Christoph Heiss
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3281e31dda
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Fix build on OS X
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2016-06-22 12:32:10 +02:00 |
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Christoph Heiss
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649f7b144d
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Replace SFML with SDL2
This entirely replaces all remaining SFML pieces with SDL2 and
brings OpenRW up to OpenGL 3.3
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2016-06-22 12:29:39 +02:00 |
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Christoph Heiss
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938a2e4bfc
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Introduce Renderer::readPixels
This is needed for taking screenshots.
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2016-06-22 11:14:47 +02:00 |
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Jannik Vogel
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3400603f64
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Script: 0243 (Set Character Personality)
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2016-06-16 01:04:05 +02:00 |
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Jannik Vogel
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45d22e42bb
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Script: 01CC (Set Character Objective to Kill Player by Any Means)
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2016-06-16 01:03:54 +02:00 |
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Jannik Vogel
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e961ff26cc
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Script: 039C (Set Car Watertight)
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2016-06-16 01:03:47 +02:00 |
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Jannik Vogel
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e731f8d989
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Script: 02AA (Set Car Only Damageable by Player)
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2016-06-16 01:03:47 +02:00 |
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Jannik Vogel
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a19e10e26d
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Script: 00AF (Set Vehicle Objective)
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2016-06-16 01:03:47 +02:00 |
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Jannik Vogel
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e2afae66ea
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Script: 0227 (Get Vehicle Health)
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2016-06-16 01:03:47 +02:00 |
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Jannik Vogel
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cdb67956ee
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Script: 01C8 (Create Character as Passenger)
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2016-06-16 01:03:47 +02:00 |
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Jannik Vogel
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95390d5fb3
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Script: 02BF (Is Vehicle in Water)
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2016-06-16 01:03:47 +02:00 |
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Jannik Vogel
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490f5f2cb0
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Script: 01AD (Locate Vehicle Near Point 2D)
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2016-06-16 01:03:47 +02:00 |
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Jannik Vogel
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7fbdc0d86f
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Script: 03DD (Add Sprite Blip for Pickup)
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2016-06-16 01:03:46 +02:00 |
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Jannik Vogel
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0944ab7dab
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Fix signedness warning in game_give_weapon_to_character
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2016-06-16 01:03:46 +02:00 |
|
Daniel Evans
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d8b46b24c0
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Fix door closing logic to require door be open for a time
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2016-06-15 22:11:07 +01:00 |
|
Daniel Evans
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ff96a460a0
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Implement carjacking
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2016-06-15 22:05:00 +01:00 |
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Daniel Evans
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ce4d5061e8
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Merge pull request #141 from danhedron/fix/opcodes-1
Fix opcodes 0121 & 0395
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2016-06-11 13:44:52 +01:00 |
|
Sam Nicholls
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99ec7b5a6e
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Attempt to remove compiler warning //?? (#104)
* Attempt to remove compiler warning
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2016-06-11 12:58:11 +01:00 |
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Daniel Evans
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636f0db9e5
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0x395: Don't delete the player in game_clear_area
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2016-06-10 08:13:56 +01:00 |
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Daniel Evans
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98d690a13f
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0x0121: Use template to determine parameter type
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2016-06-10 08:13:41 +01:00 |
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Jannik Vogel
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384f6bced8
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Script: 0199 (Is Player In Area Or Cylinder)
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2016-06-04 18:50:51 +02:00 |
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Jannik Vogel
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cfb5dfbf1d
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Script: 03BC and 03BD (Create Cylinder / Destroy Cylinder)
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2016-06-04 18:50:51 +02:00 |
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Jannik Vogel
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a87df6579e
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Script: 0329 (Has Respray Happened)
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2016-06-04 18:50:50 +02:00 |
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Jannik Vogel
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c5269eeb6a
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Script: 0335 (Set Free Respray)
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2016-06-04 18:50:50 +02:00 |
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Jannik Vogel
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37dbd5a8ed
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Script: 0395 (Clear Area Vehicles and Pedestrians)
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2016-06-04 18:50:50 +02:00 |
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Jannik Vogel
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340b2f7159
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Don't replace nearby vehicles / characters on creation
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2016-06-04 18:50:50 +02:00 |
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Jannik Vogel
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8bf6780e84
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Spawn script cars on ground level
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2016-06-04 18:50:50 +02:00 |
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Daniel Evans
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1f5fcb16ca
|
Merge pull request #121 from JayFoxRox/improve-text
Improve text styles
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2016-06-04 17:41:32 +01:00 |
|
Daniel Evans
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5d203ee59c
|
Merge pull request #122 from JayFoxRox/fix-fishgen
Fix FISHGEN
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2016-06-04 17:31:48 +01:00 |
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Jannik Vogel
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6fda71329f
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Script: 03EC (Has Crane Collected All Cars)
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2016-06-04 17:23:52 +02:00 |
