HailSanta
70d3b7b3a8
msg names and more map data prep ( #768 )
...
* minor NPC fixup
* most var type renames
* rest of var names
* remove deprecated
* var types cleanup
* fixed -> float 1
* fixed -> float 2
* fixed -> float 3
* fixed -> float 4
* evt fixed removed
* localvar shorthand
* missing byte names
* missing flag names
* evt var cleanup
* local var shorthand redux
* minor cleanup
* mario anim name
* item ranges cleanup
* player anim names
* all message names
* renames for existing
* remove unused enum
* squash msg ids
* again
* all message refs replaced
* area headers
* idk
* also merged
* remove superfluous parens
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-09-12 01:23:47 +09:00
Ethan Roseman
0094fa6a31
Pigs and speech bubbles 🐽 💬 ( #767 )
...
* lil_oink effect
* oink map funcs
* fix build to not be big
* machi funcs
* mac func
* data migration
* draw_shop_items
* e20eb0.c funcs + data
* warnings
* PR warnings and cleanup
2022-09-11 02:04:04 +09:00
Ethan Roseman
408c49cb75
one for the books ( #765 )
...
* func_802A1518_78BB18
* btl_state_update_select_target
* wip
* btl_state_draw_select_target and WIP
* cleanup
* render_shaded_sprite and wip
* WIP/cleanup
* wip
* reset_player_status
* btl_state_update_player_move and cleanup
* func_802A2C84
* func_80242FE0 wip
* btl_state_update_normal_start and cleanup
* WIP
* btl_state_update_end_turn
* btl_state_update_enemy_striking_first
* cleanup
* cleanup & wip
* item_entity_update & cleanup
* update_item_entity_temp
* appendGfx_item_entity
* E21870
* mdl_create_mode
* cleanup
* func_802A9310_42D220
* area_flo2 battle funcs dun
* b_area_isk_part_1_ChompChainUpdate
* wip and rip
* clean
* partner_move_to_goal
* partner_get_out
* wip
* cleanup
* func_802BD1AC_31CD1C
* func_802BD754_31D2C4
* Cleanin
* fix func def
* UnkShadowFunc001
* a bunch of kpa funcs
* comment
2022-09-08 21:21:07 +09:00
HailSanta
c108f11cab
EVT mass renames ( #763 )
...
* mapconfig -> mapsettings
* Map/Area -> MapConfig/AreaConfig
* old EVT names
* kmr names
* game byte names
* EVT_SAVE_FLAG names
* removed EVT_WAIT_FRAMES
* including the to_rename files in case they need to be reused
* more npc AI
* battle and stage names
* fixed enum value
* territory substruct refactor
* refactored enemy drops substruct
* refactor NpcGroupList
* adjusted NPC_GROUP for passive NPCs
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-09-08 21:12:26 +09:00
HailSanta
0df93d5b2b
prep for map dumping ( #760 )
...
* prep for map dumping
* s p a c i n g
* advanced door + world statics
* sneaky tabs
* more world
* one more
* saved for later
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-09-06 11:26:53 -04:00
EllipticEllipsis
1a8c131880
Match a few functions, cleanup of unmatched libultra/gcc internal stuff, some documentation in 43F0.c ( #755 )
...
* Decompile memset, strcpy, strcmp
* Rename a lot of libultra functions and files,
match int_to_string (43F0.c OK)
* Nail a few warnings
* Clean up libultra header includes somewhat
2022-09-04 22:12:30 +01:00
HailSanta
51d02cfbf5
actor decor stuff ( #750 )
...
* big func
* this and that
* checkpoint
* more funcs
* enough
* formatting
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-08-26 19:13:57 +09:00
Ethan Roseman
ded1be2b17
Effect work and rodata migration ( #747 )
...
* bombette_breaking WIP
* bombette_breaking
* migration & stuff
* spr funcs
* btl_state_update_begin_turn
* beginning effect data work
* effect rodata migration
* fix
* fixin
* breaking_junk
* args
* handle gfx
* trim yaml
* yaml cleanup
* gfx stuff
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "b681843a78"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "b681843a78"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* water_splash gfx
* move decl down
* fix warnings
2022-08-11 00:29:06 +09:00
HailSanta
f4efd09c80
isk + misc ( #746 )
...
* isk + warning patrol
* minor reorg
* effect data union
* structs sorted and dummy structs added
* effect data cleanup + some end funcs
* two more PAL_PTR*
* temp
* flower fx
* pal_inc_c
* remove tabs
* isk_05
* blur union
* more isk
* isk funcs done
* sun stuff
* delete sun_main
* sun comments
* extra stuff
* actor decorations
2022-08-10 14:36:38 +01:00
HailSanta
ba183f35b5
effect organization ( #745 )
...
* isk + warning patrol
* minor reorg
* effect data union
* structs sorted and dummy structs added
* effect data cleanup + some end funcs
* two more PAL_PTR*
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-08-07 21:42:54 +09:00
HailSanta
1ce49b1ba9
audio odyssey ( #744 )
...
* first pass
* seq cmd args retyping
* some SEF commands
* etc
* couple more SND commands
* more functions
* checkpoint
* five more
* another one
* more funcs + cleanup
* reverted unnecessary unions
* all SEF commands done
* a bunch more
* more!
* morrrrrrre
* almost done for now
* 99%
* 100
* few names and types
* reorg
* minor chnages
* miscmiscmisc
* yet more
* another day another func
* eth wip func_8004EC68
* some sym names
* retyping sound mgr fields
* minor renames
* D_80078400
* bigger func
* retypings
* enhanced drum info
* the evil is defeated
* merged
* prelim ambient sound func names
* audio frame
* checkpoint
* renames
* learnin bout sounds
* latest
* fix snd_load_BK_to_bank
* func_80056FA4
* warnings
* cosmetics
* func_800522A8
* struct reorg
* figured some stuff out
* much more info
* fx params
* cleanin up
* revert accidental changes to jp
* more accidental jp changes reverted
* misc names
* small stuff
* migrated all audio data
* checkpoint
* header reorg begins
* audio public/private headers
* fixed headers
* fixin warnins
* oops
* 51 fixed
* formatted binary data in 30450
* workwork
* cleanup
* misc
* flip macro arg order
* more names
* audio event triggers
* various
* sfx player cleanup
* start bgm player cleanup
* names names names
* priorities
* merlow
* misc enum vals
* rocking chair
* kmr_00 funcs
* enough
* restore delete jp file
* func_80055EB4
* fix func name
* addressed comments
* demoted a couple variables from global
* couple hidden panel things
* credits mostly
* credits dedupe in progress
* jump table repair
* 'finished' end dedupe
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-08-06 21:14:04 +09:00
Unnunu
ae64b1b5cc
entities ( #741 )
...
* matched execute_render_tasks
* step_entity_command_list
* partially migrated entity data
* entity blueprints migrated
* matched create_entity
* matched entity functions
* SaveBlock
* SaveBlock and Switch
* switch model done
* matched shattering block functions
* shattering block models
* matched block funcs
* block models
* finish Block.c
* ItemBlock
* HeartBlock
* SuperBlock
* SimpleSpring
* HiddenPanel wip
* HiddenPanel
* Chest
* WoodenCrate
* BlueWarpPipe
* SignPost
* Padlock
* Boarded floor and padlocks
* BombableRock
* Tweester
* StarBoxLauncher
* wip
* ArrowSign
* BellbellPlant
* TrumpetPlant
* munchlesia wip
* Munchlesia
* UnusedBlock
* cleaning
* fix warnings
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "fd9cbc3a1"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "fd9cbc3a1"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* PR suggestions
* created vtx splat segments
2022-07-17 17:38:19 +01:00
Ethan Roseman
d31e0b8936
Engine cod ( #738 )
...
