2001-01-25 20:54:20 +01:00
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/*=========================================================================
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ndogfish.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NPC_H__
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#include "enemy\npc.h"
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#endif
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2001-04-20 22:22:16 +02:00
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#ifndef __ENEMY_NDOGFISH_H__
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#include "enemy\ndogfish.h"
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#endif
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2001-01-25 20:54:20 +01:00
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __PROJECTL_PROJECTL_H__
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#include "projectl\projectl.h"
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#endif
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2001-04-02 17:52:09 +02:00
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#ifndef __ANIM_IRONDOGFISH_HEADER__
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#include <ACTOR_IRONDOGFISH_ANIM.h>
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#endif
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2001-06-11 23:49:49 +02:00
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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2001-06-06 15:27:46 +02:00
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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2001-04-20 22:22:16 +02:00
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void CNpcIronDogfishEnemy::postInit()
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{
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m_state = IRON_DOGFISH_THUMP_1;
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m_extendDir = EXTEND_RIGHT;
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2001-05-04 00:49:57 +02:00
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m_npcPath.setPathType( CNpcPath::PONG_PATH );
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2001-06-06 15:27:46 +02:00
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m_steamTimer = 0;
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2001-06-16 19:34:46 +02:00
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m_vulnerableTimer = 0;
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2001-06-16 19:45:30 +02:00
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if ( CLevel::getIsBossRespawn() )
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{
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m_health = CLevel::getBossHealth();
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2001-08-02 17:26:38 +02:00
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//m_speed = m_data[m_type].speed + ( ( 3 * ( m_data[m_type].initHealth - m_health ) ) / m_data[m_type].initHealth );
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2001-06-16 19:45:30 +02:00
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}
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2001-06-27 20:28:21 +02:00
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2001-06-30 17:39:43 +02:00
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CNpcBossEnemy::postInit();
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2001-04-20 22:22:16 +02:00
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}
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2001-06-06 15:27:46 +02:00
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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2001-04-20 22:22:16 +02:00
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bool CNpcIronDogfishEnemy::processSensor()
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{
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2001-06-18 21:06:43 +02:00
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switch( m_sensorFunc )
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2001-04-20 22:22:16 +02:00
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{
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case NPC_SENSOR_NONE:
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return( false );
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default:
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{
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2001-06-18 23:18:12 +02:00
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if ( m_movementTimer > 0 && playerXDistSqr + playerYDistSqr < 5000 )
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2001-04-20 22:22:16 +02:00
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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return( true );
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}
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else
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{
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return( false );
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}
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}
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2001-06-18 21:06:43 +02:00
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}
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2001-04-20 22:22:16 +02:00
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}
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2001-06-06 15:27:46 +02:00
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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2001-04-20 22:22:16 +02:00
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void CNpcIronDogfishEnemy::processMovement( int _frames )
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2001-01-25 20:54:20 +01:00
