Commit Graph

403 Commits

Author SHA1 Message Date
Ethan Roseman
021592d219
Misc decomp 70 (#716)
* aura_appendGfx

* 3 more action commands

* fire_shell

* hammer, hurricane

* spiny_surge

* data stuff, cleanup, whirlwind

* warnings

* water_block data and func

* water_block

* effect stuff cleanup

* big_snowflakes effect

* data cleanup, fpr abi regs

* 2 battle item funcs + data

* 2 mo

* shooting_star func

* 3 16F740 funcs

* btl_state_update_end_battle

* map funcs

* more dedupe

* cleanin

* draw_entity_model_C/D

* effect butterflies, btl state funcs

* it is done

* it is done

* PR comments, some cleanup
2022-05-27 22:03:19 +09:00
Unnunu
6815d6b296
matched some battle movement functions (#714)
* match 5 functions

* move update_lerp_battle declaration

* PR suggestions
2022-05-22 16:48:09 +09:00
HailSanta
1e91e60cb6
rest of 5B320 (#713)
* rest of 5B320

* whitespace

* fix warnings

* split 5B320.c with includes

* ICON_anim_heart_piece_palette

* requested changes

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-05-21 13:56:54 +09:00
HailSanta
5b7f18a2ca
start chest inc + misc cleanup (#711)
* start chest inc + misc cleanup

* popups

* 5b320 OK

* finish HudScript retyping

* item hud scripts

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-05-18 16:53:28 +09:00
Ethan Roseman
179998098c
Misc decomp 53 (#703)
* some btl_state work

* msg_draw_speech_bubble

* cleaners

* btl_state_stuff

* btl_state_update_next_enemy wip

* btl_state stuff

* disable_x fx + cleanup

* wip

* fxstuff

* path funcs & cleanup

* clean

* model_api funcs

* two action commands

* action_cmd progress

* UnkFunc001

* air raid func

* cleanup, data migration, goodies

* remove data file

* git subrepo pull --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "a847090eac"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "a847090eac"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* fix build

* more cleanup

* clean

* PR comments
2022-05-05 23:08:16 +09:00
HailSanta
aee5626e5b
world AI (#701)
* monty mole AI pt 1

* monty mole AI #2

* enum values for evt priority and flags

* enemy ai flags

* done monty mole + partner enums

* removed union for partner action state

* missed parter action states + cam move flags + entity collision bit

* basic ai

* piranha plant stuff

* attack ahead

* consistent hitbox names

* idk

* organized piranha plant

* delete matches

* start fuzzy

* naming

* bzzap pt 1

* bzzap 2

* bzzap names done

* rename bzzap to flyingAI

* complete flying names

* done for today

* file reorganizing

* world AI

* starting clubba dedupe

* suggested changes

* bullet bills

* sentinel start

* dedupe sentinel complete

* sentinel AI done

* melee ai organization

* piranha plant dedupe

* resolved some bad dead syms

* patrol start

* patrol AI almost done

* enough

* more ai work

* clean up clubba ai enum

* dedupe all clubbae

* started cleft extraction

* ready to dedupe cleft

* dedupe one cleft

* iwa_04

* iwa_01

* iwa_02

* ai state file reorganization

* enemy anim enum

* extracted shy guy

* dedupe shy guy ai

* shy guy patrol ai

* done shy guy ai dedupe

* added NON_MATCHING wrap

* ai etc

* more dead ai

* most dead ai merged with living

* lakitu etc

* paratroopas

* fix warnings

* fix other warning

* ParatroopaAI

* lakituAI parameter fix

* dead_flo_13 debug strings

* misc map matches

* flying magikoopa start

* name npc field

* lungeAI renamed to tackleAI

* magikoopa ai foothold

* extrated one magikoopa

* starting clubba dedupe

* addressed PR comments

* consolidated magikoopa helper funcs

* misc map stuff

* flying magikoopa dedupe

* zipline funcs

* delete matched

* grind out another 0.05%

* started letter delivery dedupe

* more delivery dedupe

* special delivery

* rest of letter delivery

* slight delivery reorg

* delivery func names

* cleft doc start

* name enemy field

* more renamins

* unk_28.f

* changed field names to facilitate renaming

* done cleft cleanup

* hopping ai

* cleanup some ai

* name field + patrol reorg

* filled out NpcAISettings fields

* assembling ai includes

* elimated state files

* remove X32 for alertOffsetDist

* removed other NpcAISettings union

* new NpcAISettings for UnkAI_4

* stationary AI cleanup

* smalls

* 0 new warnings

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-04-29 13:32:16 +09:00
ThreeMustyFears
80f5e18fc9
Match calc player damage enemy (#698)
* match calc_player_damage_enemy

* run coverage

* changes

Co-authored-by: ThreeMustyFears <>
2022-04-19 03:03:12 -04:00
Kevin Klions
13cc6f46e5
func_80240790_BBD930 (#697)
* matched func_80240790_BBD930

* removed unncessary variables

* deleted matched assembly function

* changes from comments

* fixed
2022-04-19 02:15:33 +09:00
ThreeMustyFears
41108b78b5
Match calc partner damage enemy (#695)
* match calc_partner_damage_enemy

* run coverage

* some var name changes

* remove typedef from enum

* fix warning

* remove casts

* saw a target flag in a comment

* Assert and script enums

Co-authored-by: ThreeMustyFears <>
2022-04-18 17:56:44 +09:00
HailSanta
cfe089af10
monty mole AI + various enums (#694)
* monty mole AI pt 1

