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ScreenPlay/Tools/steam_publish.py

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#!/usr/bin/python3
# SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
import os
import sys
import subprocess
import shutil
import argparse
from pathlib import Path
from sys import platform
from execute_util import execute
from datetime import datetime
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from shutil import copyfile
import subprocess
from util import cd_repo_root_path
import platform
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from sys import stdout
stdout.reconfigure(encoding='utf-8')
class PublishConfig:
vdf_config_name: str
depot_config_name: str
steamcmd_path: Path
def init_publish_config():
config = PublishConfig()
root_path = cd_repo_root_path()
tools_path = os.path.join(root_path, "Tools")
contentBuiler_path = os.path.join(tools_path, "Steam/ContentBuilder/")
if platform.system() == "Windows":
config.vdf_config_name = "app_build_windows.vdf"
config.depot_config_name = "depot_build_windows.vdf"
config.steamcmd_path = os.path.join(
contentBuiler_path, "builder/steamcmd.exe")
elif platform.system() == "Darwin":
config.vdf_config_name = "app_build_mac.vdf"
config.depot_config_name = "depot_build_mac.vdf"
config.steamcmd_path = os.path.join(
contentBuiler_path, "builder_osx/steamcmd")
execute(f"chmod +x {config.steamcmd_path}")
elif platform.system() == "Linux":
config.vdf_config_name = "app_build_linux.vdf"
config.depot_config_name = "depot_build_linux.vdf"
config.steamcmd_path = os.path.join(
contentBuiler_path, "builder_linux/steamcmd.sh")
execute(f"chmod +x {config.steamcmd_path}")
return config
def check_steam_login(username: str, password: str):
config = init_publish_config()
cmd = [config.steamcmd_path, "+login", username, password, "+quit"]
try:
with subprocess.Popen(cmd, stdout=subprocess.PIPE, stderr=subprocess.PIPE, text=True) as process:
try:
stdout, stderr = process.communicate(
timeout=60) # 1 minute timeout
for line in stdout.splitlines():
print(line) # Print the line for debugging purposes
if "Logging in user" in line:
return True
elif "Steam Guard code" in line:
process.terminate()
return False
except subprocess.TimeoutExpired:
process.kill()
print("Steam login check timed out after 1 minute.")
return False
except Exception as e:
print(f"Error during Steam login check: {e}")
return False
# Executes steamcmd with username and password. Changes the content of the config
# for better readability in the steam builds tab
# https://partner.steamgames.com/apps/builds/672870
def get_git_revision_short_hash():
return subprocess.check_output(['git', 'rev-parse', '--short', 'HEAD'])
def get_git_commit_text():
return subprocess.check_output(['git', 'log', '-1', '--pretty=%B'])
def publish(
steam_username,
steam_password,
set_live_branch_name
):
# Make sure the script is always started from the same folder
root_path = cd_repo_root_path()
tools_path = os.path.join(root_path, "Tools")
config = init_publish_config()
print(f"Set steamCmd path: {config.steamcmd_path}")
abs_vdf_path = os.path.join(
tools_path, "Steam/steamcmd/" + config.vdf_config_name)
if not os.path.isfile(abs_vdf_path):
print("Incorrect vdf name")
sys.exit(-1)
file = open(abs_vdf_path, "r")
config_content = file.read()
git_hash = get_git_revision_short_hash().decode("utf-8").replace("\n", "")
git_commit_text = get_git_commit_text().decode("utf-8").replace("\n", "")
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# Remove ' and " that can occour it is a merge commit
git_commit_text = git_commit_text.replace('\"', '')
git_commit_text = git_commit_text.replace('\'', '')
current_date_time = datetime.now().strftime("%d/%m/%Y, %H:%M:%S")
build_description = "- git hash: " + git_hash + ", commit: " + \
git_commit_text + " - upload datetime: " + current_date_time
config_content = config_content.replace(
"{{BUILD_DESCRIPTION}}", build_description)
config_content = config_content.replace(
"{{SET_LIVE_ON_BRANCH}}", set_live_branch_name)
tmp_steam_config_foldername = "tmp_steam_config/"
tmp_steam_config_dir = os.path.abspath(
os.path.join(tools_path, tmp_steam_config_foldername))
if os.path.isdir(tmp_steam_config_dir):
print(f"Deleting tmp config {tmp_steam_config_dir}")
shutil.rmtree(tmp_steam_config_dir)
os.mkdir(tmp_steam_config_dir)
f = open(os.path.abspath(tmp_steam_config_dir +
"/" + config.vdf_config_name), "w")
f.write(config_content)
f.close()
print(f"Using config:\n {config_content}\n")
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# We also must copy the depot file
abs_depot_path = os.path.join(
tools_path, "Steam/steamcmd/" + config.depot_config_name)
copyfile(abs_depot_path, tmp_steam_config_dir +
"/" + config.depot_config_name)
tmp_steam_config_path = "\"" + \
os.path.abspath(os.path.join(
tmp_steam_config_dir, config.vdf_config_name)) + "\""
print("Execute steamcmd on: " + tmp_steam_config_path)
execute(f"{config.steamcmd_path} +login {steam_username} {steam_password} +run_app_build {tmp_steam_config_path} +quit")
print("Deleting tmp config")
shutil.rmtree(tmp_steam_config_dir)
if __name__ == "__main__":
parser = argparse.ArgumentParser(description='Publish ScreenPlay to Steam')
parser.add_argument('-steam_username', action="store", dest="steam_username", required=True,
help="Steam Username.")
parser.add_argument('-steam_password', action="store", dest="steam_password", required=True,
help="Steam Password.")
parser.add_argument('-set_live_branch_name', action="store", dest="set_live_branch_name",
help="Branch name. Defaults to internal")
parser.add_argument('-steam_config', action="store", dest="vdf_config_name",
help="Name to the .vdf config. This will use the .vdf files from the steamcmd folder.")
args = parser.parse_args()
if not args.steam_username or not args.steam_password:
exit(1)
if args.set_live_branch_name:
set_live_branch_name = args.set_live_branch_name
else:
set_live_branch_name = "internal"
publish(
steam_username=args.steam_username,
steam_password=args.steam_password,
set_live_branch_name=set_live_branch_name
)