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Commit Graph

1113 Commits

Author SHA1 Message Date
Filip Gawin
3fec94247b Make sprite_names constexpr 2019-01-02 22:57:17 +01:00
Filip Gawin
fe3cb2d70c Make code of shaders constexpr 2019-01-02 22:57:17 +01:00
Filip Gawin
9e4e97a58e Convert Renderer to unique_ptr 2018-12-28 13:57:51 +01:00
Filip Gawin
b2f9567c3f Convert chaseVehicles to unordered_map and use reserve 2018-12-12 18:02:47 +01:00
Filip Gawin
84c09d93ce Convert functions to unordered_map and use reserve 2018-12-12 18:02:47 +01:00
Filip Gawin
4063fabe52 Convert AnimationSet to unordered_map and use reserve 2018-12-12 18:02:47 +01:00
Filip Gawin
8c7e94a600 Convert INFO:entries and ANIM:frames to std::uint32_t 2018-12-09 14:32:11 +01:00
Filip Gawin
8fbf201b8d Use unordered_map and reserve for bones 2018-12-09 14:32:11 +01:00
Filip Gawin
835c0147fe Use static instance of AnimationBone 2018-12-09 14:32:11 +01:00
Daniel Evans
fe3d085de2
Merge pull request #666 from madebr/codecov
Add coverage reports
2018-12-02 11:41:37 +00:00
Filip Gawin
6cc8037ffb Convert vehicleInfo to vector 2018-11-29 23:36:44 +01:00
Filip Gawin
3c98a7222d Use only static memory allocations of DynamicObjectData 2018-11-29 23:36:44 +01:00
Filip Gawin
dce5257eb3 Avoid dynamic allocations of WeaponData 2018-11-29 23:36:44 +01:00
Anonymous Maarten
d43123ba50 ci: add ability to upload to codecov.io 2018-11-27 13:47:25 +01:00
Filip Gawin
2c0356d8b7 Cleanup random generators 2018-11-24 18:05:26 +01:00
Daniel Evans
f7bd8701db setForcedUpdateAllAabbs to false; Reduces stepSimulation time by 35%.
This causes a drop from 6.5ms to 4.2ms on my machine.
2018-11-18 13:21:06 +00:00
Daniel Evans
711aad7701 Newly created instance objects sleep immediately
This improves performance immediately after startup.
2018-11-17 19:14:23 +00:00
Filip Gawin
4adcaa670c Use operator ? to simplify condition 2018-11-17 01:47:39 +01:00
Filip Gawin
0322b5c6b9 Grab currentCutscene as const ref 2018-11-17 01:47:39 +01:00
Filip Gawin
056864e1d7 Clean animation and audio after cutscene 2018-11-17 01:47:39 +01:00
Filip Gawin
80666bc38d Start using structure bindings 2018-10-31 17:51:18 +01:00
Petar Kukolj
ef29878039 Changed the names of methods for applying HUD scale 2018-10-30 15:08:25 +01:00
Petar Kukolj
36f188611c Add HUD scaling config parameter 2018-10-30 15:08:25 +01:00
Filip Gawin
4940ae0d6b Disable warnings caused by register in bullet
To revert when https://github.com/bulletphysics/bullet3/pull/1941
will be merged.
2018-10-29 16:35:32 +01:00
qkolj
c2b55a09c7 Pause all other sounds during a cutscene (#649)
* Pause all other sounds during a cutscene

* Modify if statement so it's more understandable
2018-10-26 02:07:16 +02:00
Filip Gawin
35405534e7 Improved function for destroying effects
Old version (needlessly) iterates on all vector
2018-10-22 14:31:58 +02:00
Filip Gawin
5b135a5689 Replace insert with emplace
See:
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=87658
2018-10-20 09:52:47 +02:00
Filip Gawin
0ae2a836ca Game objects as unique ptrs 2018-10-05 13:06:53 +01:00
Filip Gawin
d1c31952b5 Implement basic sound volume managment
Basic of basics. :P
2018-09-29 20:51:35 +01:00
Filip Gawin
a813837040 Convert AnimationBone and Animatior to unique ptr 2018-09-24 21:32:33 +01:00
Daniel Evans
4b1e4d3aa6
Merge pull request #634 from ShFil119/minor_stuff
Minor stuff
2018-09-23 17:17:53 +01:00
Filip Gawin
94ffd77743 Convert nodes to unique ptrs 2018-09-23 17:15:10 +01:00
Filip Gawin
c6a0c6eb45 Remove already handled "todo" 2018-09-20 22:52:04 +02:00
Filip Gawin
3821244c95 Use lambda for removing VisualFX 2018-09-19 22:02:16 +01:00
