papermario/src/code_e940_len_290.c

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#include "common.h"
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void begin_state_init(void) {
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D_8009A650[0] |= 0x8;
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GAME_STATUS->loadMenuState = 3;
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}
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#ifdef NON_MATCHING
void step_init_state(void) {
GameStatus* gameStatus = GAME_STATUS;
s32 i;
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if (gameStatus->loadMenuState != 0) {
gameStatus->loadMenuState--;
return;
}
D_8009A650[0] = 0;
gameStatus->areaID = 0;
gameStatus->isBattle = 0;
gameStatus->prevArea = -1;
gameStatus->mapID = 0;
gameStatus->entryID = 0;
(*gGameStatusPtr)->unk_76 = 0;
(*gGameStatusPtr)->disableScripts = 0;
(*gGameStatusPtr)->unk_7D = 0;
(*gGameStatusPtr)->unk_A8 = -1;
(*gGameStatusPtr)->unk_AA = 0;
(*gGameStatusPtr)->unk_A9 = -1;
(*gGameStatusPtr)->demoState = 0;
general_heap_create();
func_8011D890();
clear_dynamic_entity_list();
clear_script_list();
create_cameras_a();
func_802DD8F8(0);
clear_virtual_models();
func_8011E224();
clear_model_data();
func_80148040();
func_80145DF8();
func_801452E8(0, 0);
func_80141100();
clear_trigger_data();
clear_printers();
clear_entity_data(0);
func_80138108();
clear_player_status();
clear_npcs();
clear_player_data();
func_80072B30();
func_8003E338();
func_80059C9C();
clear_item_entity_data();
clear_saved_variables();
initialize_collision();
func_8014AC08();
func_801473F0();
partner_initialize_data();
func_80149618();
func_8014A52C();
initialize_curtains();
for (i = 0; i < 4; i++) {
gameStatus->unk_50[i] = 4;
gameStatus->unk_48[i] = 0xF;
}
fio_has_valid_backup();
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if (D_800D9620 == 0) {
GAME_STATUS->unk_AB = 1;
func_8005615C();
} else {
GAME_STATUS->unk_AB = 0;
func_80056180();
}
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D_8009A650[0] &= ~0x8;
set_game_mode(1);
}
#else
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INCLUDE_ASM(s32, "code_e940_len_290", step_init_state);
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#endif
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void func_80033788(void) {
func_8002AB5C(0, 0, 0x13F, 0xEF, 0, 0, 0, 0xFF);
}