Daniel Evans
46a68de406
Fix header guard in ModelData.hpp
2016-09-11 02:59:02 +01:00
Daniel Evans
707ee4b32a
Rename ObjectData.hpp -> ModelData.hpp
2016-09-11 02:59:02 +01:00
Daniel Evans
e888d04303
clang-format files in rwengine/src/render
2016-09-09 21:13:20 +01:00
Daniel Evans
1e4d7ea133
clang-format files in rwengine/src/data
2016-09-09 21:13:20 +01:00
Daniel Evans
6444bca8db
clang-format files in rwengine/src/loaders
2016-09-09 21:13:19 +01:00
Daniel Evans
83cfb4d1e3
clang-format files in rwengine/src/audio
2016-09-09 21:13:19 +01:00
Daniel Evans
869c15a4ea
clang-format files in rwengine/src/script/modules
2016-09-09 21:13:19 +01:00
Daniel Evans
b064ad2aeb
clang-format files in rwengine/src/script
2016-09-09 21:13:19 +01:00
Daniel Evans
f2eede5301
clang-format files in rwengine/src/objects
2016-09-09 21:13:19 +01:00
Daniel Evans
305737cc3d
clang-format files in rwengine/src/items
2016-09-09 21:13:19 +01:00
Daniel Evans
80e6317c24
clang-format files in rwengine/src/engine
2016-09-09 21:13:19 +01:00
Daniel Evans
8534d7ff5d
clang-format files in rwengine/src/dynamics
2016-09-09 21:13:18 +01:00
Daniel Evans
d5e853d23f
clang-format files in rwengine/src/ai
2016-09-09 21:13:18 +01:00
Daniel Evans
9aa3af6703
clang-format files in rwengine/src/core
2016-09-09 21:13:18 +01:00
Daniel Evans
36a2c57d91
clang-format files in rwengine/src
2016-09-09 21:13:18 +01:00
Daniel Evans
43c2f00f47
Correct header guard and missing include in CollisionModel
2016-09-09 20:16:51 +01:00
Daniel Evans
239d19a310
Don't cast from wide chars to chars on windows
2016-09-09 00:07:17 +01:00
PerikiyoXD
62d0bf796a
Fixed .native() and some cast errors
...
Signed-off-by: PerikiyoXD <perikiyoxd@gmail.com>
2016-09-08 21:17:30 +02:00
Daniel Evans
0abfc695fb
Remove GameData::openFile
...
The openFile API is not useful for implementing the correct
behaviour, so the underlying FileIndex method will be removed
soon.
2016-09-07 22:06:38 +01:00
Daniel Evans
0be8586135
Improve indentation of loadLevelFile
2016-09-07 22:06:38 +01:00
Daniel Evans
930e10ce16
Rename parseDAT to loadLevelFile
...
There are many dat files in the game, but this function
only deals with the the level files
2016-09-07 22:06:38 +01:00
dan
5e0659fccf
Remove now unused fixPath function
2016-09-07 22:06:38 +01:00
dan
810c6658d0
use openFilePath to open data files
2016-09-07 22:06:38 +01:00
Daniel Evans
03309d76d9
Don't defer loading IDE files
2016-09-07 01:34:42 +01:00
dan
306f6fa9d7
Use findFilePath when loading data files
...
This should make file loading more reliable for case sensitive
operating systems.
2016-09-07 00:42:27 +01:00
Daniel Evans
674ce55af3
Replace findPathRealCase with FileIndex methods
...
This introduces indexGameDirectory and findFilePath.
indexGameDirectory indexes the files in the game directory.
findFilePath returns the on-disk location of a case-insensitive
game data path.
2016-09-06 00:23:25 +01:00
Jannik Vogel
fd6be733e0
Use correct int-width in State block 16 and 17
2016-09-02 15:33:45 +02:00
Daniel Evans
95a0e31484
Merge pull request #222 from JayFoxRox/radar-blips
...
Coloured radar-blips and radardisc z-order
2016-09-01 21:00:28 +01:00
haphzd
ae75254848
Fix mingw build
2016-09-01 00:56:14 +03:00
Daniel Evans
904817cb9e
Merge pull request #221 from JayFoxRox/hide-objects
...
Script: Implement opcode_0363 (Object visibility)
2016-08-31 22:08:25 +01:00
Daniel Evans
53a77d26ed
Merge pull request #220 from Mischa-Alff/tobj
...
Fixes #219 : Take TOBJ data into account when building render lists
2016-08-31 22:07:50 +01:00
Jannik Vogel
1e265b0e9c
Script: Correct colour/size for location-radar-blips
2016-08-31 00:28:58 +02:00
Jannik Vogel
270b0ce8be
Script: Correct colour/size for object-radar-blips
2016-08-31 00:28:58 +02:00
Jannik Vogel
635d10abfa
Script: Implement 0188
2016-08-31 00:28:58 +02:00
Jannik Vogel
6117be689d
Script: Support MarkerOnly in 018B
2016-08-31 00:23:02 +02:00
Jannik Vogel
2fdde9a94f
Draw colored radar-blips
2016-08-31 00:23:02 +02:00
Jannik Vogel
c379c5d5e4
Extend BlipData with colour/size
2016-08-31 00:23:02 +02:00
Jannik Vogel
7d96f28ab9
Seperate radar blip setup and drawing
2016-08-31 00:23:02 +02:00
Jannik Vogel
d9e202faba
MapRenderer::draw cleanup
2016-08-31 00:23:02 +02:00
Jannik Vogel
10dba6dbf3
Use a triangle-fan for radar-sprites (allows outline drawing)
2016-08-31 00:23:02 +02:00
Jannik Vogel
de62bd2bd9
Only draw arrow-markers which are not hidden
2016-08-31 00:23:02 +02:00
Jannik Vogel
e99cfd3979
Only draw radar-blips which are not hidden
2016-08-31 00:23:02 +02:00
Jannik Vogel
2d3a8856da
Draw blips after radar-north and player-marker
2016-08-31 00:23:02 +02:00
Jannik Vogel
e2a27711b2
Script: Implement opcode_0363
2016-08-31 00:12:38 +02:00
Daniel Evans
cd0f15bdb9
Use plain references for Local and Global script types
2016-08-30 19:57:47 +01:00
Daniel Evans
23752c33fa
Fix post-mission cleanup: actually destroy objects
2016-08-30 19:57:47 +01:00
Daniel Evans
34bdfbacfa
Remove old script modules
2016-08-30 19:57:47 +01:00
Daniel Evans
51cd277610
Implement various object related opcodes
2016-08-30 19:57:38 +01:00
Daniel Evans
0dd292ba28
Implement text opcodes
2016-08-30 19:56:41 +01:00
Daniel Evans
6f8364a9e8
Implement game opcodes
2016-08-30 19:56:39 +01:00