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Commit Graph

12409 Commits

Author SHA1 Message Date
Nekotekina
3c614d95b8 fs: alternative fs::pending_file implementation (Win32)
Use MOVEFILE_WRITE_THROUGH instead of sync() on commit().
2021-06-20 22:08:24 +03:00
Eladash
aaa20c0ff0
cellCamera/cellGem: Fix time stretching setting (#10476) 2021-06-20 21:25:13 +03:00
Eladash
0531b3d801
rsx: Fix emulation stopping in cpu_thread::is_paused poll (#10475)
Ignore pause flags if thread is stopped.
2021-06-20 20:00:12 +03:00
Eladash
40493c564f GUI: Add PPU threads to debug tab 2021-06-20 19:27:33 +03:00
Eladash
bbaa93c846
RSX Cache: Prevent crash on failure to obtain cache directory (#10474) 2021-06-19 16:57:07 +03:00
Nekotekina
72680c7707 sys_fs: improve sys_fs_open accuracy for /dev_bdvd
Based on software test.
2021-06-18 17:47:49 +03:00
Eladash
039ca6e839 Fix cellMouse/Keyboard initialization 2021-06-17 20:43:43 +02:00
kd-11
9fadd48ea3 vk: Ensure async scheduler thread is never auto-spawned by fxo
- This thread is a resource hog for design reasons.
2021-06-17 00:43:20 +03:00
kd-11
4bf9700562 rsx: Remove unused variable leftover from refactoring 2021-06-17 00:43:20 +03:00
kd-11
966aec7ad7 rsx: Resync excluded memory regions to avoid memory tests failing after flush events
- This is a mostly correct fix, but a corner case exists that can leak old data to the surface cache
2021-06-15 15:42:16 +03:00
kd-11
78972cd611 rsx: Refactor surface inheritance logic 2021-06-15 15:42:16 +03:00
Eladash
24e4a43ec4
lv2_timer: manage timers by separate thread (#10445)
Substitutes missing abort op for lv2_obj manager.
2021-06-15 15:04:51 +03:00
kd-11
c3415bcff2 rsx: Fixup for byte order when passing data via vertex registers that are not inline arrays (register vertex data and push buffers) 2021-06-14 23:20:35 +03:00
Megamouse
35a380676e Qt: add missing key auto repeat checks 2021-06-14 19:02:59 +02:00
kd-11
d3ff67ffb5 rsx: Pass vertex attributes streamed via register write in PS3-correct format
- TODO: Optimize this, we can avoid the double bswap in FIFO and then in attribute push
  Not very important since nobody is doing register push in high-performance path.
2021-06-14 10:24:03 +03:00
Nekotekina
6f874be41b vm_native: bypass rpcs3_vm creation if overcommit is enabled (Linux)
Unfortunately, different systems need different approach here.
2021-06-12 19:12:59 +03:00
Eladash
cb0929d933 Logs: Prevent minor race in Emu.Run() regarding logging levels 2021-06-12 13:14:04 +03:00
Nekotekina
dfbd63df94 vm_native.cpp: change rpcs3_vm name/location priority (Win32)
Prefer temp directory, rename to rpcs3_vm_sparse.tmp
Try to remove archive attribute (doesn't work well).
2021-06-11 19:15:21 +03:00
Eladash
76bfe54c7e Improve bitwise serialization trait 2021-06-11 16:54:17 +03:00
Megamouse
9cbcce671d Qt: Fix Play/Pause/Resume Shortcuts 2021-06-11 08:28:42 +02:00
Eladash
0628a5d931 serialization.hpp: Fixes 2021-06-11 08:59:02 +03:00
Nekotekina
696be6aacd Implement fmt::ensure (assert-like with formatted message) + fmt::tie
Arguments should be provided via fmt::tie() due to some limitations.
Allow to specify simple message (non-formatting) for plain ::ensure().
Remove redundant function for narrow error.
