Ilya Shurumov
|
27631e5acf
|
- [PSY-X] fix GNU compile error
|
2021-02-22 14:43:17 +06:00 |
|
Ilya Shurumov
|
013ccc59a2
|
- [Psy-X] complete controller mapping, added inverse axis mapping
|
2021-02-22 14:09:56 +06:00 |
|
Ilya Shurumov
|
a67ebbda02
|
- minor changes
- update README.md
|
2021-02-22 12:42:55 +06:00 |
|
Ilya Shurumov
|
4e4b8e4d9a
|
- [Psy-X] disable system mouse cursor visibility
|
2021-02-20 15:46:02 +06:00 |
|
Ilya Shurumov
|
2f66b1a104
|
- [Psy-X] implement SpuGetReverbVoice
|
2021-02-20 15:31:48 +06:00 |
|
Ilya Shurumov
|
df06e7126d
|
- don't load SCRS after Bonus Gallery
|
2021-02-20 15:15:55 +06:00 |
|
Ilya Shurumov
|
b21e04b9ae
|
- fix FMV player memory leak in Audio
|
2021-02-20 15:15:33 +06:00 |
|
Ilya Shurumov
|
54177774a8
|
- [Psy-X] fix shutdown
|
2021-02-20 15:15:20 +06:00 |
|
Ilya Shurumov
|
a299a002a0
|
- make pretty little of the damage code
|
2021-02-19 19:01:17 +06:00 |
|
Ilya Shurumov
|
592d66b13d
|
- minor fullscreen map fix
|
2021-02-19 15:36:08 +06:00 |
|
Ilya Shurumov
|
d84ae6c654
|
- support for controller remapping [WIP]
|
2021-02-19 14:53:39 +06:00 |
|
Ilya Shurumov
|
e73ed8f635
|
- added dedicated look back button (default L3)
|
2021-02-19 14:11:59 +06:00 |
|
Ilya Shurumov
|
2cf1f1ccf4
|
- added dedicated car entry/exit button (default is R3)
|
2021-02-19 13:58:25 +06:00 |
|
Ilya Shurumov
|
22d459c5cb
|
- make language text checks only for Dev and Debug build
|
2021-02-19 13:21:36 +06:00 |
|
Ilya Shurumov
|
a53d5e094a
|
- added current language characters check in InitStringMng
|
2021-02-19 13:08:33 +06:00 |
|
Ilya Shurumov
|
222c983fc2
|
- fixed font character display when symbols are not present
|
2021-02-19 13:08:02 +06:00 |
|
Ilya Shurumov
|
a9e385c61f
|
- bump version
|
2021-02-18 01:22:14 +06:00 |
|
Ilya Shurumov
|
d72f348914
|
- minor fix for survival
|
2021-02-18 01:22:04 +06:00 |
|
Ilya Shurumov
|
3fdd9db9dc
|
- fix shadow and map rendering when bilinear filtering is on
|
2021-02-16 23:16:00 +06:00 |
|
Ilya Shurumov
|
cba4736615
|
- [Psy-X] improve bilinear filtering of TILE* primitives
|
2021-02-16 22:02:17 +06:00 |
|
Ilya Shurumov
|
6c95c65abc
|
- support loading chase replay format from Driver2CutsceneTool
|
2021-02-15 22:27:55 +06:00 |
|
Ilya Shurumov
|
677b0a9ac6
|
- cutscene system to load ReChases or UserChases first
|
2021-02-15 14:25:39 +06:00 |
|
Ilya Shurumov
|
d8bf3139b2
|
- support loading replacement cutscene bundle files
|
2021-02-15 03:45:45 +06:00 |
|
Ilya Shurumov
|
5b5a910af7
|
- save cutscene recorder files to CUT<mission number> folder
|
2021-02-15 03:45:19 +06:00 |
|
Ilya Shurumov
|
489c47f654
|
- change left printfs to printInfo/printError
|
2021-02-15 03:17:44 +06:00 |
|
Ilya Shurumov
|
33cb04ea9c
|
- [Psy-X] added log flush
|
2021-02-15 01:08:57 +06:00 |
|
Ilya Shurumov
|
019c38c5ce
|
- [Psy-X] redone logging system, console now only shows in Debug build
- [Psy-X] added log file creation
|
2021-02-15 01:05:50 +06:00 |
|
Ilya Shurumov
|
6bf3bb9ba2
|
- trying to fix 1.1 missions
|
2021-02-06 03:34:39 +06:00 |
|
Ilya Shurumov
|
a96362f6ef
|
- don't fail Pursue Jericho when car is wrecked
|
2021-02-06 02:15:42 +06:00 |
|
Ilya Shurumov
|
45ca4a1c0a
|
Merge branch 'develop-SoapyMan' of https://github.com/OpenDriver2/REDRIVER2 into develop-SoapyMan
|
2021-02-06 02:15:05 +06:00 |
|
Ilya Shurumov
|
19ae398c3e
|
- fix Tanner shadow height
|
2021-02-04 17:55:59 +06:00 |
|
Ilya Shurumov
