Commit Graph

276 Commits

Author SHA1 Message Date
Ethan Roseman
34254d102e
appendGfx_message (#520)
* work on appendGfx_message

* :OK:

* indentation

* message window states

* PR comments

* ran formatter

* change some types

* debuggin

* undebuggin

Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-11-12 21:23:43 +09:00
JoshDuMan
e9dd00e871
Match StartBossBattle (#526)
* Match StartBossBattle

* Delete StartBossBattle.s

* Remove unneeded temp

* eth debugging

* debug2

* d3bug

* oopth

* d6bug

* d7bug

* revert

* Update encounter_api.c

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-11-11 17:24:36 +09:00
Lightning
90c0d29bf9
match _heap_realloc (#524)
* match _heap_realloc

* Minor code cleanup
2021-11-11 13:38:52 +09:00
JoshDuMan
fd7acde70b
Match attack submenus (#523)
* Match func_80263914
* Match func_802634B8
* Match func_802636E4
2021-11-10 18:57:55 +00:00
Lightning
4733902ec8
Match _heap_free (#522)
* Committing _heap_free match

* More renames and fixes from PR

* Ver without goto's from Josh

* Accidently left pointers in

* More variable fixes based on calls to _heap_*

* Remove unneeded comments, fix function variable name in header

* Missing a space

* Revert to while loop

* Sneaking in an additional comment about heap_malloc_tail for clarity

* Missed whitespace

* Reduced some comments
2021-11-08 01:58:57 +09:00
JoshDuMan
97523d8af1
Match deduct_current_move_fp (#521)
* Match deduct_current_move_fp

* Delete deduct_current_move_fp.s

* Fix costFP type

* Match reset_actor_turn_info

* Delete reset_actor_turn_info.s

* Cleanup

* Address Ethan's comment
2021-11-07 18:20:08 +09:00
Lightning
95ea4223d5
Match _heap_malloc and _heap_malloc_tail (#519)
* Matched _heap_malloc and _heap_malloc_tail

* Move heap_malloc away from using s32 returns

* Remove unmatched files

* Missed a line

* Requested changes

* Add more changes from hidden convos

* Working through entries :)

* Remove extra parens left over from match work

* Removed macro per Ethan's request

* Fix a space
2021-11-06 23:10:53 -04:00
JoshDuMan
cb9e287768
Match count_power_plus (#518) 2021-11-05 13:54:23 +00:00
Technoman
99a81611f6
Match ModifyActorDecoration, func_8026EA7C, get_coin_drop_amount (#516)
* Match get_coin_drop_amount

* Delete get_coin_drop_amount.s

* Match func_8026EA7C

* Delete func_8026EA7C.s

* extern func_80266D6C

* Match ModifyActorDecoration

* Update DecorationTable

* Update ModifyActorDecoration

* Fixed DecorationTable

* Delete ModifyActorDecoration.s

* Update DecorationTable

* Update DecorationTable

* Fixed DecorationTable, Added DecorationUnk

* Fixed DecorationTable?

* Update func_80266dc, create_part_shadow_by_ref

* Update get_coin_drop_amount

* func_8026EA7C

Co-authored-by: Alexander Faßbender <31699028+Brotenko@users.noreply.github.com>

* Update DecorationTable

* Update get_coin_drop_amount

* Update DecorationUnk

* Update get_coin_drop_amount

* Update get_coin_drop_amount

* Update DecorationUnk

Co-authored-by: Alex Bates <hi@imalex.xyz>

Co-authored-by: Alexander Faßbender <31699028+Brotenko@users.noreply.github.com>
Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-11-04 02:08:36 -04:00
Technoman
97e67dc61c
Match RemoveActorDecoration, AddActorDecoration, GetDistanceToGoal (#513)
* Match AddActorDecoration & RemoveActorDecoration

* Match GetDistanceToGoal

* Delete AddActorDecoration.s

* Delete GetDistanceToGoal.s

* Delete RemoveActorDecoration.s

* Update RemoveActorDecoration

Co-authored-by: Alexander Faßbender <31699028+Brotenko@users.noreply.github.com>

* Update AddActorDecoration

Co-authored-by: Alexander Faßbender <31699028+Brotenko@users.noreply.github.com>

* Update GetDistanceToGoal

Co-authored-by: Alexander Faßbender <31699028+Brotenko@users.noreply.github.com>

* Update GetDistanceToGoal

Co-authored-by: Alexander Faßbender <31699028+Brotenko@users.noreply.github.com>
2021-11-01 17:14:07 +09:00
Rainchus
432e891080
Various C file decomp (#501)
* decomp watt overworld functions

