SBSPSS/makefile.gfx

544 lines
20 KiB
Plaintext
Raw Normal View History

2000-08-29 18:28:00 +02:00
#----------------------------------------------------------------------------
# MAKEFILE.GFX
#
# Makes all the graphics and data needed for the game
#
# Tabbed for 5 9 (Please do not change)
#
# Created: 10th February 1999 GRLiddon()
#
# Copyright (C) 1997-1999 G R Liddon
#----------------------------------------------------------------------------
#----------------------------------------------------------------------------
# Default Target
# --------------
.PHONY: default
default: all
#----------------------------------------------------------------------------
# Name of the project
# --------------------
2000-08-29 22:33:18 +02:00
PROJ := spongey
2000-08-29 18:28:00 +02:00
#----------------------------------------------------------------------------
BUILD_DIR := build
#----------------------------------------------------------------------------
# Includes
# --------
include $(BUILD_DIR)/globals.mak
include $(BUILD_DIR)/getuser.mak
include $(BUILD_DIR)/parse.mak
include $(BUILD_DIR)/outdirs.mak
TEMP_FILE := $(TEMP_BUILD_DIR)/build.tmp
2000-12-12 21:56:51 +01:00
#----------------------------------------------------------------------------
#--- Levels -----------------------------------------------------------------
#----------------------------------------------------------------------------
2001-03-09 00:02:47 +01:00
LEVELS_OPTS := -t:8,4,1 -s:16
2000-12-12 21:56:51 +01:00
LEVELS_IN_DIR := $(GRAF_DIR)/levels
LEVELS_OUT_DIR := $(DATA_OUT)/levels
2001-01-19 16:47:16 +01:00
LEVELS_MAKEFILE_DIR := $(TEMP_BUILD_DIR)/levels
LEVELS_DIRS_TO_MAKE := $(LEVELS_MAKEFILE_DIR) $(LEVELS_OUT_DIR)
2000-12-12 21:56:51 +01:00
2001-04-09 17:29:03 +02:00
LEVELS_CHAPTERS := CHAPTER01 CHAPTER02 CHAPTER03 CHAPTER04 CHAPTER05 CHAPTER06 FMA
2001-01-19 16:47:16 +01:00
2001-04-19 01:04:03 +02:00
LEVELS_CHAPTER01 := LEVEL01 LEVEL02 LEVEL03 LEVEL04
2001-03-05 17:56:30 +01:00
LEVELS_CHAPTER02 := LEVEL01 LEVEL02 LEVEL03 LEVEL04
LEVELS_CHAPTER03 := LEVEL01 LEVEL02 LEVEL03 LEVEL04
2001-02-13 21:52:06 +01:00
LEVELS_CHAPTER04 := LEVEL01 LEVEL02 LEVEL03 LEVEL04
2001-03-05 17:56:30 +01:00
LEVELS_CHAPTER05 := LEVEL01 LEVEL02 LEVEL03 LEVEL04
2001-03-31 00:16:56 +02:00
LEVELS_CHAPTER06 := LEVEL01 LEVEL02 LEVEL03 LEVEL04 LEVEL05
2001-04-19 01:04:03 +02:00
LEVELS_FMA := SHADYSHOALS SHADYEXTERIOR
2001-01-17 23:19:53 +01:00
2001-01-19 16:47:16 +01:00
LEVELS_MAKEFILES := $(foreach CHAPTER,$(LEVELS_CHAPTERS),$(foreach LEVEL,$(LEVELS_$(CHAPTER)),$(LEVELS_MAKEFILE_DIR)/$(CHAPTER)_$(LEVEL).mak))
2000-12-12 21:56:51 +01:00
2001-01-19 16:47:16 +01:00
$(LEVELS_MAKEFILES): $(LEVELS_DIRS_TO_MAKE) makefile.gfx $(BUILD_DIR)/mklevel.pl
@$(PL) $(BUILD_DIR)/mklevel.pl $@ $(notdir $(basename $@))
2000-12-12 21:56:51 +01:00
2001-01-19 16:47:16 +01:00
include $(LEVELS_MAKEFILES)
2000-12-12 21:56:51 +01:00
2001-04-07 23:05:33 +02:00
LEVELS_ALL_OUT := $(foreach CHAPTER,$(LEVELS_CHAPTERS),$(foreach LEVEL,$(LEVELS_$(CHAPTER)),$($(CHAPTER)_$(LEVEL)_OUT)))