|
1d417c18cb
|
- Attempt to fix mission car targets again
|
2021-02-04 17:55:25 +06:00 |
|
Ilya Shurumov
|
0a51cffa9c
|
- revert some areadata loading code
|
2021-02-04 14:38:35 +06:00 |
|
Ilya Shurumov
|
5d7f77ce6a
|
- fixed destroyed mission car not able to fail the mission
|
2021-02-04 14:31:52 +06:00 |
|
Ilya Shurumov
|
bb2d2c1421
|
- fixed destroyed mission car not able to fail the mission
|
2021-02-04 02:22:12 +06:00 |
|
Ilya Shurumov
|
951f26d2f6
|
- fix refactoring bug causing stack overflow in "Car Bomb" explosion
|
2021-02-02 16:11:05 +06:00 |
|
Ilya Shurumov
|
ab4eeafe69
|
- described some V1.1 patches
|
2021-01-30 01:13:53 +06:00 |
|
Ilya Shurumov
|
184efd1d3f
|
- described mission target and timer flags
|
2021-01-30 01:12:56 +06:00 |
|
Ilya Shurumov
|
b13e060b40
|
- XMPlay - removed PS2 related defines
|
2021-01-30 01:11:45 +06:00 |
|
Ilya Shurumov
|
280245b369
|
- described some target flags
- added missing translations
|
2021-01-22 15:54:34 +06:00 |
|
Ilya Shurumov
|
68cee07bac
|
- [Psy-X] [SPU-AL] attempt to fix incorrectly playing sounds caused by other thread calls
|
2021-01-21 14:07:25 +06:00 |
|
Ilya Shurumov
|
9d99bbedc5
|
- translation updates
- fix Italian translation problems
|
2021-01-20 23:50:52 +06:00 |
|
Ilya Shurumov
|
50a60a5e3a
|
- fix incorrect Spu allocation
|
2021-01-19 22:31:53 +06:00 |
|
Ilya Shurumov
|
aaad1b7a82
|
- fix for Tanner head sprite being too long in shadow
|
2021-01-19 22:05:07 +06:00 |
|
Ilya Shurumov
|
5f24e3259e
|
- add translation lookup for "Getaway is" and DISC changes
|
2021-01-19 18:10:45 +06:00 |
|
Ilya Shurumov
|
3952d995ae
|
- added fancy sequence of changing disc on PC
|
2021-01-19 18:10:13 +06:00 |
|
Ilya Shurumov
|
e4a6e972bb
|
- initialize most of LeadAI variables to fix bugs
|
2021-01-18 22:47:48 +06:00 |
|
Ilya Shurumov
|
4399963f0d
|
- fix Psy-X not getting optimization
|
2021-01-18 21:17:54 +06:00 |
|
Ilya Shurumov
|
d624492f80
|
- [Psy-X] fix bad OpenGL call
|
2021-01-18 18:29:34 +06:00 |
|
Ilya Shurumov
|
b3508e93cf
|
- properly re-refactor SelectExit
|
2021-01-15 13:57:40 +06:00 |
|
Ilya Shurumov
|
411cfe69f9
|
- fix REFACTOR_LEVEL switch were not working
|
2021-01-15 12:32:24 +06:00 |
|
Ilya Shurumov
|
c18e3fd2f6
|
- LeadAI: change state, fix chell height issue
|
2021-01-15 12:29:43 +06:00 |
|
Ilya Shurumov
|
859ef2f630
|
- fix bug, add unrefactored code switching for comparison
|
2021-01-15 00:29:25 +06:00 |
|
Ilya Shurumov
|
ccda436516
|
- additions to LeadAI debug texts
|
2021-01-14 23:53:22 +06:00 |
|
Ilya Shurumov
|
10e58d09b2
|
- remove decompile verbose information from LEADAI.C
|
2021-01-14 23:33:21 +06:00 |
|
Ilya Shurumov
|
d79b4221f2
|
- UpdateRoadPosition refactoring progress
|
2021-01-14 23:08:02 +06:00 |
|
Ilya Shurumov
|
315a34487d
|
- UpdateRoadPosition refactoring progress
|
2021-01-14 20:58:03 +06:00 |
|
Ilya Shurumov
|
4eecd43554
|
- UpdateRoadPosition refactoring progress
- removed MAX_TRAFFIC_CARS as redundant
|
2021-01-14 19:44:28 +06:00 |
|
Ilya Shurumov
|
982c07bb3c
|
- increase OTSIZE value for PC version
|
2021-01-12 23:47:01 +06:00 |
|
Ilya Shurumov
|
a4f2e495f4
|
- restored proper barrier collision checks
|
2021-01-12 23:29:24 +06:00 |
|
Ilya Shurumov
|
afd2c1dca8
|
- [Psy-X] defining AMD PowerXpress and Nvidia Optimus exports for Windows
|
2021-01-12 22:40:17 +06:00 |
|
Ilya Shurumov
|
3d65ed06a3
|
- missed scores text to be translated
|
