Alexander Faßbender
e9f80f2856
Decompile misc battle map funcs ( #528 )
...
* .
* .
* resolve issues
* Update fx_api.c
* Update fx_api.c
2021-11-14 21:23:07 +01:00
Alexander Faßbender
75e2c18977
Decompile even more misc battle map funcs ( #531 )
...
* decompile misc battle map funcs
* fix warnings
2021-11-14 21:16:52 +01:00
Ethan Roseman
34254d102e
appendGfx_message ( #520 )
...
* work on appendGfx_message
* :OK:
* indentation
* message window states
* PR comments
* ran formatter
* change some types
* debuggin
* undebuggin
Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-11-12 21:23:43 +09:00
Lightning
90c0d29bf9
match _heap_realloc ( #524 )
...
* match _heap_realloc
* Minor code cleanup
2021-11-11 13:38:52 +09:00
Lightning
4733902ec8
Match _heap_free ( #522 )
...
* Committing _heap_free match
* More renames and fixes from PR
* Ver without goto's from Josh
* Accidently left pointers in
* More variable fixes based on calls to _heap_*
* Remove unneeded comments, fix function variable name in header
* Missing a space
* Revert to while loop
* Sneaking in an additional comment about heap_malloc_tail for clarity
* Missed whitespace
* Reduced some comments
2021-11-08 01:58:57 +09:00
Lightning
95ea4223d5
Match _heap_malloc and _heap_malloc_tail ( #519 )
...
* Matched _heap_malloc and _heap_malloc_tail
* Move heap_malloc away from using s32 returns
* Remove unmatched files
* Missed a line
* Requested changes
* Add more changes from hidden convos
* Working through entries :)
* Remove extra parens left over from match work
* Removed macro per Ethan's request
* Fix a space
2021-11-06 23:10:53 -04:00
Technoman
99a81611f6
Match ModifyActorDecoration, func_8026EA7C, get_coin_drop_amount ( #516 )
...
* Match get_coin_drop_amount
* Delete get_coin_drop_amount.s
* Match func_8026EA7C
* Delete func_8026EA7C.s
* extern func_80266D6C
* Match ModifyActorDecoration
* Update DecorationTable
* Update ModifyActorDecoration
* Fixed DecorationTable
* Delete ModifyActorDecoration.s
* Update DecorationTable
* Update DecorationTable
* Fixed DecorationTable, Added DecorationUnk
* Fixed DecorationTable?
* Update func_80266dc, create_part_shadow_by_ref
* Update get_coin_drop_amount
* func_8026EA7C
Co-authored-by: Alexander Faßbender <31699028+Brotenko@users.noreply.github.com>
* Update DecorationTable
* Update get_coin_drop_amount
* Update DecorationUnk
* Update get_coin_drop_amount
* Update get_coin_drop_amount
* Update DecorationUnk
Co-authored-by: Alex Bates <hi@imalex.xyz>
Co-authored-by: Alexander Faßbender <31699028+Brotenko@users.noreply.github.com>
Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-11-04 02:08:36 -04:00
Alexander Faßbender
fbc901ac49
decompile several map and battle-map related functions ( #504 )
...
* decompile several map and battle-map related functions
* remove unnecessary folder
* resolve issue
* .
* .
* Update 52B6A0.c
* Update 6DBDA0.c
2021-10-29 20:14:51 +02:00
Ethan Roseman
068b8a5b08
B4580 and d0a70_len_4fe0 ( #502 )
...
* func_80133A94
* animator stuff
* add_anim_node and animator_node_update_model_transform
* a bunch more
* more
* .
* temp
* create_mesh_animator
* 2 mo
* d0a70 funcs
* more d0a70
* 2 mo
* 1 + cleanup
* 2 mo
* cleanup
* revert change to verbosity for splat
* PR comments
2021-10-30 02:57:15 +09:00
Alex Bates
af880293a3
Add sprite.h ( #503 )
...
* add sprite.h
* fix reflection warnings
2021-10-30 01:48:20 +09:00
Gota7
9ac9c6b904
Match msg_get_glyph ( #497 )
...
* Match msg_get_glyph
And fix the type definition for draw_msg, that's it really.
* PR fixes
* PR Fix
2021-10-28 21:19:44 -04:00
Alexander Faßbender
b9bc4b8af8
Assign dead maps to alive counterparts ( #496 )
...
