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ScreenPlay/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.16.0)
project(
ScreenPlay
VERSION 0.15.0
DESCRIPTION "Modern, Cross Plattform, Live Wallpaper, Widgets and AppDrawer!"
HOMEPAGE_URL "https://screen-play.app/"
LANGUAGES CXX)
# This sets cmake to compile all dlls into the main directory
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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set(SCREENPLAY_IFW_ROOT "")
option(SCREENPLAY_STEAM "For FOSS distribution so we do not bundle proprietary code." ON)
option(SCREENPLAY_TESTS "Enables UI tests." OFF)
option(SCREENPLAY_CREATE_INSTALLER "Indicates whether an installer via the Qt Installer Framework is created." OFF)
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# Gitlab CI has many ENV variables. We use this one to check if the current build happens inside the CI
if(DEFINED ENV{CI_COMMIT_MESSAGE})
set(GITLAB_CI true)
endif()
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# Add our *.cmake diretory to the CMAKE_MODULE_PATH, so that our includes are found
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set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake" ${CMAKE_MODULE_PATH})
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file(MAKE_DIRECTORY ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY})
set(CMAKE_CXX_STANDARD 20)
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if(WIN32)
set(VCPKG_ARCH "x64-windows")
elseif(UNIX AND NOT APPLE)
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set(VCPKG_ARCH "x64-linux")
elseif(APPLE)
set(VCPKG_ARCH "x64-osx")
endif()
if(${SCREENPLAY_TESTS})
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enable_testing()
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endif()
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set(VCPKG_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../ScreenPlay-vcpkg")
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set(VCPKG_INSTALLED_PATH "${VCPKG_PATH}/installed/${VCPKG_ARCH}")
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find_package(Git REQUIRED)
if(WIN32)
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set(date_command "CMD")
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set(date_arg "/c date /t")
elseif(APPLE)
set(date_command "date")
set(date_arg "")
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elseif(UNIX)
set(date_command "date")
set(date_arg "")
endif()
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execute_process(
COMMAND ${date_command} ${date_arg}
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE BUILD_DATE
OUTPUT_STRIP_TRAILING_WHITESPACE)
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execute_process(
COMMAND "${GIT_EXECUTABLE}" describe --always
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE GIT_COMMIT_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE)
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add_compile_definitions(COMPILE_INFO="Build Date: ${BUILD_DATE}. Git Hash: ${GIT_COMMIT_HASH}. ")
add_compile_definitions(SOURCE_DIR="${CMAKE_CURRENT_SOURCE_DIR}")
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add_compile_definitions(SCREENPLAY_STEAM="${SCREENPLAY_STEAM}")
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if(UNIX AND NOT APPLE)
# Fixes QWebEngine linker errors on Ubuntu 20.04
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fuse-ld=gold")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fuse-ld=gold")
endif()
add_subdirectory(ScreenPlay)
add_subdirectory(ScreenPlaySDK)
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add_subdirectory(ScreenPlayShader)
add_subdirectory(ScreenPlayWallpaper)
add_subdirectory(ScreenPlayWidget)
add_subdirectory(ScreenPlayUtil)
add_subdirectory(ScreenPlayWeather)
add_subdirectory(CMake)
add_subdirectory(Tools)
include(${CMAKE_CURRENT_SOURCE_DIR}/CMake/FetchContentThirdParty.cmake)
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if(${SCREENPLAY_STEAM})
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add_subdirectory(ScreenPlayWorkshop)
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else()
# Only add target SteamSDKQtEnums
add_subdirectory(ScreenPlayWorkshop/SteamSDK)
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endif()
if(WIN32)
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add_subdirectory(ScreenPlaySysInfo)
endif()
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message(STATUS "[DEFINE] SOURCE_DIR = ${CMAKE_CURRENT_SOURCE_DIR}")
message(STATUS "[DEFINE] BUILD_DATE = ${BUILD_DATE}")
message(STATUS "[DEFINE] BUILD_TYPE = ${CMAKE_BUILD_TYPE}")
message(STATUS "[DEFINE] GIT_COMMIT_HASH = ${GIT_COMMIT_HASH}")
message(STATUS "[OPTION] SCREENPLAY_CREATE_INSTALLER = ${SCREENPLAY_CREATE_INSTALLER}")
message(STATUS "[OPTION] SCREENPLAY_STEAM = ${SCREENPLAY_STEAM}")
message(STATUS "[OPTION] SCREENPLAY_TESTS = ${SCREENPLAY_TESTS}")
message(STATUS "[PROJECT] CMAKE_TOOLCHAIN_FILE = ${CMAKE_TOOLCHAIN_FILE}")
message(STATUS "[PROJECT] VCPKG_PATH = ${VCPKG_PATH}")
message(STATUS "[PROJECT] VCPKG_TARGET_TRIPLET = ${VCPKG_TARGET_TRIPLET}")
message(STATUS "[PROJECT] CMAKE_PREFIX_PATH = ${CMAKE_PREFIX_PATH}")
message(STATUS "[PROJECT] CMAKE_VERSION = ${CMAKE_VERSION}")
if(${SCREENPLAY_CREATE_INSTALLER})
include(${CMAKE_CURRENT_SOURCE_DIR}/CMake/CreateIFWInstaller.cmake)
endif()