2021-01-12 02:29:01 +06:00 |
|
Ilya Shurumov
|
32a2a329fb
|
- [Psy-X] experimental blitting framebuffer into GPU instance of PSX VRAM
|
2021-01-09 15:58:02 +06:00 |
|
Ilya Shurumov
|
a43d18ca9a
|
- [Psy-X] always blit backbuffer to VRAM
|
2021-01-09 15:44:29 +06:00 |
|
Ilya Shurumov
|
78e8bb3aea
|
- [Psy-X] offscreen target blit to GPU instance of PSX VRAM
|
2021-01-09 15:11:07 +06:00 |
|
Ilya Shurumov
|
4394c66e0d
|
- [Psy-X] additional shader compilation checks
|
2021-01-09 15:01:17 +06:00 |
|
Ilya Shurumov
|
05ca0aee3e
|
- [Psy-X] utilize GL_PIXEL_PACK_BUFFER for offscreen rendering and blitting back buffer
|
2021-01-08 15:18:24 +06:00 |
|
Ilya Shurumov
|
4ae74e4142
|
- properly check collisions with barriers
- zero AL source in UnprepareXA
|
2021-01-08 14:13:58 +06:00 |
|
Ilya Shurumov
|
6f2a3257e7
|
- [Psy-X] disable glFinish in PsyX_WaitForTimestep as it heavily degrades framerate in map view
|
2021-01-06 21:15:53 +06:00 |
|
Ilya Shurumov
|
e787a8a928
|
- [Psy-X] [SPU-AL] fix incorrect loop points causing clicking
|
2021-01-04 15:33:29 +06:00 |
|
Ilya Shurumov
|
4bdd769ea7
|
- [Psy-X] misc stuff
|
2021-01-04 15:14:39 +06:00 |
|
Ilya Shurumov
|
d0f846bea0
|
- [Psy-X] [SPU-AL] fix OpenAL errors and added checks
|
2021-01-04 15:06:04 +06:00 |
|
Ilya Shurumov
|
fcc45cc029
|
- minor code changes
|
2021-01-04 05:20:15 +06:00 |
|
Ilya Shurumov
|
bef62298e3
|
- [Psy-X] 64 bit support for primitives
|
2021-01-04 05:19:57 +06:00 |
|
Ilya Shurumov
|
dfbb060ca9
|
- added FEscreens.inc and option to not load SCRS.BIN
|
2021-01-04 00:35:55 +06:00 |
|
Ilya Shurumov
|
c75b38be42
|
- [Psy-X] compile GL shaders with lowest possible GLSL version
|
2021-01-03 17:15:04 +06:00 |
|
Ilya Shurumov
|
3273d92f3a
|
- [Psy-X] add SetDrawTPage as function
|
2021-01-03 17:14:11 +06:00 |
|
Ilya Shurumov
|
ac0cb1bf97
|
- [Psy-X] revert input reads in thread
|
2021-01-02 16:59:56 +06:00 |
|
Ilya Shurumov
|
4afefb6cd6
|
- fix buffer overflow when loading FEFONT.BNK of certain versions of the game
|
2021-01-02 16:47:46 +06:00 |
|
SoapyMan
|
e00a3d4515
|
- don't draw CD icon if not set up (paranoid)
|
2021-01-02 15:39:48 +06:00 |
|
SoapyMan
|
feaa5b7770
|
- fix clipping issue on singleplayer
|
2021-01-02 15:26:59 +06:00 |
|
Ilya Shurumov
|
6841a82b52
|
- fix multiplayer screen clipping with PGXP widescreen
|
2021-01-02 15:01:59 +06:00 |
|
Ilya Shurumov
|
17609f528c
|
- [Psy-X] move controller reads to intrThread
- [Psy-X] implement simple PadStartCom, PadStopCom
|
2021-01-02 15:01:03 +06:00 |
|
Ilya Shurumov
|
abdfeda868
|
- re-organize FEmain, use current draw buffer polygons instead of static
|
2021-01-01 18:01:30 +06:00 |
|
Ilya Shurumov
|
081d63ffe6
|
- [Psy-X] [test] new vblank method test
|
2020-12-31 14:31:38 +06:00 |
|
Ilya Shurumov
|
0bc55d4cba
|
- fix frontend ordering table errors
- used constants for OT
|
2020-12-31 14:30:51 +06:00 |
|
Ilya Shurumov
|
d1bba3142e
|
- fix too small buffer in filename
|
2020-12-31 03:43:50 +06:00 |
|
Ilya Shurumov
|
4bbe787a43
|
- [Psy-X] complete set of GTE opcodes
|
2020-12-30 13:16:02 +06:00 |
|
Ilya Shurumov
|
cff2f6e7f0
|
- [Psy-X] full macro collection
- [Psy-X] removed gte_ldlzc function
- [Psy-X] described some LIBAPI.H prototypes
|
2020-12-30 03:27:29 +06:00 |
|
Ilya Shurumov
|
7c54aba8d9
|
- move language files to game data folder
|
2020-12-29 22:21:57 +06:00 |
|
Ilya Shurumov
|
2cf0642cd0
|
Merge branch 'master' of https://github.com/OpenDriver2/REDRIVER2 into develop-SoapyMan