* add information about dead maps
* link the names of dead maps to their alive counterparts
* Update EB1170.c
* remove redundant function declaration
* resolve issues
2021-10-27 11:24:52 +02:00
Alexander Faßbender
beeb5627e6
Deduplicate various dead functions ( #494 )
...
* what is dead may never die
* resolve issues
* fixing dead_gPartnerActionStatus2
* .
* resolve issues
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-10-25 16:32:44 +02:00
JoshDuMan
9631996e76
Fix some warnings. ( #495 )
...
* Fix some warnings.
* Update functions.h
2021-10-25 20:29:47 +09:00
JoshDuMan
aa6054a1ea
Match calc_enemy_damage_target ( #489 )
...
* Match calc_enemy_damage_target
* Update 1A5830.c
* Delete calc_enemy_damage_target.s
* Update enums.h
* Update 1A5830.c
* Update functions.h
* ;
* eth cleanup
* comments
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-10-25 19:28:45 +09:00
Ethan Roseman
33c9dda3a5
KMC GCC, effects, cleanup, map funcs ( #476 )
...
* warnings, cleanup, 2 npc ai funcs
* kmcgcc stuff
* effect_75
* effect_9.c done
* cleanup, work on kmc gcc
* start on fx_73
* guOrtho/guOrthoF
* more libultra/cleanup
* more libultra
* add wine for darwin
* effect_73 done
* UnkQuizFunc
* effect func naming
* name appendGfx funcs
* fix fx_66
* Add KMC wrapper to Jenkinsfile
* mac fixes
* fix macro usage
* oopz
* 3 fixes
* blah
* KMC_ASM
* config changes
2021-10-22 23:01:27 +09:00
JoshDuMan
ce1c0c715e
Match BoostDefense, VanishActor, ElectrifyActor, and HealActor ( #481 )
...
* Match BoostDefense, VanishActor, ElectrifyActor, and HealActor
* Delete BoostDefense.s
* Delete VanishActor.s
* Delete ElectrifyActor.s
* Delete HealActor.s
* Update 197F40.c
* Add D_8029FBD0
* Add inflict_status
* Address comments.
2021-10-20 00:15:38 +09:00
JoshDuMan
ae1e2a740d
Match BoostAttack ( #477 )
2021-10-17 20:34:18 +01:00
Gota7
072a585908
Match some spring, sprite, and pause code ( #472 )
...
* Start Spring Work
Progress.
* More WIP
* Still WIP
Spring isn't ready for this yet.
* Decompile some sprite functions
Making progress.
* Partner stuff
More progress.
* PR fixes
* PR fixes
For commenting.
2021-10-16 18:53:28 +09:00
JoshDuMan
99da60cace
Match func_802D2520 ( #465 )
2021-10-07 09:37:11 +01:00
JoshDuMan
ef1928e55d
Match virtual_entity_list_render_UI ( #463 )
...
* Update player_api.c
* Delete virtual_entity_list_render_UI.s
* Fix some warnings
* Fix warnings.
* Match virtual_entity_list_render_world
* Remove asm and fix warnings.
* Delete virtual_entity_list_render_world.s
* Add draw_entity_model_A
2021-10-06 15:22:42 +09:00
Ethan Roseman
969e28c76c
40% ( #459 )
...
* cleanup
* some of effect_9
* remove 1 warning
* restore Bowser Slug to his former glory (behavior)
2021-10-03 18:42:38 +01:00
Ethan Roseman
59050ec3e9
Effects & misc ( #458 )
...
* fx_6_appendGfx
* update_effects
* effect_6 done
* Update diff.py
* update configure for new splat
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "0efa552c5d"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "0efa552c5d"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* nu stuff / undefined_syms org
* Actor struct refactor to match AddActorVar (thanks Josh)
* various cleanup, matched an obfuscation func
* fx_7 work
* is_block_on_ground
* state_*
* create_entity_shadow, update asm macro to fix diff.py
* set_standard_shadow_scale
* set_npc_shadow_scale and set_peach_shadow_scale
* create_shadow_type
* revert macro.inc
* clear_model_data (thanks Josh)
* cleanup
* mdl_get_next_texture_address
* mdl_set_all_fog_mode
* load_model_textures
* fx_7_appendGfx (effect_7 done)
* fx_8_main
* fx_8_render
* fx_8_update
* func_E0010000
* func_E0010104
* effect_8 done
* effect_8 done
* warnings
* cleanup
* try to fix some warnings
* warnings + change Bowser Slug behavior
2021-10-04 00:44:16 +09:00
Dalrik
c3bf1ad8fa
Match pause_stats_init and pause_stats_handle_input ( #456 )
2021-10-03 00:49:22 +01:00
JoshDuMan
46d4b4483b
Match EndActorSpeech ( #454 )
...
