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Commit Graph

4057 Commits

Author SHA1 Message Date
Nekotekina
8464ab6a23 Fixes (#1432)
/dev_bdvd/, rap file loading fix
2016-01-14 19:07:24 +03:00
raven02
74ec128e62 Use CELL_GCM_TEXTURE_CONVOLUTION_MAG for Mag 4 2016-01-14 19:00:16 +03:00
vlj
194c6b8bee Merge pull request #1431 from vlj/gl
gl: Fix warnings and enable treat warning as error.
2016-01-14 00:28:19 +01:00
Vincent Lejeune
69272edba6 gl: Fix warnings and enable trat warning as error. 2016-01-13 23:53:11 +01:00
Nekotekina
38531459df Logging system rewritten
GUI doesn't freeze anymore
Some things simplified
2016-01-13 18:54:57 +03:00
Nekotekina
b3e3c68f15 File utility improved
+ minor fixes
2016-01-13 14:12:04 +03:00
B1ackDaemon
5029dff73a Merge pull request #1428 from vlj/rsx
rsx/common/d3d12: Consider separate index range as a whole.
2016-01-13 02:08:23 +02:00
Vincent Lejeune
689dee9944 rsx/common/d3d12: Consider separate index range as a whole.
Fix Wolf of the Battlefield 3
2016-01-13 00:28:48 +01:00
B1ackDaemon
68f9898171 Merge pull request #1415 from vlj/d3d12
D3d12: Factoring
2016-01-12 00:52:45 +02:00
Vincent Lejeune
08622a41b4 d3d12: Use CHECK_HRESULT in D3D12Utils.cpp 2016-01-11 21:17:33 +01:00
Vincent Lejeune
669a3277ff d3d12: Support mag filter 4 2016-01-11 21:17:32 +01:00
Vincent Lejeune
e6bd681227 d3d12: factorize render_target code in a template class to be shared with others backends. 2016-01-11 20:47:01 +01:00
Vincent Lejeune
0c5cfdddba d3d12: Gather constant and vtx/idx heap and turn readback heap to buffer 2016-01-11 20:46:58 +01:00
vlj
d08ce79d04 Merge pull request #1417 from vlj/rsx
rsx/common/d3d12/gl: Clean ProgramStateCache
2016-01-11 19:45:19 +01:00
Vincent Lejeune
bab52c132d rsx/common/d3d12/gl: Clean ProgramStateCache
Use a_b_c format.
Use using =
Use tuple as output
Use RAII to delete program safely
Ensure const correctness.
2016-01-11 19:21:57 +01:00
DHrpcs3
cc1efd2a46 Merge pull request #1419 from RPCS3/minor_fixes
Minor fixes
2016-01-11 00:20:30 +02:00
DHrpcs3
8297d963bf d3d12 texture cache: align to bottom texture address 2016-01-10 23:28:30 +02:00
DHrpcs3
a17c41b4e1 nv4097::get_report: use DMA 2016-01-10 23:22:55 +02:00
B1ackDaemon
b055747d4f Merge pull request #1414 from vlj/rsx
Rsx: Fix for vertex buffer filling and for some non IEEE compliant fragment instructions.
2016-01-10 02:44:29 +02:00
Vincent Lejeune
4ef76866a5 rsx/common/d3d12/gl: Support texture lod sampling. 2016-01-10 00:16:26 +01:00
Vincent Lejeune
675ccd4510 rsx/common/d3d12/gl: Mimic divsq and rsq fragment instruction behaviour with 0.
Fix Super Puzzle Turbo HD 2 and SH3 HD
2016-01-09 23:18:05 +01:00
Vincent Lejeune
31a925b4f0 rsx: reenable frame capture
Likely commented out by accident.
2016-01-09 23:18:04 +01:00
Vincent Lejeune
d153575e59 rsx/common/d3d12/gl: Support for CMP/non pow of 2 size vertex formats.
Also use class enum for base_vertex_type everywhere.
Fix Bomberman Ultra color and Cubixx HD geometry.
