* Start with entity segment
* Match Hammer[123]Block
* match /^entity_model_ShatteringHammer[1-3]Block$/
* match /_ShatteringHammer(Yellow|Red|Unused)Block$/
* Clean up undefined syms
* Match push/brick/shat block
* Match inert and heart blocks
* Match pow super ultra
* Match hit yellow block
* Match 5 more entities
* Match more segments
* More pal entities
* More pal segments
* More entities
* More entities
* Finish entities
* add SBN decoding
* sbn.yaml instead of files.json/init.json
* add id numbers to file name - filenames internal to SBNs are duplicates
* Fixed bug where we mistakenly interpreted a bank file ID of -1 as the last file in the list rather than no file
* Encoding functional
* cleanup
* Updated .gitignore to catch sbn files
* fixed some bugs and made suggested changes
* Fixes some code review issues
* fixes, pal sbn
---------
Co-authored-by: Alex Bates <alex@nanaian.town>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
* evt segment for pal
* fix issue with auto on effect loads segment
* Clean up undefined_syms
* Clean up
* meowp
* Match engine4
* Remove Addr declarations
* Fix indentation
* Remove `#if` for pal main segment
---------
Co-authored-by: Marijn van der Werf <marijn.vanderwerf@gmail.com>
* name D_800A0948 to gMapLoadFrom
* replace comparison of 0 with LOAD_FROM_MAP
* update gLoadingDemoMap to gLoadedFromFileSelect
* up jp and ique versions
* update if statement
* whoooooweee that is some good ol' fashioned decomp
* fixins
* PRomment
* Fixes#1075
* change ver to pal
* another
* some more
* progress.py formatting
* oopth
* Promment
* Promment2
* WIP work on sprites (sprite_stuff.py)
* cleanup of various stuff
* separate compiler installation into separate script
* wipz
* more
* renames, bugfixes
* more
* very grood
* cleanin
* goods and services
* oopth
* oopth2
* Parse palette data from xml
* more work
* more wipperz
* more
* it working
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "e72a868f9f"
upstream:
origin: "https://github.com/ethteck/splat.git"
branch: "master"
commit: "e72a868f9f"
git-subrepo:
version: "0.4.5"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "aa416e4"
* fix symbol_addrs for new splat
* upd8s
* Use generated header, other versions, fixes
* fixes & formatting
* wip fusing npc + player extraction & cleanup
* remove npc_files
* buildin
* fix some bugs
* Cleanup, yay0s separately
* cleen
* cleanup
* Respect stack during build
* jp spritz
* dun
* fix c files
---------
Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>
* Implemented kkj_19_5_baking_GetItemNameRaw for pal
* Usage of decimals instead of hexadecimals
* Implemented mgm_01_2_npc SetMsgVars_BlocksRemaining
* Implemented mgm_02_0_header.c
* Removed .s file
I'm such an idiot for forgetting this
* removed implemented methods
* optimized decomp
* found the value for the hex number
thanks to @marijnvdwerf and @Brotenko
* Fixed args indexing
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
* Added empty line after definitions
* Apply suggestions from code review
Co-authored-by: Marijn van der Werf <marijn.vanderwerf@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
* adjusted format (fixed compiler warning)
* made review changes
* removed duplicated code
* namespaced pal_var
---------
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
Co-authored-by: Marijn van der Werf <marijn.vanderwerf@gmail.com>
* sbk
* pokey
* bandit
* check
* missing part ID refs
* nok progress
* area headers
* actors moved to common
* dedupe all stages
* couple missing actors and simplified includes
* separated stages by world area
* stage cleanup I
* stage cleanup II
* done stage cleanup
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
* fix configure.py to find correct split.py
* name func_802667F0 to DisplayActionRating and use enum
* use enum in DisplayActionRating