* Match EndActorSpeech
* Delete EndActorSpeech.s
* Address PR comments
* Add missing declarations.
* Fix bad function call?
* Create 181810.c
2021-10-01 21:54:52 +09:00
JoshDuMan
39dd275427
Match update_effects ( #450 )
...
* Match update_effects
* Delete update_effects.s
* Remove unneeded variable.
* Fix errors.
* Fix general_heap_free typing.
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-09-30 18:57:23 +09:00
fig02
5779f5de0e
crash_screen OK ( #449 )
...
* crash screen done
* cleanup
* done i think
* crash -> crash_screen
* fix warnings
* size comment
* review
2021-09-30 08:01:31 +09:00
Ian
cedfcbbb89
Decomp most of the pause badge menu ( #447 )
...
* Define gMoveTable
* pause_get_total_equipped_bp_cost
* pause_badges_draw_bp_orbs
* pause_badges_cleanup
* pause_badges_init
* pause_badges_try_remove
* pause_badges_handle_input
* pause_badges_try_equip
* WIP on pause_badges_load_badges, almost perfect match
* Full match on pause_badges_load_badges
* Review changes for pause badges
* A few more pause badge review changes, missing some spaces around add/subtract operators
* More small pause badges fixes
* Pause badges review: remove enum typedefs, add names for ranges in ItemID
2021-09-28 16:47:55 +09:00
JaThePlayer
8e9a2f92b0
Decomp a lot of DF950.c ( #440 )
...
* Decomp a lot of DF950.c
* Rename Sound to SoundInstance
* Rename struct_8014F5A4 to AlternatingSoundSet, and rename the fields.
* Make sure the soundID parameters are typed as SoundID, style changes
* Remove unnecesary empty line
2021-09-27 22:32:18 +09:00
ThreeMustyFears
c90afde1d8
Match some bow funcs, a laki, and a chest func ( #443 )
2021-09-27 02:00:51 +01:00
Ethan Roseman
555f0ea15b
Effects ( #442 )
...
* effect shim names
* fx_1_main and data migration
* fx_1_renderWorld
* header reorg
* remove stale comment
* effect_1
* cleanup
* fx_6 stuff
* most of effect_6, misc changes
* cleanup
* PR stuff
* warningz
2021-09-27 08:19:58 +09:00
JoshDuMan
a8571ab3e7
Match func_802A9634_42A354 ( #441 )
...
* Match func_802A9634_42A354
* Delete func_802A9634_42A354.s
* Update functions.h
* Update squirt.c
2021-09-26 17:00:26 -04:00
eperdew
560f5a873e
Decompile E225B0.c. ( #434 )
...
* Decompile E225B0.c.
* Decompile EB5130.c.
* Fix an off-by-one error that did not affect codegen.
The struct declared in EB5130.c was missing a byte in a char array
for no good reason.
* Address ethteck's feedback for PR#434.
- Move struct8015A578 to common_structs.h.
- Add new unknown sound SOUND_UNKNOWN_17B.
- Address various nits.
* Update PR based on @nanaian's feedback.
- Change first argument of mem_clear to be a void* (matching bzero).
2021-09-26 21:04:12 +09:00
JaThePlayer
bb6e9303dc
Decomp some Evt, fio, ItemEntity & other functions ( #433 )
...
* Decomp some evt, fio and item entity functions
* run coverage.py
* Remove redundant comment
* Make ItemEntity.type s8, MAX_ITEM_ENTITIES, style changes
2021-09-26 07:13:36 +09:00
JaThePlayer
8e48172c1e
Decompile PopupMenu functions + more ( #430 )
...
* cleanup create_popup_menu
* fix some warnings
* decomp parts of 18C790.c
* rename PopupMessage.unk_04 to updateFunc
2021-09-25 13:14:28 +01:00
Alexander Faßbender
9a50c4cbe1
Decompile dead functions ( #429 )
...
* decompile several duplicated dead funcs
* decompile several dead functions
* decompile dead functions
* resolve issue with UnkNpcAIFunc31
2021-09-25 08:06:34 +09:00
Ethan Roseman
db578d9788
a5dd0 (model file) + filemenu decomp ( #420 )
...