* fix struct that was wrongly changed

* run coverage.py

* requested changes for watt.c and decomp a function from sbk_02

* run coverage.py

* more style changes

* decomp all functions in 92A2B0.c

* run coverage.py

* use map_var instead of hex constant, other style changes

* pull sbk_02.h changes

* ...actually merge master correctly

* decomp most functions in nok_04

* decomp most of 9EDBF0.C, fix warnings in UnkFunc41.inc.c and warnings/decomp in lakilester.c

* run coverage.py

* code review changes + few extra functions

* decomp lakilester functions and fix style in other files

* decomp more laki overworld functions

* add close match for func_802BDDD8_321928

* requested changes

* more requested style changes

* style changes

* last of review changes

* another small style fix

* ...accidentally deleted the f on a float immediate
2021-11-01 17:06:45 +09:00
Technoman
b4e5b9e6af
Match SummonEnemy & UseIdleAnimation (#510) 2021-10-31 15:39:33 +00:00
Technoman
a9b8afe9ff
Match CreatePartShadow & RemovePartShadow (#511) 2021-10-31 13:57:57 +00:00
JoshDuMan
14d3ac1aaa
Match check_conversation_trigger (#508)
* Match check_conversation_trigger

* Delete check_conversation_trigger.s

* Address comments

thanks alex

Co-authored-by: Alex Bates <hi@imalex.xyz>

Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-10-31 00:02:01 -04:00
Alex Bates
a8c85b377a
Share 1370.c across versions (#509)
* split jp gfxRetrace_Callback

* func_80025F70

* use 1370_len_7d0 on jp

* rename 1370_len_7d0 to main

* coverage.py
2021-10-31 03:53:55 +09:00
Alexander Faßbender
fbc901ac49
decompile several map and battle-map related functions (#504)
* decompile several map and battle-map related functions

* remove unnecessary folder

* resolve issue

* .

* .

* Update 52B6A0.c

* Update 6DBDA0.c
2021-10-29 20:14:51 +02:00
Ethan Roseman
068b8a5b08
B4580 and d0a70_len_4fe0 (#502)
* func_80133A94

* animator stuff

* add_anim_node and animator_node_update_model_transform

* a bunch more

* more

* .

* temp

* create_mesh_animator

* 2 mo

* d0a70 funcs

* more d0a70

* 2 mo

* 1 + cleanup

* 2 mo

* cleanup

* revert change to verbosity for splat

* PR comments
2021-10-30 02:57:15 +09:00
JoshDuMan
b062511b1a
Match calc_enemy_test_target (#499)
* match calc_enemy_test_target

* Delete calc_enemy_test_target.s

* Address comments

* Fix cloudNineDodgeChance

* Update common_structs.h
2021-10-29 21:38:40 +09:00
Gota7
9ac9c6b904
Match msg_get_glyph (#497)
* Match msg_get_glyph

And fix the type definition for draw_msg, that's it really.

* PR fixes

* PR Fix
2021-10-28 21:19:44 -04:00
Alexander Faßbender
1f57f7ed09
Decompile several battle map functions (#500)
* add information about dead maps

* link the names of dead maps to their alive counterparts

* decompile several battle maps related functions

* add information about dead maps

* link the names of dead maps to their alive counterparts

* decompile several battle maps related functions

* .

* resolve issues

* .

* rename of chainchomp related structs and functions
2021-10-28 16:51:46 +02:00
Alexander Faßbender
b9bc4b8af8
Assign dead maps to alive counterparts (#496)
* add information about dead maps

* link the names of dead maps to their alive counterparts

* Update EB1170.c

* remove redundant function declaration

* resolve issues
2021-10-27 11:24:52 +02:00
Lightning
fb74314a6d
Debug in elf (#491)
* git subrepo pull (merge) --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "e5838f0b06"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "e5838f0b06"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Allow storage of extra debug info in elf

* Fix string

* Add comment detailing purpose of genobjcopy
2021-10-25 23:26:38 -04:00
Alexander Faßbender
beeb5627e6
Deduplicate various dead functions (#494)
* what is dead may never die

* resolve issues

* fixing dead_gPartnerActionStatus2

* .

