2001-01-16 22:56:29 +01:00
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/*=========================================================================
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npc.h
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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2001-01-16 20:35:34 +01:00
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2001-01-18 20:18:39 +01:00
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#ifndef __ENEMY_NPC_H__
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#define __ENEMY_NPC_H__
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2001-01-16 20:35:34 +01:00
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//#include <dstructs.h>
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2001-02-27 17:59:50 +01:00
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#ifndef __THING_THING_H__
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#include "thing/thing.h"
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#endif
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2001-04-01 22:22:49 +02:00
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//#include "Gfx/Skel.h"
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2001-01-16 20:35:34 +01:00
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2001-01-18 20:18:39 +01:00
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#ifndef __ENEMY_NPCPATH_H__
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#include "enemy\npcpath.h"
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#endif
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2001-01-16 20:35:34 +01:00
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2001-02-07 17:42:13 +01:00
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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2001-02-27 22:25:22 +01:00
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#ifndef __GFX_SPRBANK_H__
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#include "gfx\sprbank.h"
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#endif
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2001-01-16 20:35:34 +01:00
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/*****************************************************************************/
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2001-02-27 22:25:22 +01:00
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class CNpcFriend : public CNpcThing
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{
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public:
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enum NPC_FRIEND_UNIT_TYPE
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{
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NPC_FRIEND_SANDY_CHEEKS = 0,
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NPC_FRIEND_GARY = 1,
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NPC_FRIEND_UNIT_TYPE_MAX,
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};
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void init();
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void shutdown();
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void think(int _frames);
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2001-03-01 20:08:18 +01:00
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void render();
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2001-02-27 22:25:22 +01:00
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void processEvent( GAME_EVENT evt, CThing *sourceThing );
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void setLayerCollision( class CLayerCollision *_layer ) {m_layerCollision=_layer;}
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2001-04-02 17:52:09 +02:00
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void setType( NPC_FRIEND_UNIT_TYPE newType ) {m_type = newType;}
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private:
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class CLayerCollision *m_layerCollision;
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2001-02-27 22:25:22 +01:00
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protected:
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enum NPC_FRIEND_MOVEMENT_FUNC
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{
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NPC_FRIEND_MOVEMENT_STATIC = 0,
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NPC_FRIEND_MOVEMENT_GARY = 1,
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};
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typedef struct NPC_FRIEND_DATA_TYPE
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{
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//NPC_FRIEND_INIT_FUNC initFunc;
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//NPC_FRIEND_SENSOR_FUNC sensorFunc;
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NPC_FRIEND_MOVEMENT_FUNC movementFunc;
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//NPC_FRIEND_CLOSE_FUNC closeFunc;
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//NPC_FRIEND_TIMER_FUNC timerFunc;
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bool canTalk;
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u8 speed;
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u16 turnSpeed;
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bool detectCollision;
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DAMAGE_TYPE damageToUserType;
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}
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NPC_FRIEND_DATA;
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// gary functions
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void processGaryMovement( int _frames );
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// data
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static NPC_FRIEND_DATA m_data[NPC_FRIEND_UNIT_TYPE_MAX];
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2001-04-20 17:43:35 +02:00
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// class SpriteBank *m_spriteBank;
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2001-02-27 22:25:22 +01:00
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enum
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{
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EXTEND_RIGHT = true,
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EXTEND_LEFT = false,
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};
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// internal variables
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NPC_FRIEND_UNIT_TYPE m_type;
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s32 m_extension;
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int m_frame;
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int m_animNo;
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2001-04-01 22:22:49 +02:00
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CActorGfx *m_actorGfx;
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2001-03-22 20:10:19 +01:00
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DVECTOR m_drawOffset;
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2001-04-04 18:51:04 +02:00
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bool m_reversed;
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2001-02-27 22:25:22 +01:00
