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Commit Graph

1113 Commits

Author SHA1 Message Date
Filip Gawin
38a77f7477 Remove unused variables from SoundBuffer 2019-05-23 15:24:01 +02:00
Filip Gawin
cc14614e7e Rename thread in SoundBufferStreamed 2019-05-23 15:24:01 +02:00
Filip Gawin
9b07e0492f Restructure sbs and fix hanging of new test 2019-05-23 15:24:01 +02:00
Filip Gawin
c234eb00f6 Fixes for thread sanitizer 2019-05-23 15:24:01 +02:00
Filip Gawin
1b588da1d1 Wrap more openAl code with error checking and unqueue buffers before
delete them
2019-05-23 15:24:01 +02:00
Filip Gawin
1d6290f605 Optimize usage of mutexes in streaming audio 2019-05-23 15:24:01 +02:00
Filip Gawin
a5ac546601 Fix problem of not ending sounds 2019-05-23 15:24:01 +02:00
Filip Gawin
139034c53b Streaming implementation 2019-05-23 15:24:01 +02:00
Daniel Evans
86bf69b0a0 Helper argument to clone Atomics with a new frame 2019-05-16 00:11:32 +01:00
Daniel Evans
77b405b7c5 Remove getTimeAdjustedTransform 2019-05-16 00:11:32 +01:00
Daniel Evans
8af04b48cf Update pickup frame position 2019-05-16 00:11:32 +01:00
Daniel Evans
a3e924ff3c Use MotionState to move projectiles 2019-05-16 00:11:32 +01:00
Daniel Evans
5d6e3598ca Expose GameObjectMotionState 2019-05-16 00:11:32 +01:00
Daniel Evans
e55688e21c Render Projectile and Pickup Objects via Atomics 2019-05-16 00:11:32 +01:00
Daniel Evans
ff10f3769e Unify Object Atomic/Clump handling 2019-05-16 00:11:32 +01:00
Daniel Evans
714e4b2041 Additional Semicolon Removal 2019-05-07 22:58:05 +01:00
Daniel Evans
f4fd1f9283 Cover additional opcodes that remove obstacles 2019-05-06 01:12:38 +01:00
Daniel Evans
5bb67eccb4 VehicleObject::canBeRemoved cleanup 2019-05-06 01:12:38 +01:00
Daniel Evans
7af0e8d7cb Delete traffic when creating new entities from 0x00a5, 0x009a 2019-05-06 01:12:38 +01:00
Daniel Evans
3fee2ba5c4 Utility: findOverlappingObjects 2019-05-06 01:12:38 +01:00
Daniel Evans
5f01c155e3 Refactor object removeability check into GameObject 2019-05-06 01:12:38 +01:00
Daniel Evans
d7c10b1a05 Remove constexpr 2019-05-06 01:10:46 +01:00
Filip Gawin
09d466269d Avoid overwriting generic textures with splashes 2019-04-12 23:38:08 +02:00
Filip Gawin
a63b084d31 Implement basic tests for audio decoding and playing 2019-04-10 20:29:34 +02:00
Filip Gawin
50c6eedf4f Divide SoundSource (for future streaming) 2019-04-10 20:29:34 +02:00
Daniel Evans
a3916ca677
Merge pull request #696 from ShFil119/various
Various (smaller changes)
2019-03-18 20:05:51 +00:00
Filip Gawin
7592a48587 Avoid using map for Logger::MessageSeverity 2019-03-18 00:14:44 +01:00
Filip Gawin
195020df46 Use unique_ptr to handle TextureData 2019-03-18 00:14:23 +01:00
Artem Popov
342e3c8f83 Pickups speed adjusted. Closes #694 (#701)
* Pickups speed adjusted

* requested changes

* Variable name adjusted
2019-02-15 23:49:44 +01:00
George Popoff
9b4ebc105c Fix segfault when failed to create shader object 2019-02-11 00:35:25 +01:00
Filip Gawin
f15f3cefdd Avoid using shared_ptr for InstanceData 2019-01-21 00:29:11 +01:00
Filip Gawin
44148c528a Use '\n' instead of std::endl 2019-01-21 00:29:11 +01:00
Filip Gawin
dd8de77b8e Cleanup headers of rwengine 2019-01-20 20:00:00 +01:00
Vincent Flyson
490bc91f91 Prevent weapon use while driving 2019-01-15 22:47:40 -05:00
Daniel Evans
08c90fdfb8
Merge pull request #683 from danhedron/feat/melee
Melee Weapon implementation
2019-01-13 01:06:09 +00:00
Daniel Evans
f59653eeea Make DamageInfo construction more explicit 2019-01-06 02:54:03 +00:00
Anonymous Maarten
58c0dcd8ce cmake: only set C and C++ standard for "core targets"
core targets = developed by us
2019-01-05 05:22:25 +01:00
Anonymous Maarten
c066077a4c Revert "Disable warnings caused by register in bullet"
This reverts commit 4940ae0d6b.
2019-01-05 05:14:25 +01:00
Daniel Evans
bdacc1137a Modernize ScanType enum 2019-01-05 02:02:28 +00:00
Daniel Evans
f894718183 Melee against on-ground target uses alternate anim 2019-01-05 01:49:18 +00:00
Daniel Evans
c307a1c5e3 Implement melee weapon damage 2019-01-04 01:11:17 +00:00
Daniel Evans
62637ccc29 Move WeaponScan to Weapon.hpp, add scan source field 2019-01-04 01:11:17 +00:00
Daniel Evans
fd11f9c7e3 Melee animation handling 2019-01-04 01:09:44 +00:00
Daniel Evans
0bf99fade6 Use hittests for AI driver behaviour 2019-01-03 00:06:08 +00:00
Daniel Evans
00240c4125 Logic and Debug Vis for vehicle path checking 2019-01-03 00:00:54 +00:00
Daniel Evans
97609fcb5e HitTest class for use in area scanning 2019-01-03 00:00:54 +00:00
Daniel Evans
465f0ab056
Merge pull request #660 from danhedron/fix/bullet-perf
setForcedUpdateAllAabbs to false; Reduces stepSimulation time by 35%.
2019-01-02 23:50:27 +00:00
Filip Gawin
740ee1fa0c Remove GameRenderer.cpp 2019-01-02 22:57:17 +01:00
Filip Gawin
652e8f90b9 Make TextFragmentShader and TextVertexShader constexpr 2019-01-02 22:57:17 +01:00
Filip Gawin
f383f2dd6d Make MapFragmentShader and MapVertexShader constexpr 2019-01-02 22:57:17 +01:00