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Jannik Vogel
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b7970c4915
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Script: 03D4 (Import Garage Contains Needed Car)
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2016-06-04 17:23:52 +02:00 |
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Jannik Vogel
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fbb02e14fb
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Load import / export garage lists from savegame
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2016-06-04 17:23:52 +02:00 |
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Jannik Vogel
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ab130d3ba1
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Fix typo for script opcode 03AD
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2016-06-04 17:23:51 +02:00 |
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Jannik Vogel
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53ee6443ef
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Script: 01C2 (Mark Character as Unneeded)
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2016-06-03 02:40:14 +02:00 |
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Jannik Vogel
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9c8f01629f
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Script: 011A (Set Character Search Threat)
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2016-06-03 02:30:41 +02:00 |
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Jannik Vogel
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817247ed1e
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Script: 009C (Set Character Wander Path)
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2016-06-03 02:30:41 +02:00 |
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Jannik Vogel
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63aae5a452
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Script: 01B2 (Give Weapon to Character)
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2016-06-03 02:30:41 +02:00 |
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Jannik Vogel
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8770f954c0
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Support all text markup-colours
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2016-06-02 19:11:22 +02:00 |
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Jannik Vogel
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823891a84e
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Fix shadow position for HighPriority-text
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2016-06-02 18:58:09 +02:00 |
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Jannik Vogel
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5780aaa4f7
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Document, improve and add all styles for Big-text
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2016-06-02 18:58:09 +02:00 |
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Jannik Vogel
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6bb43324a2
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Support negative shadow offsets for texts and force shadow colour
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2016-06-02 18:57:54 +02:00 |
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Jannik Vogel
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87bed4cf0f
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Script: 021B (Set Target Car for Mission Garage)
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2016-06-02 18:18:28 +02:00 |
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Jannik Vogel
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8c72bd33fb
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Script: 0422 (Garage Contains Car)
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2016-06-02 18:18:28 +02:00 |
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Jannik Vogel
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52477013f3
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Script: 021C (Is Car Inside Garage)
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2016-06-02 18:18:28 +02:00 |
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Jannik Vogel
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f850e401cf
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Script: 02FB (Create Crusher Crane)
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2016-06-02 18:01:36 +02:00 |
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Jannik Vogel
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830b295867
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Make it more obvious that create_garage returns an index
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2016-06-02 17:51:22 +02:00 |
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Jannik Vogel
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e5014e29f9
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Add function to disable collision for InstanceObjects
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2016-06-02 17:47:22 +02:00 |
|
Daniel Evans
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42ef84998a
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Merge pull request #99 from JayFoxRox/fix-luigi3
Partially fix LUIGI3 (Drive Misty For Me)
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2016-05-31 00:22:48 +01:00 |
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Daniel Evans
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ddb2457674
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Merge pull request #98 from JayFoxRox/load-objects
Create object instances from savegame
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2016-05-30 23:53:07 +01:00 |
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Daniel Evans
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bf8ea869fb
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Merge pull request #110 from JayFoxRox/flags-depth-write
Enable / Disable depth writing
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2016-05-30 23:03:09 +01:00 |
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Timmy Sjöstedt
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4909e68b82
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Added explanatory comments to MADStream
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2016-05-30 23:44:42 +02:00 |
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Timmy Sjöstedt
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5a8b5a603f
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More alCheck calls
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2016-05-30 20:06:34 +02:00 |
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Timmy Sjöstedt
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0d443cc535
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Improved sound/music loading. No temporary objects
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2016-05-30 20:06:34 +02:00 |
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Timmy Sjöstedt
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08b45b6c12
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Sleep while waiting for OpenAL buffers to become available
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2016-05-30 20:06:34 +02:00 |
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Timmy Sjöstedt
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d715cfe24a
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Make the right part of the code store the name of loaded audio
Otherwise game_play_music_id thinks that the audio hasn't loaded
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2016-05-30 20:06:34 +02:00 |
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Timmy Sjöstedt
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ccabc6f1d8
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Improved music map access
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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f40a0cf29f
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Make the SoundManager OpenAL context current
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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fef71de074
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Removed SFML audio things
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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14e712f202
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Wait for buffers to become available before uploading data
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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63986edca4
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Make libmad decoder run in a thread
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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6a1a204728
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Upload audio data to OpenAL