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};
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class CNpcEnemy : public CEnemyThing
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2001-01-16 20:35:34 +01:00
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{
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public:
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enum NPC_UNIT_TYPE
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{
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2001-04-24 17:01:42 +02:00
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//NPC_FALLING_ITEM = 0,
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//NPC_FISH_HOOK = 1,
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NPC_DUST_DEVIL = 0,
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//NPC_PENDULUM,
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//NPC_FIREBALL,
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//NPC_SAW_BLADE,
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NPC_SMALL_JELLYFISH_1 = 1,
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2001-01-19 16:07:53 +01:00
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NPC_SMALL_JELLYFISH_2,
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2001-01-18 22:19:43 +01:00
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NPC_ANEMONE_1,
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2001-01-22 17:02:38 +01:00
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NPC_ANEMONE_2,
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2001-02-08 16:34:18 +01:00
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NPC_ANEMONE_3,
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2001-02-12 16:37:31 +01:00
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NPC_SKELETAL_FISH,
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2001-03-01 17:48:45 +01:00
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NPC_CLAM_JUMP,
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NPC_CLAM_STATIC,
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2001-01-19 16:07:53 +01:00
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NPC_SQUID_DART,
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NPC_FISH_FOLK,
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NPC_PRICKLY_BUG,
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2001-03-26 18:44:45 +02:00
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NPC_SEA_SNAKE,
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2001-01-19 22:46:30 +01:00
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NPC_PUFFA_FISH,
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NPC_ANGLER_FISH,
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NPC_HERMIT_CRAB,
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NPC_MINE,
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NPC_BOOGER_MONSTER,
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NPC_SPIDER_CRAB,
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2001-04-19 01:12:24 +02:00
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NPC_SPIDER_CRAB_SPAWNER,
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2001-01-19 22:46:30 +01:00
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NPC_EYEBALL,
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NPC_BABY_OCTOPUS,
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NPC_ZOMBIE_FISH_FOLK,
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NPC_NINJA_STARFISH,
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NPC_GHOST,
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NPC_GHOST_PIRATE,
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NPC_FLAMING_SKULL,
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NPC_SHARK_MAN,
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2001-01-22 15:23:11 +01:00
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NPC_OIL_BLOB,
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2001-01-23 18:03:27 +01:00
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NPC_SKULL_STOMPER,
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2001-01-25 16:45:15 +01:00
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NPC_MOTHER_JELLYFISH,
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2001-01-25 18:20:08 +01:00
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NPC_SUB_SHARK,
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2001-03-26 18:44:45 +02:00
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NPC_PARASITIC_WORM,
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2001-01-25 16:45:15 +01:00
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NPC_FLYING_DUTCHMAN,
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2001-01-25 20:57:29 +01:00
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NPC_IRON_DOGFISH,
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2001-03-26 18:44:45 +02:00
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NPC_PARASITIC_WORM_SEGMENT,
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2001-04-02 21:21:46 +02:00
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NPC_BALL_BLOB,
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2001-01-16 20:35:34 +01:00
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NPC_UNIT_TYPE_MAX,
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};
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2001-01-22 23:24:53 +01:00
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void init();
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2001-04-20 16:48:15 +02:00
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virtual void postInit();
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2001-01-22 23:24:53 +01:00
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void shutdown();
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2001-04-20 00:09:59 +02:00
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virtual void think(int _frames);
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virtual void render();
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2001-01-22 23:24:53 +01:00
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void processEvent( GAME_EVENT evt, CThing *sourceThing );
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2001-02-12 18:37:55 +01:00
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void setLayerCollision( class CLayerCollision *_layer ) {m_layerCollision=_layer;}
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2001-03-26 18:44:45 +02:00
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void setType( NPC_UNIT_TYPE newType ) {m_type = newType;}
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2001-04-20 00:09:59 +02:00
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static NPC_UNIT_TYPE getTypeFromMapEdit( u16 newType );
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2001-03-26 18:44:45 +02:00
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void setHeading( s32 newHeading ) {m_heading = newHeading;}
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2001-04-10 01:02:20 +02:00
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void setHeading( s32 xPos, s32 yPos );
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2001-04-02 21:21:46 +02:00
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void addWaypoint( s32 xPos, s32 yPos );
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void setPathType( u8 newType ) {m_npcPath.setPathType( newType );}