* monty mole AI #2

* enum values for evt priority and flags

* enemy ai flags

* done monty mole + partner enums

* removed union for partner action state

* missed parter action states + cam move flags + entity collision bit

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-04-18 00:36:37 +09:00
Ethan Roseman
3a28a3f505
Physics (#682)
* various

* collision_main_lateral

* phys_adjust_cam_on_landing

* phys_main_collision_below

* 77480.c dun

* 7fd10 funcs

* 7bb60 funcs

* warningz

* map stuff

* PR comments
2022-04-11 15:34:35 +09:00
HailSanta
5f47e1291f
Santas-workshop -- toad houses and push blocks (#681)
* toad house

* push blocks

* requested cleanup

* clean

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-04-10 17:37:13 +09:00
HailSanta
42355f53c2
Santas Super Blocks (#677)
* misc msg etc

* super blocks 1

* super blocks 2

* super block dedupe

* super blocks x

* super block isolated

* one dead super block func left

* dead maps fixed

* remove unnecessary funcs

* merged includes for pipes

* pipe data and EVT_GROUP enum

* fixed dead

* fix warnings

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <eroseman@basistech.com>
2022-04-08 15:10:12 -04:00
Ethan Roseman
29acf47328
_update_message (#676) 2022-04-07 16:51:21 +09:00
Ethan Roseman
02d678b543
Npc funcs, fio.c, and others (#674)
* filemenu_choose_name_handle_input

* filemenu_choose_name_init

* filemenu_main_handle_input

* update symbol_addrs

* filemenu_draw_contents_copy_arrow

* cleanup

* dusting

* npc funcs

* fio.c finished

* Cleanup

* warnings

* Cleanup + SaveDataHeader struct

* re-add decl
2022-04-05 21:53:40 +09:00
HailSanta
b7f7e4c96d
Santas workshop (matched area_mgm) (#673)
* mgm_01 start

* strange issue

* blah

* rodata fix

* done with mgm_01 + misc cleanup

* almost done mgm

* minor issues with last 3 functions

* match help

* mgm code done

* proper msg pal usage

* fix warnings

* fix more warnings

* ive been warned

* requests

* area_kgr

* battle cam symbol names

* msg cleanup work

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-04-05 18:52:06 +09:00
Ethan Roseman
d0a7655779
Various dompin (#672)
* partner funcs

* land.c

* filemenu_update

* 190A10.c

* hammer.c dun

* prog rock

* various funcs

* moving

* update_item_entities

* filemenu_yesno_handle_input

* cleanin

* sweeping

* PR comments
2022-03-30 21:07:13 +09:00
Unnunu
9e0aab9e6d
camera functions and zone collision data (#671)
* match 3 functions

* match 4 camera functions

* fixes

* camSettings type enum

* PR suggestions
2022-03-28 18:29:47 +09:00
HailSanta
7dbd1770ec
Santas workshop (#670)
* initial name changes

* hud_element function names

* missing player data fields

* entity cleanup

* missed a few things + starting action states

* some world partner cleanup

* idle/walk/hammer + peach cooking stuff

* clean

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-03-26 20:47:10 +09:00
Ethan Roseman
3ff0057674
Match-a-palooza (75% functions, 60% bytes) (#666)
* aura_update

* CompareFloats

* UnkBufferFunc

* SetPlayerStatusPosYaw

* SetNpcPosYaw

* IsAOrBPressed

* UnkEnemyPosFunc

* UnkNpcAIFunc47

* UnkFunc57

* UnkFunc58

* UnkFunc59

* delete unneded data

* UnkFunc60

* UnkFunc61

* UnkNpcAIFunc48

* UnkNpcAIFunc49

* UnkNpcAIMainFunc7

* lee func

* cleanup

* UnkFunc62

* UnkNpcAIMainFunc8

* SixFloatsFunc

* UnkNpcAIMainFunc9 part 1

* UnkNpcAIMainFunc9 part 2

* UnkNpcAIMainFunc10

* warnings
2022-03-20 19:12:30 +09:00
Unnunu
b922ddd6f3
hud_element.c (#660)
* ALT_clear_hud_element_cache

* clear_hud_element_cache

* match 3 funcs

* hud_element_update

* draw_rect_hud_element

* func_801413F8

* HudElementFlags

* flag names

* some improvements

* fix warnings

* debuffIcon TODO

* PR suggestions
2022-03-12 18:49:32 +09:00
Ethan Roseman
9cd911765d
File menu & more (#658) 2022-03-10 09:55:38 +00:00
JoshDuMan
d86d15bfd5
Match a number of functions and introduce anon unions (#655)
* Match a number of functions and introduce anon unions

* Fix warnings

* Ethan's comments
2022-02-25 00:12:33 +09:00
Ethan Roseman
48808572d9
debuff effect & 19FAF0 funcs (#653)
* debuff.c

* 19FAF0 funcs

* clean

* some API stuff

* clean

* PR
2022-02-22 01:05:36 +09:00
JaThePlayer
b427897581
Decomp RestorePreDefeatState + 2 more, add enum for RushFlags (#651)
* 3 funcs

* Rename rushesFlags to rushFlags, rename the RushFlags enum values
2022-02-20 01:46:27 +09:00
Ethan Roseman
e98ea95df4
state_title_screen & camera funcs (#650)
* state_title_screen funcz

* camz

* line

* PR comments and matches (thanks Unnunu & Wiseguy)

* enumz

* gloop
2022-02-19 23:39:34 +09:00
Ethan Roseman
d02e72e78f
Item funcs & ctx fixes (#649)
* stuffs

