Daniel Evans
77f2277a68
Improved vehicle door dynamics with opening doors
2014-12-14 20:45:58 +00:00
Daniel Evans
25a3a0183b
Overhaul vehicle part system with VehicleObject::Part
2014-12-14 01:32:00 +00:00
Daniel Evans
330fa56b77
Fix animation test case
2014-12-12 00:36:45 +00:00
Daniel Evans
1fb8162a7c
Fix broken object data test cases
2014-12-11 18:34:39 +00:00
Daniel Evans
584618e991
Overhaul animation support with Skeleton class.
...
Move frame transform data into Skeleton instead of Animator.
Animator now responsible for mutating Skeleton state.
Skeleton is more flexible for things like vehicle skeletons.
2014-12-11 17:48:47 +00:00
Daniel Evans
7d92fbb9f2
Huge rwviewer changes for new objects.
...
+ Change to Object Viewer to list all object types
2014-09-19 00:10:05 +01:00
Daniel Evans
cfca1cbdc8
Refactor Object data into heirarchy
...
+ All Object Data classes inheirt from ObjectInformation which stores
the ID and class_type, which maps to the IDE name.
- Remove all object mappings except for objectTypes, which now stores
all of them.
2014-09-17 03:13:02 +01:00
Daniel Evans
c3956ac888
Refactor some text data loading to seperate class
2014-09-13 03:29:32 +01:00
Daniel Evans
f7398f17f8
Refactor character movement.
2014-08-26 22:54:26 +01:00
Daniel Evans
4d78cacd84
Improve CMake detection of platform libraries
2014-08-16 23:02:34 +01:00
Timmy Sjöstedt
70cadb7a86
Fixed another Bullet inclusion path.
2014-08-16 00:20:58 +02:00
Timmy Sjöstedt
460473f461
Link OpenGL with CMake find package.
2014-08-16 00:20:13 +02:00
Timmy Sjöstedt
a854a11dc3
Added linking to iconv
...
TODO make it cmake-y
2014-08-16 00:19:04 +02:00
Daniel Evans
ba7eb63941
Refactor and cleanup camera control.
...
rwengine
+ Make renderWorld() take a ViewCamera parameter.
+ add rotation and getView to ViewCamera
+ correct directions for vehicle and character movement.
rwgame
+ Remove GenericState
+ Add State::getCamera() to control the ViewCamera used for rendering
+ Clean up state camera control
+ Remove now unused view parameters from main
2014-08-12 21:15:26 +01:00
Daniel Evans
5aaead1974
Fix potential non-return in LoaderIMG
2014-08-11 18:16:18 +01:00
Daniel Evans
b1c82e3582
Fix compilation under clang, fix majority of warnings
2014-08-11 17:58:43 +01:00
Daniel Evans
6c78b0c3c5
Refactor DFF Loader, underlying stream handling
...
+ Fix some model related memory leaks
2014-08-04 22:24:37 +01:00
Daniel Evans
aa841c0ed3
Merge branch 'script-tool'
...
Conflicts:
rwengine/include/engine/GameObject.hpp
rwengine/include/engine/GameWorld.hpp
rwengine/include/render/GameRenderer.hpp
rwengine/src/render/GameRenderer.cpp
2014-07-30 13:55:39 +01:00
Daniel Evans
688ee493b4
Add GXT loading support and i18n of prints.
2014-07-28 06:20:39 +01:00
Daniel Evans
5b9c95d346
Add Initial Cutscene playback implementation
...
+ Add CutsceneData structures to store the data required.
+ Implement screen fading in and out (todo: splash screen fading)
+ Add GameData::openFile2() returns a handle to open file memory + size
+ Fix fog implementation
+ Add screenspace rect to GameRenderer for fades and cinematics
2014-07-28 02:27:55 +01:00
Daniel Evans
c3e2172f3b
Initial Script Machine implementation + some ops
2014-07-23 23:57:21 +01:00
Daniel Evans
c35c2c636a
Add thrown projectiles, support for queued deletion
2014-07-20 21:21:51 +01:00
Daniel Evans
770a87dd2b
Add correct collision response for molotov + rpg
2014-07-17 01:46:24 +01:00
Daniel Evans
f8f17db68f
add ProjectileObject with support for grenades
2014-07-14 01:29:05 +01:00
Daniel Evans
b8860722fd
Further implement weapons and pickups
...
Inventory can now by cycled
Weapon Pickups are created infront of the spawn
2014-07-04 21:06:56 +01:00
Daniel Evans
0214a29ca3
Implement character inventory items, with weapon
2014-06-29 22:14:46 +01:00
Daniel Evans
1673e439fd
Cleanup test
2014-06-28 17:20:49 +01:00
Daniel Evans
87a04d9119
Added weapon scan for HITSCAN
...
