Daniel Evans
|
ff10f3769e
|
Unify Object Atomic/Clump handling
|
2019-05-16 00:11:32 +01:00 |
|
Daniel Evans
|
714e4b2041
|
Additional Semicolon Removal
|
2019-05-07 22:58:05 +01:00 |
|
Daniel Evans
|
f4fd1f9283
|
Cover additional opcodes that remove obstacles
|
2019-05-06 01:12:38 +01:00 |
|
Daniel Evans
|
5bb67eccb4
|
VehicleObject::canBeRemoved cleanup
|
2019-05-06 01:12:38 +01:00 |
|
Daniel Evans
|
7af0e8d7cb
|
Delete traffic when creating new entities from 0x00a5, 0x009a
|
2019-05-06 01:12:38 +01:00 |
|
Daniel Evans
|
3fee2ba5c4
|
Utility: findOverlappingObjects
|
2019-05-06 01:12:38 +01:00 |
|
Daniel Evans
|
5f01c155e3
|
Refactor object removeability check into GameObject
|
2019-05-06 01:12:38 +01:00 |
|
Daniel Evans
|
d7c10b1a05
|
Remove constexpr
|
2019-05-06 01:10:46 +01:00 |
|
Filip Gawin
|
09d466269d
|
Avoid overwriting generic textures with splashes
|
2019-04-12 23:38:08 +02:00 |
|
Filip Gawin
|
a63b084d31
|
Implement basic tests for audio decoding and playing
|
2019-04-10 20:29:34 +02:00 |
|
Filip Gawin
|
50c6eedf4f
|
Divide SoundSource (for future streaming)
|
2019-04-10 20:29:34 +02:00 |
|
Daniel Evans
|
a3916ca677
|
Merge pull request #696 from ShFil119/various
Various (smaller changes)
|
2019-03-18 20:05:51 +00:00 |
|
Filip Gawin
|
7592a48587
|
Avoid using map for Logger::MessageSeverity
|
2019-03-18 00:14:44 +01:00 |
|
Filip Gawin
|
195020df46
|
Use unique_ptr to handle TextureData
|
2019-03-18 00:14:23 +01:00 |
|
Artem Popov
|
342e3c8f83
|
Pickups speed adjusted. Closes #694 (#701)
* Pickups speed adjusted
* requested changes
* Variable name adjusted
|
2019-02-15 23:49:44 +01:00 |
|
George Popoff
|
9b4ebc105c
|
Fix segfault when failed to create shader object
|
2019-02-11 00:35:25 +01:00 |
|
Filip Gawin
|
f15f3cefdd
|
Avoid using shared_ptr for InstanceData
|
2019-01-21 00:29:11 +01:00 |
|
Filip Gawin
|
44148c528a
|
Use '\n' instead of std::endl
|
2019-01-21 00:29:11 +01:00 |
|
Filip Gawin
|
dd8de77b8e
|
Cleanup headers of rwengine
|
2019-01-20 20:00:00 +01:00 |
|
Vincent Flyson
|
490bc91f91
|
Prevent weapon use while driving
|
2019-01-15 22:47:40 -05:00 |
|
Daniel Evans
|
08c90fdfb8
|
Merge pull request #683 from danhedron/feat/melee
Melee Weapon implementation
|
2019-01-13 01:06:09 +00:00 |
|
Daniel Evans
|
f59653eeea
|
Make DamageInfo construction more explicit
|
2019-01-06 02:54:03 +00:00 |
|
Anonymous Maarten
|
58c0dcd8ce
|
cmake: only set C and C++ standard for "core targets"
core targets = developed by us
|
2019-01-05 05:22:25 +01:00 |
|
Anonymous Maarten
|
c066077a4c
|
Revert "Disable warnings caused by register in bullet"
This reverts commit 4940ae0d6b .