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{
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2001-06-16 19:34:46 +02:00
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if ( m_vulnerableTimer > 0 )
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2001-01-25 20:54:20 +01:00
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{
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2001-06-16 19:34:46 +02:00
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m_vulnerableTimer -= _frames;
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if ( m_animNo != ANIM_IRONDOGFISH_IDLE )
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2001-04-02 17:52:09 +02:00
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{
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m_animPlaying = true;
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2001-06-16 19:34:46 +02:00
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m_animNo = ANIM_IRONDOGFISH_IDLE;
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2001-04-02 17:52:09 +02:00
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m_frame = 0;
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}
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2001-05-04 00:49:57 +02:00
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}
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else
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{
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2001-06-16 19:34:46 +02:00
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s32 moveX = 0, moveY = 0;
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s32 moveVel = 0;
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s32 moveDist = 0;
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if ( m_movementTimer > 0 )
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{
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2001-07-14 00:11:49 +02:00
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if ( m_soundId == NOT_PLAYING && m_data[m_type].moveSfx < CSoundMediator::NUM_SFXIDS )
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{
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m_soundId = (int) CSoundMediator::playSfx( m_data[m_type].moveSfx, true );
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}
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2001-06-16 19:34:46 +02:00
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if ( m_animNo != ANIM_IRONDOGFISH_WALK || !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = ANIM_IRONDOGFISH_WALK;
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m_frame = 0;
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}
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processGenericFixedPathWalk( _frames, &moveX, &moveY );
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Pos.vx += moveX;
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Pos.vy += moveY;
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m_movementTimer -= _frames;
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}
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else
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{
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processStandardIronDogfishAttack( _frames );
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}
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2001-05-04 00:49:57 +02:00
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}
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}
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2001-06-06 15:27:46 +02:00
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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2001-05-04 00:49:57 +02:00
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void CNpcIronDogfishEnemy::processWalkToUser( int _frames, int speed )
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{
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s32 minX, maxX;
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m_npcPath.getPathXExtents( &minX, &maxX );
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if ( playerXDist > 0 )
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{
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m_heading = 0;
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2001-06-18 23:18:12 +02:00
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Pos.vx += _frames * speed;
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2001-05-04 00:49:57 +02:00
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}
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else
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{
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m_heading = 2048;
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2001-06-18 23:18:12 +02:00
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Pos.vx -= _frames * speed;
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2001-01-25 20:54:20 +01:00
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}
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2001-05-04 00:49:57 +02:00
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s32 fallSpeed = 3;
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s8 yMovement = fallSpeed * _frames;
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2001-05-25 20:43:47 +02:00
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s32 groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
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2001-05-04 00:49:57 +02:00
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if ( groundHeight <= yMovement )
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{
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// move to ground level
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Pos.vx += groundHeight;