Anonymous Maarten
d06d4fc264 rwengine: use applyOffset 2018-09-16 01:14:11 +02:00
Anonymous Maarten
40575e79b6 rwengine: pass const glm::vec's to constructors 2018-09-16 00:53:18 +02:00
Anonymous Maarten
e873f826fc rwengine: remove errorTexture from Game- and ObjectRenderer 2018-09-16 00:53:18 +02:00
Anonymous Maarten
9189a02860 rwengine: remove unused private field 2018-09-16 00:53:18 +02:00
Anonymous Maarten
0b8bc41fa7 all: fix 'warning: missing braces around initializer' 2018-09-16 00:53:16 +02:00
Anonymous Maarten
32d3ab7508 rwengine+tests: disable C4305 warning for bullet3
warning C4305: 'argument': truncation from 'double' to 'const btScalar'
2018-09-16 00:52:41 +02:00
Anonymous Maarten
7bea25e487 rwengine: some variables are only used in debug builds
Fixes clang warnings about unused private fields: -Wunused-private-field
2018-09-16 00:52:41 +02:00
Anonymous Maarten
2d595bede7 cmake: add all files to cmake 2018-09-16 00:52:41 +02:00
Anonymous Maarten
2a1163d391 rwgame: fix Visual Studio warnings 2018-09-16 00:52:41 +02:00
Anonymous Maarten
05896caac5 rwengine: fix Visual Studio warnings 2018-09-16 00:52:40 +02:00
mole99
b92f9f059f Implement and use applyOffset() 2018-09-04 00:46:15 +01:00
Daniel Evans
52dbe78b4a
Merge pull request #621 from danhedron/feat/use_microprofile
Use microprofile for profiling
2018-09-04 00:41:01 +01:00
Berk Özkütük
8e2d17d52b Ignore jump input while in airborne state 2018-09-03 20:41:55 +01:00
Daniel Evans
0e098b4fa0
Merge pull request #604 from ShFil119/minor_memory_improvements
Minor memory improvements
2018-09-01 23:55:48 +01:00
Daniel Evans
02b42a8fed
Merge pull request #616 from ShFil119/remove_raw_ptrs_from_objects
Remove raw ptrs from game objects
2018-09-01 23:37:42 +01:00
Daniel Evans
be55b616f7 Add additional profiler scopes for increased resolution 2018-09-01 22:58:25 +01:00
Daniel Evans
14885c24dc Move opengl debuging from RW_PROFILER, it interferes with CPU timing. 2018-09-01 22:58:25 +01:00
Daniel Evans
1efe3840b8 Increase profiler coverage in GameRenderer/OpenGLRenderer 2018-09-01 22:58:25 +01:00
Daniel Evans
080a0fe050 Use microprofile for profiling 2018-09-01 22:58:24 +01:00
Daniel Evans
63a2caa471 Add microprofile to rwengine dependencies 2018-09-01 22:58:24 +01:00
Filip Gawin
1f3462fb3f Use std::make_shared in GenericDATLoader.cpp 2018-09-01 17:50:03 +02:00
Filip Gawin
ffb1092077 Remove raw ptr from DebugDraw 2018-09-01 17:50:03 +02:00
Filip Gawin
4ff4356986 Replace raw ptr from OpenGLRenderer with unique_ptr 2018-09-01 17:50:03 +02:00
Filip Gawin
3ef7570fb5 Replace raw ptr in SCMFile with unique_ptr 2018-09-01 17:50:03 +02:00
Filip Gawin
711fa70950 Remove unneeded dynamic alocation of SCMFile 2018-09-01 17:50:03 +02:00
Filip Gawin
d4061540d0 Use ClumpPtr for clone 2018-09-01 17:49:52 +02:00
Filip Gawin
63ab663ea5 Remove raw ptrs from VehicleObject 2018-08-31 20:04:39 +02:00
Daniel Evans
b9ef99e752 Extract GameRenderer object handling into seperate method 2018-08-30 20:28:10 +01:00
Anonymous Maarten
372381843c rwengine: delete OpenAL buffers and sources before OpenAL shutdown
OpenAL printing
```
AL lib: (WW) FreeContext: (0x614000052440) Deleting 22 Sources
AL lib: (WW) FreeDevice: (0x62d0001f4400) Deleting 22 Buffers
```
at program shutdown is actually a warning that not all sources and
buffers were deleted.

Included suggestions from @ShFil119
2018-08-30 12:05:47 +01:00
Daniel Evans
26398ca636
Merge pull request #603 from ShFil119/sounds_tests
Prepare tests for Sound and SoundBuffer
2018-08-29 20:30:13 +01:00
Filip Gawin
77e0e3a3bc Prepare tests for Sound and SoundBuffer
Also refactored SoundBuffer a bit.