2000-12-12 21:56:51 +01:00
2001-01-19 16:47:16 +01:00
GFX_DATA_OUT += $(LEVELS_ALL_OUT)
2001-01-17 23:19:53 +01:00
2001-01-19 16:47:16 +01:00
levels : $(LEVELS_ALL_OUT)
@$(ECHO) Levels made
2001-01-17 23:19:53 +01:00
2001-02-27 15:48:27 +01:00
cleanlevels :
2001-04-19 01:04:03 +02:00
@$(RM) -f $(LEVELS_ALL_OUT)
@$(ECHO) Levels cleaned
2000-12-12 21:56:51 +01:00
2001-02-15 20:49:34 +01:00
#----------------------------------------------------------------------------
# Collision data
#----------------------------------------------------------------------------
2001-04-19 01:04:03 +02:00
#
# COLLISION_IN := $(TOOL_DIR)/mapedit/collision.bmp
#
# COLLISION_OUT_DIR := $(DATA_OUT)/collision
# COLLISION_OUT := $(COLLISION_OUT_DIR)/colltab.dat
#
# collision : $(COLLISION_OUT)
#
# cleancollision:
# @$(RM) -f $(COLLISION_OUT)
# @$(ECHO) Collision table cleaned
#
# $(COLLISION_OUT) : $(COLLISION_IN)
# @$(DATA_BIN_DIR)/mkcoltab $(COLLISION_IN) -o:$(COLLISION_OUT)
#
# GRAF_DIRS_TO_MAKE += $(COLLISION_OUT_DIR)
# GFX_DATA_OUT += $(COLLISION_OUT)
2001-02-15 20:49:34 +01:00
2001-01-10 18:21:59 +01:00
#----------------------------------------------------------------------------
#----------------------------------------------------------------------------
# Actors
#----------------------------------------------------------------------------
2001-02-26 23:51:03 +01:00
#----------------------------------------------------------------------------
2001-02-27 19:56:34 +01:00
# Anims and extra textures are held within script files in the character dirs
2001-01-10 18:21:59 +01:00
ACTOR_IN_DIR := $(GRAF_DIR)/Characters
2001-04-01 22:11:41 +02:00
ACTOR_SPRITE_DIR := Render/Psx
2001-01-10 18:21:59 +01:00
ACTOR_OUT_DIR := $(DATA_OUT)/Actors
2001-04-01 22:11:41 +02:00
ACTORS_DIRS_TO_MAKE := $(ACTOR_OUT_DIR)
2001-01-10 18:21:59 +01:00
2001-02-27 19:56:34 +01:00
ACTOR_SPONGEBOB := SPONGEBOB
2001-04-01 22:11:41 +02:00
ACTOR_NPC :=
# BarnacleBoy Gary Krusty MermaidMan Patrick Plankton Sandy Squidward
2001-04-04 17:53:44 +02:00
ACTOR_ENEMY := AnenomeLvl1 AnenomeLvl3 BabyOctopus Ballblob Caterpillar clam Dustdevil Eyeball \
2001-04-01 22:11:41 +02:00
Flamingskull FlyingDutchman Ghost HermitCrab IronDogFish Jellyfish1 Lrgjellyfish \
PuffaFish Sharkman Skeletalfish SpiderCrab SpikeyAnenome Squiddart Stomper
# Boogermonster GiantWorm Jellyfish2 Motherjellyfish Nautilus Neptune SeaSnake SharkSub
#--- AnenomeLvl3
2001-02-27 19:56:34 +01:00
ACTORS_LIST := ACTOR_SPONGEBOB ACTOR_NPC ACTOR_ENEMY
2001-02-26 23:51:03 +01:00
2001-04-01 22:11:41 +02:00
ACTOR_LIST := $(ACTOR_SPONGEBOB) $(ACTOR_NPC) $(ACTOR_ENEMY)
ACTOR_IN := *
# $(foreach ACTOR,$(ACTOR_LIST),$(ACTOR_IN_DIR)/$(ACTOR)/$(ACTOR_SPRITE_DIR)/bmp)
ACTOR_OUT := $(foreach ACTOR,$(ACTOR_LIST),$(ACTOR_OUT_DIR)/$(ACTOR).Sbk)
2001-02-26 23:51:03 +01:00
2001-04-01 22:11:41 +02:00
cleanactors :
@$(RM) -f $(ACTOR_OUT)
@$(ECHO) Actors Cleaned
2001-02-26 23:51:03 +01:00
2001-04-01 22:11:41 +02:00
actors: $(ACTOR_IN)