|
2020-12-29 22:08:47 +06:00 |
|
Ilya Shurumov
|
08b155c55a
|
- cleanup gitignore
|
2020-12-29 22:08:27 +06:00 |
|
50thomatoes50
|
d787766abf
|
use unsigned char to support extended ascii
|
2020-12-29 11:58:36 +01:00 |
|
SoapyMan
|
db1f347b64
|
- fix building on Linux
- fix bugged video playback
- remove bad file
|
2020-12-28 20:27:23 +06:00 |
|
Ilya Shurumov
|
96ee21e921
|
- added gmake2 bash script
|
2020-12-28 19:43:05 +06:00 |
|
Ilya Shurumov
|
811f4babdb
|
- fix rename
|
2020-12-28 19:41:40 +06:00 |
|
Ilya Shurumov
|
135b030e72
|
Merge branch 'develop-SoapyMan' of https://github.com/OpenDriver2/REDRIVER2 into develop-SoapyMan
|
2020-12-28 19:39:38 +06:00 |
|
Ilya Shurumov
|
e2684f3ff3
|
- [Psy-X] more GTE functions, fix macros
|
2020-12-28 19:39:26 +06:00 |
|
Ilya Shurumov
|
ab912e72b7
|
- fixing build errors
|
2020-12-28 17:41:54 +06:00 |
|
Ilya Shurumov
|
17c22c30d9
|
- fix linux build
|
2020-12-28 17:25:36 +06:00 |
|
Ilya Shurumov
|
a3cd4279a6
|
- fix PSX compile errors
|
2020-12-28 16:07:24 +06:00 |
|
Ilya Shurumov
|
9634f2c86f
|
- fix linux build
|
2020-12-28 14:57:08 +06:00 |
|
Ilya Shurumov
|
e65f046e4c
|
- decapitalize every filename, fix bad commit
|
2020-12-28 14:51:40 +06:00 |
|
Ilya Shurumov
|
0c05af3318
|
- [Psy-X] some renames
|
2020-12-27 21:13:57 +06:00 |
|
Ilya Shurumov
|
344023f2b0
|
- remove MIP files, move functions to their proper sources
|
2020-12-27 21:13:32 +06:00 |
|
Ilya Shurumov
|
0f78957f4d
|
- [Psy-X] allow to fallback OpenGL context from 3.3 to 3.0
|
2020-12-25 18:30:05 +00:00 |
|
SoapyMan
|
06ac904300
|
- fix bonus gallery drawing
|
2020-12-25 00:40:30 +06:00 |
|
SoapyMan
|
583e792954
|
- bump version
|
2020-12-25 00:29:24 +06:00 |
|
SoapyMan
|
6882c95f57
|
- fix buffer overrun issues
|
2020-12-25 00:26:23 +06:00 |
|
Ilya Shurumov
|
fcb92078fc
|
- [Psy-X] split renderer from system to separate files
|
2020-12-24 23:11:03 +06:00 |
|
Ilya Shurumov
|
194519f1b0
|
- [Psy-X] fully reorganize source files structure
|
2020-12-24 22:44:40 +06:00 |
|
Ilya Shurumov
|
e3d2eedcde
|
- fix Tanner shadow UVs and drawing mode
|
2020-12-24 17:32:22 +06:00 |
|
Ilya Shurumov
|
fe135fdd8d
|
- [Psy-X] proper geometry offsets for offscreen rendering
|
2020-12-24 17:14:41 +06:00 |
|
Ilya Shurumov
|
8f30b04e2d
|
- enable Tanner shadow (WIP)
|
2020-12-24 16:00:15 +06:00 |
|
Ilya Shurumov
|
f89b219a56
|
- [Psy-X] offscreen drawing support (WIP)
|
2020-12-24 16:00:03 +06:00 |
|
Ilya Shurumov
|
31479d87a6
|
- [Psy-X] split draw batch for offscreen
|
2020-12-24 12:41:36 +06:00 |
|
Ilya Shurumov
|
33bf94c404
|
- improve tree shadow draw distance
|
2020-12-23 22:25:32 +06:00 |
|
Ilya Shurumov
|
ca1303d94b
|
- [Psy-X] pretty some LibGPU stuff
|
2020-12-23 22:25:13 +06:00 |
|
Ilya Shurumov
|
a479c10cbe
|
Merge branch 'develop-SoapyMan' of https://github.com/OpenDriver2/REDRIVER2 into develop-SoapyMan
|
2020-12-23 21:22:18 +06:00 |
|
Ilya Shurumov
|
a6b80c7213
|
- improve car cop lights code flow
|
2020-12-23 16:21:54 +06:00 |
|
Ilya Shurumov
|
b092358afd
|
- final fix for car save/restore
|
2020-12-23 15:25:36 +06:00 |
|
Ilya Shurumov
|
f46571fba8
|
- fix game not saving cars correctly
|
2020-12-23 14:39:16 +06:00 |
|
Ilya Shurumov
|
ea920407ef
|
- [Psy-X] add LibPress prototypes
|
2020-12-23 06:09:51 +06:00 |
|
Ilya Shurumov
|
2abd4b3c5f
|
- [Psy-X] improve GTE code
|
2020-12-23 05:55:30 +06:00 |
|
Ilya Shurumov