* Change DisplayActionRating to show_action_rating
* Dump PAL filemenu section
Co-authored-by: Unnunu <serge_zorkin@mail.ru>
* Clean up numbers
* Use more constants
* Find more constants
* Clean up a bit
* eth cleanup
* Clean up
* Fix brace style
* rename new file & funcs
---------
Co-authored-by: Unnunu <serge_zorkin@mail.ru>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
* PAL pause segment
* PAL pause_gfx_en segment
* Apply name changes
* Merge gPauseBadgesElements
* Rename ITEM_TYPE_FLAG_ENTITY_COLLECTIBLE
* Split PAL and monolingual arrays
* Changed some variable names in state_title_screen.c
* resolving pull request items
* changed TitleData to TitleScreenGfxData across sys
* replace gbi names with understandable ones
* accidentally switched logo and pressStart
* changed GfxData to ImgList
* Renaming and b32
* Doing this but more
* arn
* dgb
* kzn
* flo
* sam
* pra
* omo
* end
* mgm
* gv
* Clean up floats
* Use MODEL_ constants
* Prefix scripts with EVS_
* Use ACTION_STATE_IDLE
* Find common base for Kammy/Jr. Troopa speed
* Rename TOADHOUSE_ANIM_TALK
* Add TODO
* Calculate FRAME_RATE
* Add calculation for PAL wait duration
* The function formerly known as func_80282E30
Co-authored-by: Unnunu <serge_zorkin@mail.ru>
* PR comments
---------
Co-authored-by: Unnunu <serge_zorkin@mail.ru>
* Build machi and mac_00 for PAL
* Import `segtypes.common.asm`
* PAL rest of area_mac
* fixup
* tik
* Rename gMasterGfxPos to gMainGfxPos
* kgr
* kgr
* Use s32 for casts
* PAL area_kmr
* Cleanup
* Fix defines
* Include engine2 segment
* Match msg_get_print_char_width
* Make m2ctx include version/current/include
* fix undefined_syms
* Remove redundant syms
* match ique get_msg_properties
* Fix build after rebase
* Remove unused asm
* rebase fixes
---------
Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>
* union for camera points
* remove raw
* first cleanup
* enums and names
* one minor thing
* corrected comment
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
* Build iQue main segment
* Dump CN assembly
* Clean up offsets
* Add CN version of pause screen
* Disassemble pause_stats_draw_contents
# Conflicts:
# src/pause/pause_stats.c
* Extract version differences to variables
* Document changes in gv_01
* Include credits changes
* Build filemenu for ique
* Match iQue filemenu_draw_file_name
* Match filemenu_draw_char
* Match ique filemenu_draw_message
* Match remaining iQue filemenu functions
* Clean up ique bss
* Clean up ique libultra splat list
* Add constants for multibyte chars
* Use decimal int representation
* Use MSG_CHAR constants for condition
* Remove defined symbols
* Add ique rom to CI
* avoid x/0
---------
Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
* Remove JP dump
* Add new JP dump
* Fix sort_symbol_addrs to only look at one version
* Deduplicate and sort symbol_addrs
* Clean up JP rom if conditions
* Use /current dir for diffing
* Fix state_step_logos
* Add todo comments for unsplitted segments
* Fix draw_merlee_message
* rename background_gfx
* Fix background_gfx
* Fix JP build
* Set unused data offsets to auto
* just 10 left
* six left
* split dead flo_19
* merged texture pan includes
* cooking
* bedroom
* study
* one left
* kkj_25 ok
* kkj_25 cleanup I
* enemy include reorg
* NO_DROPS cleanup
* revised NO_DROP
* dead_flo_19 splits
* StaticNpc -> NpcData
* removed tabs
* canonical npcdata fields ordering
* ANIM_LIST_END for ExtraAnims
* npcdata field reordering
* DISPOSE_LOCATION
* kkj_25 done
* marked unused area bytes
* adjusted function temp defines
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
* couple jan
* pipe includes cleanup
* jan_13 checkpoint
* Rafael checkpoint
* jan_05 ok
* jan_0X done
* fix spear guy name
* all jan ok
* jan done
* no halves
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>