Daniel Evans
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bdacc1137a
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Modernize ScanType enum
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2019-01-05 02:02:28 +00:00 |
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Daniel Evans
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f894718183
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Melee against on-ground target uses alternate anim
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2019-01-05 01:49:18 +00:00 |
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Daniel Evans
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c307a1c5e3
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Implement melee weapon damage
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2019-01-04 01:11:17 +00:00 |
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Daniel Evans
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62637ccc29
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Move WeaponScan to Weapon.hpp, add scan source field
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2019-01-04 01:11:17 +00:00 |
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Daniel Evans
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fd11f9c7e3
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Melee animation handling
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2019-01-04 01:09:44 +00:00 |
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Daniel Evans
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0bf99fade6
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Use hittests for AI driver behaviour
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2019-01-03 00:06:08 +00:00 |
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Daniel Evans
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00240c4125
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Logic and Debug Vis for vehicle path checking
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2019-01-03 00:00:54 +00:00 |
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Daniel Evans
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97609fcb5e
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HitTest class for use in area scanning
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2019-01-03 00:00:54 +00:00 |
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Daniel Evans
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465f0ab056
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Merge pull request #660 from danhedron/fix/bullet-perf
setForcedUpdateAllAabbs to false; Reduces stepSimulation time by 35%.
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2019-01-02 23:50:27 +00:00 |
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Filip Gawin
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740ee1fa0c
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Remove GameRenderer.cpp
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2019-01-02 22:57:17 +01:00 |
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Filip Gawin
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652e8f90b9
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Make TextFragmentShader and TextVertexShader constexpr
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2019-01-02 22:57:17 +01:00 |
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Filip Gawin
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f383f2dd6d
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Make MapFragmentShader and MapVertexShader constexpr
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2019-01-02 22:57:17 +01:00 |
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Filip Gawin
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3fec94247b
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Make sprite_names constexpr
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2019-01-02 22:57:17 +01:00 |
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Filip Gawin
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fe3cb2d70c
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Make code of shaders constexpr
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2019-01-02 22:57:17 +01:00 |
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Filip Gawin
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9e4e97a58e
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Convert Renderer to unique_ptr
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2018-12-28 13:57:51 +01:00 |
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Filip Gawin
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b2f9567c3f
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Convert chaseVehicles to unordered_map and use reserve
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2018-12-12 18:02:47 +01:00 |
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Filip Gawin
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84c09d93ce
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Convert functions to unordered_map and use reserve
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2018-12-12 18:02:47 +01:00 |
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Filip Gawin
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4063fabe52
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Convert AnimationSet to unordered_map and use reserve
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2018-12-12 18:02:47 +01:00 |
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Filip Gawin
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8c7e94a600
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Convert INFO:entries and ANIM:frames to std::uint32_t
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2018-12-09 14:32:11 +01:00 |
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Filip Gawin
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8fbf201b8d
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Use unordered_map and reserve for bones
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2018-12-09 14:32:11 +01:00 |
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Filip Gawin
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835c0147fe
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Use static instance of AnimationBone
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2018-12-09 14:32:11 +01:00 |
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Daniel Evans
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fe3d085de2
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Merge pull request #666 from madebr/codecov
Add coverage reports
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2018-12-02 11:41:37 +00:00 |
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Filip Gawin
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6cc8037ffb
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Convert vehicleInfo to vector
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2018-11-29 23:36:44 +01:00 |
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Filip Gawin
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3c98a7222d
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Use only static memory allocations of DynamicObjectData
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2018-11-29 23:36:44 +01:00 |
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Filip Gawin
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dce5257eb3
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Avoid dynamic allocations of WeaponData
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2018-11-29 23:36:44 +01:00 |
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Anonymous Maarten
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d43123ba50
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ci: add ability to upload to codecov.io
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2018-11-27 13:47:25 +01:00 |
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Filip Gawin
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2c0356d8b7
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Cleanup random generators
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2018-11-24 18:05:26 +01:00 |
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Daniel Evans
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f7bd8701db
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setForcedUpdateAllAabbs to false; Reduces stepSimulation time by 35%.
This causes a drop from 6.5ms to 4.2ms on my machine.
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2018-11-18 13:21:06 +00:00 |
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Daniel Evans
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711aad7701
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Newly created instance objects sleep immediately
This improves performance immediately after startup.
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2018-11-17 19:14:23 +00:00 |
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Filip Gawin
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4adcaa670c
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Use operator ? to simplify condition
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2018-11-17 01:47:39 +01:00 |
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Filip Gawin
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0322b5c6b9
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Grab currentCutscene as const ref
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2018-11-17 01:47:39 +01:00 |
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Filip Gawin
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056864e1d7
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Clean animation and audio after cutscene
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2018-11-17 01:47:39 +01:00 |
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Filip Gawin
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80666bc38d
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Start using structure bindings
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2018-10-31 17:51:18 +01:00 |
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Petar Kukolj
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ef29878039
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Changed the names of methods for applying HUD scale
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2018-10-30 15:08:25 +01:00 |
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Petar Kukolj
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36f188611c
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Add HUD scaling config parameter
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2018-10-30 15:08:25 +01:00 |
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Filip Gawin
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4940ae0d6b
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Disable warnings caused by register in bullet
To revert when https://github.com/bulletphysics/bullet3/pull/1941
will be merged.
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2018-10-29 16:35:32 +01:00 |
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qkolj
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c2b55a09c7
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Pause all other sounds during a cutscene (#649)
* Pause all other sounds during a cutscene
* Modify if statement so it's more understandable
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2018-10-26 02:07:16 +02:00 |
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Filip Gawin
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35405534e7
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Improved function for destroying effects
Old version (needlessly) iterates on all vector
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2018-10-22 14:31:58 +02:00 |
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Filip Gawin
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5b135a5689
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Replace insert with emplace
See:
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=87658
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2018-10-20 09:52:47 +02:00 |
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Filip Gawin
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0ae2a836ca
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Game objects as unique ptrs
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2018-10-05 13:06:53 +01:00 |
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Filip Gawin
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d1c31952b5
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Implement basic sound volume managment
Basic of basics. :P
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2018-09-29 20:51:35 +01:00 |
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Filip Gawin
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a813837040
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Convert AnimationBone and Animatior to unique ptr
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2018-09-24 21:32:33 +01:00 |
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Daniel Evans
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4b1e4d3aa6
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Merge pull request #634 from ShFil119/minor_stuff
Minor stuff
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2018-09-23 17:17:53 +01:00 |
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Filip Gawin
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94ffd77743
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Convert nodes to unique ptrs
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2018-09-23 17:15:10 +01:00 |
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Filip Gawin
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c6a0c6eb45
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Remove already handled "todo"
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2018-09-20 22:52:04 +02:00 |
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Filip Gawin
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3821244c95
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Use lambda for removing VisualFX
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2018-09-19 22:02:16 +01:00 |
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Anonymous Maarten
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d06d4fc264
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rwengine: use applyOffset
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2018-09-16 01:14:11 +02:00 |
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Anonymous Maarten
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40575e79b6
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rwengine: pass const glm::vec's to constructors
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2018-09-16 00:53:18 +02:00 |
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Anonymous Maarten
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e873f826fc
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rwengine: remove errorTexture from Game- and ObjectRenderer
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2018-09-16 00:53:18 +02:00 |
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Anonymous Maarten
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9189a02860
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rwengine: remove unused private field
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2018-09-16 00:53:18 +02:00 |
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