2001-02-26 23:51:03 +01:00
2001-04-01 22:11:41 +02:00
$(ACTOR_OUT) : $(ACTOR_IN)
$(MKACTOR) -r:$(ACTOR_IN_DIR) -s:$(ACTOR_SPRITE_DIR) -o:$(ACTOR_OUT_DIR) -i:$(INC_DIR) $(ACTOR_LIST)
2001-02-26 23:51:03 +01:00
2001-04-01 22:11:41 +02:00
GFX_DATA_OUT += $(ACTOR_OUT)
2001-01-10 18:21:59 +01:00
#----------------------------------------------------------------------------
2000-08-29 18:28:00 +02:00
#----------------------------------------------------------------------------
# Text translations
#----------------------------------------------------------------------------
2001-01-10 18:21:59 +01:00
#----------------------------------------------------------------------------
2000-08-29 18:28:00 +02:00
.PHONY: translate cleantranslate
LANGUAGES := swe \
dut \
ita \
ger
TRANS_IN_DIR := $(GAME_DATA_DIR)/translations
TRANS_OUT_DIR := $(DATA_OUT)/translations
TRANS_LBM_OUT_DIR := $(REPORT_DIR)/translations
TRANS_IN_ENG := $(TRANS_IN_DIR)/text.dat
TRANS_FINAL_DAT_FILE := $(TRANS_OUT_DIR)/final.dat
ALL_TRANS_OUT_DIRS := $(TRANS_OUT_DIR) \
$(TRANS_LBM_OUT_DIR)
ALL_TRANS_IN_FILES := $(foreach FILE,$(LANGUAGES),$(TRANS_IN_DIR)/$(FILE).dat)
TRANS_IN_FILES := $(TRANS_IN_ENG) $(ALL_TRANS_IN_FILES)
TRANS_OUT_DAT := $(foreach FILE, $(LANGUAGES),$(TRANS_OUT_DIR)/$(FILE).dat) $(TRANS_OUT_DIR)/id.dat $(TRANS_OUT_DIR)/eng.dat
#$(TRANS_OUT_KANJI_TAB)
TRANS_OUT_HDR := $(INC_DIR)/trans.h
2001-01-10 18:27:12 +01:00
SCRIPT_TRANS_HDR := $(GAME_DATA_DIR)/scripts/defs/trans.scr
2000-08-29 18:28:00 +02:00
TRANS_OUT_FILES := $(TRANS_OUT_HDR) $(TRANS_OUT_DAT) $(TRANS_OUT_LBM_LIST) $(TRANS_FINAL_DAT_FILE)
$(TRANS_OUT_FILES) : $(TRANS_IN_FILES)
2001-02-23 15:37:31 +01:00
@perl tools/perl/pl/lang.pl $(TRANS_IN_ENG) $(TRANS_FINAL_DAT_FILE) $(ALL_TRANS_IN_FILES)
@transtext $(LANG_OP) -h:$(TRANS_OUT_HDR) -o:$(TRANS_OUT_DIR) $(TRANS_FINAL_DAT_FILE)
@perl tools/perl/pl/text_extract.pl $(TRANS_OUT_HDR) $(SCRIPT_TRANS_HDR) STR__INGAME__
2000-08-29 18:28:00 +02:00
translate : $(TRANS_OUT_FILES)
@$(ECHO) made translations
cleantranslate:
@$(RM) -f $(TRANS_OUT_FILES)
2001-01-12 23:37:21 +01:00
@$(ECHO) Translations Cleaned
2000-08-29 18:28:00 +02:00
GFX_DATA_OUT += $(TRANS_OUT_DAT)
2001-04-04 22:50:42 +02:00
2000-08-29 18:28:00 +02:00
#----------------------------------------------------------------------------
2001-04-04 22:50:42 +02:00
# Ingame graphics and UI
2000-08-29 18:28:00 +02:00
#----------------------------------------------------------------------------
2001-04-04 22:50:42 +02:00
INGAMEFX_GFX_DIR := $(GRAF_DIR)/ingamefx
INGAMEFX_GFX_OUT_DIR := $(DATA_OUT)/ingamefx
####
INGAMEFX_GFX_NONTRANS :=
INGAMEFX_GFX_NONTRANS_IN := $(foreach FILE,$(INGAMEFX_GFX_NONTRANS),$(INGAMEFX_NONTRANS_DIR)/$(FILE))
PICKUP_GFX_DIR := $(GRAF_DIR)/pickups
PICKUP_GFX := +spatula +pants +health100 +health50 +health25 +glint1 +glint2 +glint3 +glint4 \
+jellyammo +bubblemixture +bubblewand +glasses +shoe +balloon +helmet \
2001-04-19 21:18:22 +02:00
+blower +net \
+c1_l1_jelly +c1_l2_seaweed +c1_l3_seanutbutter +c1_l4_breadslice \
