Elias Steurer
7ecbd2e8d1
Add default Godot project with GDExtension
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Add Godot Editor download
Add Godot Editor start in launch.json
2023-08-31 14:53:59 +02:00
Elias Steurer
22b3eb91dd
Add check if we can log in before compiling
2023-08-24 17:17:22 +02:00
Elias Steurer
4c0881ebfe
Refactor script to only job is to upload to steam
...
our ci does the rest
2023-08-24 16:43:46 +02:00
Elias Steurer
325c47f87b
Move BuildConfig and BuildResult into dedicated files
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this fixed the circular dependency in the build_and_publish
script than internally imports the macos_sign
2023-08-24 16:17:48 +02:00
Elias Steurer
fdbf077f0e
WIP: Add mac .dmg installer
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This does not yet work with signing of the
macos .dmg
ScreenPlay-Installer.dmg:
rejected (the code is valid but does not seem to be an app)
2023-08-24 16:02:43 +02:00
Elias Steurer
716db7ac66
Fix sha using path instead of filename
2023-08-24 08:40:10 +02:00
Elias Steurer
e9f4948b72
Fix osx arch namings
2023-08-20 12:48:51 +02:00
Elias Steurer
befa765117
Fix zip naming and hash creation
2023-08-20 12:44:38 +02:00
Elias Steurer
126af43f5c
Add license SPDX checker script
2023-08-20 12:29:05 +02:00
Elias Steurer
72f44a6a1a
Fix git tag parsing
2023-08-20 12:23:14 +02:00
Elias Steurer
ae9390add3
Change comment position
2023-08-20 12:04:34 +02:00
Elias Steurer
50b991dfb8
Fix qml format still containing test code
2023-08-20 12:03:47 +02:00
Elias Steurer
e327f73812
Fix all formatting scripts and format files
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They default to format but also can be used
for checking
2023-08-20 11:59:02 +02:00
Elias Steurer
7cf9dd1d80
Change ci again to upload to getsp.de
2023-08-18 20:23:12 +02:00
Elias Steurer
58567987aa
Remove ScreePlay version from defines.py
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We now use always the latest set git tag as version.
This means we also no longer need to add it as an argument
2023-08-17 14:26:39 +02:00
Elias Steurer
ebff53948c
Change build args to have double -
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Split builds into regular and official
git tag release builds
2023-08-12 11:53:34 +02:00
Elias Steurer
efc70e9fc0
Change CI to split into multile sections
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Change version to be only set via git tags
2023-08-11 17:00:24 +02:00
Elias Steurer
9f4692b808
Update to Qt 6.5.2 and bump to 5.15.1
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Default to ffmpeg on windows
2023-07-24 16:22:09 +02:00
Elias Steurer
7abc937e0e
Update choco package
2023-07-02 12:15:45 +02:00
Elias Steurer
a27984d58e
Update ScreenPlay version to 0.15.0
2023-07-01 11:14:41 +02:00
Elias Steurer
961f648e33
Add interactive Wallpaper example (windows only)
2023-06-29 20:31:59 +02:00
Elias Steurer
73f31d2092
Update IFW version
2023-06-11 10:38:52 +02:00
Elias Steurer
8790620da5
Merge branch 'master' of https://gitlab.com/kelteseth/ScreenPlay
2023-06-02 19:26:39 +02:00
Elias Steurer
5ea4c57f1b
Update vcpkg
2023-06-02 19:26:31 +02:00
Elias Steurer
72a3ffba76
Fix macOS paths and remove old lipo script
2023-06-02 18:51:20 +02:00
Elias Steurer
dfd311c5d5
Merge commit 'e85c5ac6b69f38976521f9fd842f5b5a47c08cc9'
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# Conflicts:
# Tools/defines.py
2023-06-02 13:25:42 +02:00
Elias Steurer
ac00f94dc5
Remove old download script and fix openssl on win
2023-06-02 10:19:47 +02:00
Elias Steurer
11905a6370
Cleanup and small fixes
2023-06-02 10:19:12 +02:00
Elias Steurer
287730e9c7
Change macos building fat universal binary as default
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For this we now use a custom triplet. This has some drawbacks like openssl
does not work with this config. Luckily we can
use openssl that is provided by Qt. On macOS
they use Secure Transport.
2023-06-02 09:51:56 +02:00
Elias Steurer
9b8b8e0374
Update to Qt 6.5.1
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This removed the QWebEngine workaround and fixes ffmpeg looping,
but introduces ffmpeg crash.
2023-05-25 15:14:16 +02:00
Elias Steurer
e85c5ac6b6
WIP on master: 844215db
Update steamSDK to 1.56
2023-04-21 11:13:30 +02:00
Elias Steurer
844215db5e
Update steamSDK to 1.56
2023-04-06 12:08:04 +02:00
Elias Steurer
e96b3fd35b
Remove Common folder in favor of ThirdParty
2023-02-18 12:11:29 +01:00
Elias Steurer
df216ec42d
Bump to 0.15.0-RC6
2023-02-16 13:19:21 +01:00
Elias Steurer
db9d319388
Add Qt 6.5 looping workaround
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Remove Qt6Widgets workaround
Update to latest vcpkg
Update to latest plausible-qml
Update to latest QArchive
2023-02-16 13:06:50 +01:00
Elias Steurer
ef8b31c18b
Fix resetting the cmake_osx_architectures
2023-02-11 15:17:50 +01:00
Elias Steurer
858e72e066
Default to x64 for first build on osx
2023-02-11 14:12:44 +01:00
Elias Steurer
5abaf85b3f
Remove seperate signing step and put it into the build step
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Fix qt path
2023-02-11 13:53:44 +01:00
Elias Steurer
06b7306173
Fix missing triplet and architecture
2023-02-11 13:23:32 +01:00
Elias Steurer
515e57d280
Remove workaround
2023-02-11 13:10:54 +01:00
Elias Steurer
6e2cecddb3
Fix compilation and signing
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Move TrayIcon back to ScreenPlay:
- This fixes the missing labs plugins when running the macdeployqt script
- We don't need it here only in the SP main folder anyway
Move building and sign of the osx version for x64 and arm64 into the
actual build script.
Remove the qml plugin path workaround from the addImportPath
2023-02-11 11:57:09 +01:00
Elias Steurer
c9556f08d2
Remove outdated comment
2023-02-09 11:53:20 +01:00
Elias Steurer
fab7d0f4c3
Add docs
2023-02-09 11:52:12 +01:00
Elias Steurer
19ce4ce823
Fix sign script
2023-02-04 17:53:57 +01:00
Elias Steurer
abddca8685
Remove seperate .app for wallpaper and widgets
2023-02-04 17:34:59 +01:00
Elias Steurer
d07d26eefb
Add deploy workaround for QTBUG-110937
2023-02-04 16:00:57 +01:00
Elias Steurer
6de0f7f167
Fix publish scipt not removing quotes
2023-02-04 14:06:48 +01:00
Elias Steurer
cbf8978c68
Add SPDX license
2023-02-04 11:56:23 +01:00
Elias Steurer
6501a4c79f
Add automatic moc include for faster compile times
2023-02-04 11:42:32 +01:00
Elias Steurer
6f5fabeb0e
Add qtconnectivity to fix windeploqt and macdeployqt
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For some reason scene2d.dll need Qt6Bluetooth. What even is scene2d?
2023-02-03 10:16:39 +01:00