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void setStartPos( s32 xPos, s32 yPos );
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2001-04-05 16:23:51 +02:00
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void hasBeenAttacked();
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2001-04-07 00:21:01 +02:00
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bool canBeCaughtByNet();
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void caughtWithNet();
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2001-04-20 18:13:23 +02:00
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virtual int getFrameCount();
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2001-01-22 23:24:53 +01:00
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2001-04-20 17:43:35 +02:00
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static CNpcEnemy *Create(sThingActor *ThisActor);
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2001-04-20 18:25:35 +02:00
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void setupWaypoints( sThingActor *ThisActor );
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2001-04-20 17:43:35 +02:00
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2001-04-24 21:03:06 +02:00
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virtual int canCollide();
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2001-04-25 22:04:25 +02:00
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void setToShutdown();
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u8 isSetToShutdown() {return( m_isShuttingDown );}
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2001-04-20 17:43:35 +02:00
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2001-04-20 00:09:59 +02:00
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protected:
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2001-04-02 17:52:09 +02:00
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class CLayerCollision *m_layerCollision;
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2001-01-22 23:24:53 +01:00
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protected:
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// NPC data structure definitions //
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2001-01-16 20:35:34 +01:00
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enum NPC_CONTROL_FUNC
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{
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2001-01-29 17:55:11 +01:00
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NPC_CONTROL_NONE,
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2001-01-16 20:35:34 +01:00
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NPC_CONTROL_MOVEMENT,
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NPC_CONTROL_SHOT,
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NPC_CONTROL_CLOSE,
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NPC_CONTROL_COLLISION,
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};
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enum NPC_SENSOR_FUNC
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{
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NPC_SENSOR_NONE = 0,
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2001-04-20 00:09:59 +02:00
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NPC_SENSOR_USER_CLOSE = 1,
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2001-04-20 22:22:16 +02:00
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NPC_SENSOR_GENERIC_USER_CLOSE,
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2001-02-12 16:37:31 +01:00
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NPC_SENSOR_GENERIC_USER_VISIBLE,
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2001-01-16 20:35:34 +01:00
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};
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2001-01-18 20:18:39 +01:00
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enum NPC_CLOSE_FUNC
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{
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2001-01-18 22:19:43 +01:00
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NPC_CLOSE_NONE = 0,
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2001-04-20 16:48:15 +02:00
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NPC_CLOSE_GENERIC_USER_SEEK = 1,
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2001-01-18 20:18:39 +01:00
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};
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2001-01-16 20:35:34 +01:00
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enum NPC_MOVEMENT_FUNC
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{
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NPC_MOVEMENT_STATIC = 0,
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NPC_MOVEMENT_FIXED_PATH = 1,
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2001-02-22 16:39:38 +01:00
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NPC_MOVEMENT_FIXED_PATH_WALK,
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2001-04-02 17:52:09 +02:00
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NPC_MOVEMENT_STATIC_CYCLE_ANIM,
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2001-01-16 20:35:34 +01:00
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};
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2001-01-18 20:18:39 +01:00
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enum NPC_TIMER_FUNC
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{
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NPC_TIMER_NONE = 0,
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NPC_TIMER_EVADE_DONE = 1,
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2001-01-18 22:19:43 +01:00
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NPC_TIMER_ATTACK_DONE,
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2001-04-07 00:21:01 +02:00
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NPC_TIMER_RESPAWN,
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2001-01-18 22:19:43 +01:00
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};
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2001-04-05 21:03:55 +02:00
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enum NPC_SHOT_FUNC
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{
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NPC_SHOT_NONE = 0,
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2001-04-05 21:36:04 +02:00
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NPC_SHOT_GENERIC = 1,
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2001-04-05 21:03:55 +02:00
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};
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2001-04-05 21:36:04 +02:00
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enum NPC_GENERIC_HIT_STATE
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2001-04-05 21:03:55 +02:00
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{
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2001-04-05 21:36:04 +02:00
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NPC_GENERIC_HIT_CHECK_HEALTH = 100,
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NPC_GENERIC_HIT_RECOIL = 101,
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NPC_GENERIC_HIT_DEATH_START,
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NPC_GENERIC_HIT_DEATH_END,