+c2_l1_falseteeth +c2_l2_kelpkream +c2_l3_mudpack +c2_l4_sponge \
+c3_l1_slippers +c3_l2_clambra +c3_l3_starfishmask +c3_l4_superpantz \
+c4_coin +c4_kelpbar \
+c5_l1_hammer +c5_l2_ariel +c5_l3_oilcan +c5_l4_wrench
2001-04-04 22:50:42 +02:00
PICKUP_GFX_IN := $(foreach FILE,$(PICKUP_GFX),$(PICKUP_GFX_DIR)/$(FILE).bmp)
2001-04-05 16:40:50 +02:00
INGAMEFX_GFX_TRANS := +bubble_1 +bubble_2 +bubble_3 \
+health_full_1 +health_full_2 +health_full_3 +health_full_4 +health_full_5 \
2001-04-09 23:00:24 +02:00
+health_empty_1 +health_empty_2 +health_empty_3 +health_empty_4 +health_empty_5 \
+spike
2001-04-04 22:50:42 +02:00
INGAMEFX_GFX_TRANS_IN := $(foreach FILE,$(INGAMEFX_GFX_TRANS),$(INGAMEFX_GFX_DIR)/$(FILE).bmp)
####
2000-08-29 18:28:00 +02:00
UI_GFX_DIR := $(GRAF_DIR)/ui
2001-02-23 17:32:13 +01:00
UI_FONT_DIR := $(GRAF_DIR)/font
2000-08-29 18:28:00 +02:00
2001-02-23 21:25:52 +01:00
UI_GFX_FONT := smallfont/+33 smallfont/+34 smallfont/+37 smallfont/+39 smallfont/+40 \
smallfont/+41 smallfont/+42 smallfont/+43 smallfont/+44 smallfont/+45 \
smallfont/+46 smallfont/+47 smallfont/+48 smallfont/+49 smallfont/+50 \
smallfont/+51 smallfont/+52 smallfont/+53 smallfont/+54 smallfont/+55 \
smallfont/+56 smallfont/+57 smallfont/+58 smallfont/+60 \
smallfont/+61 smallfont/+62 smallfont/+63 smallfont/+65 \
smallfont/+66 smallfont/+67 smallfont/+68 smallfont/+69 smallfont/+70 \
smallfont/+71 smallfont/+72 smallfont/+73 smallfont/+74 smallfont/+75 \
smallfont/+76 smallfont/+77 smallfont/+78 smallfont/+79 smallfont/+80 \
smallfont/+81 smallfont/+82 smallfont/+83 smallfont/+84 smallfont/+85 \
smallfont/+86 smallfont/+87 smallfont/+88 smallfont/+89 smallfont/+90 \
smallfont/+95 smallfont/+97 smallfont/+98 smallfont/+99 \
smallfont/+100 smallfont/+101 smallfont/+102 smallfont/+103 smallfont/+104 \
smallfont/+105 smallfont/+106 smallfont/+107 smallfont/+108 smallfont/+109 \
smallfont/+110 smallfont/+111 smallfont/+112 smallfont/+113 smallfont/+114\
smallfont/+115 smallfont/+116 smallfont/+117 smallfont/+118 smallfont/+119 \
smallfont/+120 smallfont/+121 smallfont/+122 smallfont/+140 smallfont/+192 \
smallfont/+193 smallfont/+194 smallfont/+195 smallfont/+196 \
smallfont/+197 smallfont/+198 smallfont/+199 smallfont/+200 smallfont/+201 \
smallfont/+202 smallfont/+203 smallfont/+204 smallfont/+205 smallfont/+206 \
smallfont/+207 smallfont/+208 smallfont/+210 smallfont/+211 smallfont/+212 \
smallfont/+213 smallfont/+214 smallfont/+216 smallfont/+217 smallfont/+218 \
smallfont/+219 smallfont/+220 smallfont/+221 smallfont/+222 smallfont/+223 \
smallfont/+224 smallfont/+225 smallfont/+226 smallfont/+227 smallfont/+228 \
smallfont/+230 smallfont/+232 smallfont/+233 smallfont/+234 smallfont/+235 \
smallfont/+236 smallfont/+237 smallfont/+238 smallfont/+239 smallfont/+242 \
smallfont/+243 smallfont/+244 smallfont/+245 smallfont/+246 smallfont/+249 \
smallfont/+250 smallfont/+251 smallfont/+252 smallfont/+253 smallfont/+255
UI_GFX_FONT_IN := $(foreach FILE,$(UI_GFX_FONT),$(UI_FONT_DIR)/$(FILE).bmp)
