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mirror of https://github.com/rwengine/openrw.git synced 2024-10-05 16:47:19 +02:00
Commit Graph

428 Commits

Author SHA1 Message Date
Daniel Evans
0214a29ca3 Implement character inventory items, with weapon 2014-06-29 22:14:46 +01:00
Daniel Evans
1673e439fd Cleanup test 2014-06-28 17:20:49 +01:00
Daniel Evans
87a04d9119 Added weapon scan for HITSCAN
WeaponScans contain data required to affect objects in the world with
weapon damage
2014-06-28 03:22:53 +01:00
Daniel Evans
3a3fb9aff4 fix errenous test cases 2014-06-26 18:16:35 +01:00
Daniel Evans
1244a87665 Add weapon data loading 2014-06-26 17:55:17 +01:00
Daniel Evans
a4591695e9 Flatten low quality water 2014-06-25 01:12:32 +01:00
Daniel Evans
3ccf5ebaa2 Door and bonnet dynamics 2014-06-20 00:47:45 +01:00
Daniel Evans
8cbf1eaefe Animator procedural frame orientation 2014-06-19 19:18:34 +01:00
Daniel Evans
27cc58e510 Add camera raycast to prevent camera clipping through world 2014-06-19 17:58:45 +01:00
Daniel Evans
15c41d137d Improve material rendering, fix texture loading 2014-06-19 16:31:01 +01:00
Daniel Evans
74d6bed7f3 Improve vehicle dynamics
Decrease margin on vehicles and world to mitigate poping
Improve frame damage response
2014-06-18 23:05:59 +01:00
Daniel Evans
cb20ae6976 Add project description to readme 2014-06-18 17:32:43 +01:00
Daniel Evans
4e20c66bc7 Update readme 2014-06-18 17:23:15 +01:00
Daniel Evans
4d228e40c7 Improve CMake scripts
Look for bullet using the FindBullet package
2014-06-18 17:07:51 +01:00
Daniel Evans
abf91c9a3c Fix world <=> Vehicle <=> vehicle collision 2014-06-18 07:32:08 +01:00
Daniel Evans
692cfaa335 Fix texture lookup index
Alpha texture name is actually important.
2014-06-18 06:59:24 +01:00
Daniel Evans
9f257ea4c4 Animator update and vehicle frame damage
Refactor Animator to handle frame visibility, removing isFrameVisible()
Make frames be removed if they are damaged due to physics.
2014-06-18 05:08:15 +01:00
Daniel Evans
3a156063d8 Improve renderer and LOD handling 2014-06-17 21:46:54 +01:00
Daniel Evans
9bd39fa89d Improve vehicle behaviour and water interaction 2014-06-17 00:48:19 +01:00
Daniel Evans
4ce4465cc7 Fix vehicle collision triangles 2014-06-16 01:39:44 +01:00
Daniel Evans
7063952d56 Redo uprooting dynamics 2014-06-16 01:29:36 +01:00
Daniel Evans
0a3167d1e9 Refactor shader init and source 2014-06-15 02:12:45 +01:00
Daniel Evans
014bff2a4e Add water dynamics to dynamic instances 2014-06-15 01:34:13 +01:00
Daniel Evans
bec157c598 boat driving force 2014-06-14 20:11:53 +01:00
Daniel Evans
d437e9697e Improve water dynamics and rendering 2014-06-14 18:48:14 +01:00
Daniel Evans
2c16134abd Initial, unstable, water dynamics 2014-06-13 21:54:17 +01:00
Daniel Evans
77aa71df7e Improve water rendering 2014-06-12 00:15:05 +01:00
Daniel Evans
65b5c84b92 Initial dynamic object implementation 2014-06-11 21:00:53 +01:00
Daniel Evans
0cdbb0c09c Fix multi-clump LOD instances 2014-06-10 20:53:50 +01:00
Daniel Evans
54d63b8145 Add frame info text in viewer 2014-06-10 20:26:04 +01:00
Daniel Evans
144cd98ca4 Merge branch 'master' of bitbucket.org:danharibo/openrw 2014-06-10 17:51:59 +01:00
Daniel Evans
04de3c1a8f Fix compiler warnings 2014-06-10 17:51:55 +01:00
Daniel Evans
34478b6651 Fix GLM syntax issue 2014-06-10 17:08:46 +01:00
Daniel Evans
871804fcb3 Fix Model frame widget display 2014-06-10 16:47:44 +01:00
Daniel Evans
1e9e8c4d9c Fix crash on loading viewer objects 2014-06-10 01:32:29 +01:00
Daniel Evans
229e8627d2 Add model export to rwviewer 2014-06-10 00:46:48 +01:00
Daniel Evans
e060b6d0b1 Fix root frame index bug 2014-06-08 22:40:46 +01:00
Daniel Evans
55742a4e11 Debug mode freelook 2014-06-08 22:18:03 +01:00
Daniel Evans
208a2a9897 Primitive water rendering 2014-06-08 19:04:47 +01:00
Daniel Evans
ad6eda9024 Refactor Viewer to open game data 2014-06-08 01:58:49 +01:00
Daniel Evans
62d2658c2d Limit vehicle top speeds 2014-06-07 16:38:33 +01:00
Daniel Evans
b2e1c0fad2 Improve vehicle dynamics 2014-06-07 04:11:20 +01:00
Daniel Evans
891b12272c Rename more classes to better names 2014-06-06 17:17:39 +01:00
Daniel Evans
439749e34f Rename Object classes and files 2014-06-06 15:22:26 +01:00
Daniel Evans
61931145fe Threaded model and texture loading 2014-06-06 13:12:20 +01:00
Daniel Evans
f24ceeb42f Overhaul worker interface 2014-06-04 11:53:11 +01:00
Daniel Evans
51e4fb9989 Data Loader interface 2014-06-04 06:02:41 +01:00
Daniel Evans
b99314939b Vehicle exiting animation 2014-06-02 22:18:30 +01:00
Daniel Evans
fdd8c930f8 Display current activity 2014-06-02 22:18:13 +01:00
Daniel Evans
d56a3badc0 Overhaul animation system; tick alpha
Animators now store Frame keyframes more sensibly
Animators can interpolate between two keyframes on an alpha
Add tick alpha value to the rendering pipeline
2014-06-02 04:58:41 +01:00