* func_80136A08

* C50A0

* WIP

* clean

* fix context issues

* clean
2022-02-18 02:11:27 +09:00
Unnunu
546152b69e
match windows.c and migrate data for draw_box (#646)
* match 9 functions

* draw_box data

* fix warnings

* fix

* fix warnings again

* PR suggestions

* replace int literals with enum values

* two more ints replaced
2022-02-13 17:19:59 +09:00
Ethan Roseman
3a578399fb
calc_item_damage_enemy and some others (#641)
* SFX funcs, configure fix

* the actual rename (oops)

* 3 sprite funcs

* 2 funcz

* calc_item_damage_enemy and cleanup, others

* cleanup

* Warnings

* clean fx_api

* match npc_raycast_general and name npc_collision.c

* PR comment
2022-02-09 03:33:05 +09:00
Unnunu
650d52d16a
Pause menu (#642)
* start data migration

* decomp 12 functions

* make initial bss

* pause_tutorial_draw_contents

* pause_init

* decomp 3 functions

* decomp pause_tabs

* pause_badges_draw_contents

* pause_items

* pause_partners

* pause_spirits

* pause_map

* pause_gfx and pause_styles

* fixing warnings

* fixed all warnings

* bss

* rename bss fields

* make static from bss

* renaming global vars

* finish

* small fix

* PR suggestions
2022-02-09 03:24:51 +09:00
Ethan Roseman
3bd5a9d91e
Goods and Services (misc decomp PR from eth number 335) (#629)
* an end func

* 2nd segment bss file added

* hud_element work

* some renaming, set_hud_element_scale

* 2 hud_element funcz

* remove more unneeded undefined_syms

* bss 3, PR comments

* fx_134

* func_80200080

* 4 funx

* fix shtuff

* a func

* create_actor

* func_80263064

* initialize_battle, some stuff, and cleanup

* clean

* NL
2022-01-20 22:08:24 +09:00
JoshDuMan
44dd710d54
Disassemble 3 Battle Maps (#622)
* Disassemble ISK Part 2 Battle Map

* Disassemble MIM BTL Map and fix script maps

* Delete mim

* Disasm Script

* Disassemble ARN Battle Map

* Remove files

* Remove struct

* Handle comments and merge conflicts
2022-01-17 02:22:23 +09:00
HailSanta
4e33a016eb
struct renaming and trigger/entity cleanup (#623)
* rename static structs to blueprint

* evt structs renamed

* renamed HudElementAnim to HudScript, worked on triggers

* fix Trigger/TriggerBP fields and entity cleanup

* entity data cleanup 1

* block

* blue warp pipe

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-01-16 22:28:09 +09:00
HailSanta
41c304137d
hud and item script names (#617)
* hud script names 1

* more hud elements!

* battle hud scripts

* names for some item globals

* hud elem scripts for items

* item entity names

* cleanup and missing struct in partners

* more partner cleanup

* battle stuff

* fix some warnings?

* resolve stuff

* fix symbol_addrs

* minor fixes

* splat pause_icon_table.data.s

* glabel -> dlabel

* rom addrs

* fix splat stuff

* data splits, warnings

* split more hud scripts

* added symbols for battle menu

* finished hud scripts fot 415D90

* entity documentation

* entity documentation

* more consistent name

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-01-15 03:54:45 +09:00
Ethan Roseman
e60e5fccd1
BSS round 2, hud_element.c funcs (#613)
* an end func

* 2nd segment bss file added

* hud_element work

* some renaming, set_hud_element_scale

* 2 hud_element funcz

* remove more unneeded undefined_syms

* bss 3, PR comments
2022-01-11 03:25:06 +09:00
Unnunu
559007d861
Match collision functions (#609)
* match allocate_hit_tables

* load_collision

* load_hit_data

* parent_collider_to_model

* update_collider_transform

* test_up_ray_collider

* test_ray_triangle_general

* test_down_ray_triangle

* test_up_ray_triangle

* test_ray_colliders

* test_ray_zones

* test_ray_entities

* func_8005DB00

* rename everything

* follow codyng style

* fix

* PR suggestions

* remove p prefix

Co-authored-by: Sergey Zorkin <szorkins@gmail.com>
2022-01-08 19:11:20 +09:00
HailSanta
acf6b92313
more fields and name consistency (#603)
* npc fields

* npc and actor naming

* missing hit sounds + naming consistenct

* added partner syms and player spin struct

* requested changes

* organized Vec structs

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-01-05 20:05:49 +09:00
JoshDuMan
55228bd3a7
Fix a few warnings (#601)
* .

* Externs

* Fix a few warnings

* __osGetCause

* Comment

* Ethan
2022-01-04 02:36:01 +09:00
HailSanta
13a2f40f2a
Update GameStatus fields (#595)
* renamed a few fields in game status

* created constant for MAX_GAME_TIME

* names for rumble funcs

* suggested changes

* created sound out enum

* function naming test

* actorClass consistent name

* water block effect field

* battle_status fields

Co-authored-by: Clover <cloverhax@gmail.com>
2022-01-03 18:56:30 +09:00
JoshDuMan
5962ce37fd
Disassemble KMR 2 Battle (#597) 2022-01-01 08:08:04 -05:00
Ethan Roseman
5cb9183779
Effects, includes (#589)
* effect_13

* effect_14

* most of effect_15

* clean, standardize effects

* fx_16 wip

* UnkNpcAIFunc35

* includes

* UnkPosFunc2

* UnkNpcAIFunc36

* PR comments
2021-12-30 14:14:55 +09:00
Ethan Roseman
15b6cb398c
Assorted Decomp Across The Galaxy (#574)
* popup_menu_update & other