2018-08-29 19:43:18 +02:00
Filip Gawin
fae8f0c1a9 Remove raw ptrs from ProjectileObject 2018-08-28 23:24:57 +02:00
Filip Gawin
70304dd276 Remove raw ptrs from PickupObject 2018-08-28 23:18:27 +02:00
Filip Gawin
071481f617 Remove raw ptrs from CharacterObject 2018-08-28 23:18:20 +02:00
Daniel Evans
2670de509f
Merge pull request #573 from ShFil119/raii_effects
Refactor VisualFX and fix memory leaks
2018-08-28 14:28:55 +01:00
Anonymous Maarten
b10c36e747 rwengine: throw runtime_error on loading illegal font 2018-08-23 16:49:12 +02:00
Anonymous Maarten
804276668b rwlib: enable RW_DEBUG if RW_DEBUG is defined 2018-08-23 15:45:39 +02:00
Anonymous Maarten
014a9b1bda rwengine: enable profiler if RW_PROFILER is defined + RENDER_PROFILER unused 2018-08-23 15:44:39 +02:00
Daniel Evans
7d894b2da5
Merge pull request #600 from danhedron/cleanup/game_renderer
Cleanup Game Renderer
2018-08-23 10:33:46 +01:00
Filip Gawin
3cd9c7722a Reduce number of frames dynamic allocation and fix leak 2018-08-22 20:22:34 +01:00
Filip Gawin
e8fe8b614a Refactor VisualFX and fix memory leaks 2018-08-21 21:51:28 +02:00
Daniel Evans
7b3bc093b3 Use array in place of vector for draw texture state 2018-08-21 19:46:53 +01:00
Daniel Evans
14255e5fe1 Disable depth test for post-process pass 2018-08-21 01:04:04 +01:00
Daniel Evans
34b8976856 Extract common rect rendering code 2018-08-21 01:04:04 +01:00
Daniel Evans
2aa0f3a371 Disable depth test for text rendering 2018-08-21 01:04:04 +01:00
Daniel Evans
c4364d037a Remove OpenGL from rect rendering 2018-08-21 01:04:04 +01:00
Daniel Evans
2e472dd25c Introduce depth test render state 2018-08-21 01:04:04 +01:00
Daniel Evans
7337da3133 Extract fade/splash rendering into its own Method. 2018-08-21 01:04:04 +01:00
Daniel Evans
fada60225c GameRenderer: delete dead code 2018-08-21 01:04:04 +01:00
Daniel Evans
d9255cb5df
Merge pull request #594 from madebr/conan
Conan updates
2018-08-20 22:45:42 +01:00
Filip Gawin
884e035602 Fix opcode_03e5
https://github.com/Lighnat0r/GTA-III-SCM-Converted/blob/master/
02_wanted.sc
As you can see there's no another cleaning functionality,
so 03e5 should clean after itself.
2018-08-15 18:17:31 +01:00
Filip Gawin
37a677802d Fix problem with case sensivity of sfx files name 2018-08-15 13:03:36 +02:00
Anonymous Maarten
b545b79a4b cmake: do not use rwdep::xxx targets 2018-08-15 09:12:01 +02:00
Filip Gawin
ed24fe71aa Enable av_register_all() for older version of ffmpeg
They require it before calling  avformat_alloc_context()
2018-08-15 01:12:40 +02:00
Filip Gawin
cb69ad596e Fix grabbing orientation from camera to listener
Codes has been a bit refactored.
Btw it looks like resampling of sfx won't be needed.
2018-08-15 01:12:40 +02:00
Filip Gawin
a8bdc83b0e Implement opcode 03d7 2018-08-15 01:12:40 +02:00
Filip Gawin
7b8e7a4e9f Implement 018e 2018-08-15 01:12:40 +02:00
Filip Gawin
048839e000 Implement 018d 2018-08-15 01:12:29 +02:00
Filip Gawin
1769830af0 Implement 018c 2018-08-15 01:07:21 +02:00
Filip Gawin
746b8f7d20 Update Listener parameters 2018-08-15 01:02:11 +02:00
Filip Gawin
1b1b924d8f Sound as ScriptType 2018-08-15 01:02:11 +02:00
Filip Gawin
4119afbae3 Add hardcoded metadata about sfx 2018-08-15 01:02:02 +02:00
Filip Gawin
5b110126d2 Store ptr to GameWorld in SoundManager
It's allowed to remove duplicated calls of
LoaderSDT's `load`, and need of calling `loadSound`
before `createSfxInstance`.
2018-08-13 21:44:35 +02:00
Anonymous Maarten
8d6b9492a3 rwengine: remove unused source files 2018-08-10 00:49:08 +02:00
Daniel Evans
50bbfb40f3
Merge pull request #574 from danhedron/rename_rwlib
Rename rwlib library to "core" to fit its new role
2018-08-09 21:28:19 +01:00
Daniel Evans
4fd92a1549 Rename rwlib library to "core" to fit its new role
Also move up source files into the root directory, as there's nothing else in this directory
2018-08-09 20:28:24 +01:00