* a couplez
* func & data cleaning
* sig
* move data and fix nonmatching
* Finish 17D6A0
* Don't use backticks in progress.py
* func_8025995C and clean
* 2 sprite funcs and cleanup
* 3 sprite funcs
* gather_magic_main
* 3 sprite funcs
* more sprite work and cleanup
* sprite funcs
* more clean
* UnkFloatFunc005
* warnings
* cleaning and os stuff
* 2 more funcs + warnings
* yaml work, move map data metadata to separate yml file
* apply_transform_to_children
* cleaningz
* PR comment
2022-07-08 21:57:08 +09:00
Mr-Wiseguy
ea64a774fc
Cleaned up and documented gfx_draw_background, changed vscode config to use gcc-x86 to avoid intellisense truncation warnings for pointers ( #739 )
2022-07-03 15:42:28 +09:00
Ethan Roseman
ec0ae12540
Partner, map, engine funcs ( #736 )
...
* phys_should_player_be_sliding
* functions from brotenko
* UnkTrigFunc001
* trd_05
* IsPartnerXXX funcs
* nok funcs
2022-06-26 11:21:38 +01:00
Ethan Roseman
0785fc6f93
Tiny funcs & cleanup & entity ( #735 )
...
* baby funcs for ethy
* progress on pause_stats_draw_contents
* a5dd0 work + cleanup
* almost create_entity
* cleanup
* some funcz
* btl_show_message_popup (thanks Unnunu\!)
* more
* more cleen
* PR comments
2022-06-17 18:21:13 +09:00
JaThePlayer
d1fb0597af
More functions, some from Brotenko ( #734 )
...
* More functions, some from Brotenko
* Matched the unmatched
2022-06-17 15:14:21 +09:00
Ethan Roseman
e39f5874f6
Overlay 2 bss reorg ( #733 )
...
* cleanup + almost done with _use_partner_ability
* _use_partner_ability and bss bonanza
* gCameras fix
* cleanup
* cleanup
2022-06-14 01:34:22 +09:00
Ethan Roseman
bae34c46ed
Upgrade to splat 0.9.0 ( #730 )
...
* changes for splat 0.9.0
* wip
* git subrepo pull --branch=develop --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "2ff7357501"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "develop"
commit: "2ff7357501"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* OK
* big_snowflakes gfx data
* Jenkins?
* cleanup
* debuff effect gfx data
* fix
* more effect gfx data
* dlabel
* git subrepo pull --branch=experiment --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "1365775e09"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "experiment"
commit: "1365775e09"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* .
* git subrepo pull --branch=experiment --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "6bd9fe1c4e"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "experiment"
commit: "6bd9fe1c4e"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* flower splash/trail gfx
* throw_spiny gfx
* disable_x and butterflies gfx data
* draw_coin_sparkles
* Warnings, cleanup
* cleanin
* attempt at test_item_player_collision
* more gfx + cleanup
* more effect gfx
* func_8002D160
* update update_symbol_addrs and symbol_addrs
* git subrepo pull --branch=develop --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "4914dc9029"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "develop"
commit: "4914dc9029"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* git subrepo pull --branch=master --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "aa71299594"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "aa71299594"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* fix
* fix regression
* Add rabbitizer to requirements
* warnings
* symbol_addrs fixes
2022-06-13 00:33:32 +09:00
Unnunu
763b320bfb
b_area_omo2 ( #729 )
2022-06-12 15:44:36 +01:00
HailSanta
a335b73d0a
misc-functions ( #728 )
...
* misc stuff
* ShowEmote
* finish fx_api + replacing sound enum values
* load_path_data
* requested fixes
* vertex data extracted
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-06-11 03:06:12 +09:00
HailSanta
611a083ae9
hud-script-disasm ( #726 )
...
* pause hud scripts
* script name prefixes
* missing sparkle script item entity fields
* revert incorrect hypothesis
* global hud scripts + sparkle script macros
* remove tabs
* hs_op_15
* split battle images
* battle hud scripts
* fix warnings
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-06-10 04:03:11 +09:00
Unnunu
accf5a60f6
Animations ( #727 )
...
* decomp 5 animator functions
* animation script disasm
* cleaning up
* improvements in animation disasm
* TODO
2022-06-09 22:49:57 +09:00
Unnunu
76187e5c3b
3 more battle maps ( #724 )
...
* area_pra2
* finish
* sound enum
* renamed enum member
* fixed alignment
* area_pra3
* area_sam
* area_sam2
2022-06-06 21:34:45 +09:00
Ethan Roseman
341ed0040f
some assorted cleanup / commenting of stuff ( #722 )
2022-06-01 03:39:46 +09:00
Unnunu
b4ee2f8a75
intro_state, evt and decoration tables ( #718 )
...
* matched appendGfx_intro_logos
* create 38F00.c
* 3 evt functions
* wip
* match func_80259AAC
* match 8 decoration funcs
* fix warnings
* fix merge issue
* cleaning up
* renamed data file
* PR suggestion
2022-05-29 00:15:51 +09:00
Ethan Roseman
c0694d26f1
House cleaning ( #719 )
...
* various cleanup
* further cleanup
* some cleanup + matches
* clean
2022-05-28 20:13:30 +09:00
Ethan Roseman
021592d219
Misc decomp 70 ( #716 )
...
* aura_appendGfx
* 3 more action commands
* fire_shell
* hammer, hurricane
* spiny_surge
* data stuff, cleanup, whirlwind
* warnings
* water_block data and func
* water_block
* effect stuff cleanup
* big_snowflakes effect
* data cleanup, fpr abi regs
* 2 battle item funcs + data
* 2 mo
* shooting_star func
* 3 16F740 funcs
* btl_state_update_end_battle
* map funcs
* more dedupe
* cleanin
* draw_entity_model_C/D
* effect butterflies, btl state funcs
* it is done
* it is done
* PR comments, some cleanup
2022-05-27 22:03:19 +09:00
HailSanta
1e91e60cb6
rest of 5B320 ( #713 )
...
* rest of 5B320
* whitespace
* fix warnings
* split 5B320.c with includes
* ICON_anim_heart_piece_palette
* requested changes
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-05-21 13:56:54 +09:00
HailSanta
5b7f18a2ca
start chest inc + misc cleanup ( #711 )
...
* start chest inc + misc cleanup
* popups
* 5b320 OK
* finish HudScript retyping
* item hud scripts
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-05-18 16:53:28 +09:00
Unnunu
52b9d1b11c
battle camera ( #710 )
...
* match func_80248DE4
* BattleCam_TargetActor
* renamed functions
* Update src/16F740.c
Co-authored-by: alex <16batesa@gmail.com>
Co-authored-by: alex <16batesa@gmail.com>
2022-05-16 15:18:18 -04:00
Ethan Roseman
179998098c
Misc decomp 53 ( #703 )
...
* some btl_state work
* msg_draw_speech_bubble
* cleaners
* btl_state_stuff
* btl_state_update_next_enemy wip
* btl_state stuff
* disable_x fx + cleanup
* wip
* fxstuff
* path funcs & cleanup
* clean
* model_api funcs
* two action commands
* action_cmd progress
* UnkFunc001
* air raid func
* cleanup, data migration, goodies
* remove data file
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "a847090eac"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "a847090eac"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* fix build
* more cleanup
* clean
* PR comments
2022-05-05 23:08:16 +09:00
HailSanta
aee5626e5b
world AI ( #701 )
...