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}
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2001-01-25 20:54:20 +01:00
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else
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{
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2001-05-04 00:49:57 +02:00
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// fall
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Pos.vx += yMovement;
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2001-01-25 20:54:20 +01:00
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}
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}
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2001-06-06 15:27:46 +02:00
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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2001-04-20 22:22:16 +02:00
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void CNpcIronDogfishEnemy::processStandardIronDogfishAttack( int _frames )
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2001-01-25 20:54:20 +01:00
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{
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2001-06-18 23:18:12 +02:00
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if ( m_state != IRON_DOGFISH_LASER_EYE_1_WAIT && m_state != IRON_DOGFISH_LASER_EYE_2_WAIT )
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2001-01-25 20:54:20 +01:00
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{
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2001-06-18 23:18:12 +02:00
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if ( playerXDist > 0 )
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{
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m_extendDir = EXTEND_RIGHT;
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m_heading = 0;
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}
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else
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{
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m_extendDir = EXTEND_LEFT;
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m_heading = 2048;
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}
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2001-01-25 20:54:20 +01:00
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}
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switch( m_state )
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{
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case IRON_DOGFISH_THUMP_1:
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case IRON_DOGFISH_THUMP_2:
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{
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2001-06-18 23:18:12 +02:00
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s32 minX, maxX;
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m_npcPath.getPathXExtents( &minX, &maxX );
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u8 thump = false;
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if ( playerXDist > 0 )
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{
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if ( Pos.vx + playerXDist > maxX )
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{
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thump = true;
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}
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}
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else
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{
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if ( Pos.vx + playerXDist < minX )
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{
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thump = true;
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}
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}
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if ( playerXDistSqr > 100 && !thump )
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2001-01-25 20:54:20 +01:00
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{
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2001-04-02 17:52:09 +02:00
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = ANIM_IRONDOGFISH_WALK;
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m_frame = 0;
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}
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2001-05-09 23:27:23 +02:00
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processWalkToUser( _frames, m_speed );
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2001-01-25 20:54:20 +01:00
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}
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else
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{
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// thump player
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2001-04-02 17:52:09 +02:00
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if ( m_animNo != ANIM_IRONDOGFISH_PUNCH )
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{
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m_animPlaying = true;
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m_animNo = ANIM_IRONDOGFISH_PUNCH;
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m_frame = 0;
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2001-07-14 00:11:49 +02:00
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CSoundMediator::playSfx( CSoundMediator::SFX_DOGFISH_THUMP );
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2001-04-02 17:52:09 +02:00
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}
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else if ( !m_animPlaying )
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{
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m_state++;
