RipleyTom
837d9ca688
Disable AlignConsecutiveAssignments
2022-10-22 11:32:04 +02:00
RipleyTom
9b121a6414
sys_net: improvements
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sys_net: implement reusable addr for p2p sockets
sys_net: implement getpeername for P2PS
sys_net: sockets inherit NBIO from their parent
2022-10-22 11:32:04 +02:00
Megamouse
5f1aafb961
Dualsense: Enable improved rumble emulation (or so)
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Also disable audio haptics to save power
2022-10-22 10:26:26 +02:00
Megamouse
615ff08d1a
Dualsense: Release LEDs on when the handler is destroyed
2022-10-22 10:26:26 +02:00
Megamouse
3320d1e1c7
Dualsense: Read firmware version as seen in firmware installer
2022-10-22 10:26:26 +02:00
Megamouse
3deb177ab7
Dualsense: name some report members based on SDL2
2022-10-22 10:26:26 +02:00
Megamouse
41dad58489
Loader/Input: Process Qt events instead of yielding during init
2022-10-21 23:42:01 +02:00
Megamouse
cb8a240f1a
Qt/Input: Properly clear pad selection in pad settings
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Fixes a rare issue that causes a newly selected pad handler with no pads to try to connect a previously selected pad from another handler.
2022-10-21 23:42:01 +02:00
Megamouse
871ef2cdfe
Input: return pad connection in get_next_button_press
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This fix some minor race condition in the UI that had no real consequences just by chance.
2022-10-21 23:42:01 +02:00
Megamouse
6c0bc43776
Input: change brightness data type in hid to u32
2022-10-21 23:42:01 +02:00
Megamouse
a16d18d83c
Input: rename misleading ThreadProc to process
2022-10-21 23:42:01 +02:00
Megamouse
e499c3c6e3
Input: move m_is_init to base class
2022-10-21 23:42:01 +02:00
Megamouse
ddd261c943
Input: refactor vibration
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There's no need to deal with vibration levels outside of the handlers.
All we need to know is the 0-255 DS3 range which is given by the u8 type.
2022-10-21 23:42:01 +02:00
Vestral
a1f9ff0aaa
Cubeb: rewrite locking
2022-10-21 22:15:49 +02:00
Megamouse
d636ea9338
Update dependencies
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zlib 1.2.12 -> 1.2.13
libpng 1.6.37 -> 1.6.38
glslang sdk-1.3.216.0 -> sdk-1.3.224.1
SPIRV-Headers sdk-1.3.211.0 -> sdk-1.3.224.1
SPIRV-Tools sdk-1.3.211.0 -> sdk-1.3.224.1
2022-10-21 20:44:46 +02:00
Megamouse
1747e68d1d
Fix warning
2022-10-21 20:44:46 +02:00
Elad Ashkenazi
c4c710d39d
GUI TTY: fix a regression ( #12855 )
2022-10-21 19:05:21 +02:00
brian218
9a5dbda063
Changed the log level of LV2 Watchdog's being triggered
2022-10-21 17:38:59 +02:00
kd-11
bd9c876e36
gl: Handle clip plane switching using API calls and the state tracker
2022-10-21 13:45:45 +03:00
Eladash
903d847058
cellAudio: Implement setting to disable sampling skip
2022-10-21 09:32:49 +02:00
brian218
789e42e26f
sys_sm_shutdown() log minor fixup
2022-10-21 02:09:08 +02:00
brian218
85e11ca341
USIO Input Enhancement
2022-10-20 21:00:38 +02:00
Eladash
0da81d22d3
SPU Profiler: fix CPU usage when emulation is paused
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Avoid collecting samples when the thread paused.
2022-10-20 11:22:33 +03:00
Eladash
52b993095d
SPU Profiler: nearly always print on Emu.Pause()
2022-10-20 11:22:33 +03:00
Megamouse
363e0a40e5
Input: Allow to toggle player LED (Dualsense and DS3)
2022-10-19 22:55:50 +02:00
Eladash
7ea0a6d642
sys_game_watchdog minor fixups
2022-10-18 13:08:48 +02:00
Megamouse
035d410a89
evdev: change default axis for gyro
2022-10-18 00:19:01 +02:00
Megamouse
b0b42071f2
Input: Fix Dualsense gyro axis and adjust DS4 resolution
2022-10-18 00:19:01 +02:00
brian218
5c24009eb5
Implemented sys_game_watchdog syscalls
2022-10-17 20:32:01 +03:00
Eladash
00340f33c3
GUI/TTY: fix UI deadlock when TTY is being spammed
2022-10-17 19:12:51 +03:00
RipleyTom
01c285fc4a
RPCN v0.7
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Bump protocol version
Improve signaling RTT calculation for client
Implement score game data functions
Various sceNpScore fixes
Verify flatbuffer buffers
Use std::variant for transaction specific data
2022-10-17 09:57:10 +02:00
Eladash
87797e117e
sys_spu: Some more fixes of wait flag misuse
2022-10-16 20:55:36 +03:00
Eladash
a5cc9a5517
Update cellFsGetDirectoryEntries to use wait flag correctly
2022-10-16 20:55:36 +03:00
Eladash
806acf8cd0
sys_fs: Fixed placement of check_state() and add some bugfixes
2022-10-16 20:55:36 +03:00
kd-11
04f6302ecc
Fix decode shader compilation
2022-10-16 19:58:30 +03:00
kd-11
1df977fae2
gl: Avoid including unnecessary headers
2022-10-16 19:58:30 +03:00
kd-11
9105c2cf4a
gl: Refactor capabilities and add GLSL version detection support.
2022-10-16 19:58:30 +03:00
kd-11
6d43fcf8fb
gl: Fall back to renderpass decoder on ATI drivers
2022-10-16 19:58:30 +03:00
Megamouse
fafae1cbb5
cellRtc: Fix some param checks
2022-10-15 19:56:53 +02:00
brian218
419e673d5b
Fix USIO Backup behavior
2022-10-15 14:38:43 +02:00
brian218
48f47de95c
Added USB passthrough for H050 USJ PCB
2022-10-15 14:38:43 +02:00
brian218
44a1df4353
usb_device: Updated control_transfer in order to prevent some games from being frozen
2022-10-15 14:38:43 +02:00
Megamouse
13b3c78c7f
Input: fix MMJOY axis identification
2022-10-15 13:17:16 +02:00
Megamouse
e362c2c078
Input: fix some type warnings
2022-10-15 13:17:16 +02:00
Megamouse
814adbb8c4
Input: simplify InitPadConfig
2022-10-15 13:17:16 +02:00
Megamouse
cf86b6c107
Input: keep old port status when reconnecting ldd pads
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The port status might not change currently, but it should be more correct this way.
2022-10-12 22:30:09 +02:00
Megamouse
12a83e5a1c
Input: simplify unnecessarily complex ldd reload
2022-10-12 22:30:09 +02:00
Megamouse
0f769eec81
Input: log more pad information
2022-10-12 21:01:02 +02:00
kd-11
0737c788fc
rsx: Fix parsing of broken command streams with hanging begin/end commands without a pair.
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- While these are game bugs, the parser shouldn't break on encountering them.
2022-10-12 11:19:52 +03:00
kd-11
3fe9aea5b5
rsx/overlays: Allow some basic communication from the UI components to the backend renderers
2022-10-11 23:13:12 +02:00