2000-08-29 18:28:00 +02:00
2001-01-10 18:27:12 +01:00
UI_GFX_NONTRANS := faces\mr_krabs.bmp faces\patrick.bmp faces\plankton.bmp \
2001-01-11 22:44:06 +01:00
faces\sandy.bmp faces\spongebob.bmp faces\squidward.bmp \
faces\mermaidman.bmp faces\barnacleboy.bmp faces\jack_custard.bmp
2000-11-03 01:07:42 +01:00
UI_GFX_NONTRANS_IN := $(foreach FILE,$(UI_GFX_NONTRANS),$(UI_GFX_DIR)/$(FILE))
2000-08-29 18:28:00 +02:00
2001-03-09 20:55:54 +01:00
UI_GFX_TRANS := +bambootopleft.bmp +bamboobotleft.bmp +bambootopright.bmp +bamboobotright.bmp \
+bamboohorizontal.bmp +bamboovertical.bmp \
2000-11-23 18:00:09 +01:00
+butU.bmp +butD.bmp +butL.bmp +butR.bmp \
+butC.bmp +butS.bmp +butX.bmp +butT.bmp
2000-11-03 01:07:42 +01:00
UI_GFX_TRANS_IN := $(foreach FILE,$(UI_GFX_TRANS),$(UI_GFX_DIR)/$(FILE))
2000-08-29 18:28:00 +02:00
2001-04-04 22:50:42 +02:00
####
2000-08-29 18:28:00 +02:00
2001-04-04 22:50:42 +02:00
INGAMEFX_GFX_TEX_IN := ${INGAMEFX_GFX_NONTRANS_IN} ${INGAMEFX_GFX_TRANS_IN} ${PICKUP_GFX_IN} \
${UI_GFX_FONT_IN} ${UI_GFX_NONTRANS_IN} ${UI_GFX_TRANS_IN}
2000-10-18 00:04:57 +02:00
INGAMEFX_GFX_TEX_OUT := $(INGAMEFX_GFX_OUT_DIR)/ingamefx.Spr
INGAMEFX_GFX_REP_FILE := $(REPORT_DIR)/ingamefx.rep
INGAMEFX_GFX_HDR_FILE := $(INC_DIR)/ingamefx.h
2001-04-04 22:50:42 +02:00
####
2000-10-18 00:04:57 +02:00
cleaningamefx :
2001-02-23 15:37:31 +01:00
@$(RM) -f $(INGAMEFX_GFX_TEX_OUT)
2001-01-12 23:37:21 +01:00
@$(ECHO) InGame GFx Cleaned
2000-10-18 00:04:57 +02:00
ingamefx: $(INGAMEFX_GFX_TEX_IN)
2001-04-04 22:50:42 +02:00
####
2000-10-18 00:04:57 +02:00
$(INGAMEFX_GFX_TEX_OUT) : $(INGAMEFX_GFX_TEX_IN)
2001-04-19 21:18:22 +02:00
@parkgrab -c+ -z+ ${INGAMEFX_GFX_TRANS_IN} ${PICKUP_GFX_IN} \
-c- -z- ${INGAMEFX_GFX_NONTRANS_IN} -b+ \
2001-04-04 22:50:42 +02:00
-c+ -z+ $(UI_GFX_FONT_IN) ${UI_GFX_TRANS_IN} \
-c- -z- ${UI_GFX_NONTRANS_IN} \
-t:14,2,1 -l:$(REPORT_DIR)/ingamefx.lbm -o:$(INGAMEFX_GFX_TEX_OUT) -k:$(INGAMEFX_GFX_REP_FILE)
2000-10-18 00:04:57 +02:00
@$(MV) -f $(INGAMEFX_GFX_OUT_DIR)/ingamefx.h $(INGAMEFX_GFX_HDR_FILE)
2001-04-04 22:50:42 +02:00
####
GFX_DATA_OUT += $(UI_GFX_TEX_OUT)
GRAF_DIRS_TO_MAKE += $(INGAMEFX_GFX_OUT_DIR)
GFX_DATA_OUT += $(INGAMEFX_GFX_TEX_OUT)
2000-10-18 00:04:57 +02:00
2000-11-13 18:03:20 +01:00
#----------------------------------------------------------------------------
# Front end graphics
#----------------------------------------------------------------------------
FRONTEND_GFX_DIR := $(GRAF_DIR)/frontend
FRONTEND_GFX_OUT_DIR := $(DATA_OUT)/frontend
2000-11-15 16:37:12 +01:00
FRONTEND_GFX_NONTRANS := sky.bmp
FRONTEND_GFX_NONTRANS_IN := $(foreach FILE,$(FRONTEND_GFX_NONTRANS),$(FRONTEND_GFX_DIR)/$(FILE))
2000-11-13 18:03:20 +01:00
2000-11-16 00:41:47 +01:00
FRONTEND_GFX_TRANS := +bg1.bmp
2000-11-13 18:03:20 +01:00
FRONTEND_GFX_TRANS_IN := $(foreach FILE,$(FRONTEND_GFX_TRANS),$(FRONTEND_GFX_DIR)/$(FILE))
2000-11-16 00:41:47 +01:00
FRONTEND_GFX_TRANS_NO_ROT := +island.bmp +sblogo.bmp
