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mirror of https://github.com/rwengine/openrw.git synced 2024-11-07 03:12:36 +01:00
Commit Graph

151 Commits

Author SHA1 Message Date
Daniel Evans
8a985309f9 Remove breakpoint system from ScriptMachine 2016-08-12 01:02:24 +01:00
Daniel Evans
a0b995c97e Move game state classes into states folder 2016-08-07 14:32:22 +01:00
darkf
836e51aff7 Torch the HTTP script debugger 2016-08-03 13:30:40 -07:00
darkf
03f050fc04 Use C++11 member initializers in RWGame 2016-08-02 04:45:14 -07:00
darkf
a574649dce Silence a lot of warnings 2016-08-02 04:31:12 -07:00
Daniel Evans
ded631dad6 Add Git SHA1 hash to RWGame for versioning 2016-08-01 19:34:53 +01:00
darkf
d3084ad721 Rework how exiting and cleanup is handled.
This involves a few changes. The first changes involve
allocating GameWindow and WorkContext on the heap, so that
RWGame still owns them but chooses when they're freed.

The work queue is given a method to stop the worker thread
without destroying the work context, so that subsystems
relying on the work context may still function to shut down.

Then RWGame is rearranged to cleanup separate subsystems
in an order that does not conflict (i.e., stop the work queue,
shut down other subsystems, then the renderer, *then* the window.)

The window needs to be cleaned up *after* the renderer because it
owns the OpenGL context.
2016-07-31 07:04:52 -07:00
Daniel Evans
600333e20b Merge pull request #159 from danhedron/feature/traffic-vehicles
Parked traffic and out-of-view spawning
2016-06-29 23:04:00 +01:00
Daniel Evans
30e4a7faf1 Merge pull request #137 from haphzd/patch-1
File loading improvements
2016-06-29 22:26:58 +01:00
Daniel Evans
45103c3440 Add vehicle generators to AI debug view 2016-06-27 22:33:22 +01:00
Daniel Evans
69e7d32f3a Use view frustum for traffic spawning and cleanup 2016-06-27 22:33:22 +01:00
haphzd
593aa73bda Use existing file loading method for SCM 2016-06-26 13:25:26 +03:00
haphzd
c19df1d936 Don't load hud.txd twice 2016-06-26 13:25:25 +03:00
Daniel Evans
9aaeb2ceda Remove screenshot functionality, as it's broken. 2016-06-23 22:43:00 +01:00
Christoph Heiss
649f7b144d Replace SFML with SDL2
This entirely replaces all remaining SFML pieces with SDL2 and
brings OpenRW up to OpenGL 3.3
2016-06-22 12:29:39 +02:00
Christoph Heiss
572f61e076 Replace sf::Clock with std::chrono::steady_clock 2016-06-22 10:43:47 +02:00
Timmy Sjöstedt
9e2db1bd11 Enable mouse cursor in menus, fixes #46 2016-05-23 18:44:38 +02:00
Daniel Evans
46961f8c33 Request a non zero number of stencil bits. 2016-05-22 16:07:33 +01:00
Daniel Evans
2ee4a6e533 Add configuration file to replace OPENRW_GAME_PATH env var
This will permit the storage of other user settings like language and
video settings.
2016-05-20 02:10:11 +01:00
Rob Crittenden
a1072de670 Don't hardcode screenshot directory (still hardcodes filename)
Signed-off-by: Rob Crittenden <rcrit@greyoak.com>
2016-05-19 11:17:23 -04:00
Daniel Evans
5721333fb0 Overhaul script text display with new text logic system.
Logic for displaying text now belongs in ScreenText, which will
handle type specific text display.
