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mirror of https://github.com/rwengine/openrw.git synced 2024-11-12 22:02:49 +01:00
Commit Graph

1145 Commits

Author SHA1 Message Date
Daniel Evans
04e79a5117 Merge pull request #254 from danhedron/texture-slots
Load textures into separate groups
2016-12-04 01:04:53 +00:00
Daniel Evans
c00145e551 Reduce code duplication for DFF texture lookup 2016-12-03 21:59:37 +00:00
Daniel Evans
d75c476221 Remove global texture list and use a slot name to lookup textures 2016-12-03 21:59:37 +00:00
Daniel Evans
6ca849dd8f Drop alpha name from TextureArchive lookup 2016-12-03 21:59:37 +00:00
Daniel Evans
15427b8f99 Add texture lookup callback to LoaderDFF 2016-12-03 21:59:37 +00:00
Daniel Evans
0abfc680a8 Merge pull request #253 from danhedron/remove-async
Remove WorkContext
2016-12-02 20:48:50 +00:00
Daniel Evans
8d10c80196 Remove all traces of WorkContext 2016-12-02 01:00:22 +00:00
Daniel Evans
b65a513bbb Remove usages of WorkContext 2016-12-02 00:56:38 +00:00
Daniel Evans
7ad8ae5e40 Make loadTXD synchronous only 2016-12-02 00:42:38 +00:00
Daniel Evans
6ef99c0de9 Fix crash starting new game
The player doesn't always exist, so we do need to check..
2016-11-24 21:30:43 +00:00
Daniel Evans
c63d12b70a Merge pull request #250 from JohnPaulHarold/openal_headers
OpenAL headers, fix for OSX compile
2016-11-22 21:00:49 +00:00
John-Paul Harold
9a1d1033e7 Fix OpenAL includes (fixes OSX build) 2016-11-21 11:19:29 +00:00
Daniel Evans
d0e01465ff Merge pull request #248 from danhedron/input-fixup
Input fixup
2016-11-20 00:15:08 +00:00
Daniel Evans
9c8690bfae Fix Control enum order which was causing excessive aliasing 2016-11-19 23:50:34 +00:00
Daniel Evans
f0e0e6e747 Extract game input state handling from IngameState
Prevents input getting "stuck" when input is removed in the pause menu
2016-11-19 23:50:34 +00:00
Daniel Evans
40f18dabb0 zero all input when player input is disabled 2016-11-19 23:50:34 +00:00
Daniel Evans
57edc3648b Detect event starts by double-buffering state 2016-11-19 23:50:34 +00:00
Daniel Evans
d9e85dbc9f Merge pull request #247 from JayFoxRox/bullet-fix-285
Fixup BT_BULLET_VERSION check
2016-11-10 23:20:25 +00:00
Jannik Vogel
d5ff5601be Fixup BT_BULLET_VERSION check
Bullet 2.83.5 was 283, 2.83.6 was 284, 2.84 (API changes affecting OpenRW) was 285, 2.85.1 is still 285.
We want to check for 2.84 and upwards, so our check must be for 285.
2016-11-07 22:38:38 +01:00
Daniel Evans
9f2fb5aa19 Merge pull request #245 from danhedron/physics-cleanup-1
Physics cleanup
2016-11-04 20:41:30 +00:00
Daniel Evans
6ce9ecedcc Rewrite collision model data assignment 2016-11-03 23:26:09 +00:00
Daniel Evans
ca5649b840 Rewrite LoaderCOL and CollisionModel 2016-11-03 23:25:57 +00:00
Daniel Evans
0b0d82fdc4 Merge pull request #246 from JayFoxRox/bullet-284
Adapt for Bullet >= 2.84
2016-10-29 12:34:15 +01:00
Jannik Vogel
10c4f6dc86 Adapt for Bullet >= 2.84 2016-10-29 01:02:07 +02:00
Daniel Evans
3c83e7cf52 Merge pull request #244 from danhedron/game-cleanup-1
General Game cleanup
2016-10-24 22:15:10 +01:00
Daniel Evans
684e32f4a9 Simplify Script system by removing SCMOpcodes
This was just a useless container for a set of modules. We only have
one module now so don't bother with it. This means we can remove some
more raw new & deletes from RWGame too.
