Daniel Evans
369edcee4f
Reorg. ObjectRenderer and add missing texture texture.
2016-05-24 01:20:59 +01:00
Daniel Evans
96b26c9237
Remove transparentDrawQueue as it's no longer used by rwgame
2016-05-23 22:05:51 +01:00
Daniel Evans
478cbf6187
Make forward direction part of character state to simplify
...
This allows activities to make the final call about what direction a
character should be facing based on the direction they want to be
looking.
2016-05-23 21:40:55 +01:00
Daniel Evans
ede0cf762f
Fix some uninitialized reads
2016-05-22 23:45:19 +01:00
Daniel Evans
39c639fc60
Overhaul ingame camera implementation, much better now.
2016-05-21 19:13:27 +01:00
Christoph Heiss
4c2c42ef6a
Fix some OS X/Clang (build) errors.
...
For rwengine/src/engine/GameData.cpp, `#ifdef __unix__` is used, which
Clang on OS X does not define, thus not finding files while loading.
2016-05-20 16:28:47 +02:00
Timmy Sjöstedt
dff96b7293
Make OpenGLRenderer use correct preprocessor check for profiler
2016-05-20 01:40:11 +02:00
Daniel Evans
5721333fb0
Overhaul script text display with new text logic system.
...
Logic for displaying text now belongs in ScreenText, which will
handle type specific text display.
2016-05-07 18:29:08 +01:00
Daniel Evans
9bc535d243
Fix uninitalized read in cutscene loading
2016-05-02 17:20:42 +01:00
Daniel Evans
d2f254731a
Increase warnings to pedantic and fix rwlib/rwengine warnings
2016-05-01 22:30:15 +01:00
Daniel Evans
185ba23f05
Fix all compiler warnings in rwengine.
2016-04-28 00:54:42 +01:00
Daniel Evans
637a6b97ab
Fix compliler error with profiling disabled
2016-04-27 00:18:57 +01:00
Daniel Evans
84c276002c
Improve rendering to support screen door transparency for LODs.
...
The LOD selection and fade logic has been changed to be more.. correct.
The fading now uses screen door transparency so the faded objects don't
need to be sorted with the actually transparent objects.
2016-04-26 23:40:43 +01:00
Daniel Evans
b0a2ae4da5
Implement a trivial profiler for perf. overview
2016-04-26 23:35:04 +01:00
Daniel Evans
3e9b0c64e4
Re-implement object rendering using a depth-sorted approach.
...
This moves the object rendering logic into ObjectRenderer. This makes
GameRenderer a bit smaller.
There are some rendering logic decisions that haven't been brought
back yet since they may be better placed elsewhere.
2016-04-19 01:20:54 +01:00
Daniel Evans
8a5be54b91
Overhaul animation system and character activities
...
Replaces animator with a simpler system that can overlay multiple
animations
Character animation split into two layers, motion and action.
Walking, running and jumping animations are played on the first
layer, actions such as firing can be overlayed on the second.
More work is needed to limit overlap to only the weapons that make
sense.
2016-04-17 04:54:19 +01:00
Daniel Evans
f3b81c5690
Bring tests back up to compiling and running. Only a few are failing
2016-04-15 01:06:10 +01:00
Daniel Evans
66aed023b2
Remove Loader.hpp since it wasn't used for anything
2016-04-14 23:33:49 +01:00
Daniel Evans
8cd50fadf0
Remove mHealth, clean up code & hook up character health & armour
2016-04-14 01:23:21 +01:00
Daniel Evans
07f7b19ca2
Make it possible to fire weapons again
2016-04-13 21:16:27 +01:00
Daniel Evans
46621093f9
Initial chase scene implementation, opening cutscene chase works
2016-04-13 01:47:19 +01:00
Daniel Evans
7888f05ca4
Re-implement map rendering with nice circular minimap
2016-04-12 01:02:09 +01:00
Daniel Evans
93bf5c6eed
Add more opcodes to fix unimplemented opcode crash
2016-04-10 22:27:44 +01:00
Daniel Evans
691bba5dca
New inventory implementation and split char state
2016-04-10 18:57:40 +01:00
Daniel Evans
379f3685a7
Add textured quad rendering function and improve text rendering slightly
2016-04-10 18:48:38 +01:00
Daniel Evans
909f00b079
Clean up game state structure to better match save format
2016-04-09 22:29:32 +01:00
Daniel Evans
d7604531eb
Migrate first save state struct and update loading
2016-04-09 02:21:22 +01:00
Daniel Evans
14269d8ae5
Move first of lower level code into rwlib; tear out GLEW.
