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mirror of https://github.com/rwengine/openrw.git synced 2024-11-10 04:42:38 +01:00
Commit Graph

230 Commits

Author SHA1 Message Date
Daniel Evans
3afc5e38fe Add grouping of gl calls with KHR_debug 2015-04-06 13:43:53 +01:00
Daniel Evans
c6664a5a2d Improve static InstanceObject rendering performance
* Cull against a grid instead of free objects
* Async model loading is disabled as model bounds are required
2015-04-06 04:06:35 +01:00
Daniel Evans
4573b88a5a Improve AIGraph performance with a grid-based index 2015-04-05 21:35:45 +01:00
Daniel Evans
861f36bdde Improve TrafficDirector performance with character list 2015-04-05 18:45:03 +01:00
Daniel Evans
66b7c878c1 Improve game text behaviour
* Fix messages not being cleared
* Implemented clearing help messages
2015-04-05 02:08:51 +01:00
Daniel Evans
c7376273b4 Change handling again 2015-04-05 01:34:11 +01:00
Daniel Evans
bfd85878fd Fix dynamic parts when warping vehicles 2015-04-04 21:59:03 +01:00
Daniel Evans
2e9962ef26 Re-implement functional character jumping 2015-04-04 21:50:08 +01:00
Daniel Evans
27c6afba31 Improve character dynamics, step behaviour 2015-04-04 21:23:53 +01:00
Daniel Evans
2f2551bc47 Improve vehicle handling 2015-04-04 20:32:43 +01:00
Daniel Evans
6b38a3e267 Move CollisionInstance into dynamics 2015-04-04 20:11:48 +01:00
Daniel Evans
2f2e099ca6 Merge ClosestNotMeRaycastCallback into header 2015-04-04 20:00:59 +01:00
Daniel Evans
1d3bcfe42b Optimise AI graph construction and traffic spawning 2015-04-04 17:03:06 +01:00
Daniel Evans
7a62c25fbc Add pedestrian population limit to TrafficDirector 2015-04-04 15:05:16 +01:00
Daniel Evans
853623e7f2 Regenerate Character skeleton on Model change 2015-04-04 14:13:04 +01:00
Daniel Evans
e5e4345170 Document ScriptMachine debugging methods 2015-04-04 13:53:11 +01:00
Daniel Evans
159510cace Add breakpoints to ScriptMachine, remove from GameWorld.
+ Adds breakpoints on program counter values to the ScriptMachine.
+ Adds breakpoint handler for acting on breakpoints
+ Remove GameWorld::script and make RWGame responsible for script
2015-04-04 03:12:28 +01:00
Daniel Evans
a20d170d16 Optimize AIGraph Slightly 2015-04-03 16:15:58 +01:00
Daniel Evans
95b6e6a676 Improve pausing behaviour with State::shouldWorldUpdate() 2015-04-03 15:38:24 +01:00
Daniel Evans
bc54fac53a Merge branch 'rwng' of bitbucket.org:danharibo/openrw into rwng
Conflicts:
	rwgame/RWGame.cpp
2015-04-03 03:17:14 +01:00
Daniel Evans
8b1f539b12 Add LoaderDFF normal calculation for models without 2015-04-03 03:07:08 +01:00
Timmy Sjöstedt
33e9920b48 Initialized physRaycater to null, as to not delete an uninitialized pointer later. 2015-04-03 03:07:08 +01:00
Daniel Evans
e50f2226a9 Implement opcode 2015-04-03 03:07:08 +01:00
Daniel Evans
b672e41acf Remove Logger ownership from GameWorld 2015-04-03 03:07:08 +01:00
Daniel Evans
b280aac859 Remove unused struct from GameWorld 2015-04-03 03:07:08 +01:00
Daniel Evans
97807f24b7 Add method to retrieve current draw settings from Renderer 2015-04-03 03:07:08 +01:00
Daniel Evans
49a8b9b2f4 Change how draw calls are counted 2015-04-03 03:07:08 +01:00
Daniel Evans
6851c5e011 Improve graphics performance
+ Add Framebuffer rendering to store data
+ Re-implement water using projected grid aproach
2015-04-03 03:07:07 +01:00
Daniel Evans
f655e454d6 Implement new VisualFX system for particles etc.