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m_movementTimer = GameState::getOneSecondInFrames() * 3;
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}
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2001-01-25 20:54:20 +01:00
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}
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break;
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}
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case IRON_DOGFISH_LASER_EYE_1:
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case IRON_DOGFISH_LASER_EYE_2:
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{
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2001-07-28 17:22:17 +02:00
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if ( playerYDistSqr > 50000 )
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2001-07-25 18:47:37 +02:00
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{
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m_movementTimer = GameState::getOneSecondInFrames() * 3;
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m_state = IRON_DOGFISH_THUMP_2;
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break;
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}
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2001-06-18 23:18:12 +02:00
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if ( m_animNo != ANIM_IRONDOGFISH_IDLE || !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = ANIM_IRONDOGFISH_IDLE;
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m_frame = 0;
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}
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2001-01-25 20:54:20 +01:00
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// fire at user
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2001-06-07 20:41:59 +02:00
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s16 headingToPlayer = ratan2( playerYDist, playerXDist ) & 4095;
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2001-01-25 21:12:19 +01:00
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2001-07-04 22:00:05 +02:00
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CProjectile *projectile;
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2001-06-14 18:07:48 +02:00
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projectile = CProjectile::Create();
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2001-05-04 00:49:57 +02:00
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DVECTOR startPos = Pos;
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2001-07-04 22:00:05 +02:00
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if ( m_heading == 0 )
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{
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startPos.vx += 60;
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}
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else
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{
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startPos.vx -= 60;
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}
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startPos.vy -= 45;
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projectile->init( startPos, headingToPlayer );
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2001-07-05 16:51:53 +02:00
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projectile->setSpeed( 6 );
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2001-06-18 23:18:12 +02:00
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2001-07-04 22:00:05 +02:00
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m_laserTimer = GameState::getOneSecondInFrames() >> 1;
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2001-06-18 23:18:12 +02:00
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2001-07-14 00:11:49 +02:00
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CSoundMediator::playSfx( CSoundMediator::SFX_DOGFISH_LASER );
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2001-07-04 22:00:05 +02:00
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/*m_effect = (CFXLaser*) CFX::Create( CFX::FX_TYPE_LASER, this );
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2001-06-19 20:07:05 +02:00
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2001-06-18 23:18:12 +02:00
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DVECTOR offsetPos;
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if ( m_heading == 0 )
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{
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2001-06-19 20:07:05 +02:00
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offsetPos.vx = 60;
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2001-06-18 23:18:12 +02:00
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}
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else
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{
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2001-06-19 20:07:05 +02:00
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offsetPos.vx = -60;
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2001-06-18 23:18:12 +02:00
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}
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offsetPos.vy = -45;
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m_effect->setOffset( offsetPos );
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2001-06-19 20:07:05 +02:00
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DVECTOR targetPos = GameScene.getPlayer()->getPos();
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targetPos.vy -= 45;
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m_effect->setTarget( targetPos );
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2001-07-04 22:00:05 +02:00
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m_effect->setRGB( 255, 0, 0 );*/
