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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-21 18:22:33 +01:00
Commit Graph

14311 Commits

Author SHA1 Message Date
RipleyTom
837d9ca688 Disable AlignConsecutiveAssignments 2022-10-22 11:32:04 +02:00
RipleyTom
9b121a6414 sys_net: improvements
sys_net: implement reusable addr for p2p sockets
sys_net: implement getpeername for P2PS
sys_net: sockets inherit NBIO from their parent
2022-10-22 11:32:04 +02:00
Megamouse
5f1aafb961 Dualsense: Enable improved rumble emulation (or so)
Also disable audio haptics to save power
2022-10-22 10:26:26 +02:00
Megamouse
615ff08d1a Dualsense: Release LEDs on when the handler is destroyed 2022-10-22 10:26:26 +02:00
Megamouse
3320d1e1c7 Dualsense: Read firmware version as seen in firmware installer 2022-10-22 10:26:26 +02:00
Megamouse
3deb177ab7 Dualsense: name some report members based on SDL2 2022-10-22 10:26:26 +02:00
Megamouse
41dad58489 Loader/Input: Process Qt events instead of yielding during init 2022-10-21 23:42:01 +02:00
Megamouse
cb8a240f1a Qt/Input: Properly clear pad selection in pad settings
Fixes a rare issue that causes a newly selected pad handler with no pads to try to connect a previously selected pad from another handler.
2022-10-21 23:42:01 +02:00
Megamouse
871ef2cdfe Input: return pad connection in get_next_button_press
This fix some minor race condition in the UI that had no real consequences just by chance.
2022-10-21 23:42:01 +02:00
Megamouse
6c0bc43776 Input: change brightness data type in hid to u32 2022-10-21 23:42:01 +02:00
Megamouse
a16d18d83c Input: rename misleading ThreadProc to process 2022-10-21 23:42:01 +02:00
Megamouse
e499c3c6e3 Input: move m_is_init to base class 2022-10-21 23:42:01 +02:00
Megamouse
ddd261c943 Input: refactor vibration
There's no need to deal with vibration levels outside of the handlers.
All we need to know is the 0-255 DS3 range which is given by the u8 type.
2022-10-21 23:42:01 +02:00
Vestral
a1f9ff0aaa Cubeb: rewrite locking 2022-10-21 22:15:49 +02:00
Megamouse
d636ea9338 Update dependencies
zlib  1.2.12 -> 1.2.13
libpng 1.6.37 -> 1.6.38
glslang sdk-1.3.216.0 -> sdk-1.3.224.1
SPIRV-Headers sdk-1.3.211.0 -> sdk-1.3.224.1
SPIRV-Tools sdk-1.3.211.0 -> sdk-1.3.224.1
2022-10-21 20:44:46 +02:00
Megamouse
1747e68d1d Fix warning 2022-10-21 20:44:46 +02:00
Elad Ashkenazi
c4c710d39d
GUI TTY: fix a regression (#12855) 2022-10-21 19:05:21 +02:00
brian218
9a5dbda063 Changed the log level of LV2 Watchdog's being triggered 2022-10-21 17:38:59 +02:00
kd-11
bd9c876e36 gl: Handle clip plane switching using API calls and the state tracker 2022-10-21 13:45:45 +03:00
Eladash
903d847058 cellAudio: Implement setting to disable sampling skip 2022-10-21 09:32:49 +02:00
brian218
789e42e26f sys_sm_shutdown() log minor fixup 2022-10-21 02:09:08 +02:00
brian218
85e11ca341 USIO Input Enhancement 2022-10-20 21:00:38 +02:00
Eladash
0da81d22d3 SPU Profiler: fix CPU usage when emulation is paused
Avoid collecting samples when the thread paused.
2022-10-20 11:22:33 +03:00
Eladash
52b993095d SPU Profiler: nearly always print on Emu.Pause() 2022-10-20 11:22:33 +03:00
Megamouse
363e0a40e5 Input: Allow to toggle player LED (Dualsense and DS3) 2022-10-19 22:55:50 +02:00
Eladash
7ea0a6d642 sys_game_watchdog minor fixups 2022-10-18 13:08:48 +02:00
Megamouse
035d410a89 evdev: change default axis for gyro 2022-10-18 00:19:01 +02:00
Megamouse
b0b42071f2 Input: Fix Dualsense gyro axis and adjust DS4 resolution 2022-10-18 00:19:01 +02:00
brian218
5c24009eb5 Implemented sys_game_watchdog syscalls 2022-10-17 20:32:01 +03:00
Eladash
00340f33c3 GUI/TTY: fix UI deadlock when TTY is being spammed 2022-10-17 19:12:51 +03:00
RipleyTom
01c285fc4a RPCN v0.7
Bump protocol version
Improve signaling RTT calculation for client
Implement score game data functions
Various sceNpScore fixes
Verify flatbuffer buffers
Use std::variant for transaction specific data
2022-10-17 09:57:10 +02:00
Eladash
87797e117e sys_spu: Some more fixes of wait flag misuse 2022-10-16 20:55:36 +03:00
Eladash
a5cc9a5517 Update cellFsGetDirectoryEntries to use wait flag correctly 2022-10-16 20:55:36 +03:00
Eladash
806acf8cd0 sys_fs: Fixed placement of check_state() and add some bugfixes 2022-10-16 20:55:36 +03:00
kd-11
04f6302ecc Fix decode shader compilation 2022-10-16 19:58:30 +03:00
kd-11
1df977fae2 gl: Avoid including unnecessary headers 2022-10-16 19:58:30 +03:00
kd-11
9105c2cf4a gl: Refactor capabilities and add GLSL version detection support. 2022-10-16 19:58:30 +03:00
kd-11
6d43fcf8fb gl: Fall back to renderpass decoder on ATI drivers 2022-10-16 19:58:30 +03:00
Megamouse
fafae1cbb5 cellRtc: Fix some param checks 2022-10-15 19:56:53 +02:00
brian218
419e673d5b Fix USIO Backup behavior 2022-10-15 14:38:43 +02:00
brian218
48f47de95c Added USB passthrough for H050 USJ PCB 2022-10-15 14:38:43 +02:00
brian218
44a1df4353 usb_device: Updated control_transfer in order to prevent some games from being frozen 2022-10-15 14:38:43 +02:00
Megamouse
13b3c78c7f Input: fix MMJOY axis identification 2022-10-15 13:17:16 +02:00
Megamouse
e362c2c078 Input: fix some type warnings 2022-10-15 13:17:16 +02:00
Megamouse
814adbb8c4 Input: simplify InitPadConfig 2022-10-15 13:17:16 +02:00
Megamouse
cf86b6c107 Input: keep old port status when reconnecting ldd pads
The port status might not change currently, but it should be more correct this way.
2022-10-12 22:30:09 +02:00
Megamouse
12a83e5a1c Input: simplify unnecessarily complex ldd reload 2022-10-12 22:30:09 +02:00
Megamouse
0f769eec81 Input: log more pad information 2022-10-12 21:01:02 +02:00
kd-11
0737c788fc rsx: Fix parsing of broken command streams with hanging begin/end commands without a pair.
- While these are game bugs, the parser shouldn't break on encountering them.
2022-10-12 11:19:52 +03:00
kd-11
3fe9aea5b5 rsx/overlays: Allow some basic communication from the UI components to the backend renderers 2022-10-11 23:13:12 +02:00