2016-05-07 18:29:08 +01:00
Daniel Evans
b0a2ae4da5 Implement a trivial profiler for perf. overview 2016-04-26 23:35:04 +01:00
Daniel Evans
74f0e7f67c Added Benchmark mode (--benchmark file) 2016-04-18 02:31:52 +01:00
Daniel Evans
46621093f9 Initial chase scene implementation, opening cutscene chase works 2016-04-13 01:47:19 +01:00
Daniel Evans
f3dba16f06 Add more elements to the UI: Weapon icon & health 2016-04-10 18:58:34 +01:00
Daniel Evans
909f00b079 Clean up game state structure to better match save format 2016-04-09 22:29:32 +01:00
Daniel Evans
14269d8ae5 Move first of lower level code into rwlib; tear out GLEW. 2016-04-07 01:13:46 +01:00
Daniel Evans
e2bd2b704e Fix crash caused by thread clobbering 2015-07-09 18:29:38 +01:00
Daniel Evans
243bfb18a8 Overhaul breakpoint handling 2015-07-09 13:58:14 +01:00
Daniel Evans
4ce275c381 Improve debug server functionality and appearence 2015-07-06 00:54:13 +01:00
Daniel Evans
868883fd36 Add Debugger functionality
* Include Angluar JS for UI
* Improve styling slightly
* Add Interrupt/Continue buttons and api URLs
* List of threads when game is paused
2015-07-03 02:52:43 +01:00
Daniel Evans
5344b8bfa1 Merge remote-tracking branch 'origin/rwng-debugger' into rwng-saves 2015-07-02 00:13:32 +01:00
Daniel Evans
49695a2dc6 Further game save loading
* Give object types individual id namespaces.
2015-06-24 01:48:26 +01:00
Daniel Evans
77ca5d96ea Expand Save Game loading to garage data 2015-06-14 18:08:55 +01:00
Daniel Evans
cd7bb3af15 Proof of concept loading save data from save files 2015-06-14 02:44:51 +01:00
Daniel Evans
8e82604fc3 Fix area indicator rendering.
* Increase alpha value from 1/255.
* Don't clear tick data unless the game is updating.
2015-05-09 00:49:28 +01:00
Daniel Evans
013940c38a Remove focus check from RWGame tick 2015-05-08 17:54:11 +01:00
Daniel Evans
91065b6af4 Initial Save + Load implementation
* Fix VM Global Addressing
* Modify VM structures to simplify storage
* Add explicit GameWorld::createPlayer() method
* Move gameTime to GameState for storage
* Add SaveGame class for reading + writing
* New Dependancy: cereal
2015-05-03 05:23:44 +01:00
Daniel Evans
5d3ac6218e Implement Game Object ID allocation 2015-04-29 21:03:53 +01:00
Daniel Evans
25f62a0a47 Refactor GameWorld into GameState
+ GameState now contains a GameWorld point to store the runtime world
data
2015-04-27 15:31:39 +01:00
Daniel Evans
0507bfdae6 Fix Dynamic objects not visually moving 2015-04-27 04:12:58 +01:00
Daniel Evans
85b1ab120f Move GameState out of GameWorld ownership 2015-04-27 03:55:18 +01:00
Daniel Evans
1daa5a6fb2 Move GameObject to objects directory 2015-04-27 02:09:56 +01:00
Daniel Evans
4b2fbbd3d8 Fix AI Graph discombobulation and debug rendering 2015-04-20 02:19:30 +01:00
Timmy Sjöstedt
efadffb03b Spool up a HttpServer thread on script start 2015-04-19 22:38:01 +02:00
Daniel Evans
e04f9a8d40 Move GameData from GameWorld 2015-04-18 01:11:17 +01:00
Daniel Evans
367b40d868 Merge branch 'rwng' of bitbucket.org:danharibo/openrw into rwng 2015-04-14 10:33:16 +01:00
Daniel Evans
97afc19cfb Add Improved Profiling statistics 2015-04-12 19:47:47 +01:00
Daniel Evans
9eb1a415c5 Convert debug times to milliseconds 2015-04-11 02:21:15 +01:00
Daniel Evans
4cf36b8fd6 Add more rendering metrics for GL performance 2015-04-09 23:54:56 +01:00
Timmy Sjöstedt
2db7c7e01f Fixed Average FPS counter not resetting variable. 2015-04-06 21:02:12 +02:00
Timmy Sjöstedt
7838f75947 Display average frametime & FPS over n frames 2015-04-05 20:06:15 +02:00
Daniel Evans
66b7c878c1 Improve game text behaviour
* Fix messages not being cleared
* Implemented clearing help messages
2015-04-05 02:08:51 +01:00
Daniel Evans
27c6afba31 Improve character dynamics, step behaviour 2015-04-04 21:23:53 +01:00
Daniel Evans
a54e4a384e Improve test state
* Move test spawn to the parking garage
* Add --test option to start a new testing session
* Add information about camera position to DebugState
2015-04-04 17:48:36 +01:00
Daniel Evans
159510cace Add breakpoints to ScriptMachine, remove from GameWorld.