* monty mole AI pt 1
* monty mole AI #2
* enum values for evt priority and flags
* enemy ai flags
* done monty mole + partner enums
* removed union for partner action state
* missed parter action states + cam move flags + entity collision bit
* basic ai
* piranha plant stuff
* attack ahead
* consistent hitbox names
* idk
* organized piranha plant
* delete matches
* start fuzzy
* naming
* bzzap pt 1
* bzzap 2
* bzzap names done
* rename bzzap to flyingAI
* complete flying names
* done for today
* file reorganizing
* world AI
* starting clubba dedupe
* suggested changes
* bullet bills
* sentinel start
* dedupe sentinel complete
* sentinel AI done
* melee ai organization
* piranha plant dedupe
* resolved some bad dead syms
* patrol start
* patrol AI almost done
* enough
* more ai work
* clean up clubba ai enum
* dedupe all clubbae
* started cleft extraction
* ready to dedupe cleft
* dedupe one cleft
* iwa_04
* iwa_01
* iwa_02
* ai state file reorganization
* enemy anim enum
* extracted shy guy
* dedupe shy guy ai
* shy guy patrol ai
* done shy guy ai dedupe
* added NON_MATCHING wrap
* ai etc
* more dead ai
* most dead ai merged with living
* lakitu etc
* paratroopas
* fix warnings
* fix other warning
* ParatroopaAI
* lakituAI parameter fix
* dead_flo_13 debug strings
* misc map matches
* flying magikoopa start
* name npc field
* lungeAI renamed to tackleAI
* magikoopa ai foothold
* extrated one magikoopa
* starting clubba dedupe
* addressed PR comments
* consolidated magikoopa helper funcs
* misc map stuff
* flying magikoopa dedupe
* zipline funcs
* delete matched
* grind out another 0.05%
* started letter delivery dedupe
* more delivery dedupe
* special delivery
* rest of letter delivery
* slight delivery reorg
* delivery func names
* cleft doc start
* name enemy field
* more renamins
* unk_28.f
* changed field names to facilitate renaming
* done cleft cleanup
* hopping ai
* cleanup some ai
* name field + patrol reorg
* filled out NpcAISettings fields
* assembling ai includes
* elimated state files
* remove X32 for alertOffsetDist
* removed other NpcAISettings union
* new NpcAISettings for UnkAI_4
* stationary AI cleanup
* smalls
* 0 new warnings
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-04-29 13:32:16 +09:00
Unnunu
d33a2407df
Audio stuff ( #696 )
2022-04-18 16:38:47 +01:00
HailSanta
cfe089af10
monty mole AI + various enums ( #694 )
...
* monty mole AI pt 1
* monty mole AI #2
* enum values for evt priority and flags
* enemy ai flags
* done monty mole + partner enums
* removed union for partner action state
* missed parter action states + cam move flags + entity collision bit
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-04-18 00:36:37 +09:00
HailSanta
0ef8c71bdb
combining various AI and item check imports ( #692 )
...
* aggregating AI includes
* workin on AI funcs
* fix
* misc
* ongoing lock dedupe
* item choices
* so many item choices
* dead item choices
* deleted matches
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-04-15 12:28:49 +09:00
alex
5718fa67fa
Merge old alex branches ( #691 )
...
* D_80283D98
* add tools/migrate_data_to_c.py
* add .byte support
* jic
* update count_power_plus
2022-04-12 20:23:49 +09:00
HailSanta
8d730c5c50
isolated chuck quizmo ( #685 )
...
* toad house
* push blocks
* requested cleanup
* quizmo 1
* dro_01, dro_02, hos_03, jan_02
* quizmo jan_03
* kmr_02 quizmo
* quizmo area_mac
* quizmo functions aggregated
* remove functions no longer needed
* cleanup
* cleanclean
* quizmo started data
* quizmo data half done
* nearly done
* fix mislabeled data in dgb_01
* fix QuizRequirement struct
* isolate give item code
* deconflict varstash data name with varTable fields
* misc quizmo cleanup
* quizmo done
* fix file with invalid symbols
* PR comments
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-04-12 15:01:58 +09:00
Ethan Roseman
d6ac1a490b
Map De-doop ( #688 )
...
* various
warningz
* map stuff
* UnkPhysicsFunc
* UnkModelMatrixFunc
* UnkModelMatrixFunc2
* UnkAtan2Func
* UnkGooberFuncs
* GetPeachDisguise
2022-04-12 03:32:54 +09:00
Ethan Roseman
3a28a3f505
Physics ( #682 )
...
* various
* collision_main_lateral
* phys_adjust_cam_on_landing
* phys_main_collision_below
* 77480.c dun
* 7fd10 funcs
* 7bb60 funcs
* warningz
* map stuff
* PR comments
2022-04-11 15:34:35 +09:00
HailSanta
5f47e1291f
Santas-workshop -- toad houses and push blocks ( #681 )
...
* toad house
* push blocks
* requested cleanup
* clean
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-04-10 17:37:13 +09:00
HailSanta
42355f53c2
Santas Super Blocks ( #677 )
...
* misc msg etc
* super blocks 1
* super blocks 2
* super block dedupe
* super blocks x
* super block isolated
* one dead super block func left
* dead maps fixed
* remove unnecessary funcs
* merged includes for pipes
* pipe data and EVT_GROUP enum
* fixed dead
* fix warnings
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <eroseman@basistech.com>
2022-04-08 15:10:12 -04:00
Ethan Roseman
4555d9fab5
StashVars ( #679 )
...
* beginnings
* more
* done
* cleanup
* remove sublist.txt
2022-04-08 14:25:49 -04:00
HailSanta
2d26e6dc95
merged texture pan includes ( #675 )
...
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-04-07 16:41:39 +09:00
Ethan Roseman
02d678b543
Npc funcs, fio.c, and others ( #674 )
...
* filemenu_choose_name_handle_input
* filemenu_choose_name_init
* filemenu_main_handle_input
* update symbol_addrs
* filemenu_draw_contents_copy_arrow
* cleanup
* dusting
* npc funcs
* fio.c finished
* Cleanup
* warnings
* Cleanup + SaveDataHeader struct
* re-add decl
2022-04-05 21:53:40 +09:00
HailSanta
b7f7e4c96d
Santas workshop (matched area_mgm) ( #673 )
...
* mgm_01 start
* strange issue
* blah
* rodata fix
* done with mgm_01 + misc cleanup
* almost done mgm
* minor issues with last 3 functions
* match help
* mgm code done
* proper msg pal usage
* fix warnings
* fix more warnings
* ive been warned
* requests
* area_kgr
* battle cam symbol names
* msg cleanup work
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-04-05 18:52:06 +09:00
Ethan Roseman
d0a7655779
Various dompin ( #672 )
...
* partner funcs
* land.c
* filemenu_update
* 190A10.c
* hammer.c dun
* prog rock
* various funcs
* moving
* update_item_entities
* filemenu_yesno_handle_input
* cleanin
* sweeping
* PR comments
2022-03-30 21:07:13 +09:00
Unnunu
9e0aab9e6d
camera functions and zone collision data ( #671 )
...
* match 3 functions
* match 4 camera functions
* fixes
* camSettings type enum
* PR suggestions
2022-03-28 18:29:47 +09:00
HailSanta
7dbd1770ec
Santas workshop ( #670 )
...
* initial name changes
* hud_element function names
* missing player data fields
* entity cleanup
* missed a few things + starting action states
* some world partner cleanup
* idle/walk/hammer + peach cooking stuff
* clean
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-03-26 20:47:10 +09:00
Unnunu
086ab5bf24
match some libultra ( #667 )
...
* decomp 8 functions
* 3 ai funcs
* 6 more funcs
* decomp 6 funcs
* decomp 21 funcs
* cleaning up
* fix
* reverted changes in os_pfs.h
2022-03-21 15:47:44 +09:00
Ethan Roseman
3ff0057674
Match-a-palooza (75% functions, 60% bytes) ( #666 )
...