* a bunch of 190B20

* starting load_player_actor

* load_player_actor

* blorp

* load_partner_actor

* fx_11_main

* fx_11 done

* cleanup

* fx_12

* 3 encounter_api funcs

* encounter_api done

* some 20ec0 funcs

* clean

* PR comments, warnings

* name btl_actorHomePositions

* PR comments
2021-12-28 20:43:24 +09:00
Rainchus
33457751e2
decomp appendGfx_player, fix warnings in 77480.c file (#572)
* decomp appendGfx_player, fix warnings in 77480.c file

* small style fixes

* fix action state enum and make use of enum
2021-12-27 22:00:13 -05:00
JoshDuMan
2f23f46775
Match func_802549F4 (#571)
* Match func_802549F4.

* Delete func_802549F4.s

* Match func_80254C50

* s8

* Delete func_80254C50.s

* Update functions.h

* s8 again

* Trying out github.dev

* Fix build?

* Match func_802550BC
2021-12-26 20:29:29 +09:00
Rainchus
095680b006
Duplighost battle functions (#556)
* decomp some functions in 1AC760.c

* broken data migration

* data nearly migrated, rodata in laki file is null

* fix building and laki data migration

* data migration for kpa3 WIP

* add missing data

* decomp duplighost functions and duplicates

* fix some warnings

* resolve issues

* fix warnings

Co-authored-by: Brotenko <brotenko@gmail.com>
2021-12-25 10:34:55 +09:00
Alex Bates
585c0dc428
Name and document btl_init_menu_* funcs (#567)
* btl_init_menu_*

* https://c.tenor.com/D0mk5R5x1G8AAAAC/cat-fat-cat.gif
2021-12-24 23:21:03 +09:00
JoshDuMan
f940e6188c
Match enable_actor_blur (#566)
* Match enable_actor_blur

* Delete enable_actor_blur.s

* resolve issues

Co-authored-by: Brotenko <brotenko@gmail.com>
2021-12-24 23:09:03 +09:00
JoshDuMan
2b6323a6b2
Match check_for_interactables (#553)
* Match check_for_interactables

* Delete check_for_interactables.s

* Update enums.h

* unk_C8 -> Npc*

* Update 77480.c

* Update 77480.c

* Update 77480.c

* Update 77480.c

* Update 77480.c (#7)

* Update functions.h

* Merge branch 'master' of https://github.com/pmret/papermario into arn

* Fix build.

* Update src/77480.c

Co-authored-by: Alex Bates <hi@imalex.xyz>

* Comments

Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-12-17 23:04:54 -05:00
Alexander Faßbender
967427ba97
Decomp misc funcs (#546)
* decomp misc funcs

* cleanup on MakeShop and initial work on ShowShopOwnerDialog

* match ShowShopOwnerDialog

* decomp misc funcs

* cleanup on MakeShop and initial work on ShowShopOwnerDialog

* match ShowShopOwnerDialog

* resolve issues

* resolve warnings

* Update src/world/script_api/7E0E80.c

Co-authored-by: Alex Bates <hi@imalex.xyz>

Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-12-15 20:12:43 +01:00
Ethan Roseman
7230c62545
Appetizer sampler (#547)
* 2 fold funcs

* func_8013B1B0

* cleanup & naming

* more formatting

* cleanup

* progress & filemenu stuff

* 2

* func_8013CFA8

* fold_load_gfx (thanks Wiseguy)

* update_encounters_pre_battle

* 3 mdl funcs

* more model funcs

* cd180 funcs

* progrezz

* 3 cam funcs

* more

* 1 more

* eob30 progress

* sfx_play_sound_at_position & sound enum cleanup

* cleanup

* cleanup2

* PR comments
2021-12-13 18:27:28 +09:00
Rainchus
d9c72e432b
Match more overworld partner functions (#541)
* decomp watt overworld functions

* fix struct that was wrongly changed

* run coverage.py

* requested changes for watt.c and decomp a function from sbk_02

* run coverage.py

* more style changes

* decomp all functions in 92A2B0.c

* run coverage.py

* use map_var instead of hex constant, other style changes

* pull sbk_02.h changes

* ...actually merge master correctly

* decomp most functions in nok_04

* decomp most of 9EDBF0.C, fix warnings in UnkFunc41.inc.c and warnings/decomp in lakilester.c

* run coverage.py

* code review changes + few extra functions

* decomp lakilester functions and fix style in other files

* decomp more laki overworld functions

* add close match for func_802BDDD8_321928

* requested changes

* more requested style changes

* style changes

* last of review changes

* another small style fix

* ...accidentally deleted the f on a float immediate

* decomp world sushie/watt files

* run coverage.py

* small style fixes

* fix 2 warnings in watt.c

* decomp kooper world functions

* requested style changes

* couple more style changes

* decomp kooper world functions

* last style changes

* decomp more kooper world functions

* match world kooper file except 2 non_equivalent

* non matching of last world bow function

* migrate data.s file to bombette.c, also decomp various overoworld partner functions

* match more overworld partner functions

* style changes

* update variable names

* some requested changes done

* add enums and other cleanup to overworld partner files

* run coverage.py

* add a space to watt file

* remove raw pointers from partner files plus other requested changes

* remove goompa raw pointer

Co-authored-by: root <root@DESKTOP-HK751F2.localdomain>
Co-authored-by: Rainchus <Rainchus@github.com>
2021-12-06 21:25:43 +09:00
JoshDuMan
72b2e593f6
Match func_8026EBF8, LoadFreeItemScript, and LoadItemScript (#543)
* Match func_8026EBF8

* Delete func_8026EBF8.s

* Match LoadItemScript

* Delete LoadItemScript.s

* Document more of DecorationTable

* Fix warning.