|
f93c0c4275
|
- [Psy-X] remove SDL_Delay due to Windows 16ms problem
|
2020-12-23 03:15:51 +06:00 |
|
Ilya Shurumov
|
bb7e74299d
|
- revert LeadAI changes
|
2020-12-23 02:26:31 +06:00 |
|
Ilya Shurumov
|
7fd3c10fad
|
- [Psy-X] fix incorrect use of perofmance counter
|
2020-12-23 01:56:11 +06:00 |
|
Ilya Shurumov
|
1c64d3cd39
|
- [Psy-X] implement missing LibGTE functions
- [Psy-X] split complex GTE macros to GTEMAC.H
|
2020-12-23 01:09:29 +06:00 |
|
Ilya Shurumov
|
dfaff78e57
|
- fix frontend cutscene screen crash
|
2020-12-22 21:26:02 +06:00 |
|
Ilya Shurumov
|
88cdc7d12d
|
- correct minigames language texts
- update config
|
2020-12-22 21:21:29 +06:00 |
|
Ilya Shurumov
|
4095ed22cc
|
- improve MS_TARGET related code
- use intptr_t for SetMSoundVar
|
2020-12-22 21:05:06 +06:00 |
|
Ilya Shurumov
|
c8b022c185
|
- fix frontend crash
- fix score table not scrolling cities
|
2020-12-22 18:18:06 +06:00 |
|
Ilya Shurumov
|
61da501ade
|
- add installation verification
|
2020-12-22 18:04:33 +06:00 |
|
Ilya Shurumov
|
b9380ea52a
|
Merge branch 'develop-SoapyMan' of https://github.com/OpenDriver2/REDRIVER2 into develop-SoapyMan
|
2020-12-22 17:48:11 +06:00 |
|
Ilya Shurumov
|
6e895f5877
|
- convert all strings to locale strings
- MODEL data accessors
|
2020-12-22 17:46:42 +06:00 |
|
Ilya Shurumov
|
3cd14f3292
|
- implement Driver 1 PC language loader
|
2020-12-22 17:45:33 +06:00 |
|
SoapyMan
|
87621be8f6
|
- giving some love and compilation fixes to linux build
- [Psy-X] api improvements
|
2020-12-21 23:10:29 +06:00 |
|
Ilya Shurumov
|
bf244e5560
|
- [Psy-X] misc shader stuff
|
2020-12-21 16:36:04 +06:00 |
|
Ilya Shurumov
|
0a1890da29
|
- [Psy-X] fix old Intel Graphics white textures
|
2020-12-21 03:21:29 +06:00 |
|
Ilya Shurumov
|
37476da6af
|
- [Psy-X] try dealing with OpenGL problems
|
2020-12-20 22:40:04 +06:00 |
|
Ilya Shurumov
|
0257e5ece3
|
- change optimize "Full" to "Speed"
|
2020-12-20 16:40:16 +06:00 |
|
Ilya Shurumov
|
483b2ccdcd
|
- [Psy-X] optimize render API calls
|
2020-12-20 15:37:38 +06:00 |
|
Ilya Shurumov
|
be421d1591
|
- clamp map UVs (fixes Rio overhead map)
|
2020-12-20 14:10:31 +06:00 |
|
Ilya Shurumov
|
6bd481abe5
|
- [Psy-X] glFinish before waiting for timestep
|
2020-12-19 21:54:06 +06:00 |
|
Ilya Shurumov
|
d06abe52f4
|
- [Psy-X] fix swap interval issues
|
2020-12-19 21:40:10 +06:00 |
|
Ilya Shurumov
|
1b0750be48
|
- don't allow cutscene pedestirans to get control over cars
|
2020-12-19 21:30:39 +06:00 |
|
Ilya Shurumov
|
33c57819c4
|
- fix player car flaming engine in cutscene
|
2020-12-19 21:25:02 +06:00 |
|
Ilya Shurumov
|
d174d59a1c
|
- fix Cop AI sight angle bug
|
2020-12-19 21:19:40 +06:00 |
|
Ilya Shurumov
|
908df690ad
|
- bump version
- revert back node code
|
2020-12-19 15:48:32 +06:00 |
|
Ilya Shurumov
|
21e79e8fd4
|
- mission target data access to union members
|
2020-12-19 15:41:47 +06:00 |
|
Ilya Shurumov
|
2082f2e16b
|
- correct CreateCivCarWotDrivesABitThenStops
|
2020-12-19 15:41:15 +06:00 |
|
Ilya Shurumov
|
797b7ce49d
|
- flip Lose tail logic
|
2020-12-19 03:52:20 +06:00 |
|
Ilya Shurumov
|
df237c9c2b
|
- [Psy-X] Emulator_ReadFramebufferDataToVRAM does flip with GL
|
2020-12-17 18:27:16 +06:00 |
|
Ilya Shurumov
|
34d619b972
|
- optimize framebuffer copy
|
2020-12-17 17:23:14 +06:00 |
|
Ilya Shurumov
|
714323d586
|
- better lensflare handling in PGXP
|
2020-12-17 17:04:20 +06:00 |
|
Ilya Shurumov
|
08859659c2
|