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2001-04-05 21:03:55 +02:00
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};
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2001-01-18 22:19:43 +01:00
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enum
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{
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2001-01-19 22:46:30 +01:00
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EXTEND_UP = true,
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EXTEND_DOWN = false,
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EXTEND_RIGHT = true,
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EXTEND_LEFT = false,
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2001-02-23 22:35:11 +01:00
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EXTEND_CLOCKWISE = true,
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EXTEND_ANTICLOCKWISE = false,
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2001-04-02 21:21:46 +02:00
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NPC_ENEMY_MAPEDIT_OFFSET = 10,
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2001-01-16 20:35:34 +01:00
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};
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2001-04-05 22:44:30 +02:00
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enum DETECT_TYPE
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{
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DETECT_NO_COLLISION = 0,
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DETECT_ALL_COLLISION = 1,
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DETECT_ATTACK_COLLISION_GENERIC,
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};
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2001-01-16 20:35:34 +01:00
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typedef struct NPC_DATA_TYPE
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{
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2001-04-20 17:43:35 +02:00
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int skelType;
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2001-03-05 21:16:35 +01:00
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// FileEquate animData;
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2001-02-28 22:05:39 +01:00
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u16 initAnim;
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2001-01-16 20:35:34 +01:00
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NPC_SENSOR_FUNC sensorFunc;
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NPC_MOVEMENT_FUNC movementFunc;
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2001-01-18 20:18:39 +01:00
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NPC_CLOSE_FUNC closeFunc;
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NPC_TIMER_FUNC timerFunc;
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2001-01-16 21:55:44 +01:00
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bool canTalk;
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2001-01-19 16:07:53 +01:00
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u8 speed;
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u16 turnSpeed;
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2001-04-05 22:44:30 +02:00
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DETECT_TYPE detectCollision;
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2001-02-07 17:42:13 +01:00
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DAMAGE_TYPE damageToUserType;
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2001-03-05 22:29:44 +01:00
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u16 initHealth;
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2001-04-02 17:52:09 +02:00
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u16 moveAnim;
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2001-04-05 21:03:55 +02:00
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NPC_SHOT_FUNC shotFunc;
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u16 dieAnim;
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2001-04-05 21:36:04 +02:00
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u16 recoilAnim;
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2001-04-07 00:21:01 +02:00
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bool canBeNetted;
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2001-04-12 18:33:48 +02:00
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bool respawning;
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2001-01-16 20:35:34 +01:00
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}
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NPC_DATA;
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2001-04-02 21:21:46 +02:00
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static NPC_UNIT_TYPE mapEditConvertTable[NPC_UNIT_TYPE_MAX];
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2001-01-18 22:19:43 +01:00
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// functions
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2001-04-20 00:09:59 +02:00
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virtual bool processSensor();
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virtual void processMovement( int _frames );
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virtual void processMovementModifier( int _frames, s32 distX, s32 distY, s32 dist, s16 headingChange );
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2001-04-25 17:10:26 +02:00
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virtual void processShot();
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2001-04-20 00:09:59 +02:00
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virtual void processClose( int _frames );
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virtual void processCollision();
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2001-01-18 22:19:43 +01:00
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void processTimer( int _frames );
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2001-02-12 18:52:04 +01:00
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bool isCollisionWithGround();
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2001-01-18 22:19:43 +01:00
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2001-01-25 16:45:15 +01:00
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void processGenericGotoTarget( int _frames, s32 xDist, s32 yDist, s32 speed );
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2001-02-06 20:29:35 +01:00
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void processGenericGetUserDist( int _frames, s32 *distX, s32 *distY );
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2001-02-22 22:00:56 +01:00
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void processGenericFixedPathMove( int _frames, s32 *moveX, s32 *moveY, s32 *moveVel, s32 *moveDist );
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void processGenericFixedPathWalk( int _frames, s32 *moveX, s32 *moveY );
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bool processGroundCollisionReverse( s32 *moveX, s32 *moveY );
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2001-04-24 21:03:06 +02:00
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virtual void processEnemyCollision( CThing *thisThing );
