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Commit Graph

590 Commits

Author SHA1 Message Date
Daniel Evans
46a68de406 Fix header guard in ModelData.hpp 2016-09-11 02:59:02 +01:00
Daniel Evans
707ee4b32a Rename ObjectData.hpp -> ModelData.hpp 2016-09-11 02:59:02 +01:00
Daniel Evans
e888d04303 clang-format files in rwengine/src/render 2016-09-09 21:13:20 +01:00
Daniel Evans
1e4d7ea133 clang-format files in rwengine/src/data 2016-09-09 21:13:20 +01:00
Daniel Evans
6444bca8db clang-format files in rwengine/src/loaders 2016-09-09 21:13:19 +01:00
Daniel Evans
83cfb4d1e3 clang-format files in rwengine/src/audio 2016-09-09 21:13:19 +01:00
Daniel Evans
869c15a4ea clang-format files in rwengine/src/script/modules 2016-09-09 21:13:19 +01:00
Daniel Evans
b064ad2aeb clang-format files in rwengine/src/script 2016-09-09 21:13:19 +01:00
Daniel Evans
f2eede5301 clang-format files in rwengine/src/objects 2016-09-09 21:13:19 +01:00
Daniel Evans
305737cc3d clang-format files in rwengine/src/items 2016-09-09 21:13:19 +01:00
Daniel Evans
80e6317c24 clang-format files in rwengine/src/engine 2016-09-09 21:13:19 +01:00
Daniel Evans
8534d7ff5d clang-format files in rwengine/src/dynamics 2016-09-09 21:13:18 +01:00
Daniel Evans
d5e853d23f clang-format files in rwengine/src/ai 2016-09-09 21:13:18 +01:00
Daniel Evans
9aa3af6703 clang-format files in rwengine/src/core 2016-09-09 21:13:18 +01:00
Daniel Evans
36a2c57d91 clang-format files in rwengine/src 2016-09-09 21:13:18 +01:00
Daniel Evans
43c2f00f47 Correct header guard and missing include in CollisionModel 2016-09-09 20:16:51 +01:00
Daniel Evans
239d19a310 Don't cast from wide chars to chars on windows 2016-09-09 00:07:17 +01:00
PerikiyoXD
62d0bf796a Fixed .native() and some cast errors
Signed-off-by: PerikiyoXD <perikiyoxd@gmail.com>
2016-09-08 21:17:30 +02:00
Daniel Evans
0abfc695fb Remove GameData::openFile
The openFile API is not useful for implementing the correct
behaviour, so the underlying FileIndex method will be removed
soon.
2016-09-07 22:06:38 +01:00
Daniel Evans
0be8586135 Improve indentation of loadLevelFile 2016-09-07 22:06:38 +01:00
Daniel Evans
930e10ce16 Rename parseDAT to loadLevelFile
There are many dat files in the game, but this function
only deals with the the level files
2016-09-07 22:06:38 +01:00
dan
5e0659fccf Remove now unused fixPath function 2016-09-07 22:06:38 +01:00
dan
810c6658d0 use openFilePath to open data files 2016-09-07 22:06:38 +01:00
Daniel Evans
03309d76d9 Don't defer loading IDE files 2016-09-07 01:34:42 +01:00
dan
306f6fa9d7 Use findFilePath when loading data files
This should make file loading more reliable for case sensitive
operating systems.
2016-09-07 00:42:27 +01:00
Daniel Evans
674ce55af3 Replace findPathRealCase with FileIndex methods
This introduces indexGameDirectory and findFilePath.
indexGameDirectory indexes the files in the game directory.
findFilePath returns the on-disk location of a case-insensitive
game data path.
2016-09-06 00:23:25 +01:00
Jannik Vogel
fd6be733e0 Use correct int-width in State block 16 and 17 2016-09-02 15:33:45 +02:00
Daniel Evans
95a0e31484 Merge pull request #222 from JayFoxRox/radar-blips
Coloured radar-blips and radardisc z-order
2016-09-01 21:00:28 +01:00
haphzd
ae75254848 Fix mingw build 2016-09-01 00:56:14 +03:00
Daniel Evans
904817cb9e Merge pull request #221 from JayFoxRox/hide-objects
Script: Implement opcode_0363 (Object visibility)
2016-08-31 22:08:25 +01:00
Daniel Evans
53a77d26ed Merge pull request #220 from Mischa-Alff/tobj
Fixes #219: Take TOBJ data into account when building render lists
2016-08-31 22:07:50 +01:00
Jannik Vogel
1e265b0e9c Script: Correct colour/size for location-radar-blips 2016-08-31 00:28:58 +02:00
Jannik Vogel
270b0ce8be Script: Correct colour/size for object-radar-blips 2016-08-31 00:28:58 +02:00
Jannik Vogel
635d10abfa Script: Implement 0188 2016-08-31 00:28:58 +02:00
Jannik Vogel
6117be689d Script: Support MarkerOnly in 018B 2016-08-31 00:23:02 +02:00
Jannik Vogel
2fdde9a94f Draw colored radar-blips 2016-08-31 00:23:02 +02:00
Jannik Vogel
c379c5d5e4 Extend BlipData with colour/size 2016-08-31 00:23:02 +02:00
Jannik Vogel
7d96f28ab9 Seperate radar blip setup and drawing 2016-08-31 00:23:02 +02:00
Jannik Vogel
d9e202faba MapRenderer::draw cleanup 2016-08-31 00:23:02 +02:00
Jannik Vogel
10dba6dbf3 Use a triangle-fan for radar-sprites (allows outline drawing) 2016-08-31 00:23:02 +02:00
Jannik Vogel
de62bd2bd9 Only draw arrow-markers which are not hidden 2016-08-31 00:23:02 +02:00
Jannik Vogel
e99cfd3979 Only draw radar-blips which are not hidden 2016-08-31 00:23:02 +02:00
Jannik Vogel
2d3a8856da Draw blips after radar-north and player-marker 2016-08-31 00:23:02 +02:00
Jannik Vogel
e2a27711b2 Script: Implement opcode_0363 2016-08-31 00:12:38 +02:00
Daniel Evans
cd0f15bdb9 Use plain references for Local and Global script types 2016-08-30 19:57:47 +01:00
Daniel Evans
23752c33fa Fix post-mission cleanup: actually destroy objects 2016-08-30 19:57:47 +01:00
Daniel Evans
34bdfbacfa Remove old script modules 2016-08-30 19:57:47 +01:00
Daniel Evans
51cd277610 Implement various object related opcodes 2016-08-30 19:57:38 +01:00
Daniel Evans
0dd292ba28 Implement text opcodes 2016-08-30 19:56:41 +01:00
Daniel Evans
6f8364a9e8 Implement game opcodes 2016-08-30 19:56:39 +01:00