FRONTEND_GFX_TRANS_NO_ROT_IN := $(foreach FILE,$(FRONTEND_GFX_TRANS_NO_ROT),$(FRONTEND_GFX_DIR)/$(FILE))
FRONTEND_GFX_TEX_IN := ${FRONTEND_GFX_NONTRANS_IN} ${FRONTEND_GFX_TRANS_IN} ${FRONTEND_GFX_TRANS_NO_ROT_IN}
2000-11-13 18:03:20 +01:00
FRONTEND_GFX_TEX_OUT := $(FRONTEND_GFX_OUT_DIR)/frontend.Spr
FRONTEND_GFX_REP_FILE := $(REPORT_DIR)/frontend.rep
FRONTEND_GFX_HDR_FILE := $(INC_DIR)/frontend.h
cleanfrontend :
2001-02-23 15:37:31 +01:00
@$(RM) -f $(FRONTEND_GFX_TEX_OUT)
2001-01-12 23:37:21 +01:00
@$(ECHO) Frontend Cleaned
2000-11-13 18:03:20 +01:00
frontend: $(FRONTEND_GFX_TEX_IN)
$(FRONTEND_GFX_TEX_OUT) : $(FRONTEND_GFX_TEX_IN)
2001-04-04 22:50:42 +02:00
@parkgrab -r- -z+ ${FRONTEND_GFX_TRANS_NO_ROT_IN} -r+ ${FRONTEND_GFX_TRANS_IN} -z- ${FRONTEND_GFX_NONTRANS_IN} -b+ -t:13,1,1 -l:$(REPORT_DIR)/frontend.lbm -o:$(FRONTEND_GFX_TEX_OUT) -k:$(FRONTEND_GFX_REP_FILE)
2000-11-13 18:03:20 +01:00
@$(MV) -f $(FRONTEND_GFX_OUT_DIR)/frontend.h $(FRONTEND_GFX_HDR_FILE)
GRAF_DIRS_TO_MAKE += $(FRONTEND_GFX_OUT_DIR)
GFX_DATA_OUT += $(FRONTEND_GFX_TEX_OUT)
2000-11-27 18:28:36 +01:00
#----------------------------------------------------------------------------
# Big TGA backdrops
#----------------------------------------------------------------------------
BACKDROPS_IN_DIR := $(GRAF_DIR)/backdrop
2000-11-28 01:06:22 +01:00
BACKDROPS_IN := credits sky
2000-11-27 18:28:36 +01:00
BACKDROPS_OUT_DIR := $(DATA_OUT)/backdrop
BACKDROPS_OUT := $(foreach SCREEN,$(BACKDROPS_IN),$(BACKDROPS_OUT_DIR)/$(SCREEN).gfx)
backdrops : $(BACKDROPS_OUT)
cleanbackdrops :
2001-02-23 15:37:31 +01:00
@$(RM) -f $(BACKDROPS_OUT)
2001-01-12 23:37:21 +01:00
@$(ECHO) Backdrops Cleaned
2000-11-27 18:28:36 +01:00
$(BACKDROPS_OUT_DIR)/%.gfx : $(BACKDROPS_IN_DIR)/%.tga
2001-01-19 23:36:52 +01:00
@$(TGA2GFX) $< $@
2000-11-27 18:28:36 +01:00
GRAF_DIRS_TO_MAKE += $(BACKDROPS_OUT_DIR)
GFX_DATA_OUT += $(BACKDROPS_OUT)
2001-04-02 17:48:02 +02:00
#----------------------------------------------------------------------------
# Loading screens
#----------------------------------------------------------------------------
LOADINGSCREENS_IN_DIR := $(GRAF_DIR)/loadingscreens
LOADINGSCREENS_IN := culture karate monitor pickles pineapple pizza teenage
LOADINGSCREENS_OUT_DIR := $(DATA_OUT)/loadingscreens
LOADINGSCREENS_OUT := $(foreach SCREEN,$(LOADINGSCREENS_IN),$(LOADINGSCREENS_OUT_DIR)/$(SCREEN).gfx)
loadingscreens : $(LOADINGSCREENS_OUT)
cleanloadingscreens :
@$(RM) -f $(LOADINGSCREENS_OUT)
@$(ECHO) Loadingscreens Cleaned
$(LOADINGSCREENS_OUT_DIR)/%.gfx : $(LOADINGSCREENS_IN_DIR)/%.tga
@$(TGA2GFX) $< $@
GRAF_DIRS_TO_MAKE += $(LOADINGSCREENS_OUT_DIR)
GFX_DATA_OUT += $(LOADINGSCREENS_OUT)
2000-10-18 00:04:57 +02:00
#----------------------------------------------------------------------------
# Sound FX
2000-09-28 17:13:42 +02:00
#----------------------------------------------------------------------------
2000-10-05 16:16:09 +02:00
SFX_IN_DIR := data/SFX
SFX_OUT_DIR := $(DATA_OUT)/SFX
SFX_LIST := ingame