* Comments

* Comments

* Match LoadFreeItemScript

* Delete LoadFreeItemScript.s

* doublke

* Alex GOAT

Co-authored-by: Alex Bates <hi@imalex.xyz>

Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-12-04 13:34:49 +09:00
Ethan Roseman
755c83a363
fold_* , effect_10, and other assorted decomp (#535)
* work on appendGfx_message

* :OK:

* indentation

* message window states

* SetEntityCullMode & some of appendGfx_model

* 9 smalls

* 2 more

* 2 mo

* update_player_actor_shadow

* EffectInstanceData rework

* some shtuff

* effect_10 dun

* wip

* wip

* wipz

* rename

* progz

* remove wip work for appendGfx_model

* PR comments

* Alex comments

* tomorrow for sure

* eventually
2021-11-19 23:31:28 +09:00
Ethan Roseman
34254d102e
appendGfx_message (#520)
* work on appendGfx_message

* :OK:

* indentation

* message window states

* PR comments

* ran formatter

* change some types

* debuggin

* undebuggin

Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-11-12 21:23:43 +09:00
JoshDuMan
fd7acde70b
Match attack submenus (#523)
* Match func_80263914
* Match func_802634B8
* Match func_802636E4
2021-11-10 18:57:55 +00:00
JoshDuMan
97523d8af1
Match deduct_current_move_fp (#521)
* Match deduct_current_move_fp

* Delete deduct_current_move_fp.s

* Fix costFP type

* Match reset_actor_turn_info

* Delete reset_actor_turn_info.s

* Cleanup

* Address Ethan's comment
2021-11-07 18:20:08 +09:00
Lightning
95ea4223d5
Match _heap_malloc and _heap_malloc_tail (#519)
* Matched _heap_malloc and _heap_malloc_tail

* Move heap_malloc away from using s32 returns

* Remove unmatched files

* Missed a line

* Requested changes

* Add more changes from hidden convos

* Working through entries :)

* Remove extra parens left over from match work

* Removed macro per Ethan's request

* Fix a space
2021-11-06 23:10:53 -04:00
JoshDuMan
cb9e287768
Match count_power_plus (#518) 2021-11-05 13:54:23 +00:00
Technoman
99a81611f6
Match ModifyActorDecoration, func_8026EA7C, get_coin_drop_amount (#516)
* Match get_coin_drop_amount

* Delete get_coin_drop_amount.s

* Match func_8026EA7C

* Delete func_8026EA7C.s

* extern func_80266D6C

* Match ModifyActorDecoration

* Update DecorationTable

* Update ModifyActorDecoration

* Fixed DecorationTable

* Delete ModifyActorDecoration.s

* Update DecorationTable

* Update DecorationTable

* Fixed DecorationTable, Added DecorationUnk

* Fixed DecorationTable?

* Update func_80266dc, create_part_shadow_by_ref

* Update get_coin_drop_amount

* func_8026EA7C

Co-authored-by: Alexander Faßbender <31699028+Brotenko@users.noreply.github.com>

* Update DecorationTable

* Update get_coin_drop_amount

* Update DecorationUnk

* Update get_coin_drop_amount

* Update get_coin_drop_amount

* Update DecorationUnk

Co-authored-by: Alex Bates <hi@imalex.xyz>

Co-authored-by: Alexander Faßbender <31699028+Brotenko@users.noreply.github.com>
Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-11-04 02:08:36 -04:00
Rainchus
432e891080
Various C file decomp (#501)
* decomp watt overworld functions

* fix struct that was wrongly changed

* run coverage.py

* requested changes for watt.c and decomp a function from sbk_02

* run coverage.py

* more style changes

* decomp all functions in 92A2B0.c

* run coverage.py

* use map_var instead of hex constant, other style changes

* pull sbk_02.h changes

* ...actually merge master correctly

* decomp most functions in nok_04

* decomp most of 9EDBF0.C, fix warnings in UnkFunc41.inc.c and warnings/decomp in lakilester.c

* run coverage.py

* code review changes + few extra functions

* decomp lakilester functions and fix style in other files

* decomp more laki overworld functions

* add close match for func_802BDDD8_321928

* requested changes

* more requested style changes

* style changes

* last of review changes

* another small style fix

* ...accidentally deleted the f on a float immediate
2021-11-01 17:06:45 +09:00
Technoman
b4e5b9e6af
Match SummonEnemy & UseIdleAnimation (#510) 2021-10-31 15:39:33 +00:00
Ethan Roseman
068b8a5b08
B4580 and d0a70_len_4fe0 (#502)
* func_80133A94

* animator stuff

* add_anim_node and animator_node_update_model_transform

* a bunch more

* more

* .

* temp

* create_mesh_animator

* 2 mo

* d0a70 funcs

* more d0a70

* 2 mo

* 1 + cleanup

* 2 mo

* cleanup

* revert change to verbosity for splat

* PR comments
2021-10-30 02:57:15 +09:00
Alex Bates
af880293a3
Add sprite.h (#503)
* add sprite.h

* fix reflection warnings
2021-10-30 01:48:20 +09:00
JoshDuMan
b062511b1a
Match calc_enemy_test_target (#499)
* match calc_enemy_test_target

* Delete calc_enemy_test_target.s

* Address comments

* Fix cloudNineDodgeChance

* Update common_structs.h
2021-10-29 21:38:40 +09:00
Alexander Faßbender
1f57f7ed09
Decompile several battle map functions (#500)
* add information about dead maps

* link the names of dead maps to their alive counterparts

* decompile several battle maps related functions

* add information about dead maps

* link the names of dead maps to their alive counterparts

* decompile several battle maps related functions

* .