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2001-01-25 21:12:19 +01:00
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2001-01-25 20:54:20 +01:00
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m_state++;
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2001-06-18 23:18:12 +02:00
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break;
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}
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case IRON_DOGFISH_LASER_EYE_1_WAIT:
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case IRON_DOGFISH_LASER_EYE_2_WAIT:
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{
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = ANIM_IRONDOGFISH_IDLE;
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m_frame = 0;
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}
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if ( m_laserTimer > 0 )
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2001-01-25 20:54:20 +01:00
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{
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2001-06-18 23:18:12 +02:00
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m_laserTimer -= _frames;
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}
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else
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{
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2001-07-04 22:00:05 +02:00
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//m_effect->killFX();
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2001-06-18 23:18:12 +02:00
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m_state++;
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2001-07-04 22:00:05 +02:00
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if ( m_state == IRON_DOGFISH_LASER_EYE_2_WAIT )
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2001-06-18 23:18:12 +02:00
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{
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2001-07-04 22:00:05 +02:00
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m_movementTimer = GameState::getOneSecondInFrames() * 3;
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2001-06-18 23:18:12 +02:00
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|
}
|
2001-01-25 20:54:20 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case IRON_DOGFISH_ROLL:
|
|
|
|
{
|
2001-06-18 23:18:12 +02:00
|
|
|
s32 minX, maxX;
|
|
|
|
m_npcPath.getPathXExtents( &minX, &maxX );
|
|
|
|
|
|
|
|
u8 thump = false;
|
|
|
|
|
|
|
|
if ( playerXDist > 0 )
|
|
|
|
{
|
|
|
|
if ( Pos.vx + playerXDist > maxX )
|
|
|
|
{
|
|
|
|
thump = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if ( Pos.vx + playerXDist < minX )
|
|
|
|
{
|
|
|
|
thump = true;
|
|
|
|
}
|
|
|
|
}
|
2001-01-25 20:54:20 +01:00
|
|
|
|
2001-06-18 23:18:12 +02:00
|
|
|
if ( playerXDistSqr > 100 && !thump )
|
2001-01-25 20:54:20 +01:00
|
|
|
{
|
2001-04-02 17:52:09 +02:00
|
|
|
if ( !m_animPlaying )
|
|
|
|
{
|
|
|
|
m_animPlaying = true;
|
|
|
|
m_animNo = ANIM_IRONDOGFISH_WALK;
|
|
|
|
m_frame = 0;
|
|
|
|
}
|
|
|
|
|
2001-05-09 23:27:23 +02:00
|
|
|
processWalkToUser( _frames, m_speed );
|
2001-01-25 20:54:20 +01:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2001-05-04 00:49:57 +02:00
|
|
|
if ( m_animNo != ANIM_IRONDOGFISH_TAILSMASH )
|
|
|
|
{
|
|
|
|
m_animPlaying = true;
|
|
|
|
m_animNo = ANIM_IRONDOGFISH_TAILSMASH;
|
|
|
|
m_frame = 0;
|
2001-07-14 00:11:49 +02:00
|
|
|
|
|
|
|
CSoundMediator::playSfx( CSoundMediator::SFX_DOGFISH_GROWL );
|
2001-05-04 00:49:57 +02:00
|
|
|
}
|
|
|
|
else if ( !m_animPlaying )
|
|
|
|
{
|
|
|
|
m_movementTimer = GameState::getOneSecondInFrames() * 3;
|
2001-07-04 22:00:05 +02:00
|
|
|
|
|
|
|
// return to first state
|
|
|
|
|
|
|
|
m_state = IRON_DOGFISH_THUMP_1;
|
2001-05-04 00:49:57 +02:00
|
|
|
}
|
2001-01-25 20:54:20 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2001-06-06 15:27:46 +02:00
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
2001-04-20 22:22:16 +02:00
|
|
|
void CNpcIronDogfishEnemy::processClose( int _frames )
|
2001-01-25 20:54:20 +01:00
|
|
|
{
|
|
|
|
// swipe at player
|
|
|
|
|
2001-05-04 00:49:57 +02:00
|
|
|
if ( m_animNo != ANIM_IRONDOGFISH_PUNCH )
|
|
|
|
{
|
|
|
|
m_animPlaying = true;
|
|
|
|
m_animNo = ANIM_IRONDOGFISH_PUNCH;
|
|
|
|
m_frame = 0;
|
|
|
|
}
|
|
|
|
else if ( !m_animPlaying )
|
|
|
|
{
|
|
|
|
m_controlFunc = NPC_CONTROL_MOVEMENT;
|
|
|
|
m_timerFunc = NPC_TIMER_ATTACK_DONE;
|
|
|
|
m_timerTimer = GameState::getOneSecondInFrames();
|
|
|
|
m_sensorFunc = NPC_SENSOR_NONE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2001-06-06 15:27:46 +02:00
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
2001-05-04 20:54:27 +02:00
|
|
|
void CNpcIronDogfishEnemy::processAttackCollision()
|
2001-05-04 00:49:57 +02:00
|
|
|
{
|
2001-05-04 20:54:27 +02:00
|
|
|
switch( m_animNo )
|
2001-05-04 00:49:57 +02:00
|
|
|
{
|
2001-05-04 20:54:27 +02:00
|
|
|
case ANIM_IRONDOGFISH_PUNCH:
|
|
|
|
case ANIM_IRONDOGFISH_TAILSMASH:
|
2001-05-04 00:49:57 +02:00
|
|
|
{
|
2001-05-04 20:54:27 +02:00
|
|
|
// only detect collision if in attack mode
|
2001-05-04 00:49:57 +02:00
|
|
|
|
2001-07-31 21:20:19 +02:00
|
|
|
if ( m_controlFunc != NPC_CONTROL_COLLISION )
|
|
|
|
{
|
|
|
|
m_oldControlFunc = m_controlFunc;
|
|
|
|
m_controlFunc = NPC_CONTROL_COLLISION;
|
|
|
|
}
|
2001-05-04 00:49:57 +02:00
|
|
|
|
2001-05-04 20:54:27 +02:00
|
|
|
break;
|
2001-05-04 00:49:57 +02:00
|
|
|
}
|
2001-05-04 20:54:27 +02:00
|
|
|
|
|
|
|
default:
|
|
|
|
break;
|
2001-05-04 00:49:57 +02:00
|
|
|
}
|
|
|
|
}
|
2001-06-06 15:27:46 +02:00
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void CNpcIronDogfishEnemy::hasBeenSteamed( DVECTOR &steamPos )
|
|
|
|
{
|
|
|
|
if ( m_steamTimer <= 0 )
|
|
|
|
{
|
