Daniel Evans
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f4fd1f9283
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Cover additional opcodes that remove obstacles
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2019-05-06 01:12:38 +01:00 |
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Daniel Evans
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5bb67eccb4
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VehicleObject::canBeRemoved cleanup
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2019-05-06 01:12:38 +01:00 |
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Daniel Evans
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7af0e8d7cb
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Delete traffic when creating new entities from 0x00a5, 0x009a
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2019-05-06 01:12:38 +01:00 |
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Daniel Evans
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3fee2ba5c4
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Utility: findOverlappingObjects
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2019-05-06 01:12:38 +01:00 |
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Daniel Evans
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5f01c155e3
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Refactor object removeability check into GameObject
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2019-05-06 01:12:38 +01:00 |
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Daniel Evans
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d7c10b1a05
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Remove constexpr
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2019-05-06 01:10:46 +01:00 |
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Filip Gawin
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09d466269d
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Avoid overwriting generic textures with splashes
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2019-04-12 23:38:08 +02:00 |
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Filip Gawin
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a63b084d31
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Implement basic tests for audio decoding and playing
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2019-04-10 20:29:34 +02:00 |
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Filip Gawin
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50c6eedf4f
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Divide SoundSource (for future streaming)
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2019-04-10 20:29:34 +02:00 |
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Daniel Evans
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a3916ca677
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Merge pull request #696 from ShFil119/various
Various (smaller changes)
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2019-03-18 20:05:51 +00:00 |
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Filip Gawin
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7592a48587
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Avoid using map for Logger::MessageSeverity
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2019-03-18 00:14:44 +01:00 |
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Filip Gawin
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195020df46
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Use unique_ptr to handle TextureData
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2019-03-18 00:14:23 +01:00 |
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Artem Popov
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342e3c8f83
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Pickups speed adjusted. Closes #694 (#701)
* Pickups speed adjusted
* requested changes
* Variable name adjusted
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2019-02-15 23:49:44 +01:00 |
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George Popoff
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9b4ebc105c
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Fix segfault when failed to create shader object
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2019-02-11 00:35:25 +01:00 |
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Filip Gawin
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f15f3cefdd
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Avoid using shared_ptr for InstanceData
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2019-01-21 00:29:11 +01:00 |
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Filip Gawin
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44148c528a
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Use '\n' instead of std::endl
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2019-01-21 00:29:11 +01:00 |
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Filip Gawin
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dd8de77b8e
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Cleanup headers of rwengine
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2019-01-20 20:00:00 +01:00 |
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Vincent Flyson
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490bc91f91
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Prevent weapon use while driving
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2019-01-15 22:47:40 -05:00 |
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Daniel Evans
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08c90fdfb8
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Merge pull request #683 from danhedron/feat/melee
Melee Weapon implementation
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2019-01-13 01:06:09 +00:00 |
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Daniel Evans
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f59653eeea
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Make DamageInfo construction more explicit
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2019-01-06 02:54:03 +00:00 |
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Anonymous Maarten
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58c0dcd8ce
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cmake: only set C and C++ standard for "core targets"
core targets = developed by us
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2019-01-05 05:22:25 +01:00 |
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Anonymous Maarten
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c066077a4c
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Revert "Disable warnings caused by register in bullet"
This reverts commit 4940ae0d6b .
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2019-01-05 05:14:25 +01:00 |
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Daniel Evans
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bdacc1137a
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Modernize ScanType enum
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2019-01-05 02:02:28 +00:00 |
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Daniel Evans
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f894718183
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Melee against on-ground target uses alternate anim
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2019-01-05 01:49:18 +00:00 |
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Daniel Evans
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c307a1c5e3
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Implement melee weapon damage
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2019-01-04 01:11:17 +00:00 |
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Daniel Evans
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62637ccc29
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Move WeaponScan to Weapon.hpp, add scan source field
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2019-01-04 01:11:17 +00:00 |
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Daniel Evans
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fd11f9c7e3
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Melee animation handling
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2019-01-04 01:09:44 +00:00 |
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Daniel Evans
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0bf99fade6
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Use hittests for AI driver behaviour
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2019-01-03 00:06:08 +00:00 |
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Daniel Evans
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00240c4125
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Logic and Debug Vis for vehicle path checking
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2019-01-03 00:00:54 +00:00 |
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Daniel Evans
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97609fcb5e
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HitTest class for use in area scanning
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2019-01-03 00:00:54 +00:00 |
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Daniel Evans
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465f0ab056
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Merge pull request #660 from danhedron/fix/bullet-perf
setForcedUpdateAllAabbs to false; Reduces stepSimulation time by 35%.
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2019-01-02 23:50:27 +00:00 |
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Filip Gawin
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740ee1fa0c
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Remove GameRenderer.cpp
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2019-01-02 22:57:17 +01:00 |
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Filip Gawin
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652e8f90b9
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Make TextFragmentShader and TextVertexShader constexpr
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2019-01-02 22:57:17 +01:00 |
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Filip Gawin
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f383f2dd6d
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Make MapFragmentShader and MapVertexShader constexpr
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2019-01-02 22:57:17 +01:00 |
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Filip Gawin
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3fec94247b
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Make sprite_names constexpr
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2019-01-02 22:57:17 +01:00 |
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Filip Gawin
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fe3cb2d70c
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Make code of shaders constexpr
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2019-01-02 22:57:17 +01:00 |
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Filip Gawin
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9e4e97a58e
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Convert Renderer to unique_ptr
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2018-12-28 13:57:51 +01:00 |
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Filip Gawin
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b2f9567c3f
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Convert chaseVehicles to unordered_map and use reserve
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2018-12-12 18:02:47 +01:00 |
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Filip Gawin
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84c09d93ce
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Convert functions to unordered_map and use reserve
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2018-12-12 18:02:47 +01:00 |
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Filip Gawin
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4063fabe52
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Convert AnimationSet to unordered_map and use reserve
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2018-12-12 18:02:47 +01:00 |
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Filip Gawin
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8c7e94a600
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Convert INFO:entries and ANIM:frames to std::uint32_t
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2018-12-09 14:32:11 +01:00 |
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Filip Gawin
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8fbf201b8d
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Use unordered_map and reserve for bones
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2018-12-09 14:32:11 +01:00 |
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Filip Gawin
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835c0147fe
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Use static instance of AnimationBone
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2018-12-09 14:32:11 +01:00 |
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Daniel Evans
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fe3d085de2
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Merge pull request #666 from madebr/codecov
Add coverage reports
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2018-12-02 11:41:37 +00:00 |
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Filip Gawin
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6cc8037ffb
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Convert vehicleInfo to vector
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2018-11-29 23:36:44 +01:00 |
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Filip Gawin
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3c98a7222d
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Use only static memory allocations of DynamicObjectData
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2018-11-29 23:36:44 +01:00 |
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Filip Gawin
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dce5257eb3
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Avoid dynamic allocations of WeaponData
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2018-11-29 23:36:44 +01:00 |
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Anonymous Maarten
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d43123ba50
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ci: add ability to upload to codecov.io
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2018-11-27 13:47:25 +01:00 |
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Filip Gawin
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2c0356d8b7
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Cleanup random generators
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2018-11-24 18:05:26 +01:00 |
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Daniel Evans
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f7bd8701db
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setForcedUpdateAllAabbs to false; Reduces stepSimulation time by 35%.
This causes a drop from 6.5ms to 4.2ms on my machine.
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2018-11-18 13:21:06 +00:00 |
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