* remove some warnings, improve build speed on master
* update Camera
* update_camera_zone_interp not matching but close :/
* cleanup
* configure fix
* cleanup, better gbi macros
* decomp and syms
* a couple more
* 2 more and stuff
* more naming
* 3
* syms
* mdl_get_child_count
* more stuff
* get_model_list_index_from_tree_index
* 5 more
* header org
* update_entity_shadow_position
* fog color funcs
* more color stuff
* display lists
* create_shadow_from_data
* 4 evt shtuffsh
* func_80117D00
* func_80111790
* some BSS
* entity_raycast_down
* MakeEntity and almost step_entity_commandList
* step_current_game_mode
* filemenu stuff
* lots more filemenu stuff
* cleanup
* formatting
* fixes
* 1 more
* more fixes
2021-09-22 20:17:46 +09:00
ThreeMustyFears
b127733cfa
Match spinning flower and slide ( #419 )
...
* match use_spinning_flower.c
* match slide.c
* some partners.c matches
2021-09-16 13:19:12 +01:00
ThreeMustyFears
b5eb88b9f3
Match super boots ( #415 )
...
* update common_structs.h
* match super boots
* run coverage.py
* missed a couple things
* Update functions.h
* removing a warning
* requested changes
Co-authored-by: ThreeMustyFears <>
2021-09-08 07:02:00 +09:00
Alexander Faßbender
ed8f1a9593
Rename string to msg ( #414 )
...
* change all occurences of to unless they are a chaar-array
* resolve pr review
2021-09-02 17:46:27 +02:00
Ethan Roseman
1b163a0c4a
Decomp some pause screen map functions ( #412 )
...
* decomp pause screen map functions
* pull upstream and merge
* change get_variable calls to evt_get_variable
* style fixes for map pause screen
* close match on pause_map_init and style in map pause functions
* small pause_map_cleanup change
* Matches (thanks Josh), structs, symbols, cleanup
* cleanup
* Symbol / struct refresh
* further cleanup
* data/rodata disasm, rodata migration, cleanup
* PR comments
* map message ids
Co-authored-by: Rain <rainmachus@gmail.com>
2021-09-02 20:17:40 +09:00
Alexander Faßbender
b198250cde
Rename every function that is a part of evt_funcs.h to have the evt_ prefix ( #408 )
...
* rename every function that is part of evt_funcs.h to have the evtt_ prefix.
* remove old .s files
* fix symbol_addrs error
* add evt_ 'prefix' to the dead functions in dead-h
2021-08-29 18:51:56 +02:00
JaThePlayer
4554a46d39
More entity decomp ( #402 )
...
* More entity decomp
* cleanup
* Vec3f instead of 3 floats in structE307C0
2021-08-29 23:09:41 +09:00
Ethan Roseman
a865cbdf17
Trigger funcs ( #405 )
...
* remove old tools, fix warnings
* almost match si_handle_print_debug_var
* si_goto_end_loop and warnings
* is_trigger_bound and create_trigger
* Cleanup + matching 2 non-matchings
* update_triggers (trigger.c complete)
* fix warnings
* PR comments, m2ctx.py fix
2021-08-29 22:44:17 +09:00
ThreeMustyFears
cdbf170061
Match action_cmd/hit_lava ( #399 )
2021-08-26 22:52:45 +01:00
JaThePlayer
0bdf15542e
Chest & Heart Block entities ( #393 )
2021-08-25 22:29:43 +01:00
Ethan Roseman
ff2c968335
Getting rid of warnings and removing function decl from INCLUDE_ASM ( #396 )
...
* Fix some fx stuff
* INCLUDE_ASM doesn't emit a function decl anymore
2021-08-26 05:32:48 +09:00
Alexander Faßbender
4bdb7280a7
Create dead.h and update dead code units ( #394 )
...
* create dead.h and resolve #350
* Update variables.h
* Update dead.h
2021-08-26 04:29:59 +09:00
alex
d0be37641b
Fix a bunch of warnings ( #388 )
...
* git subrepo pull (merge) --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "5d7a6c0813"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "5d7a6c0813"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* configure: add --no-warn
* clean up hud_element.h
* fix some warnings
2021-08-25 21:34:03 +09:00
alex
78a729a7a3
NPC animation cleanup ( #384 )
...
* remove BattleID and NpcAnimId typedefs
* change NPC_ANIM generation
* struct for StaticNpc.animations
* ~peach_make_disguise_npc
2021-08-25 01:42:29 +09:00