Raul Tambre
a6a4081894
Fix directory opening on Linux systems
2016-03-05 20:21:43 +02:00
vlj
bcf4a6209e
Merge pull request #1518 from vlj/rsx-debug
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rsx-debug: Record and display index buffer content.
2016-03-05 19:20:28 +01:00
Vincent Lejeune
4d71df70db
rsx-debug: Record and display index buffer content.
2016-03-05 18:48:30 +01:00
vlj
05f2aaf2b9
Merge pull request #1537 from vlj/rsx
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Rsx: Fix fog (Fixes #1535 )
2016-03-05 18:45:49 +01:00
Vincent Lejeune
1dcc6858b4
d3d12/gl: Separate fog distance and fog frag in fogc input.
2016-03-05 18:25:31 +01:00
Vincent Lejeune
52e2800fb5
rsx: Reset fog mode/param to linear/1.;
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Fix After Burner Climax fog
2016-03-05 18:25:31 +01:00
vlj
d74e031d4e
Merge pull request #1542 from kd-11/rsx_surface_store_fix
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rsx: Properly compute texture size for download
2016-03-05 17:45:14 +01:00
kd-11
2ae687cf00
Properly compute texture size
2016-03-05 18:54:06 +03:00
B1ackDaemon
a196ee1957
Merge pull request #1530 from kd-11/gl_surface_cache_traits
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gl: Use shared surface store (updated)
2016-03-05 12:51:25 +02:00
Vincent Lejeune
81fcadac38
gl: Use shared surface store (updated)
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Update surface cache optimization to master; minor fixes
Fix mixed EOL
Remove unused include; change null bindings to 0
2016-03-05 12:21:45 +03:00
vlj
4966d50e52
Merge pull request #1538 from vlj/build
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build: Fix rpcs3-tests by adding PPULLVMRecompiler reference.
2016-03-04 23:00:27 +01:00
Vincent Lejeune
e860f7fb14
build: Fix rpcs3-tests by adding PPULLVMRecompiler reference.
2016-03-04 18:37:57 +01:00
vlj
5911b3c1f1
Merge pull request #1536 from zerubeus/featurebreanch
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readme typo
2016-03-04 03:01:30 +01:00
Aladeen
77371e973f
Merge branch 'master' into master
2016-03-04 00:05:13 +01:00
vlj
b0a2f9f65a
Merge pull request #1533 from kd-11/gl_fogc_fix
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gl: Properly set up fog parameters for openGL
2016-03-03 20:46:50 +01:00
zerubeus
e80bdf120b
fix typo in readme
2016-03-03 11:30:25 +01:00
kd-11
8d3235cd7c
Properly set up fog parameters for openGL
2016-03-03 01:07:53 +03:00
vlj
51462226a7
Merge pull request #1531 from kd-11/gl_texturelod_fix
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gl: The lod parameter in textureLod is a single float value
2016-03-02 23:06:18 +01:00
kd-11
094c4057be
The lod parameter is a single float value
2016-03-02 18:34:13 +03:00
vlj
2f89d15079
Merge pull request #1524 from vlj/build
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build: Add a separate project for ppu llvm recompiler
2016-03-02 15:34:59 +01:00
Vincent Lejeune
c4dab6e644
build: Define _SCL_SECURE_NO_WARNINGS for debug mode
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Partly fix build for Debug configurations.
2016-03-02 14:53:15 +01:00
Vincent Lejeune
72375d9e3d
build: Add a separate project for ppu llvm recompiler
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Fix some defect found by static analysis.
2016-03-02 14:53:14 +01:00
vlj
674373dd6c
Merge pull request #1528 from kd-11/gl_attrib_padding
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gl: Allow attrib padding for types that require expansion
2016-03-02 14:03:59 +01:00
kd-11
7eb5da73fe
Allow attrib padding for types that require expansion
2016-03-02 01:09:51 +03:00
vlj
12d8b795f7
Merge pull request #1525 from vlj/gl
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gl: Add texture3d sampling function
2016-02-29 20:49:10 +01:00
Vincent Lejeune
0ed770633b
gl: Add texture3d sampling function
2016-02-29 19:47:06 +01:00
vlj
19257b3121
Merge pull request #1522 from vlj/rsx
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Rsx: Fix for hitman 2
2016-02-29 18:24:00 +01:00
Vincent Lejeune
32434dd848
rsx/common/d3d12/gl: Support for fog mode.
