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Commit Graph

606 Commits

Author SHA1 Message Date
Daniel Evans
ca5649b840 Rewrite LoaderCOL and CollisionModel 2016-11-03 23:25:57 +00:00
Daniel Evans
684e32f4a9 Simplify Script system by removing SCMOpcodes
This was just a useless container for a set of modules. We only have
one module now so don't bother with it. This means we can remove some
more raw new & deletes from RWGame too.
2016-10-24 21:29:41 +01:00
Daniel Evans
fb4d9ea8c3 Use unique_ptr for GameWorld instance 2016-10-24 21:29:41 +01:00
Daniel Evans
ad998e8a80 Avoid allocating RWGame members where possible
These objects don't need to be dynamically allocated, they can
take on the same lifetime as RWGame itself.
2016-10-19 22:34:51 +01:00
Daniel Evans
657a726a9b Initialise logging outside of RWGame 2016-10-19 22:34:51 +01:00
Daniel Evans
5c78930c1b Remove InventoryItem and WeaponItem
They served no purpose other than to awkwardly implement weapon firing
This is now handled in the Weapon::fire* functions, and everything else
has been changed to reference weapon data or inventory indices directly
2016-10-19 22:14:52 +01:00
Daniel Evans
e31c30efe9 Improve loading of hard-coded models 2016-10-10 20:49:44 +01:00
Daniel Evans
a861309936 Change special and cutscene logic to load and unload models 2016-10-07 01:04:48 +01:00
Daniel Evans
e1ab5b1f69 Use ObjectRenderer to draw Goals and Arrows 2016-10-05 22:38:35 +01:00
Daniel Evans
9b45a31834 Remove BackgroundLoader.hpp 2016-10-05 22:38:35 +01:00
Daniel Evans
62ad6b8628 Remove monolithic model list 2016-10-05 22:38:03 +01:00
Daniel Evans
6951434be8 Load objects directly 2016-09-27 22:49:08 +01:00
Daniel Evans
218ffdf66c Load and associate model data when creating objects 2016-09-27 22:49:07 +01:00
Daniel Evans
6888fa3558 Load and associate MODELFILE entries 2016-09-27 22:48:48 +01:00
Daniel Evans
996a82c4bf Overhaul Model data handling to improve accuracy 2016-09-27 22:48:45 +01:00
Daniel Evans
479aaab666 Fix header guard in LoaderIDE.hpp 2016-09-11 02:59:03 +01:00
Daniel Evans
46a68de406 Fix header guard in ModelData.hpp 2016-09-11 02:59:02 +01:00
Daniel Evans
707ee4b32a Rename ObjectData.hpp -> ModelData.hpp 2016-09-11 02:59:02 +01:00
Daniel Evans
e888d04303 clang-format files in rwengine/src/render 2016-09-09 21:13:20 +01:00
Daniel Evans
1e4d7ea133 clang-format files in rwengine/src/data 2016-09-09 21:13:20 +01:00
Daniel Evans
6444bca8db clang-format files in rwengine/src/loaders 2016-09-09 21:13:19 +01:00
Daniel Evans
83cfb4d1e3 clang-format files in rwengine/src/audio 2016-09-09 21:13:19 +01:00
Daniel Evans
869c15a4ea clang-format files in rwengine/src/script/modules 2016-09-09 21:13:19 +01:00
Daniel Evans
b064ad2aeb clang-format files in rwengine/src/script 2016-09-09 21:13:19 +01:00
Daniel Evans
f2eede5301 clang-format files in rwengine/src/objects 2016-09-09 21:13:19 +01:00
Daniel Evans
305737cc3d clang-format files in rwengine/src/items 2016-09-09 21:13:19 +01:00
Daniel Evans
80e6317c24 clang-format files in rwengine/src/engine 2016-09-09 21:13:19 +01:00
Daniel Evans
8534d7ff5d clang-format files in rwengine/src/dynamics 2016-09-09 21:13:18 +01:00
Daniel Evans
d5e853d23f clang-format files in rwengine/src/ai 2016-09-09 21:13:18 +01:00
Daniel Evans
9aa3af6703 clang-format files in rwengine/src/core 2016-09-09 21:13:18 +01:00
Daniel Evans
36a2c57d91 clang-format files in rwengine/src 2016-09-09 21:13:18 +01:00
Daniel Evans
43c2f00f47 Correct header guard and missing include in CollisionModel 2016-09-09 20:16:51 +01:00
Daniel Evans
239d19a310 Don't cast from wide chars to chars on windows 2016-09-09 00:07:17 +01:00
PerikiyoXD
62d0bf796a Fixed .native() and some cast errors
Signed-off-by: PerikiyoXD <perikiyoxd@gmail.com>
2016-09-08 21:17:30 +02:00
Daniel Evans
0abfc695fb Remove GameData::openFile
The openFile API is not useful for implementing the correct
behaviour, so the underlying FileIndex method will be removed
soon.
2016-09-07 22:06:38 +01:00
Daniel Evans
0be8586135 Improve indentation of loadLevelFile 2016-09-07 22:06:38 +01:00
Daniel Evans
930e10ce16 Rename parseDAT to loadLevelFile
There are many dat files in the game, but this function
only deals with the the level files
2016-09-07 22:06:38 +01:00
dan
5e0659fccf Remove now unused fixPath function 2016-09-07 22:06:38 +01:00
dan
810c6658d0 use openFilePath to open data files 2016-09-07 22:06:38 +01:00
Daniel Evans
03309d76d9 Don't defer loading IDE files 2016-09-07 01:34:42 +01:00
dan
306f6fa9d7 Use findFilePath when loading data files
This should make file loading more reliable for case sensitive
operating systems.
2016-09-07 00:42:27 +01:00
Daniel Evans
674ce55af3 Replace findPathRealCase with FileIndex methods
This introduces indexGameDirectory and findFilePath.
indexGameDirectory indexes the files in the game directory.
findFilePath returns the on-disk location of a case-insensitive
game data path.
2016-09-06 00:23:25 +01:00
Jannik Vogel
fd6be733e0 Use correct int-width in State block 16 and 17 2016-09-02 15:33:45 +02:00
Daniel Evans
95a0e31484 Merge pull request #222 from JayFoxRox/radar-blips
Coloured radar-blips and radardisc z-order
2016-09-01 21:00:28 +01:00
haphzd
ae75254848 Fix mingw build 2016-09-01 00:56:14 +03:00
Daniel Evans
904817cb9e Merge pull request #221 from JayFoxRox/hide-objects
Script: Implement opcode_0363 (Object visibility)
2016-08-31 22:08:25 +01:00
Daniel Evans
53a77d26ed Merge pull request #220 from Mischa-Alff/tobj
Fixes #219: Take TOBJ data into account when building render lists
2016-08-31 22:07:50 +01:00
Jannik Vogel
1e265b0e9c Script: Correct colour/size for location-radar-blips 2016-08-31 00:28:58 +02:00
Jannik Vogel
270b0ce8be Script: Correct colour/size for object-radar-blips 2016-08-31 00:28:58 +02:00
Jannik Vogel
635d10abfa Script: Implement 0188 2016-08-31 00:28:58 +02:00