2021-06-10 21:16:57 +03:00
Megamouse
766cc2d42f Qt: fix empty game list phenomenon 2021-06-10 17:45:09 +02:00
Megamouse
2dc6adc038 Qt: fix possible race in RepaintIcons
This might also improve performance while scrubbing the icon size slider
2021-06-10 00:24:04 +02:00
Megamouse
27cc5c8a63 Qt: invalidate invisible game item pointers 2021-06-10 00:24:04 +02:00
Megamouse
d0c4b2de9f Rebase hidapi 2021-06-09 23:35:06 +02:00
kd-11
cd6552d344 vk: Properly destroy renderpass cache 2021-06-09 22:35:50 +03:00
kd-11
20bd723e7c rsx: Add floor workaround for GPUs with rounding issues
- Mainly affects nvidia where x/w * w can sometimes return a value smaller than x.
  In such conditions, floor(x) will return x-1 if x is an integer which is horribly wrong and exaggerates minor precision drift to great proportions.
2021-06-09 10:55:55 +03:00
Nekotekina
2d3fe7ce1c fixed_typemap.hpp: add range iterator
Remove recently added functions.
2021-06-09 00:07:15 +03:00
Eladash
4f76211551 Hotfix #10411 2021-06-08 20:12:32 +03:00
Eladash
c918f395b9 Make rsx::simple_array compatible with serialization 2021-06-08 19:29:46 +03:00
Eladash
4a4f318e24 System.cpp: Move some Emu.Stop() code to a more strategic placement 2021-06-08 19:29:46 +03:00
Eladash
e7b1fc6696 Fixup serialization utility 2021-06-08 19:29:46 +03:00
Eladash
76bf720adf Improve emulation stopping speed
Split phases of signalling threads and joining them.
2021-06-08 18:26:14 +03:00
Eladash
2169e8d935 Implement serialization.hpp, remove cereal submodule
Bump RSX capture version, use new serializer.
2021-06-07 16:28:42 +03:00
kd-11
ddbe496097 rsx: Fix depth/color mismatch resolve in texture cache
- Sometimes we need a depth texture but only a color texture is available.
2021-06-07 01:03:49 +03:00
kd-11
3f80d0b7d8 rsx: Fix surface deduplication crash 2021-06-07 01:03:49 +03:00
Megamouse
2eebecfb17 Qt: Fix concurrency bug in trophy manager
The missing mutex frequently caused a crash after I improved the individual trophy folder parsing by deferring icon loading to when it is actually needed.
2021-06-06 19:26:21 +02:00
Megamouse
70c24a9466 Qt: Only load trophy icons on a need to know basis
Also cache existing trophy icons
2021-06-06 19:26:21 +02:00
Megamouse
4ab2e40d8a Qt: simplify zero padding in trophy icon path 2021-06-06 19:26:21 +02:00
kd-11
568af756cc rsx: Fix expired sampler descriptors
- Rebuilding when strict mode is enabled was incomplete.
  The copy has to be redone if the source has been updated.
2021-06-06 15:37:47 +03:00
Megamouse
f5366c91a7 Qt: kind of lazy loading icons 2021-06-06 09:38:13 +02:00
xddxd
b5f1f50a16 Get rid of mobile Kepler class and add some missing GPUs 2021-06-06 08:07:43 +02:00
kd-11
6ac9e6f9c4 gl: Add some debug visualization to internally verify consistency 2021-06-05 21:02:14 +03:00
kd-11
39815801aa rsx: Implement proper decoding for some obscure fragment instructions
PK4UBG and UP4UBG were dropped from the NV_fragment_program spec in 2002.
Not much information about them remains but seems pretty straightforward.
2021-06-05 21:02:14 +03:00
Eladash
11ab9b7fa9
Fix sys_event_flag_wait result set (#10404)
Set result upon syscall exit, not at the beginning.
2021-06-05 16:41:02 +03:00
Zion Nimchuk
baa422e65b Revert "moved build options to options.cmake"
This reverts commit 5ddb1d6649.
2021-06-05 07:46:09 +03:00
Eladash
a7f1e788e6
Fix missing game licence logging (#10402) 2021-06-04 20:06:04 +02:00
polar
6c44664c19
BUILD: Refactor zlib submodule (#10393) 2021-06-02 07:33:50 +02:00
Nekotekina
f2d6b52561 Fix span copy after refactoring
- Add range check at fast path.
- Fix typo in element by element copying.
Should fix #10385
2021-06-01 21:18:25 +03:00