2001-06-16 19:34:46 +02:00
|
|
|
m_controlFunc = NPC_CONTROL_MOVEMENT;
|
2001-06-18 21:06:43 +02:00
|
|
|
|
|
|
|
s16 second = GameState::getOneSecondInFrames();
|
|
|
|
m_vulnerableTimer = ( 2 * second ) + ( 2 * second * ( ( m_data[m_type].initHealth - m_health ) / m_data[m_type].initHealth ) );
|
2001-06-16 19:34:46 +02:00
|
|
|
|
|
|
|
//hasBeenAttacked();
|
2001-06-06 15:27:46 +02:00
|
|
|
m_steamTimer = 4 * GameState::getOneSecondInFrames();
|
2001-07-06 17:21:14 +02:00
|
|
|
//m_effect->killFX();
|
2001-06-06 15:27:46 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void CNpcIronDogfishEnemy::processTimer(int _frames)
|
|
|
|
{
|
|
|
|
if ( m_steamTimer > 0 )
|
|
|
|
{
|
|
|
|
m_steamTimer -= _frames;
|
|
|
|
}
|
|
|
|
|
|
|
|
CNpcEnemy::processTimer( _frames );
|
|
|
|
}
|
2001-06-11 23:49:49 +02:00
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
2001-06-28 22:29:14 +02:00
|
|
|
void CNpcIronDogfishEnemy::processShotDeathEnd( int _frames )
|
2001-06-11 23:49:49 +02:00
|
|
|
{
|
2001-06-28 22:29:14 +02:00
|
|
|
if ( !m_animPlaying )
|
2001-06-11 23:49:49 +02:00
|
|
|
{
|
2001-06-28 22:29:14 +02:00
|
|
|
CNpcEnemy::processShotDeathEnd( _frames );
|
2001-06-11 23:49:49 +02:00
|
|
|
}
|
|
|
|
}
|
2001-06-16 19:34:46 +02:00
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void CNpcIronDogfishEnemy::collidedWith( CThing *_thisThing )
|
|
|
|
{
|
|
|
|
if ( m_isActive && !m_isCaught && !m_isDying )
|
|
|
|
{
|
|
|
|
switch(_thisThing->getThingType())
|
|
|
|
{
|
|
|
|
case TYPE_PLAYER:
|
|
|
|
{
|
|
|
|
CPlayer *player = (CPlayer *) _thisThing;
|
|
|
|
|
|
|
|
ATTACK_STATE playerState = player->getAttackState();
|
|
|
|
|
|
|
|
if(playerState==ATTACK_STATE__NONE)
|
|
|
|
{
|
|
|
|
if ( !player->isRecoveringFromHit() )
|
|
|
|
{
|
|
|
|
switch( m_data[m_type].detectCollision )
|
|
|
|
{
|
|
|
|
case DETECT_NO_COLLISION:
|
|
|
|
{
|
|
|
|
// ignore
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case DETECT_ALL_COLLISION:
|
|
|
|
{
|
2001-07-31 21:20:19 +02:00
|
|
|
if ( m_controlFunc != NPC_CONTROL_COLLISION )
|
|
|
|
{
|
|
|
|
m_oldControlFunc = m_controlFunc;
|
|
|
|
m_controlFunc = NPC_CONTROL_COLLISION;
|
|
|
|
}
|
2001-06-16 19:34:46 +02:00
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case DETECT_ATTACK_COLLISION_GENERIC:
|
|
|
|
{
|
|
|
|
processAttackCollision();
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2001-08-02 18:26:54 +02:00
|
|
|
else if ( m_vulnerableTimer > 0 && m_invulnerableTimer <= 0 )
|
2001-06-16 19:34:46 +02:00
|
|
|
{
|
|
|
|
// player is attacking, respond appropriately
|
|
|
|
|
|
|
|
if ( m_controlFunc != NPC_CONTROL_SHOT )
|
|
|
|
{
|
|
|
|
if(playerState==ATTACK_STATE__BUTT_BOUNCE)
|
|
|
|
{
|
|
|
|
player->justButtBouncedABadGuy();
|
|
|
|
}
|
|
|
|
m_controlFunc = NPC_CONTROL_SHOT;
|
|
|
|
m_state = NPC_GENERIC_HIT_CHECK_HEALTH;
|
|
|
|
|
|
|
|
drawAttackEffect();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case TYPE_ENEMY:
|
|
|
|
{
|
|
|
|
CNpcEnemy *enemy = (CNpcEnemy *) _thisThing;
|
|
|
|
|
|
|
|
if ( canCollideWithEnemy() && enemy->canCollideWithEnemy() )
|
|
|
|
{
|
2001-06-18 23:18:12 +02:00
|
|
|
//processEnemyCollision( _thisThing );
|
2001-06-16 19:34:46 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
default:
|
|
|
|
ASSERT(0);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2001-06-16 19:45:30 +02:00
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void CNpcIronDogfishEnemy::shutdown()
|
|
|
|
{
|
2001-07-06 16:55:58 +02:00
|
|
|
CLevel::setIsBossRespawn( true );
|
|
|
|
|
2001-06-16 19:45:30 +02:00
|
|
|
if ( m_state != NPC_GENERIC_HIT_DEATH_END )
|
|
|
|
{
|
|
|
|
CLevel::setBossHealth( m_health );
|
|
|
|
}
|
2001-07-06 16:55:58 +02:00
|
|
|
else
|
|
|
|
{
|
|
|
|
CLevel::setBossHealth( 0 );
|
|
|
|
}
|
2001-06-16 19:45:30 +02:00
|
|
|
|
2001-06-30 17:39:43 +02:00
|
|
|
CNpcBossEnemy::shutdown();
|
2001-06-16 19:45:30 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void CNpcIronDogfishEnemy::render()
|
|
|
|
{
|
|
|
|
SprFrame = NULL;
|
|
|
|
|
|
|
|
if ( m_isActive )
|
|
|
|
{
|
|
|
|
CEnemyThing::render();
|
|
|
|
|
|
|
|
if (canRender())
|
|
|
|
{
|
|
|
|
DVECTOR &renderPos=getRenderPos();
|
|
|
|
|
|
|
|
SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),m_reversed);
|
|
|
|
m_actorGfx->RotateScale( SprFrame, renderPos, 0, 4096, 4096 );
|
|
|
|
|
2001-08-15 20:33:14 +02:00
|
|
|
if ( m_vulnerableTimer > 0 && m_invulnerableTimer <= 0 )
|
|
|
|
{
|
|
|
|
setShadeTex(SprFrame,0);
|
|
|
|
setRGB0( SprFrame, 255, 255, 255 );
|
|
|
|
}
|
|
|
|
|
2001-06-16 19:45:30 +02:00
|
|
|
sBBox boundingBox = m_actorGfx->GetBBox();
|
|
|
|
setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
|
|
|
|
setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2001-06-18 23:18:12 +02:00
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
2001-08-03 21:10:05 +02:00
|
|
|
void CNpcIronDogfishEnemy::renderOnMapScreen( DVECTOR drawPos )
|
|
|
|
{
|
2001-08-03 23:33:14 +02:00
|
|
|
drawPos.vy += 10;
|
|
|
|
|
2001-08-03 21:10:05 +02:00
|
|
|
SprFrame = NULL;
|
|
|
|
|
|
|
|
SprFrame = m_actorGfx->Render(drawPos,0,0,false);
|
2001-08-16 15:37:34 +02:00
|
|
|
|
|
|
|
// initialise some stuff so that boss is always to left when player reads description
|
|
|
|
m_state = IRON_DOGFISH_THUMP_1;
|
|
|
|
m_extendDir = EXTEND_RIGHT;
|
|
|
|
m_steamTimer = 0;
|
|
|
|
m_vulnerableTimer = 0;
|
|
|
|
|
|
|
|
s32 xMin, xMax;
|
|
|
|
m_npcPath.getPathXExtents( &xMin, &xMax );
|
|
|
|
Pos.vx = xMin;
|
|
|
|
m_npcPath.resetPath();
|
2001-08-03 21:10:05 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
2001-06-18 23:18:12 +02:00
|
|
|
void CNpcIronDogfishEnemy::processCollision()
|
|
|
|
{
|
|
|
|
CPlayer *player = GameScene.getPlayer();
|
|
|
|
player->takeDamage( m_data[m_type].damageToUserType,REACT__GET_DIRECTION_FROM_THING,(CThing*)this );
|
|
|
|
m_controlFunc = m_oldControlFunc;
|
|
|
|
}
|