* aura_update
* CompareFloats
* UnkBufferFunc
* SetPlayerStatusPosYaw
* SetNpcPosYaw
* IsAOrBPressed
* UnkEnemyPosFunc
* UnkNpcAIFunc47
* UnkFunc57
* UnkFunc58
* UnkFunc59
* delete unneded data
* UnkFunc60
* UnkFunc61
* UnkNpcAIFunc48
* UnkNpcAIFunc49
* UnkNpcAIMainFunc7
* lee func
* cleanup
* UnkFunc62
* UnkNpcAIMainFunc8
* SixFloatsFunc
* UnkNpcAIMainFunc9 part 1
* UnkNpcAIMainFunc9 part 2
* UnkNpcAIMainFunc10
* warnings
2022-03-20 19:12:30 +09:00
Ethan Roseman
33254f23be
Map func dedupe & fire breath effect ( #661 )
...
* find_duplicates improvements, closer on a func
* UnkFunc54
* UnkFunc55
* UnkFunc56
* fire_breath
* name stuff
* warnings
* cleanup
* .
2022-03-14 02:33:10 +09:00
Unnunu
b922ddd6f3
hud_element.c ( #660 )
...
* ALT_clear_hud_element_cache
* clear_hud_element_cache
* match 3 funcs
* hud_element_update
* draw_rect_hud_element
* func_801413F8
* HudElementFlags
* flag names
* some improvements
* fix warnings
* debuffIcon TODO
* PR suggestions
2022-03-12 18:49:32 +09:00
Ethan Roseman
55a849a50a
De-duplicate more UnkNpcAIMainFunc occurrences ( #659 )
2022-03-10 19:11:34 +09:00
Ethan Roseman
9cd911765d
File menu & more ( #658 )
2022-03-10 09:55:38 +00:00
Unnunu
546152b69e
match windows.c and migrate data for draw_box ( #646 )
...
* match 9 functions
* draw_box data
* fix warnings
* fix
* fix warnings again
* PR suggestions
* replace int literals with enum values
* two more ints replaced
2022-02-13 17:19:59 +09:00
Ethan Roseman
3a578399fb
calc_item_damage_enemy and some others ( #641 )
...
* SFX funcs, configure fix
* the actual rename (oops)
* 3 sprite funcs
* 2 funcz
* calc_item_damage_enemy and cleanup, others
* cleanup
* Warnings
* clean fx_api
* match npc_raycast_general and name npc_collision.c
* PR comment
2022-02-09 03:33:05 +09:00
Unnunu
650d52d16a
Pause menu ( #642 )
...
* start data migration
* decomp 12 functions
* make initial bss
* pause_tutorial_draw_contents
* pause_init
* decomp 3 functions
* decomp pause_tabs
* pause_badges_draw_contents
* pause_items
* pause_partners
* pause_spirits
* pause_map
* pause_gfx and pause_styles
* fixing warnings
* fixed all warnings
* bss
* rename bss fields
* make static from bss
* renaming global vars
* finish
* small fix
* PR suggestions
2022-02-09 03:24:51 +09:00
JoshDuMan
348d12c4e3
Match some more Libultra ( #639 )
2022-02-08 14:05:20 +00:00
JoshDuMan
e1766601f8
Match 50 functions in Libultra ( #636 )
...
* Fix script disasm
* Stuff
* Work on libultra
* More Libultra Work
* My Libultra work for now
* Fix all OS warnings
* fix gitignore
2022-01-31 20:40:55 +09:00
Ethan Roseman
96e85f4da1
SFX funcs, configure fix ( #635 )
...
* SFX funcs, configure fix
* the actual rename (oops)
2022-01-31 19:10:02 +09:00
Ethan Roseman
9fa9639575
The Great Effect Naming ( #632 )
...
* name big_smoke_puff
* 0-5
* 6 -> land
* more effect stuff
* flower effects
* name fix
* cloud_puff
* flower splash
* cloud_trail
* 2 more
* more
* a bunch more
* -2F
* more
* the rest
* cleanup and the rest
* PR stuffs
2022-01-25 01:58:33 +09:00
Alexander Faßbender
4ef25a394d
Decompile and dedupe dead funcs ( #621 )
...
* decompile several dead functions and dedupe some alive counterparts
* .
* dedupe UnkNpcAIFunc46
* resolve issues
* Fix warnings
* .
* PR comments
* clean
* anim IDs
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-01-21 14:54:46 +09:00
JoshDuMan
0f67c8c425
Disassemble Various Battle Scripts ( #626 )
...
* Disassemble DGB
* Disasm omo
* Disassemble KGR
* Disassemble Battle Goompa
* Disasm Goombario
* Disasm Jan2
* Disasm JAN Battle Map
* Delete data files
* Disasm Spin Smash
* Partners Disasm
* Disasm KZN Battle Map
* Delete func
* jungle_guy
* Spear Guy
2022-01-19 20:21:19 +09:00
JoshDuMan
44dd710d54
Disassemble 3 Battle Maps ( #622 )
...
* Disassemble ISK Part 2 Battle Map
* Disassemble MIM BTL Map and fix script maps
* Delete mim
* Disasm Script
* Disassemble ARN Battle Map
* Remove files
* Remove struct
* Handle comments and merge conflicts
2022-01-17 02:22:23 +09:00
HailSanta
4e33a016eb
struct renaming and trigger/entity cleanup ( #623 )
...
* rename static structs to blueprint
* evt structs renamed
* renamed HudElementAnim to HudScript, worked on triggers
* fix Trigger/TriggerBP fields and entity cleanup
* entity data cleanup 1
* block
* blue warp pipe
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-01-16 22:28:09 +09:00
HailSanta
41c304137d
hud and item script names ( #617 )
...
* hud script names 1
* more hud elements!
* battle hud scripts
* names for some item globals
* hud elem scripts for items
* item entity names
* cleanup and missing struct in partners
* more partner cleanup
* battle stuff
* fix some warnings?
* resolve stuff
* fix symbol_addrs
* minor fixes
* splat pause_icon_table.data.s
* glabel -> dlabel
* rom addrs
* fix splat stuff
* data splits, warnings
* split more hud scripts
* added symbols for battle menu
* finished hud scripts fot 415D90
* entity documentation
* entity documentation
* more consistent name
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-01-15 03:54:45 +09:00
Unnunu
5f05525446
match raycast functions ( #620 )
...
* npc_raycast_down
* npc_raycast_down_ahead
* npc_raycast_down_sides
* npc_raycast_up
* npc_raycast_up_corner
* npc_raycast_up_corners
* npc_test_move_complex_with_slipping
* player_raycast_down
* player_raycast_up_corners
* decomp 3 funcs
* player_test_move_without_slipping
* player_test_move_with_slipping
* match player_test_move_with_slipping
* clean up code
* fix param names
* remove space
Co-authored-by: Alex Bates <hi@imalex.xyz>
Co-authored-by: Alex Bates <hi@imalex.xyz>
2022-01-15 03:09:45 +09:00
JoshDuMan
36e5315fdc
Disassemble Various Data Files ( #616 )
...
* Disassemble IWA Battle Map
* Disassemble SBK Battle Map
* Disassemble Quake Hammer
* Disassemble jump.c
* Disassemble Hammer Action Command
* Some Labelling
* Fix symbol_addrs
* Disassemble ISK Part 1 Battle Map
* Restore symbol_addrs
2022-01-13 15:26:42 +09:00
JoshDuMan
79bcd008f9
Battle Map and Move Disassembly ( #614 )
2022-01-11 02:06:43 -05:00
Ethan Roseman
e60e5fccd1
BSS round 2, hud_element.c funcs ( #613 )
...
* an end func
* 2nd segment bss file added
* hud_element work
* some renaming, set_hud_element_scale
* 2 hud_element funcz
* remove more unneeded undefined_syms
* bss 3, PR comments
2022-01-11 03:25:06 +09:00
Unnunu
486dbfda39
Match status_icons ( #612 )
2022-01-10 15:55:26 +00:00
Unnunu
559007d861
Match collision functions ( #609 )
...