- fix resident models picking bug
|
2020-12-17 16:01:29 +06:00 |
|
Ilya Shurumov
|
c50fb3d043
|
- lens flare works
|
2020-12-17 15:57:15 +06:00 |
|
Ilya Shurumov
|
6bc5b76ca5
|
- [Psy-X] added framebuffer blitting
|
2020-12-17 15:57:04 +06:00 |
|
Ilya Shurumov
|
00ed36d2fc
|
- even better Civ AI steering acceleration handling
|
2020-12-16 04:27:36 +06:00 |
|
Ilya Shurumov
|
ff7af5c87d
|
- improve Civ AI acceleration when steering
- attempt to fix Civ AI backwards crawl
|
2020-12-16 04:07:26 +06:00 |
|
Ilya Shurumov
|
c8bd9c59f8
|
- completely fix Nvidia UV problems
|
2020-12-13 19:25:45 +06:00 |
|
Ilya Shurumov
|
ab9327f5fc
|
- fix bad sky colours during transitions
|
2020-12-12 16:51:24 +06:00 |
|
Ilya Shurumov
|
b2b8dda9d2
|
- debug display of road properties
|
2020-12-12 16:44:00 +06:00 |
|
Ilya Shurumov
|
5e410d2a66
|
- better resident car slots setup to avoid duplicate car loading
|
2020-12-12 14:59:02 +06:00 |
|
Ilya Shurumov
|
dbea639bce
|
- disable new palette allocation to avoid graphical bugs
|
2020-12-12 14:39:26 +06:00 |
|
Ilya Shurumov
|
6ec12383df
|
- improve logic on carrying over felony over car and Tanner
|
2020-12-12 13:51:19 +06:00 |
|
Ilya Shurumov
|
9892434fac
|
- allow Civ AI's horn doppler
|
2020-12-12 13:50:47 +06:00 |
|
Ilya Shurumov
|
ca1fa3d8c5
|
- fix overhead map drawing targets in wrong OT
|
2020-12-12 13:40:11 +06:00 |
|
Ilya Shurumov
|
bd08a5f149
|
- add original debug messages
|
2020-12-12 13:39:44 +06:00 |
|
Ilya Shurumov
|
2290e4ac0a
|
- fix map offset slightly off
- add dot to sign cone
|
2020-12-12 03:24:02 +06:00 |
|
Ilya Shurumov
|
3381144471
|
- prettier overhead map rendering
|
2020-12-12 01:30:30 +06:00 |
|
Ilya Shurumov
|
a38995457b
|
- misc simplify in DR2ROADS
|
2020-12-12 01:30:11 +06:00 |
|
Ilya Shurumov
|
4fecd869f7
|
- fix denting limits
|
2020-12-12 01:29:45 +06:00 |
|
Ilya Shurumov
|
3c86a55676
|
- more meaning into roadmap stuff
|
2020-12-11 19:30:33 +06:00 |
|
Ilya Shurumov
|
58aa452f36
|
- disable obsolete Driver 1 code
|
2020-12-11 16:52:27 +06:00 |
|
Ilya Shurumov
|
62987145f5
|
- describe model and shape flags
|
2020-12-11 16:20:48 +06:00 |
|
Ilya Shurumov
|
00d5063bfc
|
- fix building
|
2020-12-11 03:06:44 +06:00 |
|
Ilya Shurumov
|
d3b9ee08ef
|
- fix premake
|
2020-12-11 03:00:17 +06:00 |
|
Ilya Shurumov
|
0a24b2672e
|
- [Psy-X] add RENDERER_OGL to config
|
2020-12-11 02:52:58 +06:00 |
|
Ilya Shurumov
|
5818349320
|
- separate some premake stuff to x86 and x64
|
2020-12-11 02:47:59 +06:00 |
|
Ilya Shurumov
|
79e7985879
|
- [Psy-X] a lot more friendly polygon code
- [Psy-X] moved some vital defines to PGXP_CONFIG.H
|
2020-12-11 02:47:44 +06:00 |
|
Ilya Shurumov
|
2517f0418e
|
- share options to workspace in premake.lua
- disable annoying GCC warnings
|
2020-12-10 12:52:50 +06:00 |
|
Ilya Shurumov
|
5f9e5fcc52
|
- [Psy-X] fix more problems with primitive iteration
|
2020-12-09 23:37:10 +06:00 |
|
Ilya Shurumov
|
297ceca586
|
- camera buttons to react on change key once
- misc code changes
|
2020-12-09 22:57:59 +06:00 |
|
Ilya Shurumov
|
6bb04ec7e3
|
- fix game's "unimplemented" not printing function name
|
2020-12-09 22:47:26 +06:00 |
|
Ilya Shurumov
|
5d1d1f5c4e
|
- [Psy-X] disable "Unimplemented" messages in non-debug builds
|
2020-12-09 22:46:53 +06:00 |
|
Ilya Shurumov
|
22f73f0568
|
- [Psy-X] fix bug in ClearOTag, fix build errors without USE_32_BIT_ADDR
|
2020-12-09 21:46:39 +06:00 |
|