SFX_ALL_IN := $(foreach SFX,$(SFX_LIST),$(SFX_IN_DIR)/$(SFX)/$(SFX).PXM $(SFX_IN_DIR)/$(SFX)/$(SFX).VH $(SFX_IN_DIR)/$(SFX)/$(SFX).VB)
SFX_ALL_OUT := $(foreach SFX,$(SFX_LIST),$(SFX_OUT_DIR)/$(SFX).PXM $(SFX_OUT_DIR)/$(SFX).VH $(SFX_OUT_DIR)/$(SFX).VB)
sfx: $(SFX_ALL_OUT)
cleansfx:
2001-02-23 15:37:31 +01:00
@$(RM) -f $(SFX_ALL_OUT)
2001-01-12 23:37:21 +01:00
@$(ECHO) SFX Cleaned
2000-10-05 16:16:09 +02:00
$(SFX_ALL_OUT) : $(SFX_ALL_IN)
2001-02-23 15:37:31 +01:00
@$(CP) $(SFX_ALL_IN) $(SFX_OUT_DIR)
@$(ATTRIB) -r $(SFX_ALL_OUT)
2000-10-05 16:16:09 +02:00
GRAF_DIRS_TO_MAKE += $(SFX_OUT_DIR)
GFX_DATA_OUT += $(SFX_ALL_OUT)
2000-09-28 17:13:42 +02:00
2001-01-03 16:57:20 +01:00
#----------------------------------------------------------------------------
# Memcard file header
#----------------------------------------------------------------------------
MC_HEADER_IN_DIR := $(GAME_DATA_DIR)/memcard
MC_HEADER_IN := $(MC_HEADER_IN_DIR)/memhead.bin
MC_HEADER_OUT_DIR :=$(DATA_OUT)/memcard
MC_HEADER_OUT := $(MC_HEADER_OUT_DIR)/memhead.bin
mcheader: $(MC_HEADER_OUT)
cleanmcheader:
@$(RM) -f $(MC_HEADER_OUT)
2001-01-12 23:37:21 +01:00
@$(ECHO) MemCard Header Cleaned
2001-01-03 16:57:20 +01:00
$(MC_HEADER_OUT) : $(MC_HEADER_IN)
2001-02-23 15:37:31 +01:00
@$(CP) $(MC_HEADER_IN) $(MC_HEADER_OUT)
2001-01-03 16:57:20 +01:00
GRAF_DIRS_TO_MAKE += $(MC_HEADER_OUT_DIR)
GFX_DATA_OUT += $(MC_HEADER_OUT)
2000-09-28 17:13:42 +02:00
#----------------------------------------------------------------------------
2000-10-18 00:04:57 +02:00
# Music
2000-09-28 17:13:42 +02:00
#----------------------------------------------------------------------------
MUSIC_IN_DIR := data/music
MUSIC_OUT_DIR := $(DATA_OUT)/music
2001-01-22 16:41:26 +01:00
MUSIC_LIST := sb-title \
2001-01-29 21:08:14 +01:00
chapter1 chapter2 chapter3 chapter4 chapter5 chapter6
2000-09-28 17:13:42 +02:00
MUSIC_ALL_IN := $(foreach MUSIC,$(MUSIC_LIST),$(MUSIC_IN_DIR)/$(MUSIC)/$(MUSIC).PXM $(MUSIC_IN_DIR)/$(MUSIC)/$(MUSIC).VH $(MUSIC_IN_DIR)/$(MUSIC)/$(MUSIC).VB)
MUSIC_ALL_OUT := $(foreach MUSIC,$(MUSIC_LIST),$(MUSIC_OUT_DIR)/$(MUSIC).PXM $(MUSIC_OUT_DIR)/$(MUSIC).VH $(MUSIC_OUT_DIR)/$(MUSIC).VB)
music: $(MUSIC_ALL_OUT)
cleanmusic:
@$(RM) -f $(MUSIC_ALL_OUT)
2001-01-12 23:37:21 +01:00
@$(ECHO) Music Cleaned
2000-09-28 17:13:42 +02:00
$(MUSIC_ALL_OUT) : $(MUSIC_ALL_IN)
2001-02-23 15:37:31 +01:00
@$(CP) $(MUSIC_ALL_IN) $(MUSIC_OUT_DIR)
@$(ATTRIB) -r $(MUSIC_ALL_OUT)
2000-09-28 17:13:42 +02:00
GRAF_DIRS_TO_MAKE += $(MUSIC_OUT_DIR)
GFX_DATA_OUT += $(MUSIC_ALL_OUT)
2000-12-12 22:33:19 +01:00
#----------------------------------------------------------------------------
# Script stuff..
#----------------------------------------------------------------------------
2001-01-05 20:25:07 +01:00
SCRIPTS_LIST := test \
speechtest
2000-12-12 22:33:19 +01:00
SCRIPTS_IN_DIR := $(GAME_DATA_DIR)/scripts
SCRIPTS_OUT_DIR := $(DATA_OUT)/scripts
SCRIPTS_OUT := $(foreach SCRIPT,$(SCRIPTS_LIST),$(SCRIPTS_OUT_DIR)/$(SCRIPT).dat)
scripts : $(SCRIPTS_OUT)
cleanscripts:
@$(RM) -f $(SCRIPTS_OUT)