* match allocate_hit_tables
* load_collision
* load_hit_data
* parent_collider_to_model
* update_collider_transform
* test_up_ray_collider
* test_ray_triangle_general
* test_down_ray_triangle
* test_up_ray_triangle
* test_ray_colliders
* test_ray_zones
* test_ray_entities
* func_8005DB00
* rename everything
* follow codyng style
* fix
* PR suggestions
* remove p prefix
Co-authored-by: Sergey Zorkin <szorkins@gmail.com>
2022-01-08 19:11:20 +09:00
JoshDuMan
d684991270
Disassemble TRD Part 1 Battle Map ( #607 )
2022-01-08 14:43:11 +09:00
HailSanta
acf6b92313
more fields and name consistency ( #603 )
...
* npc fields
* npc and actor naming
* missing hit sounds + naming consistenct
* added partner syms and player spin struct
* requested changes
* organized Vec structs
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-01-05 20:05:49 +09:00
JoshDuMan
4657f3621b
Disassemble mac, hos, and nok Battle Maps ( #602 )
...
* voodoo magic
* Cleanup + match func_802180D0_464560
* work
* Finish mac battle map
* Add to gBattleAreas
* splat
* Disassembled hos and nok battle maps
* Match Kent C Function
* fix build
* Fix
* Work on disasm_script
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-01-05 20:01:44 +09:00
JoshDuMan
55228bd3a7
Fix a few warnings ( #601 )
...
* .
* Externs
* Fix a few warnings
* __osGetCause
* Comment
* Ethan
2022-01-04 02:36:01 +09:00
HailSanta
13a2f40f2a
Update GameStatus fields ( #595 )
...
* renamed a few fields in game status
* created constant for MAX_GAME_TIME
* names for rumble funcs
* suggested changes
* created sound out enum
* function naming test
* actorClass consistent name
* water block effect field
* battle_status fields
Co-authored-by: Clover <cloverhax@gmail.com>
2022-01-03 18:56:30 +09:00
JoshDuMan
de651a7efb
D_80000000 -> 0x80000000 ( #599 )
2022-01-02 04:07:25 -08:00
JoshDuMan
5962ce37fd
Disassemble KMR 2 Battle ( #597 )
2022-01-01 08:08:04 -05:00
Ethan Roseman
5cb9183779
Effects, includes ( #589 )
...
* effect_13
* effect_14
* most of effect_15
* clean, standardize effects
* fx_16 wip
* UnkNpcAIFunc35
* includes
* UnkPosFunc2
* UnkNpcAIFunc36
* PR comments
2021-12-30 14:14:55 +09:00
JoshDuMan
bd56f6060f
Decomp Some Libultra ( #588 )
...
* Work on KMC Libultra
* libultra decomp
* fix
2021-12-29 15:14:20 -05:00
Zelllll
8dcb7f1ba9
Name and document frame buffer copy/filter functions ( #587 )
...
* Name and document frame buffer copy/filter functions
* 0/1 naming of variables to match pass 0 and pass 1
2021-12-28 20:29:24 -05:00
Alex Bates
d22bd18f98
Disassemble Star Power scripts ( #584 )
...
* fix diff_evt.py
* document UW/UF based on @SeekyCt's advice
* fix star_rod_idx_to_c.py
* migrate battle/star/focus data
* use N() where possible
* rm data.s
* update symbol_addrs
* refresh
* lullaby
* star storm
* chill out
* fix float problems (sad)
* smooch
* time out
* up and away
* star beam
* peach beam
* peach focus
* peach dash
* rm old data
* Assorted Decomp Across The Galaxy (#574 )
* popup_menu_update & other
* a bunch of 190B20
* starting load_player_actor
* load_player_actor
* blorp
* load_partner_actor
* fx_11_main
* fx_11 done
* cleanup
* fx_12
* 3 encounter_api funcs
* encounter_api done
* some 20ec0 funcs
* clean
* PR comments, warnings
* name btl_actorHomePositions
* PR comments
* merge
* Introduce SPRITE_PIXEL_SCALE (#580 )
* fix func_80273444 warns
* make end of data explicit in splat.yaml
* lol
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
Co-authored-by: Alexander Faßbender <31699028+Brotenko@users.noreply.github.com>
2021-12-29 02:11:07 +09:00
JoshDuMan
69e1a012bd
Partner Script Disassembly ( #577 )
...
* frogress
* kooper data
* More Work
* Bombette, Sushi, Parakarry Scripts
* Finish wPartners work.
* Partner BSS
2021-12-28 21:44:31 +09:00
Ethan Roseman
15b6cb398c
Assorted Decomp Across The Galaxy ( #574 )
...
* popup_menu_update & other
* a bunch of 190B20
* starting load_player_actor
* load_player_actor
* blorp
* load_partner_actor
* fx_11_main
* fx_11 done
* cleanup
* fx_12
* 3 encounter_api funcs
* encounter_api done
* some 20ec0 funcs
* clean
* PR comments, warnings
* name btl_actorHomePositions
* PR comments
2021-12-28 20:43:24 +09:00
Rainchus
095680b006
Duplighost battle functions ( #556 )
...
* decomp some functions in 1AC760.c
* broken data migration
* data nearly migrated, rodata in laki file is null
* fix building and laki data migration
* data migration for kpa3 WIP
* add missing data
* decomp duplighost functions and duplicates
* fix some warnings
* resolve issues
* fix warnings
Co-authored-by: Brotenko <brotenko@gmail.com>
2021-12-25 10:34:55 +09:00
Alto1772
be35cf4fc9
split rsp ucode ( #560 )
...
* define rspboot
* define rspaudio and f3dex2
* some changes as requested
2021-12-25 01:32:52 +09:00
Alex Bates
585c0dc428
Name and document btl_init_menu_* funcs ( #567 )
...
* btl_init_menu_*
* https://c.tenor.com/D0mk5R5x1G8AAAAC/cat-fat-cat.gif
2021-12-24 23:21:03 +09:00
Ethan Roseman
9e1d4db698
First overlay's BSS symbols moved to C ( #551 )
...
* 2 fold funcs
* func_8013B1B0
* cleanup & naming
* more formatting
* cleanup
* progress & filemenu stuff
* 2
* func_8013CFA8
* fold_load_gfx (thanks Wiseguy)
* update_encounters_pre_battle
* 3 mdl funcs
* more model funcs
* cd180 funcs
* progrezz
* 3 cam funcs
* more
* 1 more
* eob30 progress
* sfx_play_sound_at_position & sound enum cleanup
* cleanup
* cleanup2
* PR comments
* BSS migrated to C for the first overlay
* rename
* PR comments
2021-12-16 17:33:47 +09:00
Alexander Faßbender
967427ba97
Decomp misc funcs ( #546 )
...
* decomp misc funcs
* cleanup on MakeShop and initial work on ShowShopOwnerDialog
* match ShowShopOwnerDialog
* decomp misc funcs
* cleanup on MakeShop and initial work on ShowShopOwnerDialog
* match ShowShopOwnerDialog
* resolve issues
* resolve warnings
* Update src/world/script_api/7E0E80.c
Co-authored-by: Alex Bates <hi@imalex.xyz>
Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-12-15 20:12:43 +01:00
Ethan Roseman
7230c62545
Appetizer sampler ( #547 )
...
* 2 fold funcs
* func_8013B1B0
* cleanup & naming
* more formatting
* cleanup
* progress & filemenu stuff
* 2
* func_8013CFA8
* fold_load_gfx (thanks Wiseguy)
* update_encounters_pre_battle
* 3 mdl funcs
* more model funcs
* cd180 funcs
* progrezz
* 3 cam funcs
* more
* 1 more
* eob30 progress
* sfx_play_sound_at_position & sound enum cleanup
* cleanup
* cleanup2
* PR comments
2021-12-13 18:27:28 +09:00
Alexander Faßbender
d2ce4dd89e
Match all FX render functions ( #540 )
...