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Fix hitman 2
2016-02-29 16:31:18 +01:00
Vincent Lejeune
9cdb74efc7
rsx/common: Add supports for quads strip
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Used in Hitman 2
2016-02-27 19:38:16 +01:00
vlj
0e5c54709d
Merge pull request #1519 from vlj/rsx
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Rsx: Vertex attribute format fixes + ssa variable support
2016-02-27 01:03:50 +01:00
Vincent Lejeune
35db227af4
rsx/common/d3d12: Separate int type buffer from float type buffer.
2016-02-27 00:21:14 +01:00
Vincent Lejeune
a6ba47265f
rsx/common/gl: s32k is actually signed short unormalized.
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gl fix
2016-02-27 00:21:12 +01:00
Vincent Lejeune
62246f75c8
d3d12/gl: Supports SSA in Fragment Shader.
2016-02-27 00:21:10 +01:00
Vincent Lejeune
a6d8d1144c
rsx/common: Supports D24X8 texture format when copying
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Some app uses this type before setting proper depth surface
2016-02-27 00:21:08 +01:00
Vincent Lejeune
5ef7f8bf3e
rsx/common: Fix handling of UB256
2016-02-27 00:21:06 +01:00
vlj
09fc492257
Merge pull request #1511 from vlj/d3d12
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D3d12: Tweaks
2016-02-26 00:35:27 +01:00
Vincent Lejeune
a78ba8a271
d3d12: Remove depth conversion shader
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It's actually not needed, raw depth data should be sampled as RGBA8.
2016-02-25 23:29:44 +01:00
Vincent Lejeune
263e5beb26
d3d12: Copy descriptors when reused instead of recreating them.
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Thanks Matías N. Goldberg for the tip !
2016-02-25 23:29:43 +01:00
Vincent Lejeune
7ae680d9d1
d3d12: Avoid uploading constant buffer every draw call
2016-02-25 23:29:41 +01:00
Raul Tambre
c07b0dc373
Merge pull request #1514 from kd-11/gl_attrib_fix
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gl: Minor fixes and improvements
2016-02-25 18:20:25 +02:00
kd-11
c5b3359c4b
Remove normalization for natively normalized formats; fix cmp attribute type
2016-02-25 17:41:03 +03:00
Ivan
a7fbd6c9a9
Merge pull request #1481 from tambry/racoon
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Implement _sys_memmove, minor fixes
2016-02-25 17:22:55 +03:00
Raul Tambre
5cbcd07ff1
Improve generalized exception messages
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Added some basic information along with certain exceptions. This should
prevent some types of useless reports and assist users in determining
certain issues with their setup.
2016-02-25 07:58:22 +02:00
Raul Tambre
047d59df0c
Implement UTF8stoUTF16s, minor cellPngDec fixes
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Need to find games to test the case, when fixed alpha isn't specified.
2016-02-25 07:58:21 +02:00
Raul Tambre
41687af077
Implement _sys_memmove
2016-02-25 07:58:21 +02:00
Raul Tambre
6353575208
Merge pull request #1512 from kd-11/gl_sampler_fix
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gl: Always bind null for unused shader inputs
2016-02-25 07:54:05 +02:00
kd-11
974ea68cf9
Always bind null for unused shader inputs
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Properly rename index offsets to improve readability
Handle indexed and other array cases
2016-02-25 02:29:35 +03:00
vlj
0f0de47c83
Merge pull request #1516 from kd-11/rsx_textureutils_fix
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Handle swizzled CELL_GCM_B8 textures
2016-02-25 00:23:25 +01:00
kd-11
8a3d15d4fe
Handle swizzled CELL_GCM_B8 textures
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Properly handle swizzled single-channel textures
2016-02-24 17:44:24 +03:00
vlj
422f5c0008
Merge pull request #1510 from vlj/rsx
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rsx/common/d3d12/gl: Use span in vertex upload function.
2016-02-22 21:09:38 +01:00