2001-01-12 23:37:21 +01:00
@$(ECHO) Scripts Cleaned
2000-12-12 22:33:19 +01:00
2001-01-10 18:27:12 +01:00
# Saves a lot of hassle to make the scripts dependant upon the text database too..
$(SCRIPTS_OUT_DIR)/%.dat : $(SCRIPTS_IN_DIR)/%.scr $(SCRIPT_TRANS_HDR)
2000-12-12 22:33:19 +01:00
@scripter $< $@
GRAF_DIRS_TO_MAKE += $(SCRIPTS_OUT_DIR)
GFX_DATA_OUT += $(SCRIPTS_OUT)
2001-02-09 18:01:04 +01:00
#----------------------------------------------------------------------------
# Demo mode data
#----------------------------------------------------------------------------
DEMO_IN_DIR := data/demo
DEMO_OUT_DIR := $(DATA_OUT)/demo
DEMO_LIST := demo____
DEMO_ALL_IN := $(foreach DEMO,$(DEMO_LIST),$(DEMO_IN_DIR)/$(DEMO).dmo)
DEMO_ALL_OUT := $(foreach DEMO,$(DEMO_LIST),$(DEMO_OUT_DIR)/$(DEMO).dmo)
demo: $(DEMO_ALL_OUT)
cleandemo:
@$(RM) -f $(DEMO_ALL_OUT)
@$(ECHO) Demo Cleaned
$(DEMO_ALL_OUT) : $(DEMO_ALL_IN)
2001-02-23 15:37:31 +01:00
@$(CP) $(DEMO_ALL_IN) $(DEMO_OUT_DIR)
@$(ATTRIB) -r $(DEMO_ALL_OUT)
2001-02-09 18:01:04 +01:00
GRAF_DIRS_TO_MAKE += $(DEMO_OUT_DIR)
GFX_DATA_OUT += $(DEMO_ALL_OUT)
2000-08-29 18:28:00 +02:00
#----------------------------------------------------------------------------
# Dirs to Make
#----------------------------------------------------------------------------
2000-09-28 17:13:42 +02:00
GRAF_DIRS_TO_MAKE += $(TRANS_OUT_DIR) \
2001-01-10 18:21:59 +01:00
$(ACTORS_DIRS_TO_MAKE) \
2001-01-19 16:47:16 +01:00
$(LEVELS_DIRS_TO_MAKE)
2000-08-29 18:28:00 +02:00
gdirs : $(GRAF_DIRS_TO_MAKE)
$(GRAF_DIRS_TO_MAKE) :
@$(MKDIR) -p $(GRAF_DIRS_TO_MAKE)
@$(ECHO) Created directories $(GRAF_DIRS_TO_MAKE)
#----------------------------------------------------------------------------
2001-04-19 01:04:03 +02:00
# Build the Heffalump file
2000-08-29 18:28:00 +02:00
#----------------------------------------------------------------------------
.PHONY: biglump cleanbiglump
BIGLUMP_IN := $(GFX_DATA_OUT)
2000-08-29 22:33:18 +02:00
BIGLUMP_OUT := $(VERSION_DIR)/BigLump.Bin
2001-03-09 00:13:50 +01:00
BIGLUMP_INC := $(INC_DIR)/BigLump.h
2000-08-29 18:28:00 +02:00
biglump : $(BIGLUMP_OUT)
cleanbiglump :
@$(RM) -f $(BIGLUMP_OUT)
2001-01-12 23:37:21 +01:00
@$(GLECHO) BigLump Cleaned
2000-08-29 18:28:00 +02:00
$(BIGLUMP_OUT) : $(BIGLUMP_IN)
2000-12-12 21:56:51 +01:00
@$(MAKEDATA) -b:$(OUT_DIR)/Data/ -s:$(GAME_DATA_DIR)/DataCache.Scr -o:$(BIGLUMP_OUT) -i:$(BIGLUMP_INC)
2000-08-29 18:28:00 +02:00
# @$(REDIR) $(TEMP_DIR)/BigLump.Scr $(BIGLUMP_IN)
# $(MAKEDATA) -b:$(OUT_DIR)/Data/ -s:$(GAME_DATA_DIR)/DataCache.Scr -s:$(TEMP_DIR)/BigLump.Scr -o:$(BIGLUMP_OUT) -i:$(BIGLUMP_INC)
# All files MUST be in datacache.scr now :oP
#----------------------------------------------------------------------------
# Where it all happens
#----------------------------------------------------------------------------
# WARNING !!!! BigLump must be the last item that all is dependant on. GRL !!!!
all : dirs gdirs \
2001-01-10 18:21:59 +01:00
actors \
2000-12-07 16:56:20 +01:00
levels \
2000-08-29 18:28:00 +02:00
biglump
@$(ECHO) Graphics made
#----------------------------------------------------------------------------
# end