Jannik Vogel
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7deeda71f5
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Script: Fix 01D3 (game_character_exit_vehicle)
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2016-06-29 21:06:08 +02:00 |
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Jannik Vogel
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86afe4761a
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Script: 01AC (Is Vehicle Stopped in volume)
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2016-06-29 21:06:08 +02:00 |
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Jannik Vogel
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6491acf035
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Script: 01FB (Sqrt) and 0209 (Random Int in Range)
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2016-06-29 21:06:08 +02:00 |
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Jannik Vogel
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bb3b879848
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Script: 0291 (Set Character Attack When Provoked)
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2016-06-29 21:06:08 +02:00 |
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Jannik Vogel
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ec2e70e3bf
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Script: 0216 (Set Taxi Available Light)
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2016-06-29 21:06:08 +02:00 |
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Jannik Vogel
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27ba6756dd
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Script: 020F (Turn Character to Face Player)
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2016-06-29 21:06:08 +02:00 |
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Jannik Vogel
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5895fca398
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Script: 0365 (Set Character Objective to Hail Taxi)
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2016-06-29 21:06:08 +02:00 |
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Jannik Vogel
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159f2463ef
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Script: 0319 (Set Character Running)
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2016-06-29 21:06:08 +02:00 |
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Jannik Vogel
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cbd5637fdd
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Script: 02DD (Get Random Character In Zone)
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2016-06-29 21:06:08 +02:00 |
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Jannik Vogel
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81b5dd2f36
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Script: 0185 (Is Vehicle Health Greater Than)
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2016-06-28 15:30:29 +02:00 |
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Jannik Vogel
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88e205df7f
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Script: 00FD (Is Player in Vehicle Near Character)
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2016-06-28 15:30:29 +02:00 |
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Jannik Vogel
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bac779b53d
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Script: 00A0 (Get Character Position)
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2016-06-28 15:30:29 +02:00 |
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Jannik Vogel
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e5e3ed7b1e
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Script: 0315 (Increment Taxi Dropoffs) and 0316 (Register Taxi Money)
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2016-06-28 15:30:29 +02:00 |
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Jannik Vogel
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d3c70140cf
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Script: 018C (Play Sound At)
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2016-06-28 02:39:00 +02:00 |
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Jannik Vogel
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d1131a63a8
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Add isStopped() in VehicleObject and CharacterObject
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2016-06-28 02:39:00 +02:00 |
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Daniel Evans
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63711a55ab
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Update Readme (#163)
* Add new screenshots to readme
* Replace getting started section with links
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2016-06-28 01:33:29 +01:00 |
|
Daniel Evans
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54f73a1c81
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Merge pull request #153 from JayFoxRox/mission-vehicle-base
Mission vehicle base
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2016-06-27 23:43:07 +01:00 |
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Daniel Evans
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b6d8618e6f
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Spawn at ground level if vehicle generator z is < -90
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2016-06-27 23:37:47 +01:00 |
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Daniel Evans
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d2ec218f89
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Restore vehicle generators from save data
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2016-06-27 22:55:13 +01:00 |
|
Daniel Evans
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45103c3440
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Add vehicle generators to AI debug view
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2016-06-27 22:33:22 +01:00 |
|
Daniel Evans
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69e7d32f3a
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Use view frustum for traffic spawning and cleanup
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2016-06-27 22:33:22 +01:00 |
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Daniel Evans