2016-10-24 21:29:41 +01:00
Daniel Evans
fb4d9ea8c3 Use unique_ptr for GameWorld instance 2016-10-24 21:29:41 +01:00
Daniel Evans
81c27da97b Make GameState instance a direct member of RWGame 2016-10-24 21:29:41 +01:00
Daniel Evans
32352baedd Remove very dead debug code 2016-10-24 21:29:41 +01:00
Daniel Evans
d62e8a6cd2 Make MenuEntry height a property of the Menu 2016-10-24 21:29:41 +01:00
Daniel Evans
613d386488 Improve Menu system implementation 2016-10-24 21:29:41 +01:00
Daniel Evans
6a7802de87 Overhaul State and StateManager to remove pointers
Removed raw State pointers in favour of unique_ptrs
Avoid allowing control flow to re-enter States that have exited
Defer releasing states until the end of the frame
2016-10-24 21:29:40 +01:00
Daniel Evans
b4aa01e4bb Use C++14 2016-10-24 21:26:51 +01:00
Daniel Evans
c54273bb63 Correct RWGame.hpp header guard 2016-10-19 22:34:51 +01:00
Daniel Evans
ad998e8a80 Avoid allocating RWGame members where possible
These objects don't need to be dynamically allocated, they can
take on the same lifetime as RWGame itself.
2016-10-19 22:34:51 +01:00
Daniel Evans
2f118631dc Move some non-game code into GameBase class
This moves window setup and configuration loading into a base
class so that RWGame can focus on game related matters
2016-10-19 22:34:51 +01:00
Daniel Evans
657a726a9b Initialise logging outside of RWGame 2016-10-19 22:34:51 +01:00
Daniel Evans
6da5dc6dae Merge pull request #243 from danhedron/item-cleanup-1
Remove InventoryItem and WeaponItem
2016-10-19 22:34:28 +01:00
Daniel Evans
5c78930c1b Remove InventoryItem and WeaponItem
They served no purpose other than to awkwardly implement weapon firing
This is now handled in the Weapon::fire* functions, and everything else
has been changed to reference weapon data or inventory indices directly
2016-10-19 22:14:52 +01:00
Daniel Evans
44f73af9e9 Merge pull request #242 from danhedron/debug-views-1
Improve Debug Views
2016-10-13 23:28:30 +01:00
Daniel Evans
13f504d699 Draw nearby object state in object debug view 2016-10-13 22:31:26 +01:00
Daniel Evans
fe0d2f92b0 Initial objects debug view 2016-10-13 22:31:26 +01:00
Daniel Evans
c4a34da36a Simplify debug stats text 2016-10-13 22:31:26 +01:00
Daniel Evans
baca296436 Remove useless information from debug stats 2016-10-13 22:31:26 +01:00
Daniel Evans
40d27b4a07 Clean up debug view selection code 2016-10-13 22:31:26 +01:00
Daniel Evans
02efff6f8f Merge pull request #241 from danhedron/new-object-data
Correct object data storage
2016-10-10 20:51:25 +01:00
Daniel Evans
e31c30efe9 Improve loading of hard-coded models 2016-10-10 20:49:44 +01:00
Daniel Evans
a861309936 Change special and cutscene logic to load and unload models 2016-10-07 01:04:48 +01:00
Daniel Evans
17315c7974 Make the test vehicle list explicit
The object order is no longer sorted, so we have to specify exactly
which vehicles to spawn in the test mode
2016-10-05 22:38:35 +01:00
Daniel Evans
e1ab5b1f69 Use ObjectRenderer to draw Goals and Arrows 2016-10-05 22:38:35 +01:00