- VisualFX stores data about effects like particles and lighting
- Only particles initial implementation
- World stores active VisualFX
2015-04-03 03:04:50 +01:00
Daniel Evans
d1e7dcdcd1 Overhaul Loader framework for Models
- Replace background model loader with generic background loader
- Replace ModelHandle object with generic resource handle
2015-04-03 03:04:50 +01:00
Daniel Evans
ce4b8fc83a Remove old file indexing system and IO handling
- Use FileIndex inside GameData to handle normalisation
- Remove old raw pointer API for loading data
2015-04-03 03:04:50 +01:00
Daniel Evans
c264e78696 Replace most cout/cerr prints with logging output 2015-04-03 03:04:50 +01:00
Daniel Evans
a967e190de Remove GameRenderer from GameWorld
- Particle rendering is broken, since objects can't access renderer
2015-04-03 03:04:50 +01:00
Daniel Evans
dfd68abd8e Add new Logger system.
- Supports multiple log recievers.
- Onscreen log needs to be re-written.
- Replaces GameWorld::logX().
2015-04-03 03:04:50 +01:00
Daniel Evans
abf43f07c8 New File handling implementation
- move FileHandle into a separate header
- Implement FileIndex, a system to normalize filenames and sources
2015-04-03 03:04:50 +01:00
Daniel Evans
3801e69e81 Improve TextRenderer kerning and performance 2015-04-03 02:56:37 +01:00
Daniel Evans
a773262328 Fix crash in SoundManager when pausing 2015-04-03 01:26:55 +01:00
Daniel Evans
4faf07cba3 Fix character inWater behaviour 2015-04-01 04:36:52 +01:00
Daniel Evans
15e2082ebc Add LoaderDFF normal calculation for models without 2015-03-30 22:16:43 +01:00
Timmy Sjöstedt
b55cda56b1 Initialized physRaycater to null, as to not delete an uninitialized pointer later. 2015-03-30 18:25:58 +02:00
Daniel Evans
b9462e077d Implement opcode 2015-03-30 03:34:03 +01:00
Daniel Evans
3975816164 Remove Logger ownership from GameWorld 2015-03-30 02:45:58 +01:00
Daniel Evans
798b24ae83 Remove unused struct from GameWorld 2015-03-30 02:03:38 +01:00
Daniel Evans
78253c59ce Add method to retrieve current draw settings from Renderer 2015-03-29 23:18:27 +01:00
Daniel Evans
980ef71e96 Change how draw calls are counted 2015-03-28 13:54:28 +00:00
Daniel Evans
30e059a0b6 Improve graphics performance
+ Add Framebuffer rendering to store data
+ Re-implement water using projected grid aproach
2015-03-28 13:42:29 +00:00
Daniel Evans
2985a70354 Implement new VisualFX system for particles etc.
- VisualFX stores data about effects like particles and lighting
- Only particles initial implementation
- World stores active VisualFX
2015-03-06 16:55:46 +00:00
Daniel Evans
46cd7b8f51 Overhaul Loader framework for Models
- Replace background model loader with generic background loader
- Replace ModelHandle object with generic resource handle
2015-03-06 04:38:22 +00:00
Daniel Evans
dfe6ec3eaa Remove old file indexing system and IO handling
- Use FileIndex inside GameData to handle normalisation
- Remove old raw pointer API for loading data
2015-03-06 01:40:29 +00:00
Daniel Evans
7e83b815c4 Replace most cout/cerr prints with logging output 2015-03-05 17:29:33 +00:00