* resolve issues

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-10-25 16:32:44 +02:00
JoshDuMan
8f7aadc176
Match state_step_battle (#492)
* Match state_step_battle

* Delete state_step_battle.s

* v

* cleanup & fix build err

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-10-25 20:53:47 +09:00
JoshDuMan
aa6054a1ea
Match calc_enemy_damage_target (#489)
* Match calc_enemy_damage_target

* Update 1A5830.c

* Delete calc_enemy_damage_target.s

* Update enums.h

* Update 1A5830.c

* Update functions.h

* ;

* eth cleanup

* comments

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-10-25 19:28:45 +09:00
banditguy123
36ea2dab3d
Match SetGoalToIndex and SetPartAlpha (#487) 2021-10-23 16:13:50 +01:00
Ethan Roseman
33c9dda3a5
KMC GCC, effects, cleanup, map funcs (#476)
* warnings, cleanup, 2 npc ai funcs

* kmcgcc stuff

* effect_75

* effect_9.c done

* cleanup, work on kmc gcc

* start on fx_73

* guOrtho/guOrthoF

* more libultra/cleanup

* more libultra

* add wine for darwin

* effect_73 done

* UnkQuizFunc

* effect func naming

* name appendGfx funcs

* fix fx_66

* Add KMC wrapper to Jenkinsfile

* mac fixes

* fix macro usage

* oopz

* 3 fixes

* blah

* KMC_ASM

* config changes
2021-10-22 23:01:27 +09:00
JoshDuMan
149b764045
Match GetStatusFlags (#484)
* Match GetStatusFlags

* Delete GetStatusFlags.s

* Update 197F40.c

* Address Alex's comments
2021-10-20 20:45:35 +09:00
JoshDuMan
ce1c0c715e
Match BoostDefense, VanishActor, ElectrifyActor, and HealActor (#481)
* Match BoostDefense, VanishActor, ElectrifyActor, and HealActor

* Delete BoostDefense.s

* Delete VanishActor.s

* Delete ElectrifyActor.s

* Delete HealActor.s

* Update 197F40.c

* Add D_8029FBD0

* Add inflict_status

* Address comments.
2021-10-20 00:15:38 +09:00
Gota7
08edbc6e01
Match part of hud_element.c (#480) 2021-10-18 16:58:32 +01:00
JoshDuMan
ae1e2a740d
Match BoostAttack (#477) 2021-10-17 20:34:18 +01:00
JoshDuMan
2010d0b320
Match PlayEffect (#478)
* Match PlayEffect

* Delete PlayEffect.s

* Remove comments

* Fix warnings

* Update fx_api.c
2021-10-18 00:13:11 +09:00
JoshDuMan
85ba892809
Match WaitForState, SetBattleVar, and func_8026E260 (#473)
* Match WaitForState

* Delete WaitForState.s

* Update unk_95 field.

* Match func_8026E260

* Delete func_8026E260.s

* Match SetBattleVar

* Delete SetBattleVar.s
2021-10-16 18:59:17 +09:00
Gota7
072a585908
Match some spring, sprite, and pause code (#472)
* Start Spring Work

Progress.

* More WIP

* Still WIP

Spring isn't ready for this yet.

* Decompile some sprite functions

Making progress.

* Partner stuff

More progress.

* PR fixes

* PR fixes

For commenting.
2021-10-16 18:53:28 +09:00
Gota7
936261657f
Match various (dead) code (#469)
* Match some functions in EB1170

* Code style fixes

* Match various (dead) code

* Don't edit gitignore

* Clean up PR

* More PR fixes

* PR fixes
2021-10-14 00:14:50 -04:00
JoshDuMan
b1b328d0e8
Match evt_get_float_variable and a world function (#471)
* Match evt_get_float_variable

* Delete evt_get_float_variable.s

* Match func_80240240_D13810

* Delete func_80240240_D13810.s

* Address Ethan's wants

* Remove space

* Create SetAngleClamped.inc.c

* Update D13810.c

* Update DA5260.c

* Update DB7910.c

* Update DC43D0.c

* Update DD79B0.c

* Update DEBED0.c

* Update DEEEA0.c

* Delete func_8024003C_DA527C.s

* Delete func_8024001C_DB792C.s

* Delete func_8024001C_DC43EC.s

* Delete func_8024001C_DD79CC.s

* Delete func_8024001C_DEBEEC.s

* Delete func_8024001C_DEEEBC.s

* Fix build stuff (#5)

* Fix more instances of build issues (#6)
2021-10-13 11:56:42 +09:00
JoshDuMan
b1989c4f0c
Match two si.c functions (#466)
* Match evt_handle_print_debug_var, kinda

* Delete evt_handle_print_debug_var.s

* Update comment.

