Filip Gawin
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f383f2dd6d
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Make MapFragmentShader and MapVertexShader constexpr
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2019-01-02 22:57:17 +01:00 |
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Filip Gawin
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3fec94247b
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Make sprite_names constexpr
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2019-01-02 22:57:17 +01:00 |
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Filip Gawin
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fe3cb2d70c
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Make code of shaders constexpr
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2019-01-02 22:57:17 +01:00 |
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Filip Gawin
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9e4e97a58e
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Convert Renderer to unique_ptr
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2018-12-28 13:57:51 +01:00 |
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Filip Gawin
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b2f9567c3f
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Convert chaseVehicles to unordered_map and use reserve
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2018-12-12 18:02:47 +01:00 |
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Filip Gawin
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84c09d93ce
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Convert functions to unordered_map and use reserve
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2018-12-12 18:02:47 +01:00 |
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Filip Gawin
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4063fabe52
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Convert AnimationSet to unordered_map and use reserve
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2018-12-12 18:02:47 +01:00 |
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Filip Gawin
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8c7e94a600
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Convert INFO:entries and ANIM:frames to std::uint32_t
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2018-12-09 14:32:11 +01:00 |
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Filip Gawin
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8fbf201b8d
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Use unordered_map and reserve for bones
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2018-12-09 14:32:11 +01:00 |
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Filip Gawin
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835c0147fe
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Use static instance of AnimationBone
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2018-12-09 14:32:11 +01:00 |
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Daniel Evans
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fe3d085de2
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Merge pull request #666 from madebr/codecov
Add coverage reports
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2018-12-02 11:41:37 +00:00 |
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Filip Gawin
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6cc8037ffb
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Convert vehicleInfo to vector
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2018-11-29 23:36:44 +01:00 |
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Filip Gawin
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3c98a7222d
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Use only static memory allocations of DynamicObjectData
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2018-11-29 23:36:44 +01:00 |
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Filip Gawin
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dce5257eb3
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Avoid dynamic allocations of WeaponData
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2018-11-29 23:36:44 +01:00 |
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Anonymous Maarten
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d43123ba50
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ci: add ability to upload to codecov.io
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2018-11-27 13:47:25 +01:00 |
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Filip Gawin
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2c0356d8b7
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Cleanup random generators
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2018-11-24 18:05:26 +01:00 |
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Daniel Evans
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711aad7701
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Newly created instance objects sleep immediately
This improves performance immediately after startup.
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2018-11-17 19:14:23 +00:00 |
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Filip Gawin
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4adcaa670c
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Use operator ? to simplify condition
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2018-11-17 01:47:39 +01:00 |
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Filip Gawin
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0322b5c6b9
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Grab currentCutscene as const ref
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2018-11-17 01:47:39 +01:00 |
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Filip Gawin
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056864e1d7
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Clean animation and audio after cutscene
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2018-11-17 01:47:39 +01:00 |
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Filip Gawin
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80666bc38d
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Start using structure bindings
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2018-10-31 17:51:18 +01:00 |
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Petar Kukolj
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ef29878039
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Changed the names of methods for applying HUD scale
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2018-10-30 15:08:25 +01:00 |
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Petar Kukolj
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36f188611c
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Add HUD scaling config parameter
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2018-10-30 15:08:25 +01:00 |
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Filip Gawin
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4940ae0d6b
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Disable warnings caused by register in bullet
To revert when https://github.com/bulletphysics/bullet3/pull/1941
will be merged.
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2018-10-29 16:35:32 +01:00 |
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qkolj
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c2b55a09c7
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Pause all other sounds during a cutscene (#649)
* Pause all other sounds during a cutscene
* Modify if statement so it's more understandable
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2018-10-26 02:07:16 +02:00 |
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Filip Gawin
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35405534e7
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Improved function for destroying effects
Old version (needlessly) iterates on all vector
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2018-10-22 14:31:58 +02:00 |
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Filip Gawin
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5b135a5689
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Replace insert with emplace
See:
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=87658
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2018-10-20 09:52:47 +02:00 |
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Filip Gawin
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0ae2a836ca
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Game objects as unique ptrs
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2018-10-05 13:06:53 +01:00 |
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Filip Gawin
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d1c31952b5
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Implement basic sound volume managment
Basic of basics. :P
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2018-09-29 20:51:35 +01:00 |
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Filip Gawin
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a813837040
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Convert AnimationBone and Animatior to unique ptr
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2018-09-24 21:32:33 +01:00 |
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Daniel Evans
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4b1e4d3aa6
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Merge pull request #634 from ShFil119/minor_stuff
Minor stuff
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2018-09-23 17:17:53 +01:00 |
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Filip Gawin
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94ffd77743
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Convert nodes to unique ptrs
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2018-09-23 17:15:10 +01:00 |
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Filip Gawin
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c6a0c6eb45
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Remove already handled "todo"
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2018-09-20 22:52:04 +02:00 |
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Filip Gawin
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3821244c95
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Use lambda for removing VisualFX
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2018-09-19 22:02:16 +01:00 |
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Anonymous Maarten
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d06d4fc264
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rwengine: use applyOffset
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2018-09-16 01:14:11 +02:00 |
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Anonymous Maarten
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40575e79b6
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rwengine: pass const glm::vec's to constructors
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2018-09-16 00:53:18 +02:00 |
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Anonymous Maarten
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e873f826fc
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rwengine: remove errorTexture from Game- and ObjectRenderer
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2018-09-16 00:53:18 +02:00 |
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Anonymous Maarten
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9189a02860
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rwengine: remove unused private field
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2018-09-16 00:53:18 +02:00 |
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Anonymous Maarten
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0b8bc41fa7
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all: fix 'warning: missing braces around initializer'
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2018-09-16 00:53:16 +02:00 |
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Anonymous Maarten
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32d3ab7508
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rwengine+tests: disable C4305 warning for bullet3
warning C4305: 'argument': truncation from 'double' to 'const btScalar'
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2018-09-16 00:52:41 +02:00 |
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Anonymous Maarten
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7bea25e487
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rwengine: some variables are only used in debug builds
Fixes clang warnings about unused private fields: -Wunused-private-field
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2018-09-16 00:52:41 +02:00 |
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Anonymous Maarten
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2d595bede7
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cmake: add all files to cmake
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2018-09-16 00:52:41 +02:00 |
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Anonymous Maarten
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2a1163d391
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rwgame: fix Visual Studio warnings
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2018-09-16 00:52:41 +02:00 |
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Anonymous Maarten
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05896caac5
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rwengine: fix Visual Studio warnings
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2018-09-16 00:52:40 +02:00 |
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mole99
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b92f9f059f
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Implement and use applyOffset()
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2018-09-04 00:46:15 +01:00 |
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Daniel Evans
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52dbe78b4a
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Merge pull request #621 from danhedron/feat/use_microprofile
Use microprofile for profiling
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2018-09-04 00:41:01 +01:00 |
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Berk Özkütük
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8e2d17d52b
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Ignore jump input while in airborne state
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2018-09-03 20:41:55 +01:00 |
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Daniel Evans
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0e098b4fa0
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Merge pull request #604 from ShFil119/minor_memory_improvements
Minor memory improvements
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2018-09-01 23:55:48 +01:00 |
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Daniel Evans
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02b42a8fed
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Merge pull request #616 from ShFil119/remove_raw_ptrs_from_objects
Remove raw ptrs from game objects
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2018-09-01 23:37:42 +01:00 |
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Daniel Evans
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be55b616f7
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Add additional profiler scopes for increased resolution
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2018-09-01 22:58:25 +01:00 |
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