SBSPSS/source/fx/fx.h

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/*********************/
/*** FX Base Class ***/
/*********************/
#ifndef __FX_FX_HEADER__
#define __FX_FX_HEADER__
#include "thing/thing.h"
/*****************************************************************************/
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enum FX_FLAG
{
FX_FLAG_LOOP =1<<0,
FX_FLAG_COLLIDE_KILL =1<<1,
FX_FLAG_HAS_GRAVITY =1<<2,
FX_FLAG_INJURE_PLAYER =1<<3,
FX_FLAG_TRANS =1<<4,
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FX_FLAG_COLLIDE_BOUNCE =1<<5,
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FX_FLAG_HAS_LIFE =1<<6,
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FX_FLAG_NO_THINK_KILL =1<<13,
FX_FLAG_HIDDEN =1<<14,
FX_FLAG_SCREEN_FX =1<<15,
};
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class CFX : public CFXThing
{
public:
enum FX_TYPE
{
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FX_TYPE_NONE=0,
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FX_TYPE_BASE_ANIM,
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FX_TYPE_DROP_WATER,
FX_TYPE_DROP_ACID,
FX_TYPE_DROP_LAVA,
FX_TYPE_DROP_OIL,
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FX_TYPE_SPLASH_WATER,
FX_TYPE_SPLASH_ACID,
FX_TYPE_SPLASH_LAVA,
FX_TYPE_SPLASH_OIL,
FX_TYPE_BUBBLE_WATER,
FX_TYPE_BUBBLE_ACID,
FX_TYPE_BUBBLE_LAVA,
FX_TYPE_BUBBLE_OIL,
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FX_TYPE_GEYSER_WATER,
FX_TYPE_GEYSER_ACID,
FX_TYPE_GEYSER_LAVA,
FX_TYPE_GEYSER_OIL,
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FX_TYPE_THWACK,
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FX_TYPE_LIGHTNING_BOLT,
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FX_TYPE_STEAM,
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FX_TYPE_GAS,
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FX_TYPE_FLAMES,
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FX_TYPE_SMOKE,
FX_TYPE_SMOKE_PUFF,
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FX_TYPE_JELLYFISH_LEGS,
FX_TYPE_FALLINGTILE,
FX_TYPE_EXPLODE,
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FX_TYPE_NRG_BAR,
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FX_TYPE_LASER,
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FX_TYPE_TV_EXPLODE,
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FX_TYPE_MAX
};
enum
{ // For Dynamic ThingCache
MAX_SUBTYPE =FX_TYPE_MAX,
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};
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struct sFXRGB
{
u8 R,G,B;
};
enum FX_RGB
{
FX_RGB_WATER,
FX_RGB_ACID,
FX_RGB_LAVA,
FX_RGB_OIL,
FX_RGB_MAX
};
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CFX()
{// Sorry, I need this :o(
RGB.R=RGB.G=RGB.B=127;
AfterEffect=FX_TYPE_NONE;
};
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static CFX *Create(const FX_TYPE Type);
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static CFX *Create(const FX_TYPE Type,CThing *Parent);
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static CFX *Create(const FX_TYPE Type,DVECTOR const &Pos);
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bool alwaysThink() {return(Flags & FX_FLAG_SCREEN_FX);}
void leftThinkZone(int _frames) {if (Flags & FX_FLAG_NO_THINK_KILL) killFX();}
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void init();
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virtual void init(DVECTOR const &Pos);
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virtual void shutdown();
virtual void think(int _frames);
virtual void render();
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int canCollide() {return(Flags & FX_FLAG_INJURE_PLAYER);}
void SetOtPos(int Ot) {OtPos=Ot;}
void setLife(int L) {Life=L;}
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void getFXRenderPos(DVECTOR &Pos);
bool getFXParentPos(DVECTOR &Pos);
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virtual void killFX();
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void toggleVisible() {Flags ^=FX_FLAG_HIDDEN;}
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protected:
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void collidedWith(CThing *_thisThing);
// Def Data
public:
virtual void setData(void *Data){}
virtual void setBaseData(void *Data);
void setRGB(u8 R,u8 G,u8 B) {RGB.R=R; RGB.G=G; RGB.B=B;}
void setRGB(sFXRGB &rgb) {setRGB(rgb.R,rgb.G,rgb.B);}
void setRGB(FX_RGB T) {setRGB(FXRGBTable[T]);}
void setAfterEffect(FX_TYPE Type) {AfterEffect=Type;}
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void setVelocity(int X,int Y) {Velocity.vx=X; Velocity.vy=Y;}
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//protected:
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s16 Life;
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u16 Flags;
sFXRGB RGB;
FX_TYPE AfterEffect;
DVECTOR Velocity;
s32 OtPos;
static sFXRGB FXRGBTable[FX_RGB_MAX];
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};
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/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
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void TestFX(DVECTOR Pos,CThing *Parent);
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#endif