* Address comment

* Match evt_get_variable

* Delete evt_get_variable.s

* Remove ;;;

* Address Ethan's comment
2021-10-11 15:53:15 +09:00
Rainchus
d84eda49dd
Decomp some functions from watt overworld file (#462)
* decomp watt overworld functions

* fix struct that was wrongly changed

* run coverage.py

* requested changes for watt.c and decomp a function from sbk_02

* run coverage.py

* more style changes

* decomp all functions in 92A2B0.c

* run coverage.py

* use map_var instead of hex constant, other style changes

* cleanup

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-10-11 15:42:26 +09:00
eperdew
bf65da2020
Decompile small action command functions (#468)
* Decompile small functions in air_lift.c

* Decompile small functions of 07.c

* Decompile small functions in 0A.c and air_raid.c

* Decompile func_802A96B8_423AA8

* Match func_802A91B0_4235A0 and fix warnings in break_free.c

* Match small functions in dizzy_shell.c

* Match small functions in fire_shell.c

* Match easy functions in hurricane.c

* Match easy functions in spiny_surge.c

* Fix 2 --> DONE2 and leftover redundant assignments.
2021-10-10 21:46:02 -04:00
Gota7
62082fb3d4
Match some functions in EB1170 (#460)
* Match some functions in EB1170

* Code style fixes
2021-10-10 12:09:19 +09:00
eperdew
789049ee36
Decompile action_cmd/bomb.c (#467)
* Decompile the easy functions of bomb.c

* Deduplicate action command function in bomb.c

* Fully decompile bomb.c

* Remove matched func_802A928C_427CFC.s

* Clean up bomb.c before making a PR.

* Address @nanaian's feedback.

* Convert nonsense function pointer symbol reference to proper BSS var.
2021-10-10 07:30:38 +09:00
eperdew
93a4f819ac
Match smack.c (#464)
* Get full match on smack.c
* Clean up smack.c and remove the unnecessary 42ED70.data.s
* Update smack.c to use barFillLevel instead of unk_44.
2021-10-08 02:56:18 +01:00
JoshDuMan
99da60cace
Match func_802D2520 (#465) 2021-10-07 09:37:11 +01:00
JoshDuMan
ef1928e55d
Match virtual_entity_list_render_UI (#463)
* Update player_api.c

* Delete virtual_entity_list_render_UI.s

* Fix some warnings

* Fix warnings.

* Match virtual_entity_list_render_world

* Remove asm and fix warnings.

* Delete virtual_entity_list_render_world.s

* Add draw_entity_model_A
2021-10-06 15:22:42 +09:00
JoshDuMan
54a37aa105
Match VirtualEntityJumpTo (#461) 2021-10-05 01:44:29 +01:00
eperdew
5a85b3115d
Decompile mega_shock.c (#457)
* parent d2721ed191
author eperdew <eperdew17@gmail.com> 1632807291 -0700
committer eperdew <eperdew17@gmail.com> 1633221439 -0700

Decompile mega_shock.c.

* Move common stuff to top of variable declaration blocks.

* Address @ethteck's review comments on func_802A92A0_42DCB0.

Also remove an unnecessary shift during a comparison.
2021-10-03 21:20:11 -04:00
Ethan Roseman
969e28c76c
40% (#459)
* cleanup
* some of effect_9
* remove 1 warning
* restore Bowser Slug to his former glory (behavior)
2021-10-03 18:42:38 +01:00
Ethan Roseman
59050ec3e9
Effects & misc (#458)
* fx_6_appendGfx

* update_effects

* effect_6 done

* Update diff.py

* update configure for new splat

* git subrepo pull --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "0efa552c5d"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "0efa552c5d"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* nu stuff / undefined_syms org

* Actor struct refactor to match AddActorVar (thanks Josh)

* various cleanup, matched an obfuscation func

* fx_7 work

* is_block_on_ground

* state_*

* create_entity_shadow, update asm macro to fix diff.py

* set_standard_shadow_scale

* set_npc_shadow_scale and set_peach_shadow_scale

* create_shadow_type

* revert macro.inc

* clear_model_data (thanks Josh)

* cleanup

* mdl_get_next_texture_address

* mdl_set_all_fog_mode

* load_model_textures

* fx_7_appendGfx (effect_7 done)

* fx_8_main

* fx_8_render

* fx_8_update

* func_E0010000

* func_E0010104

* effect_8 done

* effect_8 done

* warnings

* cleanup

* try to fix some warnings

* warnings + change Bowser Slug behavior
2021-10-04 00:44:16 +09:00
Dalrik
c3bf1ad8fa
Match pause_stats_init and pause_stats_handle_input (#456) 2021-10-03 00:49:22 +01:00
JoshDuMan
d2721ed191
Match LoadBattleDmaData (#455)
* Match LoadBattleDmaData

* Delete LoadBattleDmaData.s

* Add DmaTable

* Update battle.h

* Fix build

* Fix Fix

* Fix Fix's Fix
2021-10-02 20:02:18 +09:00
Dalrik
387414b395
Decomp misc functions in 196AA0 (#452)
* Decomp misc functions in 196AA0

* Review changes on 196AA0

* Fix naming of Get/SetCommandAutoSuccess
2021-10-02 09:40:53 +09:00
JoshDuMan
46d4b4483b
Match EndActorSpeech (#454)
* Match EndActorSpeech

* Delete EndActorSpeech.s

* Address PR comments

* Add missing declarations.