* resolve issues

* .

* rename of chainchomp related structs and functions
2021-10-28 16:51:46 +02:00
Ethan Roseman
33c9dda3a5
KMC GCC, effects, cleanup, map funcs (#476)
* warnings, cleanup, 2 npc ai funcs

* kmcgcc stuff

* effect_75

* effect_9.c done

* cleanup, work on kmc gcc

* start on fx_73

* guOrtho/guOrthoF

* more libultra/cleanup

* more libultra

* add wine for darwin

* effect_73 done

* UnkQuizFunc

* effect func naming

* name appendGfx funcs

* fix fx_66

* Add KMC wrapper to Jenkinsfile

* mac fixes

* fix macro usage

* oopz

* 3 fixes

* blah

* KMC_ASM

* config changes
2021-10-22 23:01:27 +09:00
JoshDuMan
85ba892809
Match WaitForState, SetBattleVar, and func_8026E260 (#473)
* Match WaitForState

* Delete WaitForState.s

* Update unk_95 field.

* Match func_8026E260

* Delete func_8026E260.s

* Match SetBattleVar

* Delete SetBattleVar.s
2021-10-16 18:59:17 +09:00
Gota7
072a585908
Match some spring, sprite, and pause code (#472)
* Start Spring Work

Progress.

* More WIP

* Still WIP

Spring isn't ready for this yet.

* Decompile some sprite functions

Making progress.

* Partner stuff

More progress.

* PR fixes

* PR fixes

For commenting.
2021-10-16 18:53:28 +09:00
eperdew
5a85b3115d
Decompile mega_shock.c (#457)
* parent d2721ed191
author eperdew <eperdew17@gmail.com> 1632807291 -0700
committer eperdew <eperdew17@gmail.com> 1633221439 -0700

Decompile mega_shock.c.

* Move common stuff to top of variable declaration blocks.

* Address @ethteck's review comments on func_802A92A0_42DCB0.

Also remove an unnecessary shift during a comparison.
2021-10-03 21:20:11 -04:00
Ethan Roseman
969e28c76c
40% (#459)
* cleanup
* some of effect_9
* remove 1 warning
* restore Bowser Slug to his former glory (behavior)
2021-10-03 18:42:38 +01:00
Ethan Roseman
59050ec3e9
Effects & misc (#458)
* fx_6_appendGfx

* update_effects

* effect_6 done

* Update diff.py

* update configure for new splat

* git subrepo pull --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "0efa552c5d"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "0efa552c5d"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* nu stuff / undefined_syms org

* Actor struct refactor to match AddActorVar (thanks Josh)

* various cleanup, matched an obfuscation func

* fx_7 work

* is_block_on_ground

* state_*

* create_entity_shadow, update asm macro to fix diff.py

* set_standard_shadow_scale

* set_npc_shadow_scale and set_peach_shadow_scale

* create_shadow_type

* revert macro.inc

* clear_model_data (thanks Josh)

* cleanup

* mdl_get_next_texture_address

* mdl_set_all_fog_mode

* load_model_textures

* fx_7_appendGfx (effect_7 done)

* fx_8_main

* fx_8_render

* fx_8_update

* func_E0010000

* func_E0010104

* effect_8 done

* effect_8 done

* warnings

* cleanup

* try to fix some warnings

* warnings + change Bowser Slug behavior
2021-10-04 00:44:16 +09:00
Dalrik
c3bf1ad8fa
Match pause_stats_init and pause_stats_handle_input (#456) 2021-10-03 00:49:22 +01:00
JoshDuMan
d2721ed191
Match LoadBattleDmaData (#455)
* Match LoadBattleDmaData

* Delete LoadBattleDmaData.s

* Add DmaTable

* Update battle.h

* Fix build

* Fix Fix

* Fix Fix's Fix
2021-10-02 20:02:18 +09:00
Dalrik
387414b395
Decomp misc functions in 196AA0 (#452)
* Decomp misc functions in 196AA0

* Review changes on 196AA0

* Fix naming of Get/SetCommandAutoSuccess
2021-10-02 09:40:53 +09:00
Dalrik
c3c790527d
Decomp pause_sort_item_list and pause_draw_rect (#453)
* WIP pause_sort_item_list

* Decomp pause_draw_rect and pause_sort_item_list

The match on pause_sort_item_list is very sketchy, there's probably a much simpler way to write the function that I can't find

* Review for 135EE0
2021-10-01 20:14:54 +09:00
fig02
5779f5de0e
crash_screen OK (#449)
* crash screen done

* cleanup

* done i think

* crash -> crash_screen

* fix warnings

* size comment

* review
2021-09-30 08:01:31 +09:00
Ian
cedfcbbb89
Decomp most of the pause badge menu (#447)
* Define gMoveTable

* pause_get_total_equipped_bp_cost

* pause_badges_draw_bp_orbs

* pause_badges_cleanup

* pause_badges_init

* pause_badges_try_remove

* pause_badges_handle_input

* pause_badges_try_equip

* WIP on pause_badges_load_badges, almost perfect match

* Full match on pause_badges_load_badges

* Review changes for pause badges

* A few more pause badge review changes, missing some spaces around add/subtract operators

* More small pause badges fixes

* Pause badges review: remove enum typedefs, add names for ranges in ItemID
2021-09-28 16:47:55 +09:00
eperdew
61467570c8
Decompile func_80218808_5B1CB8, area_arn/4550D0.c, and area_dig/6DE1F0.c. (#446)
* Decompile area_arn/4550D0.c and area_dig/6DE1F0.c.