* match most fx_XX_render functions
* match the rest of the fx render functions
* resolve data migration issues
* resolve issues
* Update effect_117.c
2021-11-26 10:25:50 +09:00
Ethan Roseman
755c83a363
fold_* , effect_10, and other assorted decomp ( #535 )
...
* work on appendGfx_message
* :OK:
* indentation
* message window states
* SetEntityCullMode & some of appendGfx_model
* 9 smalls
* 2 more
* 2 mo
* update_player_actor_shadow
* EffectInstanceData rework
* some shtuff
* effect_10 dun
* wip
* wip
* wipz
* rename
* progz
* remove wip work for appendGfx_model
* PR comments
* Alex comments
* tomorrow for sure
* eventually
2021-11-19 23:31:28 +09:00
Alexander Faßbender
e9f80f2856
Decompile misc battle map funcs ( #528 )
...
* .
* .
* resolve issues
* Update fx_api.c
* Update fx_api.c
2021-11-14 21:23:07 +01:00
Alexander Faßbender
75e2c18977
Decompile even more misc battle map funcs ( #531 )
...
* decompile misc battle map funcs
* fix warnings
2021-11-14 21:16:52 +01:00
Ethan Roseman
34254d102e
appendGfx_message ( #520 )
...
* work on appendGfx_message
* :OK:
* indentation
* message window states
* PR comments
* ran formatter
* change some types
* debuggin
* undebuggin
Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-11-12 21:23:43 +09:00
Lightning
4733902ec8
Match _heap_free ( #522 )
...
* Committing _heap_free match
* More renames and fixes from PR
* Ver without goto's from Josh
* Accidently left pointers in
* More variable fixes based on calls to _heap_*
* Remove unneeded comments, fix function variable name in header
* Missing a space
* Revert to while loop
* Sneaking in an additional comment about heap_malloc_tail for clarity
* Missed whitespace
* Reduced some comments
2021-11-08 01:58:57 +09:00
Lightning
95ea4223d5
Match _heap_malloc and _heap_malloc_tail ( #519 )
...
* Matched _heap_malloc and _heap_malloc_tail
* Move heap_malloc away from using s32 returns
* Remove unmatched files
* Missed a line
* Requested changes
* Add more changes from hidden convos
* Working through entries :)
* Remove extra parens left over from match work
* Removed macro per Ethan's request
* Fix a space
2021-11-06 23:10:53 -04:00
Alexander Faßbender
fbc901ac49
decompile several map and battle-map related functions ( #504 )
...
* decompile several map and battle-map related functions
* remove unnecessary folder
* resolve issue
* .
* .
* Update 52B6A0.c
* Update 6DBDA0.c
2021-10-29 20:14:51 +02:00
Ethan Roseman
068b8a5b08
B4580 and d0a70_len_4fe0 ( #502 )
...
* func_80133A94
* animator stuff
* add_anim_node and animator_node_update_model_transform
* a bunch more
* more
* .
* temp
* create_mesh_animator
* 2 mo
* d0a70 funcs
* more d0a70
* 2 mo
* 1 + cleanup
* 2 mo
* cleanup
* revert change to verbosity for splat
* PR comments
2021-10-30 02:57:15 +09:00
Alexander Faßbender
1f57f7ed09
Decompile several battle map functions ( #500 )
...
* add information about dead maps
* link the names of dead maps to their alive counterparts
* decompile several battle maps related functions
* add information about dead maps
* link the names of dead maps to their alive counterparts
* decompile several battle maps related functions
* .
* resolve issues
* .
* rename of chainchomp related structs and functions
2021-10-28 16:51:46 +02:00
Alexander Faßbender
b9bc4b8af8
Assign dead maps to alive counterparts ( #496 )
...
* add information about dead maps
* link the names of dead maps to their alive counterparts
* Update EB1170.c
* remove redundant function declaration
* resolve issues
2021-10-27 11:24:52 +02:00
Alexander Faßbender
beeb5627e6
Deduplicate various dead functions ( #494 )
...
* what is dead may never die
* resolve issues
* fixing dead_gPartnerActionStatus2
* .
* resolve issues
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-10-25 16:32:44 +02:00
Ethan Roseman
33c9dda3a5
KMC GCC, effects, cleanup, map funcs ( #476 )
...
* warnings, cleanup, 2 npc ai funcs
* kmcgcc stuff
* effect_75
* effect_9.c done
* cleanup, work on kmc gcc
* start on fx_73
* guOrtho/guOrthoF
* more libultra/cleanup
* more libultra
* add wine for darwin
* effect_73 done
* UnkQuizFunc
* effect func naming
* name appendGfx funcs
* fix fx_66
* Add KMC wrapper to Jenkinsfile
* mac fixes
* fix macro usage
* oopz
* 3 fixes
* blah
* KMC_ASM
* config changes
2021-10-22 23:01:27 +09:00
eperdew
789049ee36
Decompile action_cmd/bomb.c ( #467 )
...
* Decompile the easy functions of bomb.c
* Deduplicate action command function in bomb.c
* Fully decompile bomb.c
* Remove matched func_802A928C_427CFC.s
* Clean up bomb.c before making a PR.
* Address @nanaian's feedback.
* Convert nonsense function pointer symbol reference to proper BSS var.
2021-10-10 07:30:38 +09:00
Ethan Roseman
969e28c76c
40% ( #459 )
...
* cleanup
* some of effect_9
* remove 1 warning
* restore Bowser Slug to his former glory (behavior)
2021-10-03 18:42:38 +01:00
Ethan Roseman
59050ec3e9
Effects & misc ( #458 )
...
* fx_6_appendGfx
* update_effects
* effect_6 done
* Update diff.py
* update configure for new splat
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "0efa552c5d"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "0efa552c5d"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* nu stuff / undefined_syms org
* Actor struct refactor to match AddActorVar (thanks Josh)
* various cleanup, matched an obfuscation func
* fx_7 work
* is_block_on_ground
* state_*
* create_entity_shadow, update asm macro to fix diff.py
* set_standard_shadow_scale
* set_npc_shadow_scale and set_peach_shadow_scale
* create_shadow_type
* revert macro.inc
* clear_model_data (thanks Josh)
* cleanup
* mdl_get_next_texture_address
* mdl_set_all_fog_mode
* load_model_textures
* fx_7_appendGfx (effect_7 done)
* fx_8_main
* fx_8_render
* fx_8_update
* func_E0010000
* func_E0010104
* effect_8 done
* effect_8 done
* warnings
* cleanup
* try to fix some warnings
* warnings + change Bowser Slug behavior
2021-10-04 00:44:16 +09:00
Dalrik
387414b395
Decomp misc functions in 196AA0 ( #452 )
...
* Decomp misc functions in 196AA0
* Review changes on 196AA0
* Fix naming of Get/SetCommandAutoSuccess
2021-10-02 09:40:53 +09:00
Ethan Roseman
4c787f68c1
Effect_6 done, splat, diff updates ( #451 )
...
* fx_6_appendGfx
* update_effects
* effect_6 done
* Update diff.py
* update configure for new splat
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "0efa552c5d"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "0efa552c5d"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* nu stuff / undefined_syms org
2021-09-30 18:48:03 +09:00
fig02
5779f5de0e
crash_screen OK ( #449 )
...
* crash screen done
* cleanup
* done i think
* crash -> crash_screen
* fix warnings
* size comment
* review
2021-09-30 08:01:31 +09:00
Ian
cedfcbbb89
Decomp most of the pause badge menu ( #447 )
...