+ Adds breakpoints on program counter values to the ScriptMachine.
+ Adds breakpoint handler for acting on breakpoints
+ Remove GameWorld::script and make RWGame responsible for script
2015-04-04 03:12:28 +01:00
Daniel Evans
95b6e6a676 Improve pausing behaviour with State::shouldWorldUpdate() 2015-04-03 15:38:24 +01:00
Daniel Evans
bc54fac53a Merge branch 'rwng' of bitbucket.org:danharibo/openrw into rwng
Conflicts:
	rwgame/RWGame.cpp
2015-04-03 03:17:14 +01:00
Daniel Evans
b672e41acf Remove Logger ownership from GameWorld 2015-04-03 03:07:08 +01:00
Timmy Sjöstedt
3b73621aab Fixed passing int instead of float to glm::radians 2015-04-03 03:07:08 +01:00
Timmy Sjöstedt
4af866c92e Added default 90° FOV. 2015-04-03 03:07:08 +01:00
Daniel Evans
49a8b9b2f4 Change how draw calls are counted 2015-04-03 03:07:08 +01:00
Daniel Evans
6851c5e011 Improve graphics performance
+ Add Framebuffer rendering to store data
+ Re-implement water using projected grid aproach
2015-04-03 03:07:07 +01:00
Daniel Evans
f655e454d6 Implement new VisualFX system for particles etc.
- VisualFX stores data about effects like particles and lighting
- Only particles initial implementation
- World stores active VisualFX
2015-04-03 03:04:50 +01:00
Daniel Evans
ce4b8fc83a Remove old file indexing system and IO handling
- Use FileIndex inside GameData to handle normalisation
- Remove old raw pointer API for loading data
2015-04-03 03:04:50 +01:00
Daniel Evans
a967e190de Remove GameRenderer from GameWorld
- Particle rendering is broken, since objects can't access renderer
2015-04-03 03:04:50 +01:00
Daniel Evans
dfd68abd8e Add new Logger system.
- Supports multiple log recievers.
- Onscreen log needs to be re-written.
- Replaces GameWorld::logX().
2015-04-03 03:04:50 +01:00
Daniel Evans
c3debe530f Add --newgame switch to RWGame
+ Starts the game script execution without showing the menu
2015-04-03 01:26:20 +01:00
Daniel Evans
3975816164 Remove Logger ownership from GameWorld 2015-03-30 02:45:58 +01:00
Timmy Sjöstedt
bc325b8857 Fixed passing int instead of float to glm::radians 2015-03-30 02:03:44 +02:00
Timmy Sjöstedt
4b915d5271 Added default 90° FOV. 2015-03-30 01:46:41 +02:00
Daniel Evans
980ef71e96 Change how draw calls are counted 2015-03-28 13:54:28 +00:00
Daniel Evans
30e059a0b6 Improve graphics performance
+ Add Framebuffer rendering to store data
+ Re-implement water using projected grid aproach
2015-03-28 13:42:29 +00:00
Daniel Evans
2985a70354 Implement new VisualFX system for particles etc.
