papermario/ver/pal
Levi Willrich 96b4ec67f1
SBN encoding (#1085)
* add SBN decoding

* sbn.yaml instead of files.json/init.json

* add id numbers to file name - filenames internal to SBNs are duplicates

* Fixed bug where we mistakenly interpreted a bank file ID of -1 as the last file in the list rather than no file

* Encoding functional

* cleanup

* Updated .gitignore to catch sbn files

* fixed some bugs and made suggested changes

* Fixes some code review issues

* fixes, pal sbn

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Co-authored-by: Alex Bates <alex@nanaian.town>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2023-07-25 19:55:08 +09:00
..
asm more pal funcs & npc sprites improvement (#1079) 2023-07-10 14:57:27 +09:00
checksum.sha1 Build world/area_mac/machi for PAL (#967) 2023-03-12 19:08:06 -04:00
effects.yaml more segments for pal (#1095) 2023-07-25 03:07:47 +09:00
splat-shift.yaml appendGfx_shading_palette (#1010) 2023-04-08 23:04:45 +09:00
splat.yaml SBN encoding (#1085) 2023-07-25 19:55:08 +09:00
symbol_addrs.txt Dump PAL filemenu section (#1036) 2023-05-01 16:40:57 +09:00
undefined_funcs_auto.txt Build world/area_mac/machi for PAL (#967) 2023-03-12 19:08:06 -04:00
undefined_syms_auto.txt more segments for pal (#1095) 2023-07-25 03:07:47 +09:00
undefined_syms.txt more segments for pal (#1095) 2023-07-25 03:07:47 +09:00