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2001-01-22 15:23:11 +01:00
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2001-04-07 00:21:01 +02:00
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void reinit();
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2001-01-18 22:19:43 +01:00
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// data
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2001-01-16 20:35:34 +01:00
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static NPC_DATA m_data[NPC_UNIT_TYPE_MAX];
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2001-01-18 20:18:39 +01:00
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2001-02-07 17:42:13 +01:00
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static s32 playerXDist;
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static s32 playerYDist;
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static s32 playerXDistSqr;
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static s32 playerYDistSqr;
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2001-01-18 20:18:39 +01:00
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// internal variables
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NPC_UNIT_TYPE m_type;
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NPC_CONTROL_FUNC m_controlFunc;
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2001-02-07 18:40:56 +01:00
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NPC_CONTROL_FUNC m_oldControlFunc;
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2001-01-18 20:18:39 +01:00
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NPC_TIMER_FUNC m_timerFunc;
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NPC_SENSOR_FUNC m_sensorFunc;
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2001-04-19 01:12:24 +02:00
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NPC_MOVEMENT_FUNC m_movementFunc;
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2001-01-18 20:18:39 +01:00
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CNpcPath m_npcPath;
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s32 m_heading;
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2001-01-22 20:14:00 +01:00
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s32 m_fireHeading;
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2001-01-18 20:18:39 +01:00
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s32 m_velocity;
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bool m_evadeClockwise;
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2001-01-22 23:24:53 +01:00
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s32 m_movementTimer;
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2001-04-24 21:03:06 +02:00
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s32 m_collisionTimer;
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2001-01-18 20:18:39 +01:00
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s32 m_timerTimer;
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2001-01-18 22:19:43 +01:00
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s32 m_extension;
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2001-01-19 22:46:30 +01:00
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bool m_extendDir;
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2001-02-23 22:35:11 +01:00
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s16 m_rotation;
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2001-01-25 16:45:15 +01:00
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DVECTOR m_base;
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2001-04-07 00:21:01 +02:00
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DVECTOR m_initPos;
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2001-01-25 16:45:15 +01:00
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u8 m_state;
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2001-01-25 18:20:08 +01:00
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u8 m_salvoCount;
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2001-02-28 22:05:39 +01:00
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bool m_animPlaying;
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bool m_reversed;
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2001-03-05 22:29:44 +01:00
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s32 m_health;
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2001-04-07 00:21:01 +02:00
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bool m_isActive;
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2001-02-27 22:25:22 +01:00
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2001-04-05 17:54:40 +02:00
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s32 m_frame;
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2001-02-27 22:25:22 +01:00
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int m_animNo;
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2001-04-01 22:22:49 +02:00
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CActorGfx *m_actorGfx;
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2001-04-20 17:43:35 +02:00
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SpriteBank *m_spriteBank;
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2001-03-22 20:10:19 +01:00
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DVECTOR m_drawOffset;
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2001-04-20 00:09:59 +02:00
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POLY_FT4 *SprFrame;
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2001-03-05 22:11:51 +01:00
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virtual void collidedWith(CThing *_thisThing);
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2001-03-26 18:44:45 +02:00
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2001-04-25 17:41:29 +02:00
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u8 m_isShuttingDown;
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2001-04-26 17:20:21 +02:00
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s16 m_drawRotation;
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2001-04-25 17:41:29 +02:00
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2001-03-26 18:44:45 +02:00
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// position history stuff
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class CNpcPositionHistory
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{
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public:
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DVECTOR pos;
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CNpcPositionHistory *next;
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2001-04-11 16:52:28 +02:00
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CNpcPositionHistory *prev;
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2001-03-26 18:44:45 +02:00
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};
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CNpcPositionHistory *m_positionHistory;
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2001-01-16 20:35:34 +01:00
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};
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/*****************************************************************************/
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#endif
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