- VisualFX stores data about effects like particles and lighting
- Only particles initial implementation
- World stores active VisualFX
2015-03-06 16:55:46 +00:00
Daniel Evans
dfe6ec3eaa Remove old file indexing system and IO handling
- Use FileIndex inside GameData to handle normalisation
- Remove old raw pointer API for loading data
2015-03-06 01:40:29 +00:00
Daniel Evans
cf0c37dcc2 Remove GameRenderer from GameWorld
- Particle rendering is broken, since objects can't access renderer
2015-03-05 16:36:14 +00:00
Daniel Evans
536b3f9f0c Add new Logger system.
- Supports multiple log recievers.
- Onscreen log needs to be re-written.
- Replaces GameWorld::logX().
2015-03-05 03:37:13 +00:00
Daniel Evans
cdff0aa275 Handle window close event 2015-02-26 02:06:43 +00:00
Daniel Evans
fe4926e5d6 Add object lifetime values, clean up spawned traffic 2015-02-18 16:00:55 +00:00
Daniel Evans
9407ee3135 Add test implementation of pedestrian spawning 2015-02-18 15:29:39 +00:00
Daniel Evans
f9382af485 Add frametime and FPS to debug stats 2015-02-16 00:44:30 +00:00
Daniel Evans
b59c689a5e Improve timestep and clock handling 2015-02-16 00:39:19 +00:00
Daniel Evans
9eb4c62a04 Improve HUD and UI rendering
+ Add names for some styles to reduce confusion
+ Move some HUD drawing into a seperate file
2015-02-15 12:41:51 +00:00
Daniel Evans
2344024f08 Text rendering 2015-02-07 22:55:06 +00:00
Daniel Evans
538d0c02f9 Add city.wav 2015-02-04 17:16:46 +00:00
Daniel Evans
441109bc99 Add fullscreen option 2015-01-30 10:07:53 +00:00
Daniel Evans
854228e91b Re-implement -w and -h window size arguments 2015-01-30 10:04:25 +00:00
Daniel Evans
d5a906eb3f Increase FOV while cinematic mode is set 2015-01-27 13:59:09 +00:00
Daniel Evans
87435a2576 Add map renderer and ingame radar display 2015-01-25 18:25:55 +00:00
Daniel Evans
1961661d14 Implement visible goals for locating characters 2015-01-23 17:18:16 +00:00
Daniel Evans
6890572542 Disable debug rendering of doors 2015-01-23 12:25:40 +00:00
Daniel Evans
4ea6e14299 Improve vehicle door dynamics
+ Vehicle doors should move in the right direction now
+ Fix debugging draw class for bullet
2015-01-22 20:16:28 +00:00
Daniel Evans
ed62b758d2 Implement more opcodes
* Is Vehicle Flipped, Create character in vehicle, get time of day and many more
2014-12-17 22:53:25 +00:00
Daniel Evans
f3adc5ea5a Improve Help Box display 2014-12-17 14:38:27 +00:00
Daniel Evans
e3c78fd09c Add more opcodes 2014-12-17 00:39:52 +00:00
Daniel Evans
7963becbd1 Add more opcodes and vehicle handling 2014-12-16 19:17:22 +00:00
Daniel Evans
2709e7d252 Implement and declare more opcodes 2014-12-16 03:30:51 +00:00
Daniel Evans
7e4dea5139 More Script Engine improvements and fixes
* Implement and declare many more opcodes
* Fix incorrect behaviour of If / else jump constructs.
2014-12-16 03:03:15 +00:00
Daniel Evans
b444e0da04 Add time control debug keys 2014-12-13 00:59:09 +00:00
Daniel Evans
17a649f045 Fix crash at exit due caused by rendering to closed window 2014-12-11 18:11:36 +00:00