Christoph Heiss
664451f63c
Fix -Winconsistent-missing-override warnings
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Fixes all occurences of this warning:
warning: '<method-name>' overrides a member function but is not marked
'override' [-Winconsistent-missing-override]
2016-08-14 18:57:18 +02:00
Christoph Heiss
180ca626a5
Fix -Wmismatched-tags warnings
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Fixes all occurences of this warning:
warning: '<type>' defined as a struct here but previously declared as a class
[-Wmismatched-tags]
2016-08-14 18:57:18 +02:00
Daniel Evans
771fafbd0e
Merge pull request #203 from danhedron/fix-vehicle-doors
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Fix entering & exiting vehicle animations
2016-08-14 00:37:12 +01:00
Kamil Rytarowski
0ef224df90
Add preliminary NetBSD support
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The iconv(3) function on NetBSD has a custom prototype due to old mistake in
the POSIX specification. The issue has been resolved but we keep using original
form with a constified parameter.
2016-08-13 21:33:04 +02:00
Daniel Evans
2f0b24c6ea
Merge pull request #188 from danhedron/feature/cleanup-script
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Script cleanup and remove old tool
2016-08-12 23:36:26 +01:00
Daniel Evans
e7d14ffc25
Add right side animations to vehicle entering / exit list
2016-08-12 23:31:04 +01:00
Daniel Evans
9ac62d6521
Fix crash when entering vehicles without doors
2016-08-12 23:26:00 +01:00
Daniel Evans
ebc312bc9e
Merge pull request #198 from JayFoxRox/seats
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Refactor seat storage, fixes entering wrong seat
2016-08-12 19:27:05 +01:00
Jannik Vogel
b0a2e79599
Refactor seat storage, fixes entering wrong seat
2016-08-12 16:39:29 +02:00
Jannik Vogel
a70931ee7c
Remove screen-door fade-in effect
2016-08-12 15:57:17 +02:00
Jannik Vogel
778ca63803
Script: Initialize globals from SCMFile
2016-08-12 02:14:15 +02:00
Jannik Vogel
6277d7981b
Script: Refactor player_near_point script functions 0xF5 - 0xFA
2016-08-12 02:14:15 +02:00
Jannik Vogel
f82beeefac
Avoid error in substr if short modelname in LOD selection
2016-08-12 02:14:15 +02:00
Jannik Vogel
f591c66422
Avoid crash if scriptOnMissionFlag is not linked
2016-08-12 02:14:15 +02:00
Jannik Vogel
571fd08631
Replace strcasecmp with boost::iequals
2016-08-12 02:14:15 +02:00
Jannik Vogel
cb347143f8
Cleanup: Replace non-std C++ code
2016-08-12 02:14:15 +02:00
Jannik Vogel
bda0107bb1
Cleanup: include-what-you-use
2016-08-12 02:14:15 +02:00
Jannik Vogel
9d34a16fbc
Cleanup: Remove empty FileArchive.hpp
2016-08-12 02:14:15 +02:00
Jannik Vogel
623e3c16a5
Fix Bullet #include paths
2016-08-12 02:14:15 +02:00
Daniel Evans
6ad05a3110
Remove unused UnimplementedOpcode exception
2016-08-12 01:02:24 +01:00
Daniel Evans
8a985309f9
Remove breakpoint system from ScriptMachine
2016-08-12 01:02:24 +01:00
Daniel Evans
0a982c1fca
Remove useless include
2016-08-12 01:02:24 +01:00
Daniel Evans
d414991d68
Correct script include guards
2016-08-12 01:02:24 +01:00
Daniel Evans
d9aded5415
Cleanup SCMFile
2016-08-12 01:02:24 +01:00
Daniel Evans
81c1bb947d
Improve debug output of script
2016-08-12 01:02:24 +01:00
Daniel Evans
d8841c7561
Remove include directory from rwengine for consistency
2016-08-07 14:41:45 +01:00
Daniel Evans
85b24231f5
Don't glob for files in rwengine CMakeLists.txt
2016-08-07 14:30:21 +01:00
darkf
0242868caa
Use boost::make_iterator_range, as older boost lacks ranges in filesystem iterators
2016-08-06 08:43:28 -07:00
darkf
62532107ee
Rewrite SaveGame::getAllSaveGameInfo to use boost::filesystem
2016-08-03 18:31:47 -07:00
darkf
40705a6666
Rewrite findPathRealCase to use boost::filesystem, move it to FileIndex
2016-08-03 18:31:47 -07:00
Timmy Sjöstedt
756ddf2df2
Removed GL_ARB_explicit_attrib_location extension
2016-08-03 19:00:20 +02:00
Timmy Sjöstedt
1500b6acbb
Removed GL_ARB_uniform_buffer_object extension
2016-08-03 18:56:50 +02:00
darkf
6d6d772653
Open binary files in binary mode
2016-08-02 04:38:35 -07:00
darkf
77ca9054c6
De-initialize OpenAL
2016-08-02 04:38:34 -07:00
darkf
a574649dce
Silence a lot of warnings
2016-08-02 04:31:12 -07:00
Daniel Evans
f3151fe0b7
Merge pull request #166 from danhedron/feature/input-improvements
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Seperate Input state from binding
2016-08-01 20:06:37 +01:00
Daniel Evans
c48bc26c1e
Merge pull request #158 from danhedron/feature/physics-overhaul-1
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MotionStates & physics cleanup
2016-08-01 19:32:30 +01:00
haphzd
114abe2286
Windows/MinGW-W64 compatibility
2016-07-28 14:46:48 +03:00
Daniel Evans
c2fc2359e3
Add primitive sprint behaviour
2016-07-02 20:51:30 +01:00
Daniel Evans
91428fbff1
Use input state for player movement
2016-07-02 20:51:30 +01:00
Daniel Evans
cf2347ba02
Disable un-latching of vehicle parts during damage
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The implementation currently causes crashes when vehicles are deleted
2016-07-02 20:37:05 +01:00
Daniel Evans
21d103642e
Add bullet motion states for dynamic vehicle parts
2016-07-02 20:37:04 +01:00
Daniel Evans
f860e4c9a7
Overhaul object transformation handling
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Objects must now write back to their position and rotations using
updateTransform(position, rotation) to updae their transform. This
allows the getPosition and getRotation methods to become non virtual
2016-07-02 20:37:04 +01:00
Daniel Evans
b3fe87c2ea
Clean up CollisionInstance and some of VehicleObject
2016-07-02 20:37:04 +01:00
Daniel Evans
280f83ecc7
Remove defunct grid code
2016-07-02 20:33:25 +01:00
Daniel Evans
cd0a11d899
Merge pull request #164 from JayFoxRox/fix-taxi
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Stub Taxi-Mission
2016-07-02 17:51:04 +01:00
Daniel Evans
50e059daf0
Add GameInputState to store all control state
2016-07-02 17:23:01 +01:00
Daniel Evans
600333e20b
Merge pull request #159 from danhedron/feature/traffic-vehicles
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Parked traffic and out-of-view spawning
2016-06-29 23:04:00 +01:00
Daniel Evans
30e4a7faf1
Merge pull request #137 from haphzd/patch-1
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File loading improvements
2016-06-29 22:26:58 +01:00
Jannik Vogel
7deeda71f5
Script: Fix 01D3 (game_character_exit_vehicle)
2016-06-29 21:06:08 +02:00