Silent
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adbe057f51
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Corrected framedelay fix
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2014-08-19 19:37:43 +02:00 |
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Silent
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fa7f70942b
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Crosshair doesn't mess up weapon icon when on a jetpack anymore (hell knows why it bugged only on a jetpack)
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2014-08-19 15:19:58 +02:00 |
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Silent
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f73e9cfb07
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Weapons and jetpack render in a shadow now
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2014-08-19 13:16:38 +02:00 |
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Silent
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77d61dcdd2
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Refined weapon rendering
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2014-08-19 12:57:35 +02:00 |
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Silent
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a99b6cab4e
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Added some reversed RW funcs from VCSPC so there's a bit messing around with adding 1.01/Steam compat
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2014-08-18 23:36:27 +02:00 |
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Silent
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e44a901a27
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Planes don't need ResetFrames() so they got a separate method
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2014-08-12 22:43:17 +02:00 |
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Silent
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0b8cfdd7db
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A better fix for CAutomobile::Fix wrongly rotated components - now matrix is obtained from cclumpmodelinfo clump
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2014-08-12 22:30:37 +02:00 |
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Silent
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e4e9495cb0
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Same fix for planes - CPlane::Fix does not fuck up doors anymore & resets bouncing panels
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2014-08-11 23:00:19 +02:00 |
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Silent
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a01c8fc730
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Towtruck bouncing panel does not get reset on CAuomobile::Fix
misc_x parts don't get reset too (Bandito fix)
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2014-08-11 22:44:57 +02:00 |
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Silent
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17106b72c0
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Mouse rotates an airbone car only with Steer with Mouse option enabled
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2014-08-10 18:15:23 +02:00 |
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Silent
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26d3d20356
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Streamed entity list increased to 1250 entries to fix occasional flicker when pointing the camera at the ground
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2014-08-10 15:18:22 +02:00 |
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Silent
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54b381965f
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HOODLUM 1.0 US and 1.0 EU fixes - now fully compatible
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2014-08-05 16:27:26 +02:00 |
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Silent
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d1ec130d7f
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Ready to support multiple EXEs
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2014-08-05 15:27:04 +02:00 |
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Silent
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abb1db6b44
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Mostly ready for multiple EXEs compatibility
TODO: RW calls
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2014-08-04 14:30:16 +02:00 |
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Silent
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b80846091f
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III/VC and SA files split
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2014-08-03 15:38:53 +02:00 |
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Silent
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f5ea953e95
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plugin-sdk compatibility fix
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2014-08-01 20:24:42 +02:00 |
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Silent
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7fa464818b
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Impound lot working correctly (saving interesting cars after busted and does not remove them from the impound lot when offscreen)
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2014-08-01 20:17:44 +02:00 |
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Silent
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1e6d0ce958
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Possible samp fix
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2014-06-29 22:27:45 +02:00 |
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Silent
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d28ad95d5c
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A fix for numplates with tuningparts
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2014-06-29 22:21:18 +02:00 |
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Silent
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b5e5d140f7
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Custom numberplates allowed not only for automobiles (also fixes a blank numberplates bug)
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2014-06-23 17:27:54 +02:00 |
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Silent
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675c2d114b
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Numberplates code optimised
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2014-06-23 15:08:48 +02:00 |
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Silent
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4b8d9be799
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Numberplates now randomised a bit
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2014-06-23 14:54:36 +02:00 |
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Silent
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c6a0801221
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NDEBUG added
Rewritten license plates
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2014-06-23 02:37:03 +02:00 |
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Silent
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1658717884
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Twopass disabled for indoor cutscenes
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2014-06-22 18:02:00 +02:00 |
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Silent
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99ca045bee
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Rustler prop fix
Unwoking attempt to fix shader fighting issues
Dirt now works properly with ImVehFt
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2014-06-19 00:57:22 +02:00 |
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Silent
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e076a275b1
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Twopass for peds
64x64 lunar
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2014-06-16 20:49:01 +02:00 |
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Silent
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7452ea4831
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modloader compatibility
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2014-06-16 16:31:46 +02:00 |
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Silent
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134521530a
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Fixed buildings being too dark at night
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2014-06-16 15:38:24 +02:00 |
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Silent
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af90448047
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I forgot about a reffix
1.1 BETA release
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2014-06-16 03:23:08 +02:00 |
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Silent
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799ad7311f
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Adapted 2 imvehft fixes from VCSPC
Nicely blending zone names
Ready for 1.1 BETA, I guess
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2014-06-16 02:21:05 +02:00 |
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Silent
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41588e0d2d
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Out of map bounds bug fixed
Steam subtitle sizes
Ready for 1.1 beta release, I guess
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2014-06-15 21:54:14 +02:00 |
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Silent
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d226dcc055
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Basketball fix
Gym glitch fix
Shaders are now a toggle
Twopass as a toggle
SilentpatchIII fixed
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2014-06-15 19:56:43 +02:00 |
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Silent
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4d97733c03
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WAVE decoder
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2014-06-14 02:15:14 +02:00 |
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Silent
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36fb6daa37
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Revert "FLAC decoder optimisations, resulting in bigger file size but fixed stutter"
This reverts commit d4569dbc84 .
FLAC fixed properly now
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2014-06-13 16:41:41 +02:00 |
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Silent
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d4569dbc84
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FLAC decoder optimisations, resulting in bigger file size but fixed stutter
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2014-06-13 02:24:50 +02:00 |
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Silent
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b7f7f89dce
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Improved memory management
Support for 8-bit and 24-bit FLACs
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2014-06-11 02:58:25 +02:00 |
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Silent
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d71e048691
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Fixes for FLAC support
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2014-06-11 00:40:08 +02:00 |
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Silent
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ed410fcea2
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FLAC support for utracks
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2014-06-10 18:31:19 +02:00 |
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Silent
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c95162ace2
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Fix for User Tracks assuming QuickTime is present with autoscan on
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2014-06-09 19:25:47 +02:00 |
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Silent
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4bdbdb5a6c
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lunar loads from an embedded PNG
Fixed cbuildings fadein with a shader
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2014-06-06 14:59:16 +02:00 |
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Silent
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c706013ee8
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improved shader stuff
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2014-06-04 23:09:13 +02:00 |
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Silent
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93e5e13ce0
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Shader-based NVC
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2014-06-04 16:12:53 +02:00 |
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Silent
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16fe421c76
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Improved moving rotors
PS2 sun
Onepass/twopass rendering switch
Some IPL debugging code
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2014-06-03 02:10:03 +02:00 |
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Silent
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4e0d6f592d
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Improved twopass renderer
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2014-05-30 21:34:54 +02:00 |
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Silent
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62052759e1
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Initial committ
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2014-05-30 20:14:47 +02:00 |
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