|
2019-01-05 05:14:25 +01:00 |
|
Daniel Evans
|
bdacc1137a
|
Modernize ScanType enum
|
2019-01-05 02:02:28 +00:00 |
|
Daniel Evans
|
f894718183
|
Melee against on-ground target uses alternate anim
|
2019-01-05 01:49:18 +00:00 |
|
Daniel Evans
|
c307a1c5e3
|
Implement melee weapon damage
|
2019-01-04 01:11:17 +00:00 |
|
Daniel Evans
|
62637ccc29
|
Move WeaponScan to Weapon.hpp, add scan source field
|
2019-01-04 01:11:17 +00:00 |
|
Daniel Evans
|
fd11f9c7e3
|
Melee animation handling
|
2019-01-04 01:09:44 +00:00 |
|
Daniel Evans
|
0bf99fade6
|
Use hittests for AI driver behaviour
|
2019-01-03 00:06:08 +00:00 |
|
Daniel Evans
|
00240c4125
|
Logic and Debug Vis for vehicle path checking
|
2019-01-03 00:00:54 +00:00 |
|
Daniel Evans
|
97609fcb5e
|
HitTest class for use in area scanning
|
2019-01-03 00:00:54 +00:00 |
|
Daniel Evans
|
465f0ab056
|
Merge pull request #660 from danhedron/fix/bullet-perf
setForcedUpdateAllAabbs to false; Reduces stepSimulation time by 35%.
|
2019-01-02 23:50:27 +00:00 |
|
Filip Gawin
|
740ee1fa0c
|
Remove GameRenderer.cpp
|
2019-01-02 22:57:17 +01:00 |
|
Filip Gawin
|
652e8f90b9
|
Make TextFragmentShader and TextVertexShader constexpr
|
2019-01-02 22:57:17 +01:00 |
|
Filip Gawin
|
f383f2dd6d
|
Make MapFragmentShader and MapVertexShader constexpr
|
2019-01-02 22:57:17 +01:00 |
|
Filip Gawin
|
3fec94247b
|
Make sprite_names constexpr
|
2019-01-02 22:57:17 +01:00 |
|
Filip Gawin
|
fe3cb2d70c
|
Make code of shaders constexpr
|
2019-01-02 22:57:17 +01:00 |
|
Filip Gawin
|
9e4e97a58e
|
Convert Renderer to unique_ptr
|
2018-12-28 13:57:51 +01:00 |
|
Filip Gawin
|
b2f9567c3f
|
Convert chaseVehicles to unordered_map and use reserve
|
2018-12-12 18:02:47 +01:00 |
|
Filip Gawin
|
84c09d93ce
|
Convert functions to unordered_map and use reserve
|
2018-12-12 18:02:47 +01:00 |
|
Filip Gawin
|
4063fabe52
|
Convert AnimationSet to unordered_map and use reserve
|
2018-12-12 18:02:47 +01:00 |
|
Filip Gawin
|
8c7e94a600
|
Convert INFO:entries and ANIM:frames to std::uint32_t
|
2018-12-09 14:32:11 +01:00 |
|
Filip Gawin
|
8fbf201b8d
|
Use unordered_map and reserve for bones
|
2018-12-09 14:32:11 +01:00 |
|
Filip Gawin
|
835c0147fe
|
Use static instance of AnimationBone
|
2018-12-09 14:32:11 +01:00 |
|
Daniel Evans
|
fe3d085de2
|
Merge pull request #666 from madebr/codecov
Add coverage reports
|
2018-12-02 11:41:37 +00:00 |
|
Filip Gawin
|
6cc8037ffb
|
Convert vehicleInfo to vector
|
2018-11-29 23:36:44 +01:00 |
|
Filip Gawin
|
3c98a7222d
|
Use only static memory allocations of DynamicObjectData
|
2018-11-29 23:36:44 +01:00 |
|
Filip Gawin
|
dce5257eb3
|
Avoid dynamic allocations of WeaponData
|
2018-11-29 23:36:44 +01:00 |
|
Anonymous Maarten
|
d43123ba50
|
ci: add ability to upload to codecov.io
|
2018-11-27 13:47:25 +01:00 |
|