Ilya Shurumov
|
3f236b7630
|
- misc math stuff
|
2020-12-09 15:50:50 +06:00 |
|
Ilya Shurumov
|
38972cd5a3
|
- cleaning up decompiler stuff as not needed (pt.3)
|
2020-12-09 14:33:57 +06:00 |
|
Ilya Shurumov
|
807594c648
|
- [Psy-X] fix building with PGXP completely disabled
|
2020-12-09 03:38:43 +06:00 |
|
Ilya Shurumov
|
9aef6b252c
|
- fix mistake
|
2020-12-09 03:33:32 +06:00 |
|
Ilya Shurumov
|
b5cab41dc8
|
- cleaning up decompiler stuff as not needed (pt.2)
|
2020-12-09 02:53:20 +06:00 |
|
Ilya Shurumov
|
025326cdb5
|
- cleaning up decompiler stuff as not needed (pt.1)
|
2020-12-09 01:20:53 +06:00 |
|
Ilya Shurumov
|
54b3ed3b79
|
- improve bcollide & CheckScenaryCollisions
|
2020-12-09 00:41:43 +06:00 |
|
Ilya Shurumov
|
7f728ad3c4
|
- sort all types in DR2TYPES.H
- move some types to their source files if used only once
- remove unnecessary types
|
2020-12-09 00:30:02 +06:00 |
|
Ilya Shurumov
|
3158ea28d6
|
- more longs to ints
|
2020-12-08 23:12:17 +06:00 |
|
Ilya Shurumov
|
0bd12cf1b3
|
- lots, lots and lots of changes of some complex types to typedefs
|
2020-12-08 22:45:14 +06:00 |
|
Ilya Shurumov
|
11d02e7bb0
|
- fix cop cars playing music instead of siren
|
2020-12-07 12:40:20 +06:00 |
|
Ilya Shurumov
|
d7e3ef0db7
|
- don't give player a felony when he gets to own cop car
- misc changes
|
2020-12-07 12:36:08 +06:00 |
|
Fireboyd78
|
1a67d157ff
|
Fixed pause menu bug in Multiplayer that crashed the game.
|
2020-12-06 13:28:58 -08:00 |
|
Ilya Shurumov
|
fed9e6ff11
|
- dirty fix for loading multi-palette textures
|
2020-12-07 02:29:41 +06:00 |
|
Ilya Shurumov
|
9e9187e898
|
- allow denting to be externally loaded
|
2020-12-06 17:29:38 +06:00 |
|
Ilya Shurumov
|
378b9e9751
|
- introduce limits on denting
|
2020-12-06 16:12:06 +06:00 |
|
Ilya Shurumov
|
43324503ba
|
- increase car denting buffers size
|
2020-12-04 21:23:21 +06:00 |
|
Ilya Shurumov
|
7e9edaf999
|
Merge branch 'refactor-LEADAI' into develop-SoapyMan
|
2020-12-03 19:01:24 +06:00 |
|
Ilya Shurumov
|
c187a98658
|
- Retro: Press Select to toggle overlays + hide HUD when editing camera
|
2020-12-02 22:07:52 +06:00 |
|
Ilya Shurumov
|
463200b846
|
- fix Vegas event setup later causing crash in mission "Destroy the yard"
|
2020-12-02 21:38:57 +06:00 |
|
Ilya Shurumov
|
6acb68ed0c
|
- [Psy-X] switch for enabling swap interval
- disable swap interval during loading
|
2020-12-02 13:17:13 +06:00 |
|
Ilya Shurumov
|
69a868af07
|
- use texture detail's position instead of TIMs
|
2020-12-02 13:12:54 +06:00 |
|
Ilya Shurumov
|
88b3a49eae
|
- disable Civ AI debug view
|
2020-12-02 13:12:31 +06:00 |
|
Ilya Shurumov
|
865c2339be
|
- fix Civ AI road selection on junction, yielding and parking problems
|
2020-12-02 03:26:46 +06:00 |
|
Ilya Shurumov
|
ca6b59040d
|
- fix pedestrian LOD head drawing
|
2020-12-01 19:14:54 +06:00 |
|
Ilya Shurumov
|
fa6d4c6a82
|
- widescreen clipping on overlay map
- [Psy-X] double-buffer VRAM (for future purposes)
- [Psy-X] fix some headers
|
2020-12-01 19:03:03 +06:00 |
|
Ilya Shurumov
|
3ca3bdf1ae
|
- fix fullscreen map UVs
|
2020-12-01 18:37:00 +06:00 |
|
Ilya Shurumov
|
60c070d745
|
- change hubcap height
|
2020-12-01 18:06:24 +06:00 |
|
Ilya Shurumov
|
3b6a08b8ad
|
- PlotBuildingModelSubdivNxN to draw GT4 polys
|
2020-12-01 18:06:15 +06:00 |
|
Ilya Shurumov
|
951f38286d
|
- [Psy-X] re-enable OpenGL VSync
|
2020-12-01 18:01:32 +06:00 |
|
Ilya Shurumov
|
88b24e4709
|