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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963f4c62ea
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Make cutscene audio use SoundManager
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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5294b40c40
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Implement stopMusic method
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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861dbf0c2a
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Implemented playMusic method
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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6a14dc3e02
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Implemented loadMusic method
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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7a5bbea3a3
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Keep track of where to write into the circular buffer
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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b539b09975
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Set up OpenAL buffers etc for MADStream
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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62243b0382
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Move alCheck macrofunction into its separate files
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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58fdcd47dc
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Moved static scale function into MADStream
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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fa13ace921
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Moved MADStream implementation to source file
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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6afc4e7147
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Make mission sounds use new audio system
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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9a2bb1b156
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Reimplement background noise things
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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2bf0500a34
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Implemented pauseSound method
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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ad137421fb
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Implemented isPlaying method
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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59a7189ab3
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Implemented playSound method
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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91c1374b89
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Implemented isLoaded method
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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830922c9ca
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Removed old PlayingSound struct
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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667031c51f
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Implemented loadSound method
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2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
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f43e13359a
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Added Sound struct
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2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
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cd0109af82
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Added simple method to initialize OpenAL
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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6f8b006787
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Implement SoundBuffer class to handle OpenAL uploads
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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0d01be5b27
|
Implemented SoundSource class to handle libsndfile loading
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2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
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9fcd3433b3
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Add OpenAL error checking macro + function
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2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
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f5390ad4a6
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Include libsndfile & OpenAL
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2016-05-30 20:06:13 +02:00 |
|
Jannik Vogel
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9e8d279181
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Respect z-write disable from instance objects
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2016-05-30 17:14:41 +02:00 |
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Jannik Vogel
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fbbb1cfbbf
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Add @todo that the Blend state setter is broken
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2016-05-30 17:14:41 +02:00 |
|
Jannik Vogel
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9ccbafb03a
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Add depth-write permission to Renderer
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2016-05-30 17:14:41 +02:00 |
|
Jannik Vogel
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51a013cf34
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Replace GTA SA flags with GTA3 flags
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2016-05-30 17:14:41 +02:00 |
|
Jannik Vogel
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67fe32b3a1
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Script: 0122 (Is Player Pressing Horn) and 0126 (Character Objective Passed)
|
2016-05-27 13:28:35 +02:00 |
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Jannik Vogel
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574891e57e
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Script: 00E6, 00E8 and 00EF (Locate .. stopped .. 2D)
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2016-05-27 13:28:35 +02:00 |
|
Jannik Vogel
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ce50e47ab6
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Script: 0042 (Global Float Equal to Foat)
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2016-05-27 13:28:35 +02:00 |
|
Jannik Vogel
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adeb39c59b
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Script: 0443 (Is Player In Any Vehicle)
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2016-05-27 13:28:35 +02:00 |
|
Jannik Vogel
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68f7291c3c
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Script: 034F (Destroy Character with Fade)
|
2016-05-27 13:28:35 +02:00 |
|
Jannik Vogel
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0d089c9f5d
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Script: 0176 (Get Object Heading)
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2016-05-27 13:28:29 +02:00 |
|
Jannik Vogel
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3271579621
|
Create object instances from savegame
|
2016-05-27 13:02:20 +02:00 |
|
Jannik Vogel
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7e3eb744f8
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Fix wrong name in RW_UNIMPLEMENTED for game_has_death_or_arrest_finished
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2016-05-27 00:50:35 +02:00 |
|
Daniel Evans
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6422c8ae97
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Move blip object lookup and make arrows work again.
|
2016-05-26 21:49:26 +01:00 |
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Daniel Evans
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50cf4293e4
|
Give blips the correct type.
Fixes #94
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2016-05-26 20:59:15 +01:00 |
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Daniel Evans
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b23a81063d
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Implement ammo: ammo tracking and pickups
Fixes #47
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2016-05-26 00:44:09 +01:00 |
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Daniel Evans
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327ac49e64
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Only alive characters should perform activities.
Fixes #81
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2016-05-26 00:40:22 +01:00 |
|