* Fix bad function call?

* Create 181810.c
2021-10-01 21:54:52 +09:00
Dalrik
c3c790527d
Decomp pause_sort_item_list and pause_draw_rect (#453)
* WIP pause_sort_item_list

* Decomp pause_draw_rect and pause_sort_item_list

The match on pause_sort_item_list is very sketchy, there's probably a much simpler way to write the function that I can't find

* Review for 135EE0
2021-10-01 20:14:54 +09:00
Ethan Roseman
4c787f68c1
Effect_6 done, splat, diff updates (#451)
* fx_6_appendGfx

* update_effects

* effect_6 done

* Update diff.py

* update configure for new splat

* git subrepo pull --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "0efa552c5d"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "0efa552c5d"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* nu stuff / undefined_syms org
2021-09-30 18:48:03 +09:00
JoshDuMan
3f468d79b4
Match get_map_IDs_by_name (#448)
* Match get_map_IDs_by_name

* Delete get_map_IDs_by_name.s

* Update world.c
2021-09-30 12:17:52 +09:00
fig02
5779f5de0e
crash_screen OK (#449)
* crash screen done

* cleanup

* done i think

* crash -> crash_screen

* fix warnings

* size comment

* review
2021-09-30 08:01:31 +09:00
Ian
cedfcbbb89
Decomp most of the pause badge menu (#447)
* Define gMoveTable

* pause_get_total_equipped_bp_cost

* pause_badges_draw_bp_orbs

* pause_badges_cleanup

* pause_badges_init

* pause_badges_try_remove

* pause_badges_handle_input

* pause_badges_try_equip

* WIP on pause_badges_load_badges, almost perfect match

* Full match on pause_badges_load_badges

* Review changes for pause badges

* A few more pause badge review changes, missing some spaces around add/subtract operators

* More small pause badges fixes

* Pause badges review: remove enum typedefs, add names for ranges in ItemID
2021-09-28 16:47:55 +09:00
eperdew
61467570c8
Decompile func_80218808_5B1CB8, area_arn/4550D0.c, and area_dig/6DE1F0.c. (#446)
* Decompile area_arn/4550D0.c and area_dig/6DE1F0.c.

* Remove covered assembly files for battle/area_arn and battle/area_dig.

* Decompile func_80218808_5B1CB8.

* Address @ethteck's feedback on PR#446, sans the switch on actorType.

* Deduplicate UnkFunc52, and add a switch-based matching decomp.

* Turn ACTOR_TYPE_XXX defines into an ActorType macro.

* Remove erroneously added src/world/common/spiked_goomba.c.
2021-09-28 16:28:01 +09:00
JaThePlayer
8e9a2f92b0
Decomp a lot of DF950.c (#440)
* Decomp a lot of DF950.c

* Rename Sound to SoundInstance

* Rename struct_8014F5A4 to AlternatingSoundSet, and rename the fields.

* Make sure the soundID parameters are typed as SoundID, style changes

* Remove unnecesary empty line
2021-09-27 22:32:18 +09:00
ThreeMustyFears
c90afde1d8
Match some bow funcs, a laki, and a chest func (#443) 2021-09-27 02:00:51 +01:00
Andrew
1ae2c69c3f
Decomp funcs in 190B20 and 197F40 and create DictionaryEntry struct (#444)
* Decomp small funcs in 190B20 and 197F40
* Create struct for dictionary entries
2021-09-27 01:52:06 +01:00
Ethan Roseman
555f0ea15b
Effects (#442)
* effect shim names

* fx_1_main and data migration

* fx_1_renderWorld

* header reorg

* remove stale comment

* effect_1

* cleanup

* fx_6 stuff

* most of effect_6, misc changes

* cleanup

* PR stuff

* warningz
2021-09-27 08:19:58 +09:00
JoshDuMan
a8571ab3e7
Match func_802A9634_42A354 (#441)
* Match func_802A9634_42A354

* Delete func_802A9634_42A354.s

* Update functions.h

* Update squirt.c
2021-09-26 17:00:26 -04:00
Alexander Faßbender
205103bf2e
Decompile dead functions (#432)
* decompile several dead functions

* .