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50eee4e5ff
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Implement static VehicleGenerator traffic
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2016-06-27 22:33:22 +01:00 |
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Jannik Vogel
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c5083701ea
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Script: 036D (Print Big With 2 Numbers)
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2016-06-27 02:05:34 +02:00 |
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Jannik Vogel
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86d31328c3
|
Script: 00BD (Print Message Soon)
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2016-06-27 02:05:34 +02:00 |
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Jannik Vogel
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37e0ba943e
|
Script: 008C (Floor Float To Int)
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2016-06-27 01:44:51 +02:00 |
|
Jannik Vogel
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089d0efe5b
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Script: 0069 (Multiply Global Float by Global Float)
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2016-06-27 01:44:51 +02:00 |
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Jannik Vogel
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3869cd608a
|
Script: 0058 (Increment Global Integer by Global Integer) and 0059 (Increment Global Float by Global Float)
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2016-06-27 01:44:51 +02:00 |
|
Jannik Vogel
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9042e235a8
|
Script: 003A (Global Int Equal to Global Int)
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2016-06-27 01:44:51 +02:00 |
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Jannik Vogel
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004f42504a
|
Script: 001F (Local Int Greater than Global Int)
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2016-06-27 01:44:50 +02:00 |
|
Jannik Vogel
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6f49cc579a
|
Script: 0010 (Multiply Global Int by Int) and 0014 (Divide Global by Integer)
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2016-06-27 01:44:50 +02:00 |
|
Jannik Vogel
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709cbc5686
|
Fix vm_int_ge_global_int and vm_global_int_eq_int
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2016-06-27 01:44:50 +02:00 |
|
Jannik Vogel
|
3789a8454d
|
Fix game_add_location_blip by using realValue()
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2016-06-27 01:44:50 +02:00 |
|
Jannik Vogel
|
ae7b70bed9
|
Introduce realValue() to load script real from var or immediate automaticly
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2016-06-27 01:44:50 +02:00 |
|
haphzd
|
593aa73bda
|
Use existing file loading method for SCM
|
2016-06-26 13:25:26 +03:00 |
|
haphzd
|
c19df1d936
|
Don't load hud.txd twice
|
2016-06-26 13:25:25 +03:00 |
|
haphzd
|
e82be612a1
|
Open binary files in binary mode
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2016-06-26 13:24:43 +03:00 |
|
Jannik Vogel
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cf33ef8ca6
|
Hardwire sub-mission button in is_button_pressed to player->isRunning()
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2016-06-25 23:40:12 +02:00 |
|
Daniel Evans
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a58486fc4f
|
Merge pull request #147 from danhedron/fix/script-opcode-1
Fix opcodes 0x0213 & 0x032B
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2016-06-25 22:34:43 +01:00 |
|
Daniel Evans
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4568a2aebb
|
Merge pull request #155 from aap/feature-vertex-colours
Implemented proper RW-style shading for world objects, in particular …
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2016-06-25 21:48:02 +01:00 |
|
Daniel Evans
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5a8f4d7325
|
Merge pull request #157 from Hockenberry/patch-1
Include travis build status into readme.md
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2016-06-25 21:44:17 +01:00 |
|
Daniel Evans
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fddc254812
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Re-enable opcode 0x3DD: required opcode 0x32B now implemented
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2016-06-25 21:35:34 +01:00 |
|
Daniel Evans
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64c3277736
|
Use createPickup in test mode
|
2016-06-25 21:35:34 +01:00 |
|
Daniel Evans
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9307dedbbe
|
0x32B: Implement additional pickup opcode
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2016-06-25 21:34:57 +01:00 |
|
Daniel Evans
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75fd42e29b
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Add GameWorld::createPickup() and improve opcode 0x213 implementation
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2016-06-25 21:33:37 +01:00 |
|
Daniel Evans
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4ff4515ad7
|
add getModel to ScriptArguments to lookup script models
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2016-06-25 20:39:01 +01:00 |
|
Daniel Evans
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f2eaa05759
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Improve integerValue function for script parameters
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2016-06-25 20:38:38 +01:00 |
|
Marco Schmidt
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751b9a3829
|
move build status
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2016-06-24 12:43:36 +02:00 |
|
Daniel Evans
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741efe763c
|
Merge pull request #156 from danhedron/fix/remove-screenshots-1
Remove screenshot functionality, as it's broken.
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2016-06-23 23:13:11 +01:00 |
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Daniel Evans
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9aaeb2ceda
|
Remove screenshot functionality, as it's broken.
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2016-06-23 22:43:00 +01:00 |
|
aap
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a01e190c6a
|
Implemented proper RW-style shading for world objects, in particular vertex colours
|
2016-06-23 23:29:52 +02:00 |
|