* Remove covered assembly files for battle/area_arn and battle/area_dig.

* Decompile func_80218808_5B1CB8.

* Address @ethteck's feedback on PR#446, sans the switch on actorType.

* Deduplicate UnkFunc52, and add a switch-based matching decomp.

* Turn ACTOR_TYPE_XXX defines into an ActorType macro.

* Remove erroneously added src/world/common/spiked_goomba.c.
2021-09-28 16:28:01 +09:00
Ethan Roseman
555f0ea15b
Effects (#442)
* effect shim names

* fx_1_main and data migration

* fx_1_renderWorld

* header reorg

* remove stale comment

* effect_1

* cleanup

* fx_6 stuff

* most of effect_6, misc changes

* cleanup

* PR stuff

* warningz
2021-09-27 08:19:58 +09:00
Alexander Faßbender
205103bf2e
Decompile dead functions (#432)
* decompile several dead functions

* .

* resolve issues and deduplicate StarSpiritEffect structs

* .

* resolve the requested change
2021-09-26 16:52:25 -04:00
eperdew
560f5a873e
Decompile E225B0.c. (#434)
* Decompile E225B0.c.

* Decompile EB5130.c.

* Fix an off-by-one error that did not affect codegen.

The struct declared in EB5130.c was missing a byte in a char array
for no good reason.

* Address ethteck's feedback for PR#434.

- Move struct8015A578 to common_structs.h.
- Add new unknown sound SOUND_UNKNOWN_17B.
- Address various nits.

* Update PR based on @nanaian's feedback.

- Change first argument of mem_clear to be a void* (matching bzero).
2021-09-26 21:04:12 +09:00
JaThePlayer
bb6e9303dc
Decomp some Evt, fio, ItemEntity & other functions (#433)
* Decomp some evt, fio and item entity functions

* run coverage.py

* Remove redundant comment

* Make ItemEntity.type s8, MAX_ITEM_ENTITIES, style changes
2021-09-26 07:13:36 +09:00
JaThePlayer
8e48172c1e
Decompile PopupMenu functions + more (#430)
* cleanup create_popup_menu
* fix some warnings
* decomp parts of 18C790.c
* rename PopupMessage.unk_04 to updateFunc
2021-09-25 13:14:28 +01:00
eldexterr
cb1bc0c312
BattleStatus (0x436) added (from common_structs.h) (#427)
* Update common_structs.h

This ones are actually flags used by Power Rush and Mega Rush, I dunno if they're used for something else tho.

But if you enter in Danger State (2-5HP) and you have equipped Power Rush dangerFlags will be 0x02 not 0x01.

* BattleStatus(0x172-0x177)

Added missing notes from BattleStatus(0x172) & (0x174)

* Update common_structs.h

0x174 declaration is fixed, and now uses currentTurnEnemy instead of currentTurnActor

* BattleStatus  (0x436) added (common_structs.h)

This is defined every time an actor is created with ~Func:create_actor (802653A4, 193C84), at ~Func:create_actor(0x908)

It retrieves the ID two lines before by using function 80047608 and will get the next available index.

* hudElementDataIndex fixed, and I renamed some status functions

HudElementDataIndex now uses the proper name and it has the name change on all files.

Also I changed the names for the following functions to:

remove_status_1 > remove_status_debuff
remove_status_2 > remove_status_static
remove_status_3 > remove_status_transparent

remove_status_4 seems to still be a mystery, maybe is for a unused status?
2021-09-25 08:15:45 +09:00
eldexterr
f0da0b568e
Added some missing notes to common_structs.h (#423)
* Update common_structs.h

This ones are actually flags used by Power Rush and Mega Rush, I dunno if they're used for something else tho.

But if you enter in Danger State (2-5HP) and you have equipped Power Rush dangerFlags will be 0x02 not 0x01.

* BattleStatus(0x172-0x177)

Added missing notes from BattleStatus(0x172) & (0x174)

* Update common_structs.h

0x174 declaration is fixed, and now uses currentTurnEnemy instead of currentTurnActor
2021-09-23 12:26:43 +09:00
ThreeMustyFears
a9179ce7fb
Match use_tweester, and munchlesia + misc partners (#422)
* update common_structs and enums

* match tweester and munchlesia

* update undefined_syms

* same function in different partners

* run coverage

* some changes

* other spaces

* attempt at deduplicating

* Revert "attempt at deduplicating"

This reverts commit 6393e85703.