* resolve issues and deduplicate StarSpiritEffect structs

* .

* resolve the requested change
2021-09-26 16:52:25 -04:00
eperdew
560f5a873e
Decompile E225B0.c. (#434)
* Decompile E225B0.c.

* Decompile EB5130.c.

* Fix an off-by-one error that did not affect codegen.

The struct declared in EB5130.c was missing a byte in a char array
for no good reason.

* Address ethteck's feedback for PR#434.

- Move struct8015A578 to common_structs.h.
- Add new unknown sound SOUND_UNKNOWN_17B.
- Address various nits.

* Update PR based on @nanaian's feedback.

- Change first argument of mem_clear to be a void* (matching bzero).
2021-09-26 21:04:12 +09:00
JoshDuMan
36fe0a9232
Match func_802A10E4_743ED4. (#435)
* Match func_802A10E4_743ED4

* Delete func_802A10E4_743ED4.s

* Formatting
2021-09-26 15:55:57 +09:00
JaThePlayer
bb6e9303dc
Decomp some Evt, fio, ItemEntity & other functions (#433)
* Decomp some evt, fio and item entity functions

* run coverage.py

* Remove redundant comment

* Make ItemEntity.type s8, MAX_ITEM_ENTITIES, style changes
2021-09-26 07:13:36 +09:00
JoshDuMan
04bf35bf39
Match entity_Chest_close (#431)
* Match entity_chest_close

* Delete entity_Chest_close.s

* Formatting, fix tabs

* Remove comment
2021-09-25 21:48:11 +09:00
JaThePlayer
8e48172c1e
Decompile PopupMenu functions + more (#430)
* cleanup create_popup_menu
* fix some warnings
* decomp parts of 18C790.c
* rename PopupMessage.unk_04 to updateFunc
2021-09-25 13:14:28 +01:00
Ethan Roseman
e04a2e8330
Set up IDO and match osFlash.c (#424)
* set up IDO, created osFlash, fix newlines in libultra headers

* osFlash OK

* Try to fix Jenkinsfile
2021-09-25 16:31:44 +09:00
eldexterr
cb1bc0c312
BattleStatus (0x436) added (from common_structs.h) (#427)
* Update common_structs.h

This ones are actually flags used by Power Rush and Mega Rush, I dunno if they're used for something else tho.

But if you enter in Danger State (2-5HP) and you have equipped Power Rush dangerFlags will be 0x02 not 0x01.

* BattleStatus(0x172-0x177)

Added missing notes from BattleStatus(0x172) & (0x174)

* Update common_structs.h

0x174 declaration is fixed, and now uses currentTurnEnemy instead of currentTurnActor

* BattleStatus  (0x436) added (common_structs.h)

This is defined every time an actor is created with ~Func:create_actor (802653A4, 193C84), at ~Func:create_actor(0x908)

It retrieves the ID two lines before by using function 80047608 and will get the next available index.

* hudElementDataIndex fixed, and I renamed some status functions

HudElementDataIndex now uses the proper name and it has the name change on all files.

Also I changed the names for the following functions to:

remove_status_1 > remove_status_debuff
remove_status_2 > remove_status_static
remove_status_3 > remove_status_transparent

remove_status_4 seems to still be a mystery, maybe is for a unused status?
2021-09-25 08:15:45 +09:00
Alexander Faßbender
9a50c4cbe1
Decompile dead functions (#429)
* decompile several duplicated dead funcs

* decompile several dead functions

* decompile dead functions

* resolve issue with UnkNpcAIFunc31
2021-09-25 08:06:34 +09:00
Alexander Faßbender
e37f91d353
decompile several duplicated dead funcs (#428) 2021-09-24 20:20:10 +09:00
Alexander Faßbender
c66590758e
Decompile dead functions (#426)
* decompile several dead functions and add more dead counterparts to existing functions to dead.h

* .

* Update EF2680.c
2021-09-23 10:55:12 +02:00
ThreeMustyFears
a9179ce7fb
Match use_tweester, and munchlesia + misc partners (#422)
* update common_structs and enums

* match tweester and munchlesia

* update undefined_syms

* same function in different partners

* run coverage

* some changes

* other spaces

* attempt at deduplicating

* Revert "attempt at deduplicating"

This reverts commit 6393e85703.

