpcAnimation(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
Bytecode outVar = *ptrReadPos++;
Npc* npcPtr = resolve_npc(script, npcID);
if (npcPtr != NULL) {
set_variable(script, outVar, npcPtr->currentAnim);
return ApiStatus_DONE2;
}
return ApiStatus_DONE2;
}
ApiStatus SetNpcAnimationSpeed(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
f32 animationSpeed = get_float_variable(script, *ptrReadPos++);
Npc* npcPtr = resolve_npc(script, npcID);
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if (npcPtr != NULL) {
npcPtr->animationSpeed = animationSpeed;
return ApiStatus_DONE2;
}
return ApiStatus_DONE2;
}
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INCLUDE_API_ASM(code_f2470_len_27f0, NpcMoveTo);
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INCLUDE_ASM(code_f2470_len_27f0, _npc_jump_to);
void NpcJump0(ScriptInstance* script, s32 isInitialCall) {
_npc_jump_to(script, isInitialCall, 0);
}
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void NpcJump1(ScriptInstance* script, s32 isInitialCall) {
_npc_jump_to(script, isInitialCall, 1);
}
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INCLUDE_API_ASM(code_f2470_len_27f0, NpcFlyTo);
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ApiStatus GetNpcYaw(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
Bytecode outVar = *ptrReadPos++;
Npc* npcPtr = resolve_npc(script, npcID);
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if (npcPtr != NULL) {
s32 todo = 1; // TODO: Figure out why this variable and subsequent if block is required for matching
if (todo) {
set_variable(script, outVar, clamp_angle(npcPtr->yaw));
}
return ApiStatus_DONE2;
}
return ApiStatus_DONE2;
}
ApiStatus SetNpcYaw(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
Npc* npcPtr = resolve_npc(script, npcID);
if (npcPtr != NULL) {
set_npc_yaw(npcPtr, get_variable(script, *ptrReadPos++));
return ApiStatus_DONE2;
}
return ApiStatus_DONE2;
}
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INCLUDE_API_ASM(code_f2470_len_27f0, InterpNpcYaw);
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INCLUDE_API_ASM(code_f2470_len_27f0, NpcFacePlayer);
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INCLUDE_API_ASM(code_f2470_len_27f0, NpcFaceNpc);
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INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcFlagBits);
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INCLUDE_API_ASM(code_f2470_len_27f0, GetNpcPos);
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ApiStatus EnableNpcShadow(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
s32 enableShadow = get_variable(script, *ptrReadPos++);
Npc* npcPtr = resolve_npc(script, npcID);
if (npcPtr != NULL) {
if (enableShadow) {
enable_npc_shadow(npcPtr);
return ApiStatus_DONE2;
}
else {
disable_npc_shadow(npcPtr);
}
}
return ApiStatus_DONE2;
}
ApiStatus EnableNpcBlur(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
s32 enableBlur = get_variable(script, *ptrReadPos++);
Npc* npcPtr = resolve_npc(script, npcID);
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if (npcPtr != NULL) {
if (enableBlur) {
enable_npc_blur(npcPtr);
return ApiStatus_DONE2;
}
else {
disable_npc_blur(npcPtr);
}
}
return ApiStatus_DONE2;
}
ApiStatus ClearPartnerMoveHistory(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
Npc* npcPtr = resolve_npc(script, npcID);
if (npcPtr != NULL) {
clear_partner_move_history(npcPtr);
return ApiStatus_DONE2;
}
return ApiStatus_DONE2;
}
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INCLUDE_API_ASM(code_f2470_len_27f0, NpcSetHomePosToCurrent);
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ApiStatus GetPartnerPos(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
Bytecode posX = *ptrReadPos++;
Bytecode posY = *ptrReadPos++;
Bytecode posZ = *ptrReadPos++;
Npc* npcPtr = get_npc_unsafe(-4);
if (npcPtr != NULL) {
set_variable(script, posX, npcPtr->pos.x);
set_variable(script, posY, npcPtr->pos.y);
set_variable(script, posZ, npcPtr->pos.z);
return ApiStatus_DONE2;
}
return ApiStatus_DONE2;
}
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ApiStatus DisablePartnerAI(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
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if (get_variable(script, *ptrReadPos++) == 0) {
func_800EF314();
} else {
func_800EF300();
}
return ApiStatus_DONE2;
}
ApiStatus EnablePartnerAI(ScriptInstance* script, s32 isInitialCall) {
enable_partner_ai();
return ApiStatus_DONE2;
}
// TODO: Figure out what this function does
ApiStatus func_802CF54C(ScriptInstance* script, s32 isInitialCall) {
func_800EF43C();
return ApiStatus_DONE2;
}
// TODO: Figure out what this function does
ApiStatus func_802CF56C(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
s32 value = get_variable(script, *ptrReadPos++);
if(value == 2) {
func_800EF3E4();
} else {
func_800EF3D4(value);
}
return ApiStatus_DONE2;
}
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INCLUDE_API_ASM(code_f2470_len_27f0, BringPartnerOut);
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INCLUDE_API_ASM(code_f2470_len_27f0, PutPartnerAway);
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INCLUDE_API_ASM(code_f2470_len_27f0, GetCurrentPartnerID);
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// TODO: Figure out what this function does
ApiStatus SetNpcEffect(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
s32 value1 = get_variable(script, *ptrReadPos++);
s32 value2 = get_variable(script, *ptrReadPos++);
Npc* npcPtr = resolve_npc(script, npcID);
if (npcPtr != NULL) {
func_8003C3D8(npcPtr, value1, value2);
return ApiStatus_DONE2;
}
return ApiStatus_DONE2;
}
ApiStatus PlaySoundAtNpc(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
SoundId soundID = get_variable(script, *ptrReadPos++);
s32 value2 = get_variable(script, *ptrReadPos++);
Npc* npcPtr = resolve_npc(script, npcID);
if (npcPtr != NULL) {
play_sound_at_position(soundID, value2, npcPtr->pos.x, npcPtr->pos.y, npcPtr->pos.z);
return ApiStatus_DONE2;
}
return ApiStatus_DONE2;
}
ApiStatus SetNpcRenderMode(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
u8 renderMode = get_variable(script, *ptrReadPos++);
Npc* npcPtr = resolve_npc(script, npcID);
npcPtr->renderMode = renderMode;
return ApiStatus_DONE2;
}
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