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ScreenPlay/ScreenPlayWallpaper/main.cpp

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#include <QApplication>
#include <QObject>
#include <QStringList>
#include <QtGlobal>
#include <QtWebEngine>
#if defined(Q_OS_WIN)
#include "src/winwindow.h"
#endif
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#if defined(Q_OS_LINUX)
#include "src/linuxwindow.h"
#endif
#if defined(Q_OS_OSX)
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#include "src/macwindow.h"
#endif
#include "../ScreenPlaySDK/screenplaysdk.h"
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int main(int argc, char* argv[])
{
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QApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
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QApplication app(argc, argv);
// This gives us nice clickable output in QtCreator
qSetMessagePattern("%{if-category}%{category}: %{endif}%{message}\n Loc: [%{file}:%{line}]");
// Qt < 6.0 needs this init QtWebEngine
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QtWebEngine::initialize();
// If we start with only one argument (app path)
// It means we want to test a single wallpaper
QStringList argumentList = app.arguments();
if (argumentList.length() == 1) {
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QVector<int> list;
list.append(0);
#if defined(Q_OS_WIN)
WinWindow window(list, "test", "appid", "1", "fill");
//WinWindow window(list, "D:/672870/827874818", "appid", "1", "fill");
#endif
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#if defined(Q_OS_LINUX)
LinuxWindow window(list, "test", "appid", "1");
#endif
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#if defined(Q_OS_OSX)
LinuxWindow window(list, "test", "appid", "1");
#endif
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return app.exec();
}
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// 6 parameter + 1 OS working directory default paramter
if (argumentList.length() != 7) {
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return -3;
}
ScreenPlaySDK sdk;
sdk.setAppID(argumentList.at(3));
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QString monitorNumbers = argumentList.at(1);
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QStringList activeScreensList = monitorNumbers.split(",");
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activeScreensList.removeAll(",");
QVector<int> list;
if (monitorNumbers.length() == 1) {
bool canParseMonitorNumber = false;
int monitor = monitorNumbers.toInt(&canParseMonitorNumber);
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if (!canParseMonitorNumber) {
qFatal("Could not parse monitor id to diplay wallpaper");
}
list.append(monitor);
} else {
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for (const QString& s : activeScreensList) {
bool ok = false;
int val = s.toInt(&ok);
if (!ok) {
qFatal("Could not parse monitor id to diplay wallpaper");
}
list.append(val);
}
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}
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// Args: which monitor, (2) path to project, (3)wallpaper secret to identify the connected socket, (5) volume, (6) fillmode
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// See screenplay.h @ScreenPlayWallpaper constructor how the args get created
#if defined(Q_OS_WIN)
WinWindow window(list, argumentList.at(2), argumentList.at(3), argumentList.at(5), argumentList.at(6));
QObject::connect(&sdk, &ScreenPlaySDK::sdkDisconnected, &window, &WinWindow::destroyThis);
QObject::connect(&sdk, &ScreenPlaySDK::incommingMessage, &window, &WinWindow::messageReceived);
#endif
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#if defined(Q_OS_LINUX)
LinuxWindow window(list, argumentList.at(2), argumentList.at(3), argumentList.at(5));
QObject::connect(&sdk, &ScreenPlaySDK::sdkDisconnected, &window, &LinuxWindow::destroyThis);
QObject::connect(&sdk, &ScreenPlaySDK::incommingMessage, &window, &LinuxWindow::messageReceived);
#endif
#if defined(Q_OS_OSX)
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MacWindow window(list, argumentList.at(2), argumentList.at(3), argumentList.at(5));
QObject::connect(&sdk, &ScreenPlaySDK::sdkDisconnected, &MacWindow, &MacWindow::destroyThis);
QObject::connect(&sdk, &ScreenPlaySDK::incommingMessage, &MacWindow, &MacWindow::messageReceived);
#endif
return app.exec();
}