Co-authored-by: ThreeMustyFears <>
2021-09-23 11:06:57 +09:00
Ethan Roseman
db578d9788
a5dd0 (model file) + filemenu decomp (#420)
* remove some warnings, improve build speed on master

* update Camera

* update_camera_zone_interp not matching but close :/

* cleanup

* configure fix

* cleanup, better gbi macros

* decomp and syms

* a couple more

* 2 more and stuff

* more naming

* 3

* syms

* mdl_get_child_count

* more stuff

* get_model_list_index_from_tree_index

* 5 more

* header org

* update_entity_shadow_position

* fog color funcs

* more color stuff

* display lists

* create_shadow_from_data

* 4 evt shtuffsh

* func_80117D00

* func_80111790

* some BSS

* entity_raycast_down

* MakeEntity and almost step_entity_commandList

* step_current_game_mode

* filemenu stuff

* lots more filemenu stuff

* cleanup

* formatting

* fixes

* 1 more

* more fixes
2021-09-22 20:17:46 +09:00
Ethan Roseman
ac5b75763c
Fix alignment (#421)
* git subrepo pull (merge) tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "0f6b99498e"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "a889d905d9"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* OK

* git subrepo pull (merge) --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "7eb5744b2a"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "7eb5744b2a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"
2021-09-22 20:09:51 +09:00
ThreeMustyFears
b127733cfa
Match spinning flower and slide (#419)
* match use_spinning_flower.c
* match slide.c
* some partners.c matches
2021-09-16 13:19:12 +01:00
jdaster64
472b0059f2
Adding PartnerAfflictEnemy function (#417)
* Tidal Wave update function

* Tidal Wave merge issues, re-delete ASM

* action_cmd_tidal_wave_update (#379)

* Adding Power Shock 4/5 matching, NON_MATCHING update func

* Responses to comments

* disable ccache on Jenkins :(

* oops

* Fix type warnings for HUD scripts, add function declarations

* Fixing a couple more Power Shock warnings

* Change HudElements* to s32s in Power Shock code

* Added PartnerAfflictEnemy

* Unnest flag checks, remove Jenkinsfile change

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-09-11 19:31:06 +09:00
ThreeMustyFears
b5eb88b9f3
Match super boots (#415)
* update common_structs.h

* match super boots

* run coverage.py

* missed a couple things

* Update functions.h

* removing a warning

* requested changes

Co-authored-by: ThreeMustyFears <>
2021-09-08 07:02:00 +09:00
Alexander Faßbender
ed8f1a9593
Rename string to msg (#414)
* change all occurences of  to  unless they are a chaar-array

* resolve pr review
2021-09-02 17:46:27 +02:00
Ethan Roseman
1b163a0c4a
Decomp some pause screen map functions (#412)
* decomp pause screen map functions

* pull upstream and merge

* change get_variable calls to evt_get_variable

* style fixes for map pause screen

* close match on pause_map_init and style in map pause functions

* small pause_map_cleanup change

* Matches (thanks Josh), structs, symbols, cleanup

* cleanup

* Symbol / struct refresh

* further cleanup

* data/rodata disasm, rodata migration, cleanup

* PR comments

* map message ids

Co-authored-by: Rain <rainmachus@gmail.com>
2021-09-02 20:17:40 +09:00
JaThePlayer
2a8b55c9e1
Battle Popup Decomp (#411)
* 17D6A0.c decomp

* cleanup

* fix func_8024F84C return type

* BattlePopups renamed to battlePopups

* Rename BattlePopup to PopupMessage and move it to common_structs.h

* Remove unnecessary extern

* Move local declarations inside for loops
2021-09-02 07:37:46 +09:00
Alexander Faßbender
bcc20df00b
Replace get_variable with evt_get_variable in .s files (#410)
* rename every function that is part of evt_funcs.h to have the evtt_ prefix.

* remove old .s files

* fix symbol_addrs error

* add evt_ 'prefix' to the dead functions in dead-h

* fix issue with .s files missing the evt_ prefix
2021-08-29 20:05:08 +02:00
Alexander Faßbender
b198250cde
Rename every function that is a part of evt_funcs.h to have the evt_ prefix (#408)
* rename every function that is part of evt_funcs.h to have the evtt_ prefix.