* Define gMoveTable
* pause_get_total_equipped_bp_cost
* pause_badges_draw_bp_orbs
* pause_badges_cleanup
* pause_badges_init
* pause_badges_try_remove
* pause_badges_handle_input
* pause_badges_try_equip
* WIP on pause_badges_load_badges, almost perfect match
* Full match on pause_badges_load_badges
* Review changes for pause badges
* A few more pause badge review changes, missing some spaces around add/subtract operators
* More small pause badges fixes
* Pause badges review: remove enum typedefs, add names for ranges in ItemID
2021-09-28 16:47:55 +09:00
eperdew
61467570c8
Decompile func_80218808_5B1CB8, area_arn/4550D0.c, and area_dig/6DE1F0.c. ( #446 )
...
* Decompile area_arn/4550D0.c and area_dig/6DE1F0.c.
* Remove covered assembly files for battle/area_arn and battle/area_dig.
* Decompile func_80218808_5B1CB8.
* Address @ethteck's feedback on PR#446, sans the switch on actorType.
* Deduplicate UnkFunc52, and add a switch-based matching decomp.
* Turn ACTOR_TYPE_XXX defines into an ActorType macro.
* Remove erroneously added src/world/common/spiked_goomba.c.
2021-09-28 16:28:01 +09:00
Ethan Roseman
555f0ea15b
Effects ( #442 )
...
* effect shim names
* fx_1_main and data migration
* fx_1_renderWorld
* header reorg
* remove stale comment
* effect_1
* cleanup
* fx_6 stuff
* most of effect_6, misc changes
* cleanup
* PR stuff
* warningz
2021-09-27 08:19:58 +09:00
Alexander Faßbender
205103bf2e
Decompile dead functions ( #432 )
...
* decompile several dead functions
* .
* resolve issues and deduplicate StarSpiritEffect structs
* .
* resolve the requested change
2021-09-26 16:52:25 -04:00
Ethan Roseman
e04a2e8330
Set up IDO and match osFlash.c ( #424 )
...
* set up IDO, created osFlash, fix newlines in libultra headers
* osFlash OK
* Try to fix Jenkinsfile
2021-09-25 16:31:44 +09:00
eldexterr
cb1bc0c312
BattleStatus (0x436) added (from common_structs.h) ( #427 )
...
* Update common_structs.h
This ones are actually flags used by Power Rush and Mega Rush, I dunno if they're used for something else tho.
But if you enter in Danger State (2-5HP) and you have equipped Power Rush dangerFlags will be 0x02 not 0x01.
* BattleStatus(0x172-0x177)
Added missing notes from BattleStatus(0x172) & (0x174)
* Update common_structs.h
0x174 declaration is fixed, and now uses currentTurnEnemy instead of currentTurnActor
* BattleStatus (0x436) added (common_structs.h)
This is defined every time an actor is created with ~Func:create_actor (802653A4, 193C84), at ~Func:create_actor(0x908)
It retrieves the ID two lines before by using function 80047608 and will get the next available index.
* hudElementDataIndex fixed, and I renamed some status functions
HudElementDataIndex now uses the proper name and it has the name change on all files.
Also I changed the names for the following functions to:
remove_status_1 > remove_status_debuff
remove_status_2 > remove_status_static
remove_status_3 > remove_status_transparent
remove_status_4 seems to still be a mystery, maybe is for a unused status?
2021-09-25 08:15:45 +09:00
Alexander Faßbender
9a50c4cbe1
Decompile dead functions ( #429 )
...
* decompile several duplicated dead funcs
* decompile several dead functions
* decompile dead functions
* resolve issue with UnkNpcAIFunc31
2021-09-25 08:06:34 +09:00
Alexander Faßbender
e37f91d353
decompile several duplicated dead funcs ( #428 )
2021-09-24 20:20:10 +09:00
Alexander Faßbender
c66590758e
Decompile dead functions ( #426 )
...
* decompile several dead functions and add more dead counterparts to existing functions to dead.h
* .
* Update EF2680.c
2021-09-23 10:55:12 +02:00
Ethan Roseman
db578d9788
a5dd0 (model file) + filemenu decomp ( #420 )
...
* remove some warnings, improve build speed on master
* update Camera
* update_camera_zone_interp not matching but close :/
* cleanup
* configure fix
* cleanup, better gbi macros
* decomp and syms
* a couple more
* 2 more and stuff
* more naming
* 3
* syms
* mdl_get_child_count
* more stuff
* get_model_list_index_from_tree_index
* 5 more
* header org
* update_entity_shadow_position
* fog color funcs
* more color stuff
* display lists
* create_shadow_from_data
* 4 evt shtuffsh
* func_80117D00
* func_80111790
* some BSS
* entity_raycast_down
* MakeEntity and almost step_entity_commandList
* step_current_game_mode
* filemenu stuff
* lots more filemenu stuff
* cleanup
* formatting
* fixes
* 1 more
* more fixes
2021-09-22 20:17:46 +09:00
Alexander Faßbender
ed8f1a9593
Rename string to msg ( #414 )
...
* change all occurences of to unless they are a chaar-array
* resolve pr review
2021-09-02 17:46:27 +02:00
Ethan Roseman
1b163a0c4a
Decomp some pause screen map functions ( #412 )
...
* decomp pause screen map functions
* pull upstream and merge
* change get_variable calls to evt_get_variable
* style fixes for map pause screen
* close match on pause_map_init and style in map pause functions
* small pause_map_cleanup change
* Matches (thanks Josh), structs, symbols, cleanup
* cleanup
* Symbol / struct refresh
* further cleanup
* data/rodata disasm, rodata migration, cleanup
* PR comments
* map message ids
Co-authored-by: Rain <rainmachus@gmail.com>
2021-09-02 20:17:40 +09:00
JaThePlayer
2a8b55c9e1
Battle Popup Decomp ( #411 )
...
* 17D6A0.c decomp
* cleanup
* fix func_8024F84C return type
* BattlePopups renamed to battlePopups
* Rename BattlePopup to PopupMessage and move it to common_structs.h
* Remove unnecessary extern
* Move local declarations inside for loops
2021-09-02 07:37:46 +09:00
Alexander Faßbender
b198250cde
Rename every function that is a part of evt_funcs.h to have the evt_ prefix ( #408 )
...
* rename every function that is part of evt_funcs.h to have the evtt_ prefix.
* remove old .s files
* fix symbol_addrs error
* add evt_ 'prefix' to the dead functions in dead-h
2021-08-29 18:51:56 +02:00
Alexander Faßbender
afab424519
Rename all si_funcs to evt_funcs ( #403 )
...
* resolve #397
* fix libultra
* Match func_80144E4C (#406 )
* Update hud_element.c
* Update hud_element.h
* Update hud_element.h
* Delete func_80144E4C.s
* Trigger funcs (#405 )
* remove old tools, fix warnings
* almost match si_handle_print_debug_var
* si_goto_end_loop and warnings
* is_trigger_bound and create_trigger
* Cleanup + matching 2 non-matchings
* update_triggers (trigger.c complete)
* fix warnings
* PR comments, m2ctx.py fix
* combine PR #398 with #403
* More entity decomp (#402 )
* More entity decomp
* cleanup
* Vec3f instead of 3 floats in structE307C0
* resolve #397
* fix libultra
* combine PR #398 with #403
* decompile evt_goto_end_loop
Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
Co-authored-by: JaThePlayer <50085307+JaThePlayer@users.noreply.github.com>
2021-08-29 23:34:42 +09:00
Ethan Roseman
a865cbdf17
Trigger funcs ( #405 )
...
* remove old tools, fix warnings
* almost match si_handle_print_debug_var
* si_goto_end_loop and warnings
* is_trigger_bound and create_trigger
* Cleanup + matching 2 non-matchings
* update_triggers (trigger.c complete)
* fix warnings
* PR comments, m2ctx.py fix
2021-08-29 22:44:17 +09:00
Muskellunge
c58b4098f5
decomped AC function ( #401 )
...