Co-authored-by: ThreeMustyFears <>
2021-09-23 11:06:57 +09:00
Ethan Roseman
db578d9788
a5dd0 (model file) + filemenu decomp (#420)
* remove some warnings, improve build speed on master

* update Camera

* update_camera_zone_interp not matching but close :/

* cleanup

* configure fix

* cleanup, better gbi macros

* decomp and syms

* a couple more

* 2 more and stuff

* more naming

* 3

* syms

* mdl_get_child_count

* more stuff

* get_model_list_index_from_tree_index

* 5 more

* header org

* update_entity_shadow_position

* fog color funcs

* more color stuff

* display lists

* create_shadow_from_data

* 4 evt shtuffsh

* func_80117D00

* func_80111790

* some BSS

* entity_raycast_down

* MakeEntity and almost step_entity_commandList

* step_current_game_mode

* filemenu stuff

* lots more filemenu stuff

* cleanup

* formatting

* fixes

* 1 more

* more fixes
2021-09-22 20:17:46 +09:00
ThreeMustyFears
b127733cfa
Match spinning flower and slide (#419)
* match use_spinning_flower.c
* match slide.c
* some partners.c matches
2021-09-16 13:19:12 +01:00
eldexterr
f95eb165f3
Update common_structs.h (#418)
This ones are actually flags used by Power Rush and Mega Rush, I dunno if they're used for something else tho.

But if you enter in Danger State (2-5HP) and you have equipped Power Rush dangerFlags will be 0x02 not 0x01.
2021-09-14 21:33:44 +09:00
ThreeMustyFears
b5eb88b9f3
Match super boots (#415)
* update common_structs.h

* match super boots

* run coverage.py

* missed a couple things

* Update functions.h

* removing a warning

* requested changes

Co-authored-by: ThreeMustyFears <>
2021-09-08 07:02:00 +09:00
Alexander Faßbender
ed8f1a9593
Rename string to msg (#414)
* change all occurences of  to  unless they are a chaar-array

* resolve pr review
2021-09-02 17:46:27 +02:00
Ethan Roseman
1b163a0c4a
Decomp some pause screen map functions (#412)
* decomp pause screen map functions

* pull upstream and merge

* change get_variable calls to evt_get_variable

* style fixes for map pause screen

* close match on pause_map_init and style in map pause functions

* small pause_map_cleanup change

* Matches (thanks Josh), structs, symbols, cleanup

* cleanup

* Symbol / struct refresh

* further cleanup

* data/rodata disasm, rodata migration, cleanup

* PR comments

* map message ids

Co-authored-by: Rain <rainmachus@gmail.com>
2021-09-02 20:17:40 +09:00
JaThePlayer
2a8b55c9e1
Battle Popup Decomp (#411)
* 17D6A0.c decomp

* cleanup

* fix func_8024F84C return type

* BattlePopups renamed to battlePopups

* Rename BattlePopup to PopupMessage and move it to common_structs.h

* Remove unnecessary extern

* Move local declarations inside for loops
2021-09-02 07:37:46 +09:00
Alexander Faßbender
afab424519
Rename all si_funcs to evt_funcs (#403)
* resolve #397

* fix libultra

* Match func_80144E4C (#406)

* Update hud_element.c

* Update hud_element.h

* Update hud_element.h

* Delete func_80144E4C.s

* Trigger funcs (#405)

* remove old tools, fix warnings

* almost match si_handle_print_debug_var

* si_goto_end_loop and warnings

* is_trigger_bound and create_trigger

* Cleanup + matching 2 non-matchings

* update_triggers (trigger.c complete)

* fix warnings

* PR comments, m2ctx.py fix

* combine PR #398 with #403

* More entity decomp (#402)

* More entity decomp

* cleanup

* Vec3f instead of 3 floats in structE307C0

* resolve #397

* fix libultra

* combine PR #398 with #403

* decompile evt_goto_end_loop

Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
Co-authored-by: JaThePlayer <50085307+JaThePlayer@users.noreply.github.com>
2021-08-29 23:34:42 +09:00
Ethan Roseman
a865cbdf17
Trigger funcs (#405)
* remove old tools, fix warnings

* almost match si_handle_print_debug_var

* si_goto_end_loop and warnings

* is_trigger_bound and create_trigger

* Cleanup + matching 2 non-matchings

* update_triggers (trigger.c complete)

* fix warnings

* PR comments, m2ctx.py fix
2021-08-29 22:44:17 +09:00
Muskellunge
c58b4098f5
decomped AC function (#401)
* rename func_80242178_7ECE88

* matched tiny function

* decomp AC func

* renamed some vars

* made requested changes

* named temp_s0
2021-08-27 01:44:37 -04:00
JaThePlayer
0bdf15542e
Chest & Heart Block entities (#393) 2021-08-25 22:29:43 +01:00
Muskellunge
9103d9b35a
decompiled func_80242178_7ECE88 (#387)
* decompiled func_80242178_7ECE88

* Delete Paper Mario (U) [!].z64:Zone.Identifier

* update pr
2021-08-25 19:05:22 +09:00
Ethan Roseman
f5a6d26ca8
Full GCC Compiler (#378)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* initial testing of full gcc compiler

* don't touch undefined syms/funcs auto

* git subrepo pull --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "25b848a230"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "25b848a230"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* 4 npc funcs

* nine sef commands

* test

* test2

* run undefined_syms through cpp, remove bss and dead syms files

* nuContQueryRead

* update compiler

* configure fixes

* Update compiler binaries with latest build

* permuter_settings

* xgcc -> gcc

* change permissions

* .

* fix permuter stuff

* gcc is the bane of my existence

* non-dumb mac cpp

* build .cpp files with g++

* ccache

* hide stdout/stderr from ccache check

* fix #374

* tar something and other

* ok!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* lol

* fix linux install

* 👍

* 👍👍

* Make cousin J happy

* always 👍

* git subrepo pull (merge) tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "09a5715405"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "09a5715405"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

Co-authored-by: alex <16batesa@gmail.com>
2021-08-23 06:55:26 +09:00
alex
de800e9c9f
mass script to evt type rename (#377)
* add process_scripts.py

* mass evt rename
2021-08-23 06:50:10 +09:00