* remove old .s files

* fix symbol_addrs error

* add evt_ 'prefix' to the dead functions in dead-h
2021-08-29 18:51:56 +02:00
Alexander Faßbender
afab424519
Rename all si_funcs to evt_funcs (#403)
* resolve #397

* fix libultra

* Match func_80144E4C (#406)

* Update hud_element.c

* Update hud_element.h

* Update hud_element.h

* Delete func_80144E4C.s

* Trigger funcs (#405)

* remove old tools, fix warnings

* almost match si_handle_print_debug_var

* si_goto_end_loop and warnings

* is_trigger_bound and create_trigger

* Cleanup + matching 2 non-matchings

* update_triggers (trigger.c complete)

* fix warnings

* PR comments, m2ctx.py fix

* combine PR #398 with #403

* More entity decomp (#402)

* More entity decomp

* cleanup

* Vec3f instead of 3 floats in structE307C0

* resolve #397

* fix libultra

* combine PR #398 with #403

* decompile evt_goto_end_loop

Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
Co-authored-by: JaThePlayer <50085307+JaThePlayer@users.noreply.github.com>
2021-08-29 23:34:42 +09:00
JaThePlayer
4554a46d39
More entity decomp (#402)
* More entity decomp

* cleanup

* Vec3f instead of 3 floats in structE307C0
2021-08-29 23:09:41 +09:00
Ethan Roseman
a865cbdf17
Trigger funcs (#405)
* remove old tools, fix warnings

* almost match si_handle_print_debug_var

* si_goto_end_loop and warnings

* is_trigger_bound and create_trigger

* Cleanup + matching 2 non-matchings

* update_triggers (trigger.c complete)

* fix warnings

* PR comments, m2ctx.py fix
2021-08-29 22:44:17 +09:00
JoshDuMan
09459d19b4
Match func_80144E4C (#406)
* Update hud_element.c

* Update hud_element.h

* Update hud_element.h

* Delete func_80144E4C.s
2021-08-29 21:12:13 +09:00
Muskellunge
c58b4098f5
decomped AC function (#401)
* rename func_80242178_7ECE88

* matched tiny function

* decomp AC func

* renamed some vars

* made requested changes

* named temp_s0
2021-08-27 01:44:37 -04:00
ThreeMustyFears
cdbf170061
Match action_cmd/hit_lava (#399) 2021-08-26 22:52:45 +01:00
JaThePlayer
0bdf15542e
Chest & Heart Block entities (#393) 2021-08-25 22:29:43 +01:00
jdaster64
3627d909fc
Power Shock - Adding 4/5 matching funcs (#389)
* Tidal Wave update function

* Tidal Wave merge issues, re-delete ASM

* action_cmd_tidal_wave_update (#379)

* Adding Power Shock 4/5 matching, NON_MATCHING update func

* Responses to comments

* disable ccache on Jenkins :(

* oops

* Fix type warnings for HUD scripts, add function declarations

* Fixing a couple more Power Shock warnings

* Change HudElements* to s32s in Power Shock code

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-08-26 03:08:35 +09:00
alex
d0be37641b
Fix a bunch of warnings (#388)
* git subrepo pull (merge) --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "5d7a6c0813"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "5d7a6c0813"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* configure: add --no-warn

* clean up hud_element.h

* fix some warnings
2021-08-25 21:34:03 +09:00
Muskellunge
9103d9b35a
decompiled func_80242178_7ECE88 (#387)
* decompiled func_80242178_7ECE88

* Delete Paper Mario (U) [!].z64:Zone.Identifier

* update pr
2021-08-25 19:05:22 +09:00
jdaster64
29ea27859d
action_cmd_tidal_wave_update (#379) 2021-08-23 22:54:56 +01:00
ThreeMustyFears
2a571dc6fa
Match sneaky parasol (#376)
* match sneaky parasol

* coverage.py

* tidying

* more tidying

* missed pointer

* change to --
2021-08-22 23:10:21 +09:00
Ethan Roseman
2c0cb43181
Tidying (#375)
* don't touch undefined syms/funcs auto

* git subrepo pull --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "25b848a230"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "25b848a230"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* 4 npc funcs

* nine sef commands

* test

* test2

* run undefined_syms through cpp, remove bss and dead syms files

* nuContQueryRead

* Remove unnecessary flags

* oops

* oops2
2021-08-22 22:10:06 +09:00
Andrew
eb8eb93f89
decomp functions from various files (#373)
* Match func_8024FAE8
* Match func_80260A20
* Match functions in 190B20.c
2021-08-22 01:22:06 +01:00
ThreeMustyFears
ca1adbcb60
Match ultra boots (#372)
* match ultra boots

* update PlayerStatus struct

* add func

* update func prototype

* missed something

* coverage.py

* unnessary return

* requested changes

I changed gSpinHistoryPosY, and gSpinHistoryPosAngle to arrays based off of the declarations in 7E9D0.c

Co-authored-by: ThreeMustyFears <>
2021-08-20 19:31:00 +09:00