2020-10-18 04:27:25 +02:00
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#include "common.h"
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2020-12-23 13:07:47 +01:00
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#include "sprite/npc/world_goombario.h"
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2020-12-23 12:37:03 +01:00
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#include "goombario.h"
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2020-10-18 04:27:25 +02:00
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2020-11-23 20:19:13 +01:00
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s32 func_802BD100(s32 arg0) {
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s32 i;
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for (i = 0; i < 0x40; i++) {
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Trigger* trigger = get_trigger_by_id(i);
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if (trigger != NULL && trigger->flags.flags & 0x100 && trigger->params2 == arg0) {
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return trigger->unk_2C;
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}
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}
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return 0;
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}
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2020-10-18 04:27:25 +02:00
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2020-12-23 13:43:16 +01:00
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void world_goombario_init(Npc* partner) {
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partner->collisionHeight = 24;
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partner->collisionRadius = 20;
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2020-11-07 20:44:44 +01:00
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}
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2020-10-18 04:27:25 +02:00
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2020-12-23 12:50:36 +01:00
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INCLUDE_ASM(ApiStatus, "world/partner/goombario", func_802BD188, ScriptInstance* script, s32 isInitialCall);
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2020-10-18 04:27:25 +02:00
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2020-12-23 13:07:47 +01:00
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// uses rodata f64(?) at 802BDE80 = 0.8
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2020-12-23 12:50:36 +01:00
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INCLUDE_ASM(ApiStatus, "world/partner/goombario", func_802BD1D0, ScriptInstance* script, s32 isInitialCall);
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2020-10-18 04:27:25 +02:00
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2020-12-23 12:18:47 +01:00
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INCLUDE_ASM(s32, "world/partner/goombario", func_802BD564);
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2020-10-18 04:27:25 +02:00
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2020-12-23 12:37:03 +01:00
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// Compiler is generating more efficient code than the original asm, using xori and sltiu instead of beq
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#ifdef NON_MATCHING
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s32 world_goombario_can_pause(Npc* partner) {
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if (D_8010EBB0[0]) {
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return FALSE;
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}
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if ((partner->flags & 0x1800) != 0x1000) {
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return FALSE;
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}
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return TRUE;
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}
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#else
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INCLUDE_ASM(s32, "world/partner/goombario", world_goombario_can_pause, Npc* partner);
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#endif
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2020-12-23 13:07:47 +01:00
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// get message for tattle routine
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// has big jumptable at rodata 802BDE88
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2020-12-23 12:50:36 +01:00
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INCLUDE_ASM(ApiStatus, "world/partner/goombario", func_802BD5D8, ScriptInstance* script, s32 isInitialCall);
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2020-10-18 04:27:25 +02:00
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2020-12-23 12:50:36 +01:00
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INCLUDE_ASM(ApiStatus, "world/partner/goombario", func_802BDB30, ScriptInstance* script, s32 isInitialCall);
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2020-10-18 04:27:25 +02:00
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2020-11-23 20:19:13 +01:00
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ApiStatus func_802BDB84(ScriptInstance* script, s32 isInitialCall) {
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s32 unk = script->owner2.npc; // todo what is this?
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if (isInitialCall) {
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func_800EE994(unk);
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}
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2020-10-18 04:27:25 +02:00
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2020-11-23 20:19:13 +01:00
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return func_800EE9B8(unk) != 0;
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}
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// Something is up with D_8010EBB0 I think. It might be a struct or something
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#ifdef NON_MATCHING
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2020-12-22 16:53:16 +01:00
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void world_goombario_pre_battle(s32 arg0) {
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2020-11-23 20:19:13 +01:00
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if (D_8010EBB0[0] != 0) {
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func_80027088(0);
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enable_player_input();
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CancelMessageAndBlock();
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clear_partner_move_history(arg0);
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D_8010EBB0[0] = 0;
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D_8010EBB0[3] = 0;
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disable_npc_blur(arg0);
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}
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D_8010EBB0[3] = 1;
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}
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#else
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2020-12-23 12:18:47 +01:00
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INCLUDE_ASM(void, "world/partner/goombario", world_goombario_pre_battle, s32 arg0);
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2020-11-23 20:19:13 +01:00
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#endif
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2020-12-23 13:07:47 +01:00
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s32 func_802BD5D8_data[] = {
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0x00000015, 0x001B0000, 0x00000018, 0x001B0000, 0x00000016, 0x001B0001, 0x00000019, 0x001B0001,
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2020-12-23 13:43:16 +01:00
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0x00000017, 0x001B0003, 0x0000001A, 0x001B0003, 0x0000000D, 0x001B0005, 0x0000000E, 0x001B0005,
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0x0000000F, 0x001B0006, 0x00000010, 0x001B0006, 0x0000000B, 0x001B0007, 0x0000000C, 0x001B0008,
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0x00000014, 0x001B0009, 0x0000002E, 0x001B000A, 0x0000002F, 0x001B000A, 0x00000007, 0x001B000B,
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0x00000008, 0x001B000B, 0x00000009, 0x001B000C, 0x0000000A, 0x001B000E, 0x0000002B, 0x001B0010,
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0x00000003, 0x001B0011, 0x00000004, 0x001B0011, 0x00000005, 0x001B0011, 0x00000006, 0x001B0011,
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0x00000033, 0x001B0012, 0x00000034, 0x001B0013, 0x00000026, 0x001B0014, 0x00000032, 0x001B0015,
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0x00000024, 0x001B0017, 0x00000025, 0x001B001A, 0x00000031, 0x001B001D, 0x00000035, 0x001B001F,
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0x00000036, 0x001B0020, 0x00000038, 0x001B0021, 0x00000037, 0x001B0022, 0x0000003A, 0x001B0023,
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0x00000039, 0x001B0024, 0xFFFFFFFF
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2020-12-23 13:07:47 +01:00
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};
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Script world_goombario_take_out = SCRIPT({
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func_802BD188()
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});
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s32 unk_802BDD88 = 0x802BDF40;
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Script world_goombario_update = SCRIPT({
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func_802BD1D0()
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});
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Script world_goombario_use_ability = SCRIPT({
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func_802BD5D8() // returns tattle message id on SI_VAR(0), and something else on SI_VAR(1)
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if SI_VAR(0) == -1 {
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return
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}
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if SI_VAR(0) == 0 {
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func_802BDB30()
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return
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}
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if SI_VAR(1) == 0 {
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SpeakToPlayer(NpcId_PARTNER, NPC_ANIM(world_goombario, normal, talk), NPC_ANIM(world_goombario, normal, idle), 0, SI_VAR(0))
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}
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sleep 1
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func_802BDB30()
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});
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Script world_goombario_put_away = SCRIPT({
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func_802BDB84()
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});
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