2016-04-07 01:13:46 +01:00
Daniel Evans
e2bd2b704e
Fix crash caused by thread clobbering
2015-07-09 18:29:38 +01:00
Daniel Evans
243bfb18a8
Overhaul breakpoint handling
2015-07-09 13:58:14 +01:00
Daniel Evans
4ce275c381
Improve debug server functionality and appearence
2015-07-06 00:54:13 +01:00
Daniel Evans
868883fd36
Add Debugger functionality
...
* Include Angluar JS for UI
* Improve styling slightly
* Add Interrupt/Continue buttons and api URLs
* List of threads when game is paused
2015-07-03 02:52:43 +01:00
Daniel Evans
bf1c8bb0ca
Fix crashes from mixing player / character references
2015-07-01 23:16:06 +01:00
Daniel Evans
49695a2dc6
Further game save loading
...
* Give object types individual id namespaces.
2015-06-24 01:48:26 +01:00
Daniel Evans
7ceaac370c
Load Weapon inventory data from save files
2015-06-14 21:52:47 +01:00
Daniel Evans
77ca5d96ea
Expand Save Game loading to garage data
2015-06-14 18:08:55 +01:00
Daniel Evans
cd7bb3af15
Proof of concept loading save data from save files
2015-06-14 02:44:51 +01:00
Daniel Evans
c1c2d7341f
Make certain AI Behviours and opcodes use sprint
2015-05-09 04:40:41 +01:00
Daniel Evans
98ce9d90e1
Implement some text based markup
2015-05-09 04:02:15 +01:00
Daniel Evans
a690c8c08c
Implement Script Disassembly
2015-05-03 18:09:25 +01:00
Daniel Evans
91065b6af4
Initial Save + Load implementation
...
* Fix VM Global Addressing
* Modify VM structures to simplify storage
* Add explicit GameWorld::createPlayer() method
* Move gameTime to GameState for storage
* Add SaveGame class for reading + writing
* New Dependancy: cereal
2015-05-03 05:23:44 +01:00
Daniel Evans
d6eaf6e1f9
Fix double free crash in delayed object deletion
2015-05-02 20:37:20 +01:00
Daniel Evans
b6bd774a06
Fix ScriptMachine behaviour and global addressing
2015-05-01 06:28:39 +01:00
Daniel Evans
d4f0d7dc0d
Update VM var size, expose threads
2015-05-01 04:50:33 +01:00
Daniel Evans
a7da8ea424
Remove raw GameObject pointer usage in GameState
2015-05-01 03:53:42 +01:00
Daniel Evans
60cf899c1e
Add GameWorld::findObject(GameObjectID)
2015-05-01 03:52:57 +01:00
Daniel Evans
85b9378ab0
Add documentation for ScriptMachine
2015-05-01 01:06:21 +01:00
Daniel Evans
968544ce48
Implement GameObject ID referencing within the VM
2015-04-30 16:08:23 +01:00
Daniel Evans
5d3ac6218e
Implement Game Object ID allocation
2015-04-29 21:03:53 +01:00
Daniel Evans
25f62a0a47
Refactor GameWorld into GameState
...
+ GameState now contains a GameWorld point to store the runtime world
data
2015-04-27 15:31:39 +01:00