- bringing Skip Cutscene to Release build
- fix compile error
|
2020-12-01 16:47:40 +06:00 |
|
Ilya Shurumov
|
ec633746d4
|
- fix spooled car texture override
|
2020-12-01 16:40:53 +06:00 |
|
Ilya Shurumov
|
aa4e0b9434
|
- added -exportxasubtitles command line parameter
|
2020-12-01 16:33:04 +06:00 |
|
Ilya Shurumov
|
b167528cdc
|
- comment printing CIV AI debug stuff
|
2020-12-01 16:25:09 +06:00 |
|
Ilya Shurumov
|
41f652487c
|
- don't put tyre tracks on event surfaces
|
2020-12-01 16:23:48 +06:00 |
|
Ilya Shurumov
|
926cc8ca4e
|
- fix CIV AI turning on narrow roads and lane fitting bug
|
2020-12-01 15:56:45 +06:00 |
|
Ilya Shurumov
|
66fd73237b
|
- restore Vegas event
|
2020-12-01 04:02:14 +06:00 |
|
Ilya Shurumov
|
f852f9bb1c
|
- fix crash when rendering tiles (if first started with LOD)
|
2020-11-30 22:17:51 +06:00 |
|
Ilya Shurumov
|
421a0e57cd
|
- driving game overlays are now aligned to widescreen
- "Out of tape" aligned to widescreen
|
2020-11-30 20:56:10 +06:00 |
|
Ilya Shurumov
|
3d800a6e56
|
- texture override based on City Type (Day/Night/Multi/MultiNight)
|
2020-11-30 16:11:08 +06:00 |
|
Ilya Shurumov
|
259a1b7ab2
|
- allow overriding spooled area textures
|
2020-11-30 15:54:47 +06:00 |
|
Ilya Shurumov
|
18464ba2db
|
- always load cosmetics from LCF
|
2020-11-30 04:32:05 +06:00 |
|
Ilya Shurumov
|
4ab66c1b06
|
- allow spooled models to be overriden
|
2020-11-30 04:22:00 +06:00 |
|
Ilya Shurumov
|
34595a57ca
|
- add spooled texture override
|
2020-11-30 03:51:20 +06:00 |
|
Ilya Shurumov
|
61fae9390a
|
- separate texture loading to LoadTPageFromTIMs
|
2020-11-30 03:51:10 +06:00 |
|
Ilya Shurumov
|
da834e3c42
|
- add detail number suffix to TIM filename
|
2020-11-30 03:03:57 +06:00 |
|
Ilya Shurumov
|
798972785c
|
- support for direct texture loading
|
2020-11-30 01:21:59 +06:00 |
|
Ilya Shurumov
|
a8ac1958ee
|
- support for direct model loading (overriding LEV files)
|
2020-11-30 01:21:33 +06:00 |
|
Ilya Shurumov
|
804a8db8a7
|
- move FindModel*WithName to MODELS.C
|
2020-11-29 20:23:31 +06:00 |
|
Ilya Shurumov
|
514d429bbd
|
- fix Frontend SetVariable of gWantNight
|
2020-11-29 20:20:00 +06:00 |
|
Ilya Shurumov
|
e1ca31d978
|
- fix Tanner not getting exploded
|
2020-11-29 20:04:36 +06:00 |
|
Ilya Shurumov
|
ec6c86a020
|
- [Psy-X] better PadInitDirect flow
|
2020-11-29 18:49:00 +06:00 |
|
Ilya Shurumov
|
0171e6f6fb
|
- bump version
|
2020-11-29 18:39:49 +06:00 |
|
Ilya Shurumov
|
65f2727bde
|
- little cleanup
|
2020-11-29 18:39:43 +06:00 |
|
Ilya Shurumov
|
ac010af3b0
|
- refactor forgotten FindModelPtrWithName
|
2020-11-29 03:39:05 +06:00 |
|
Ilya Shurumov
|
9aa151cd6a
|
- UpdateRoadPosition refactoring progress
|
2020-11-27 02:20:02 +06:00 |
|
Ilya Shurumov
|
e3f33cbe67
|
- fix up car slots after RestoreStartData
|
2020-11-27 01:42:35 +06:00 |
|
Ilya Shurumov
|
1f38ad48d8
|
- complete CheckCurrentRoad
- add angular velocity check in LeadPadResponse
|
2020-11-25 20:53:37 +06:00 |
|
Ilya Shurumov
|
3594883869
|
Merge branch 'develop-SoapyMan' into refactor-LEADAI
|
2020-11-25 20:06:18 +06:00 |
|
Ilya Shurumov
|
e288413faf
|
- half-refactor CheckCurrentRoad
|
2020-11-25 01:26:19 +06:00 |
|
Ilya Shurumov
|
57f38d17ed
|
- fix of the fix in LeadHorn
|
2020-11-24 23:43:32 +06:00 |
|
Ilya Shurumov
|
0dca973bb7
|
- refactor SelectExit
|
2020-11-24 23:42:37 +06:00 |
|
Ilya Shurumov
|
25b58cdb90
|
- refactor SetTarget
|
2020-11-24 21:40:58 +06:00 |
|