2016-01-09 23:18:03 +01:00
Raul Tambre
3afc62e525 Fix #1368 2016-01-08 08:39:34 +02:00
Raul Tambre
f8446b227b Implement inet_ntop and CELL_NET_CTL_INFO_LINK
Also fixed the default address not being set for all cases. Also tried
to fix the Win32 version of CELL_NET_CTL_INFO_IP_ADDRESS failing the
first time around.
2016-01-08 08:39:34 +02:00
Raul Tambre
8f937bda0f Various minor logging improvements
Also changed the default connection state, because chances are, that
you're connected to Internet.
2016-01-08 08:39:33 +02:00
vlj
9d1208bf95 Merge pull request #1394 from vlj/build
Add Guidelines Support Library
2016-01-08 02:09:05 +01:00
Vincent Lejeune
e7591439f4 Add Guidelines Support Library 2016-01-08 00:59:08 +01:00
vlj
fef0b1dd46 Merge pull request #1409 from vlj/fix-mention-bot
Hopefully fix mention bot's ignore list
2016-01-08 00:51:29 +01:00
Raul Tambre
3281a1982e Hopefully fix mention bot's ignore list 2016-01-07 23:46:32 +01:00
DHrpcs3
b8486a489d Merge pull request #1406 from RPCS3/minor_fixes
Minor fixes
2016-01-07 22:02:35 +02:00
DHrpcs3
f97d791fe8 PSF loader: implemented 0x0004 entry format 2016-01-07 21:22:36 +02:00
DHrpcs3
657a6c9511 elf64 loader: fixed too small primary stack size usage 2016-01-07 18:14:15 +02:00
vlj
38514c291d Merge pull request #1404 from vlj/fix-tests
Add shlwapi.lib to rpcs3-tests link dependencies.
2016-01-07 02:08:03 +01:00
Vincent Lejeune
f138be2e6c Add shlwapi.lib to rpcs3-tests link dependencies. 2016-01-07 01:47:52 +01:00
DHrpcs3
ecda02c099 Merge pull request #1402 from RPCS3/rsx
RSX emulation improvements
2016-01-06 15:25:28 +02:00
DHrpcs3
e9560da4e2 nv3089::image_in: use in_x/in_y & out_x/out_y 2016-01-06 13:47:05 +02:00
DHrpcs3
6406cece57 nv3089::image_in: fixed reading from tiled regions 2016-01-06 13:30:26 +02:00
DHrpcs3
f7e787958e fixed nv3089::image_in scale value 2016-01-06 13:30:25 +02:00
DHrpcs3
8912b9880e rsx: initialize vertex textures on reset 2016-01-06 13:30:25 +02:00
DHrpcs3
3ac9e0933f gl: fixed nv4097_clear_surface & front face selection
added window shader and clip plane constants to GCM.h
2016-01-06 13:30:25 +02:00
DHrpcs3
c1be0cf3bf Added missed files 2016-01-06 13:30:24 +02:00
DHrpcs3
48919330d7 rsx methods moved from rsx thread 2016-01-06 13:30:24 +02:00
DHrpcs3
ba12c489ec gl: using tiled region for read/write color buffers and flip
gl: fixed flip buffer row length
compilation fixes
2016-01-06 13:30:23 +02:00
DHrpcs3
dbccf5fbad gl: fixed multiple textures binding 2016-01-06 13:30:23 +02:00
DHrpcs3
509bbddac1 OpenGL renderer: use pitch as image row length
Fixed rsx_utils code style
2016-01-06 13:30:23 +02:00
DHrpcs3
11ccc498fd Reimplemented nv3089::image_in 2016-01-06 13:30:22 +02:00
DHrpcs3
836d14c8af rsx::pad_texture & rsx::convert_linear_swizzle moved to rsx_utils
Added rsx::convert_scale_image & rsx::clip_image to rsx_utils
2016-01-06 13:30:22 +02:00
DHrpcs3
5a4babb0fd Implemented basic tiled regions support 2016-01-06 13:30:22 +02:00
B1ackDaemon
4e08d35661 Merge pull request #1371 from chaoren/path
Fix configuration path creation.
2016-01-06 08:14:53 +02:00