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Commit Graph

197 Commits

Author SHA1 Message Date
Anonymous Maarten
0b8bc41fa7 all: fix 'warning: missing braces around initializer' 2018-09-16 00:53:16 +02:00
Anonymous Maarten
2a1163d391 rwgame: fix Visual Studio warnings 2018-09-16 00:52:41 +02:00
Daniel Evans
52dbe78b4a
Merge pull request #621 from danhedron/feat/use_microprofile
Use microprofile for profiling
2018-09-04 00:41:01 +01:00
Daniel Evans
0e098b4fa0
Merge pull request #604 from ShFil119/minor_memory_improvements
Minor memory improvements
2018-09-01 23:55:48 +01:00
Daniel Evans
be55b616f7 Add additional profiler scopes for increased resolution 2018-09-01 22:58:25 +01:00
Daniel Evans
080a0fe050 Use microprofile for profiling 2018-09-01 22:58:24 +01:00
Filip Gawin
711fa70950 Remove unneeded dynamic alocation of SCMFile 2018-09-01 17:50:03 +02:00
Daniel Evans
4e1535ca99 rwgame: Refactor run() into seperate methods to ease profiling 2018-08-30 20:28:10 +01:00
Daniel Evans
2670de509f
Merge pull request #573 from ShFil119/raii_effects
Refactor VisualFX and fix memory leaks
2018-08-28 14:28:55 +01:00
Anonymous Maarten
014a9b1bda rwengine: enable profiler if RW_PROFILER is defined + RENDER_PROFILER unused 2018-08-23 15:44:39 +02:00
Filip Gawin
e8fe8b614a Refactor VisualFX and fix memory leaks 2018-08-21 21:51:28 +02:00
Daniel Evans
d9255cb5df
Merge pull request #594 from madebr/conan
Conan updates
2018-08-20 22:45:42 +01:00
Anonymous Maarten
c0f11c2935 rwgame: fix profiling 2018-08-16 18:31:31 +02:00
Daniel Evans
ae0192333f
Merge pull request #586 from ShFil119/sfx_script
Sfx - ScriptObject, metadata, opcodes, listener position
2018-08-15 18:15:31 +01:00
Filip Gawin
746b8f7d20 Update Listener parameters 2018-08-15 01:02:11 +02:00
husho
7dece398f4 Fix segfault when script timer runs out 2018-08-13 10:48:08 +01:00
Anonymous Maarten
6d4b69b742 rwviewer: view stored texts + fonts 2018-08-04 01:17:13 +02:00
Anonymous Maarten
640af372ba rwengine+rwgame: convert utf8 to GameString depending on used font 2018-08-04 01:17:13 +02:00
Filip Gawin
cfb0016e46 Add timescale debug info 2018-07-24 23:23:40 +01:00
mole99
5f2fe96167 Implement basic traffic
This includes spawning vehicles on the road and rudimentary traffic control with changing lanes and braking in front of characters
2018-07-19 21:41:13 +02:00
Filip Gawin
76c15c2a82 Usage of default member initializer 2018-07-03 20:08:03 +02:00
Daniel Evans
4c357ad618
Merge pull request #493 from husho/pacman
Big'N'Veiny pickups
2018-06-29 21:15:17 +01:00
husho
f9fc588d64 Fixed: tests weren't working
Fixed: mission timer
Timer was going crazy due to missing 02d9 opcode, update timer 25 times per second

Fixed: mission timer
Don't beep on every timer update
2018-06-26 03:45:52 +03:00
husho
92d2a614b7 Garages continuation 2018-06-24 02:43:24 +03:00
NFS_MONSTR
f5f1fb3247 Implement some cheats and cheat activated message 2018-06-18 22:15:31 +03:00
husho
6d04746222 [Ready] Payphones (#498)
Payphones
2018-06-17 23:24:34 -05:00
husho
23072a5e99 Implement script timer (#500)
Added script timer
2018-06-12 13:05:50 -05:00
darkf
64ecec3650
Merge pull request #502 from husho/fade2
Fade fix part 2
2018-06-08 09:08:21 -05:00
husho
04c3b62f01 Load splash 2018-06-05 03:01:42 +03:00
husho
ca576ac3cf Refactor: moved getPlayer to World class 2018-06-03 03:40:59 +03:00
darkf
4a9444fdee
Merge pull request #489 from husho/fixawfulframerate
Fixed: accumulated time during pauses caused terrible framerate
2018-05-31 23:22:29 -05:00
darkf
04e857ba0d
Merge pull request #487 from NFSMONSTR/fix432
Fix #432
2018-05-31 23:13:28 -05:00
husho
950ed6d6c9
Minor changes 2018-05-26 22:32:33 +03:00
husho
74df3c7e38 Fixed: accumulated time during pauses, caused terrible framerate 2018-05-26 19:19:57 +03:00
NFS_MONSTR
5da89a871b Fix #432 2018-05-23 22:45:39 +03:00
husho
5d27eb33e9 Garages controller and basic functionality 2018-05-23 14:05:13 +03:00
Daniel Evans
c226432e88
Merge pull request #474 from NFSMONSTR/fix_loading_zonecylinder_texture
Fixed loading ZoneCylinder texture
2018-05-22 23:21:56 +01:00
husho
214095ba02 Improved game loop to support game speed 2018-05-22 22:40:51 +03:00
NFS_MONSTR
7d6bc6a22e Minor fixes 2018-05-19 17:47:27 +03:00
NFS_MONSTR
b019d187d6 Fixed loading ZoneCylinder texture 2018-05-19 17:13:47 +03:00
Tomi Lähteenmäki
9929f9304f Fix pausing cutscenes 2018-04-27 22:16:33 +03:00
Christoph Heiss
45107f5afb Fix segfault on pressing Command+q in main menu. 2018-02-09 22:58:49 +00:00
Filip Gawin
73a5daab82 Use range loop 2018-02-06 19:19:09 +00:00
Anonymous Maarten
c0a4d627af rwengine: iwyu: reduce warnings in render subdirectory 2018-01-08 22:52:48 +00:00
Anonymous Maarten
fb58dfb082 rwengine: iwyu: reduce warnings in engine subdirectory 2018-01-08 22:52:48 +00:00
Anonymous Maarten
a9f009f97f rwgame: do not copy cheat names 2017-11-17 00:50:50 +00:00
Anonymous Maarten
5edead61d0 rwgame: create texture filename in buffer in one go 2017-11-17 00:50:50 +00:00
Anonymous Maarten
820c4bd25c rwengine: GameData accepts rwfs::path as path of game data 2017-11-17 00:50:50 +00:00
Anonymous Maarten
f06d9f5eb2 rwgame+rwviewer: fix -Wunused-variable warnings 2017-10-29 20:40:57 +00:00
Filip
b9d306ae70 Improving handling game shaders (#302)
* move delete to earlier stage

* lines for better readability

* Added detach shader

* Addition forgotten glDeleteProgram

https://github.com/rwengine/openrw/search?utf8=%E2%9C%93&q=glDeleteProgram&type=
In project there's no necessary clearing call of glDeleteProgram.

* Removing/Closing shader programs

Each shader program should be taken care by glDeleteProgram.
To make it works/usefull, each shader's raw ptr will convertet to unique_ptr
in next commit.

* Converting ShaderProgram's ptr to unique

Actually deleting isn't handled,
so this commit removes memory leak.
2017-10-29 18:47:52 +00:00