* rename func_80242178_7ECE88
* matched tiny function
* decomp AC func
* renamed some vars
* made requested changes
* named temp_s0
2021-08-27 01:44:37 -04:00
jdaster64
3627d909fc
Power Shock - Adding 4/5 matching funcs ( #389 )
...
* Tidal Wave update function
* Tidal Wave merge issues, re-delete ASM
* action_cmd_tidal_wave_update (#379 )
* Adding Power Shock 4/5 matching, NON_MATCHING update func
* Responses to comments
* disable ccache on Jenkins :(
* oops
* Fix type warnings for HUD scripts, add function declarations
* Fixing a couple more Power Shock warnings
* Change HudElements* to s32s in Power Shock code
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-08-26 03:08:35 +09:00
alex
d0be37641b
Fix a bunch of warnings ( #388 )
...
* git subrepo pull (merge) --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "5d7a6c0813"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "5d7a6c0813"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* configure: add --no-warn
* clean up hud_element.h
* fix some warnings
2021-08-25 21:34:03 +09:00
Muskellunge
9103d9b35a
decompiled func_80242178_7ECE88 ( #387 )
...
* decompiled func_80242178_7ECE88
* Delete Paper Mario (U) [!].z64:Zone.Identifier
* update pr
2021-08-25 19:05:22 +09:00
alex
49bee8512b
hud_element.c ( #371 )
...
* generate permuter_settings.toml
* remove -Wshadow (#366 )
Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>
2021-08-18 17:28:32 +01:00
Ethan Roseman
aaf44dceac
effect overlay refactor ( #369 )
...
* fx table work
* fx data
* blah
* render_effects_UI
* split out effects.c
* battle state menu functions
* render_frame
* clean
* clean
* 4 camera funcs
* state_step_end_battle & symbol names
* state_file_select done
* 111f0 done
* .
* the great effect migration
* PR comments
* main func renames
* proper symbols for the effects table! (mostly)
* effect entry table cleanup
* comments
* Remove old asm, fix fx table
* cleanup
* cleanup
2021-08-17 12:24:26 +01:00
JaThePlayer
af6416de0e
Major Action Command Decomp ( #365 )
...
* Decomp jump and most of tidal wave action commands
* More action commands
* stop_leech.c fully decomped.
* flee.c decomped
* cleanup and function name convention fixes
* slight cleanup
* Move ActionCommand enum to enums.h, style changes
* Changed some numbers to decimal
* That one missing newline
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-08-17 03:31:45 +09:00
Ethan Roseman
c7a7567d68
FX data/funcs, camera funcs, state funcs ( #364 )
...
* fx table work
* fx data
* blah
* render_effects_UI
* split out effects.c
* battle state menu functions
* render_frame
* clean
* clean
* 4 camera funcs
* state_step_end_battle & symbol names
* state_file_select done
* 111f0 done
* .
* PR comments
2021-08-17 03:14:58 +09:00
alex
bd529b6edb
some pause BSS, some api deduplication ( #363 )
...
* move some pause bss out of undefined_syms
* dedup LoadPartyImage
* dedup StashVars.inc.c a bit
* put BSS attribute at start of line
2021-08-17 00:00:00 +09:00
Ethan Roseman
3c887e6ac3
curtains.c data work, assorted funcs, new file, etc and cleanup: misc decomp ( #360 )
...
* PlayEffect progress, two insane funcs
* PartnerActionStatus struct and some cleanup
* file split
* physics funcs
* data migration, some decomp
* curtains data, etc
* git subrepo pull (merge) --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "b8bf80cd07"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "b8bf80cd07"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* git subrepo pull tools/splat
subrepo:
subdir: "tools/splat"
merged: "265b837554"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "265b837554"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* PR comments
2021-08-14 02:27:57 +09:00
JaThePlayer
18a2781cf1
add ActionCommandStatus, random decomp ( #358 )
2021-08-06 12:00:15 +01:00
Alexander Faßbender
0fb0b32d0c
Decompile several dead and duplicated functions ( #353 )
2021-08-02 19:03:51 +01:00
Alexander Faßbender
11a6166cd8
Decompile miscellaneous dead funcs and find_duplicates.py ( #349 )
...
* match last bow fumction
* decomp more partner functions
* :)
* :)
* resolve merge conflict and style conflicts
* fix
* decomp :)
* :(
* :(((
* :)
* :(
* :)
* :)))))
* :(
* :/
* idk
* :/
* What
* Done.
* PR comments
* :(
* decompile dead funcs
* find_duplicates.py +x
* rename dead functions and resolve PR
* :)
* .
* .
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-08-02 23:04:11 +09:00
Ethan Roseman
8feea763c4
NPC AI funcs ( #351 )
...
* UnkNpcAIFunc26
* UnkNpcAIFunc27
* UnkNpcAIFunc28/29
* update symbol addrs
2021-08-01 21:06:57 +09:00
alex
b48eb150d2
battle/action_cmd ( #348 )
...
* compile
* improve match
* improve
* ~check_block_input
* match LoadActionCommand
* cleanup
* match SetupMashMeter
* check_block_input much closer
* name action_cmd segments
* make better for great good
* improve again
* revert removing blah
* close
* improve
* match func_80268224
* match func_80268284 wrappers
* improvements
* work on func_80268938
* maide changes to check_block_input
* check_block_input :OK: - thanks Maide!
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-08-01 01:50:10 +09:00
Ethan Roseman
5d69c3454f
effect shims and more battle matches ( #347 )
2021-07-31 15:32:19 +01:00
Ethan Roseman
24e32f8b48
Effect code generation ( #338 )
...
* Update symbol_addrs
* effects.h and cleanup
* effect code generation!
2021-07-21 23:46:58 +09:00
Ethan Roseman
53b5004d6e
New images + more ( #332 )
...
* no foliage warnings
* new images
* 4 funcs in 16F740
* update symbol addrs
* no more UnkStarFuncs.inc.c
* clean
2021-07-21 20:43:13 +09:00
Ethan Roseman
ab96e98acf
Miscellaneoush Decomp 323 ( #323 )
...
* more images
* new data file
* 2 undefined syms
* func_80048E34
* Shorten BattleStatus
* git subrepo pull (merge) --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "2fbdbb9df8"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "2fbdbb9df8"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* chop away 0x460-onward in BattleState
* battle.c complete!
* .
2021-07-19 20:49:30 +09:00
alex
035a0e6db6
is_debug ( #322 )
2021-07-19 17:22:43 +09:00
Ethan Roseman
1beee32dc6
Message work ( #315 )
...
* msg wip
* var name restoration
* rodata padding
* New compiler that supports .bss section attribute!
* -fno-common & cleanup
* clean
* extern bss for now
* msg work
* git subrepo pull (merge) --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "8588eaae7b"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "8588eaae7b"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* msg_draw_prim_rect
* draw_message_window
* render_messages
* draw_string progress
* remove dumb file
* images, data
2021-07-17 03:27:27 +09:00
alex
fcf84633a7
Split jp map_data ( #313 )
...
* split jp mapfs
* fix us pm_map_data
* jp title_data
* oops
* avoid placing build files in assets/
* match load_hit_asset
* match load_stage_collision
* name gMapConfig and gMap
2021-07-16 20:08:22 +09:00
Ethan Roseman
f02743e1cb
Tidying and msg.c work ( #311 )
...
* undefined syms cleanup
* moving all remaining undefined funcs to dead_syms (as they're dead)
* Rename and update MessagePrintState
* msg wip
* B9D60 -> msg
* msg stuff
* .
* PR stuff
2021-07-13 22:43:14 +09:00