WeaponScans contain data required to affect objects in the world with
weapon damage
2014-06-28 03:22:53 +01:00
Daniel Evans
3a3fb9aff4
fix errenous test cases
2014-06-26 18:16:35 +01:00
Daniel Evans
1244a87665
Add weapon data loading
2014-06-26 17:55:17 +01:00
Daniel Evans
3ccf5ebaa2
Door and bonnet dynamics
2014-06-20 00:47:45 +01:00
Daniel Evans
8cbf1eaefe
Animator procedural frame orientation
2014-06-19 19:18:34 +01:00
Daniel Evans
9f257ea4c4
Animator update and vehicle frame damage
...
Refactor Animator to handle frame visibility, removing isFrameVisible()
Make frames be removed if they are damaged due to physics.
2014-06-18 05:08:15 +01:00
Daniel Evans
3a156063d8
Improve renderer and LOD handling
2014-06-17 21:46:54 +01:00
Daniel Evans
2c16134abd
Initial, unstable, water dynamics
2014-06-13 21:54:17 +01:00
Daniel Evans
65b5c84b92
Initial dynamic object implementation
2014-06-11 21:00:53 +01:00
Daniel Evans
891b12272c
Rename more classes to better names
2014-06-06 17:17:39 +01:00
Daniel Evans
439749e34f
Rename Object classes and files
2014-06-06 15:22:26 +01:00
Daniel Evans
61931145fe
Threaded model and texture loading
2014-06-06 13:12:20 +01:00
Daniel Evans
f24ceeb42f
Overhaul worker interface
2014-06-04 11:53:11 +01:00
Daniel Evans
51e4fb9989
Data Loader interface
2014-06-04 06:02:41 +01:00
Daniel Evans
d56a3badc0
Overhaul animation system; tick alpha
...
Animators now store Frame keyframes more sensibly
Animators can interpolate between two keyframes on an alpha
Add tick alpha value to the rendering pipeline
2014-06-02 04:58:41 +01:00
Daniel Evans
c8f5e7ead2
Fixed more broken vehicle interaction
2014-05-31 19:22:43 +01:00
Daniel Evans
052ce629c4
Refactor Animator to support multiple animations
2014-05-31 12:15:20 +01:00
Daniel Evans
04842a628a
Primitive debug menu; vehicle enter animation
2014-05-31 08:18:50 +01:00
Daniel Evans
d7b738cdc1
Replace Activity switch with objects
2014-05-29 11:12:40 +01:00
Daniel Evans
532738077e
Initial shift to AIController controlling
2014-05-29 09:34:59 +01:00
Daniel Evans
c5451f5fd4
Fix compiler errors and test problems
2014-05-25 22:30:50 +01:00
Daniel Evans
bd96b0b190
Added vehicle damage flags
2014-03-01 04:12:35 +00:00
Daniel Evans
e1a37e44c4
Cleaned up some object data
...
Renamed some vehicle related data objects
Changed types on some vehicle data containers
Renamed GTAObject to GameObject
2014-02-28 11:23:51 +00:00
Daniel Evans
caa1fd301e
fix cmake source dir paths
2014-02-28 07:24:20 +00:00
Daniel Evans
70dba94de4
Viewer archive loading
2014-02-10 15:34:09 +00:00
Daniel Evans
00dd9ee31e
more test
2014-02-10 12:09:16 +00:00
Daniel Evans
16b59f3943
Renamed Components
2014-01-26 03:45:55 +00:00
Daniel Evans
4c595d0439
Menu directional movement support
2014-01-01 00:37:16 +00:00
Daniel Evans
1cf006958f
Menu test variation
2013-12-27 21:58:47 +00:00
Daniel Evans
aa5522497b
Initial game state tracking
2013-12-26 23:18:55 +00:00
Daniel Evans
e04be824aa
Menu Framework
2013-12-25 19:54:22 +00:00
Daniel Evans
dc32c9c6ce
Renamed some objects to Game*
2013-12-20 16:02:46 +00:00
Daniel Evans
5dc40cb07b
Removed redundant include dirs for framework2
2013-12-20 14:03:32 +00:00
Daniel Evans
c2037ec26e
Global files
2013-12-12 10:58:14 +00:00
Daniel Evans
55909409f4
Disabled Atlas Tests
2013-12-12 08:15:07 +00:00
Daniel Evans
73c7e136e2
Merge branch 'master' of bitbucket.org:danharibo/gtfw
2013-12-12 02:55:39 +00:00
Daniel Evans
acb36be852
Object Destruction
2013-12-12 02:55:31 +00:00
Daniel Evans
f24f1da797
Health debug and tests
2013-12-10 21:47:56 +00:00
Daniel Evans
206b3979e8
Added TextureAtlas, broke rendering
2013-09-11 11:10:42 +00:00