Jannik Vogel
10c4f6dc86
Adapt for Bullet >= 2.84
2016-10-29 01:02:07 +02:00
Daniel Evans
3c83e7cf52
Merge pull request #244 from danhedron/game-cleanup-1
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General Game cleanup
2016-10-24 22:15:10 +01:00
Daniel Evans
684e32f4a9
Simplify Script system by removing SCMOpcodes
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This was just a useless container for a set of modules. We only have
one module now so don't bother with it. This means we can remove some
more raw new & deletes from RWGame too.
2016-10-24 21:29:41 +01:00
Daniel Evans
fb4d9ea8c3
Use unique_ptr for GameWorld instance
2016-10-24 21:29:41 +01:00
Daniel Evans
81c27da97b
Make GameState instance a direct member of RWGame
2016-10-24 21:29:41 +01:00
Daniel Evans
32352baedd
Remove very dead debug code
2016-10-24 21:29:41 +01:00
Daniel Evans
d62e8a6cd2
Make MenuEntry height a property of the Menu
2016-10-24 21:29:41 +01:00
Daniel Evans
613d386488
Improve Menu system implementation
2016-10-24 21:29:41 +01:00
Daniel Evans
6a7802de87
Overhaul State and StateManager to remove pointers
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Removed raw State pointers in favour of unique_ptrs
Avoid allowing control flow to re-enter States that have exited
Defer releasing states until the end of the frame
2016-10-24 21:29:40 +01:00
Daniel Evans
b4aa01e4bb
Use C++14
2016-10-24 21:26:51 +01:00
Daniel Evans
c54273bb63
Correct RWGame.hpp header guard
2016-10-19 22:34:51 +01:00
Daniel Evans
ad998e8a80
Avoid allocating RWGame members where possible
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These objects don't need to be dynamically allocated, they can
take on the same lifetime as RWGame itself.
2016-10-19 22:34:51 +01:00
Daniel Evans
2f118631dc
Move some non-game code into GameBase class
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This moves window setup and configuration loading into a base
class so that RWGame can focus on game related matters
2016-10-19 22:34:51 +01:00
Daniel Evans
657a726a9b
Initialise logging outside of RWGame
2016-10-19 22:34:51 +01:00
Daniel Evans
6da5dc6dae
Merge pull request #243 from danhedron/item-cleanup-1
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Remove InventoryItem and WeaponItem
2016-10-19 22:34:28 +01:00
Daniel Evans
5c78930c1b
Remove InventoryItem and WeaponItem
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They served no purpose other than to awkwardly implement weapon firing
This is now handled in the Weapon::fire* functions, and everything else
has been changed to reference weapon data or inventory indices directly
2016-10-19 22:14:52 +01:00
Daniel Evans
44f73af9e9
Merge pull request #242 from danhedron/debug-views-1
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Improve Debug Views
2016-10-13 23:28:30 +01:00
Daniel Evans
13f504d699
Draw nearby object state in object debug view
2016-10-13 22:31:26 +01:00
Daniel Evans
fe0d2f92b0
Initial objects debug view
2016-10-13 22:31:26 +01:00
Daniel Evans
c4a34da36a
Simplify debug stats text
2016-10-13 22:31:26 +01:00
Daniel Evans
baca296436
Remove useless information from debug stats
2016-10-13 22:31:26 +01:00
Daniel Evans
40d27b4a07
Clean up debug view selection code
2016-10-13 22:31:26 +01:00
Daniel Evans
02efff6f8f
Merge pull request #241 from danhedron/new-object-data
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Correct object data storage
2016-10-10 20:51:25 +01:00
Daniel Evans
e31c30efe9
Improve loading of hard-coded models
2016-10-10 20:49:44 +01:00
Daniel Evans
a861309936
Change special and cutscene logic to load and unload models
2016-10-07 01:04:48 +01:00
Daniel Evans
17315c7974
Make the test vehicle list explicit
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The object order is no longer sorted, so we have to specify exactly
which vehicles to spawn in the test mode
2016-10-05 22:38:35 +01:00
Daniel Evans
e1ab5b1f69
Use ObjectRenderer to draw Goals and Arrows
2016-10-05 22:38:35 +01:00
Daniel Evans
462479b992
Remove ResourceHandle.hpp
2016-10-05 22:38:35 +01:00
Daniel Evans
9b45a31834
Remove BackgroundLoader.hpp
2016-10-05 22:38:35 +01:00
Daniel Evans
62ad6b8628
Remove monolithic model list
2016-10-05 22:38:03 +01:00
Daniel Evans
6951434be8
Load objects directly
2016-09-27 22:49:08 +01:00
Daniel Evans
218ffdf66c
Load and associate model data when creating objects
2016-09-27 22:49:07 +01:00
Daniel Evans
6888fa3558
Load and associate MODELFILE entries
2016-09-27 22:48:48 +01:00
Daniel Evans
996a82c4bf
Overhaul Model data handling to improve accuracy
2016-09-27 22:48:45 +01:00
Daniel Evans
fe77995e1f
Fix uninitialised moneyTimer variable
2016-09-12 00:35:09 +01:00
Daniel Evans
479aaab666
Fix header guard in LoaderIDE.hpp
2016-09-11 02:59:03 +01:00
Daniel Evans
46a68de406
Fix header guard in ModelData.hpp
2016-09-11 02:59:02 +01:00
Daniel Evans
707ee4b32a
Rename ObjectData.hpp -> ModelData.hpp
2016-09-11 02:59:02 +01:00
Daniel Evans
3015b7f3e0
clang-format files in tests
2016-09-09 21:13:22 +01:00
Daniel Evans
11a9907f07
clang-format files in rwviewer/views
2016-09-09 21:13:21 +01:00
Daniel Evans
46628d98d9
clang-format files in rwviewer/widgets
2016-09-09 21:13:21 +01:00
Daniel Evans
4ca99c380a
clang-format files in rwviewer/models
2016-09-09 21:13:21 +01:00
Daniel Evans
d1c33af268
clang-format files in rwviewer
2016-09-09 21:13:21 +01:00
Daniel Evans
8a19f9b5d0
clang-format files in rwlib/source/platform
2016-09-09 21:13:21 +01:00
Daniel Evans
c4bb714e54
clang-format files in rwlib/source/gl
2016-09-09 21:13:21 +01:00
Daniel Evans
4308a55ee8
clang-format files in rwlib/source/data
2016-09-09 21:13:21 +01:00
Daniel Evans
1219075e1a
clang-format files in rwlib/source/job
2016-09-09 21:13:21 +01:00
Daniel Evans
981d68713b
clang-format files in rwlib/source/loaders
2016-09-09 21:13:21 +01:00
Daniel Evans
94cc76d36a
clang-format files in rwlib/source/rw
2016-09-09 21:13:21 +01:00
Daniel Evans
a403cc87b7
clang-format files in rwgame/states
2016-09-09 21:13:20 +01:00